Missions
Missions, also known as episodes and conflicts, are a key part of Star Trek Timelines, allowing players to progress in the storyline. Conflicts begin with players selecting their crew. Different crew are better suited for different tasks. Each character is proficient in at least one skill: Diplomacy, Science, Security, Command, Engineering and Medicine. Skills can be improved by leveling up, and fusing characters with extra copies of themselves. Crew also have inherent abilities called traits. For example, Commander Riker has the Pilot trait.
Once they have been selected, the Away Missions is sent to resolve the conflict. In each conflict, the player is faced with choices, taking them down a different path and leading to different challenges, similar to a Choose Your Own Adventure book.[1] Players may continue with the conflict even if they fail some challenges. However, they will fail the conflict if they fail to complete the last challenge. To determine if they win a challenge or not, characters compete against that challenge's difficulty. This is where their skills and traits are used. For example, a stage may require 22 Security . There can be different mission outcomes, for example if an Away Missions utilizing mostly combat oriented crew is used there may be a combat based resolution, which will be different to a diplomatic resolution, and this will affect the narrative.[2]
By completing conflicts, players can gain crew experience, credits, equipment, knowledge and many other items. Completing conflicts is a key way to improve crew in Star Trek Timelines.
Current Missions
The tables below shows chronitons cost and requirement level.
They also lists credits, character and captain XP gain per mission, presuming you did not fail any part if it.
Prologue
The Prologue missions are the introduction sequence of the game. Many of them cannot be replayed.
Upon completion of these missions, the player will gain Commander Spock and 60,000, and will be level 4.
The Beginning (Intro tutorial only)
Name | Type | Chronitons | Requirement | Char XP | Credits | Capt XP | Remarks |
---|---|---|---|---|---|---|---|
Mission 1: The First Battle | — | — | Skips result screen so can't see XP gained, but whatever it is, captain goes to level 2 instantly. | ||||
Mission 2: A Violent Birth | — | 6 | 300 | Play with level 1 Rifle Janeway, Defiant Commander Worf, and Commander Spock, however stats are much higher than level 1 and do not match any level (Intro Janeway has 73 CMD and 73 SEC; those two skills are never equal in the actual Rifle Janeway). Captain level 3 instantly. | |||
Choose Promoted Sisko, Enterprise-D Picard , or Captain Kirk |
After the first two missions are done, assuming no failed mission steps, the player will have 41,950 credits.
Logic Under Fire (Intro tutorial only)
Name | Type | Chronitons | Requirement | Char XP | Credits | Capt XP | Remarks |
---|---|---|---|---|---|---|---|
Mission 1: A Show of Force | 4 | — | 9 | 300 | 2 | Has a higher drop rate for certain items compared to many early missions. If you were smart enough to look at the wiki before playing the game, it may actually be worth it to repeat this mission about a dozen times before completing the second mission of this episode.
| |
| |||||||
Federation Victory: Boots on the Ground | 4 | 12 | 300 | 2 |
Episode 1 -The Art of War [edit]
Competing factions: Klingon Empire vs. Augments
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: The Wrong Crowd |
4 | 4 | 8 | 21 | 67 | 119 |
|
12 | 36 | 60 | 300 | 300 | 600 | 2 | 15 | 25 | Elite cost is 4 chr instead of 6, and has the best XP/Chr ratio (9.00) for an Away Missions mission. Elite can drop 2x Constellation Class Schematic. | ||
Mission 2: His Own Man |
4 | 6 | 8 | - | - | 9 | 36 | 60 | 300 | 450 | 600 | 2 | 16 | 26 | |||
Mission 3: The Prodigal Son |
4 | 6 | 8 | 22 | 68 | 130 |
|
12 | 36 | 64 | 300 | 452 | 600 | 2 | 16 | 27 | |||
Mission 4: Assault and Battery |
4 | 6 | 10 | 23 | 73 | 140 |
|
12 | 40 | 68 | 300 | 452 | 752 | 3 | 18 | 27 | |||
Mission 5: On Their Heels |
4 | 6 | 10 | - | - | 12 | 39 | 69 | 300 | 450 | 750 | 3 | 18 | 28 | |||
Mission 6: A Father Figure |
4 | 6 | 10 | 24 | 73 | 150 |
|
12 | 40 | 72 | 300 | 452 | 752 | 3 | 18 | 28 | One node requires a Physician or Nurse with Medical Many choices. The best of which is Crell Moset or Bashir. | ||
Mission 7: Pillage and Plunder |
4 | 6 | 10 | 25 | 77 | 160 |
|
12 | 44 | 72 | 300 | 452 | 752 | 3 | 19 | 29 | Epic can drop 3x Jem'Hadar Fighter Schematic | ||
Mission 8: Beyond the Call |
4 | 6 | 12 | - | - | 15 | 42 | 75 | 300 | 450 | 900 | 5 | 19 | 29 | Epic can drop 3x Klingon K'Vort Bird-of-Prey Schematic | ||
Mission 9: Double Trouble |
4 | 6 | 12 | 29 | 76 | 169 |
|
16 | 44 | 80 | 300 | 452 | 900 | 5 | 19 | 30 | |||
Mission 10: Stolen Honor |
4 | 6 | 12 | 32 | 81 | 184 |
|
16 | 48 | 84 | 300 | 452 | 900 | 5 | 21 | 31 | |||
Mission 11: Behind Closed Doors |
4 | 6 | 12 | 34 | 83 | 184 |
|
20 | 48 | 84 | 300 | 452 | 900 | 7 | 21 | 31 | |||
Mission 12: A Logical Response |
4 | 6 | 14 | - | - | 18 | 45 | 84 | 300 | 450 | 1050 | 7 | 21 | 31 | |||
Mission 13: Right of Conquest |
4 | 6 | 14 | 36 | 84 | 185 |
|
20 | 48 | 84 | 300 | 452 | 1052 | 7 | 21 | 31 | |||
Choose Faction: Klingon Empire for Security Chief Worf or Augments for Persis | |||||||||
Mission 14A: Cleansing Fire (Klingon Victory) |
4 | 6 | 14 | 39 | 86 | 184 |
|
24 | 48 | 88 | 300 | 452 | 1052 | 8 | 22 | 32 | Elite/Epic can drop 3x Constellation Class Schematic | ||
Mission 14B: By Hook Or By Crook (Augment Victory) |
4 | 6 | 14 | 39 | 86 | 184 |
|
24 | 48 | 88 | 300 | 452 | 1052 | 8 | 22 | 32 | One node requires a Federation or Diplomat trait with Diplomacy Many choices, the strongest of which are Commander Troi, Enterprise-E Picard and Arachnia Janeway. Elite/Epic can drop 3x Constellation Class Schematic |
Episode 2 - Never Forgive, Never Forget [edit]
Competing factions: Cardassian vs. Maquis vs. Bajoran
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Under New Management |
4 | 6 | 14 | 42 | 91 | 199 |
|
24 | 48 | 88 | 300 | 452 | 1052 | 10 | 22 | 32 | |||
Mission 2: The Vedek's Trail |
4 | 8 | 14 | 44 | 95 | 215 |
|
24 | 52 | 88 | 300 | 600 | 1052 | 10 | 23 | 32 | One reward node requires a completion of a preceding node. | ||
Mission 3: The Army of Anaydis |
4 | 8 | 16 | — | — | 27 | 51 | 90 | 300 | 600 | 1200 | 12 | 23 | 32 | |||
Mission 4: The Mad Vedek |
4 | 8 | 16 | 47 | 100 | 229 |
|
28 | 52 | 92 | 300 | 600 | 1200 | 12 | 23 | 32 | One reward node requires successful completion of a previous node to unlock it, see bug notes below | ||
Mission 5: Manna from Heaven |
4 | 8 | 16 | 49 | 105 | 245 |
|
36 | 52 | 92 | 300 | 600 | 1200 | 15 | 23 | 32 | Normal has the best XP/Chr ratio (9.00) for an mission. | ||
Mission 6: Not A Drop to Drink |
4 | 8 | 16 | — | — | 30 | 51 | 90 | 300 | 600 | 1200 | 14 | 23 | 32 | |||
Mission 7: Hot Pursuit |
4 | 8 | 16 | — | — | 30 | 54 | 93 | 300 | 600 | 1200 | 14 | 24 | 33 | |||
Mission 8: Rescue the Val Jean |
4 | 8 | 16 | 51 | 115 | 260 |
|
32 | 56 | 96 | 300 | 600 | 1200 | 14 | 24 | 33 | One reward node requires successful completion of a previous node to unlock it, see bug notes below | ||
Mission 9: Maquis Incitement |
4 | 8 | 16 | 54 | 119 | 274 |
|
32 | 60 | 96 | 300 | 600 | ?? | 14 | 25 | ?? | One reward node requires a Bajoran or Maquis with Diplomacy . Several choices, the best of which is Grand Nagus Rom | ||
Mission 10: The Walls Have Ears |
4 | 8 | 16 | — | — | 33 | 57 | 93 | 300 | 600 | 1200 | 15 | 25 | 33 | Normal has the highest XP/Chr ratio (8.25 XP/Chr) for Missions. Thus it is the best XP/Chr in the game if you have a 5* ship. This same ratio is also available from the Elite level of Long Distance Call—the first distress call mission in the Delphic Expanse | ||
Mission 11: Off at the Pass |
6 | 8 | 16 | 58 | 127 | 290 |
|
36 | 60 | 96 | 450 | 600 | 1200 | 16 | 26 | 33 (Init 943) | One reward node requires the Brutal or Duelist traits with Security . Several choices, Tommy Gun Dixon, Fencing Sulu and General Martok are the strongest choices. Elite can drop 1x Nova Class Schematic | ||
Mission 12: Internal Dispute |
6 | 8 | 16 | 63 | 135 | 304 |
|
39 | 63 | 96 | 450 | 600 | 1200 | 18 | 27 | 33 (Init 943) | One reward node requires successful completion of a previous node to unlock it, see bug notes below | ||
Mission 13: For His Own Good |
6 | 8 | 16 | — | — | 42 | 63 | 96 | 450 | 600 | 1200 | 19 | 27 | 33 | Elite has the 2nd best XP/Chr ratio (7.875XP/Chr) for Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Epic Highwaymen and Normal Mutual Assured Destruction | ||
Mission 14: Cardassian Hospitality |
6 | 8 | 16 | 63 | 144 | 320 |
|
40 | 64 | 96 | 452 | 600 | 1200 | 18 | 27 | 33 (Init 943) | One reward node requires a Constable or Interrogator with Security (Mirror Phlox, Constable Odo, Luther Sloan, Investigator Odo, or Mirror Garak) | ||
Mission 15: Temporary Hold |
6 | 10 | 16 | 68 | 149 | 335 |
|
44 | 68 | 96 | 452 | 752 | 1200 | 19 | 27 | ?? | One reward node requires a Cardassian or Changeling with Diplomacy [(Crell Moset, Tailor Garak, Mirror Garak, or Klingon Dukat only) list needs update] | ||
Mission 16: Picking the Bones |
6 | 10 | 18 | 68 | 165 | 350 |
|
44 | 72 | 100 | 452 | 752 | 1352 | 19 | 28 | 33 (Init 963) | One reward node requires a Tactician or Veteran with Command . [Many choices, Captain Sisko or Mirror Regent Worf are the strongest choices. list needs update] This mission was formerly known as Hot Pursuit (Away Team). | ||
Mission 17: Pretense of Mercy |
6 | 6 | 12 | 71 | 175 | 364 |
|
48 | 44 | 80 | 452 | 452 | 900 | 21 | 19 | 30 (Init 820) | Last Science locked node requires Smuggler or Civilian trait. | ||
Mission 18: A Popular Item |
6 | 10 | 18 | — | — | 45 | 72 | 99 | 450 | 750 | 1350 | 21 | 29 | 33 | |||
Choose Faction: Bajoran for Vedek Winn Adami, Maquis for Maquis Takeover Torres, or Cardassian for Klingon Dukat | |||||||||
Mission 19A: The Toss (Bajoran Victory) |
6 | 10 | 18 | 73 | 185 | 380 |
|
50 | 75 | 100 | 450 | 600 | 1350 | 22 | 29 | ?? | Normal can drop 3x Maquis Raider Schematic | ||
Mission 19B: Man with a Plan (Maquis Victory) |
6 | 10 | 18 | 73 | 184 | 380 |
|
50 | 75 | ?? | 450 | 600 | 1080 | 22 | 29 | 33 | One reward node requires a Cardassian or Changeling with Diplomacy [(Crell Moset, Tailor Garak or Klingon Dukat only) list needs update]. Normal can drop 3x Maquis Raider Schematic | ||
Mission 19C: A New Recruit (Cardassian Victory) |
6 | 10 | 18 | 73 | 185 | 380 |
|
(50) | 72 | ?? | (450) | 752 | ?? | 22 | ?? | ?? | One reward node requires a Maquis or Inspiring trait with Command [Several choices, the best of which is Maquis Eddington list needs update] Normal can drop 3x Maquis Raider Schematic |
Episode 3 - From On High [edit]
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Family Squabble |
8 | 12 | 18 | — | — | 54 | 78 | 99 | 600 | 900 | 1350 | 24 | 30 | 33 | Elite can drop 3x Nova Class Schematic This is the mission with the best potential Chron-to-Schematic ratio (4/1) for these | ||
Mission 2: Cytherian Highway |
8 | 12 | 18 | 75 | 180 | 395 |
|
52 | 80 | 150 | 600 | 900 | 1350 | 23 | 30 | ?? | One reward node requires a Android or Cyberneticist with Science (For normal/elite, Lt. Commander Data will do) | ||
Mission 3: A Singular Occurrence |
8 | 12 | 18 | 81 | 184 | 409 |
|
56 | 80 | ?? | 600 | 900 | ?? | 24 | 30 | ?? | |||
Mission 4: Organian Aid |
8 | 12 | 18 | 89 | 189 | 425 |
|
56 | 84 | ?? | 600 | 900 | ?? | 24 | 31 | ?? | |||
Mission 5: Rockslide |
8 | 12 | 18 | — | — | 54 | 81 | 102 | 600 | 900 | 1350 | 24 | 31 | 34 |
Episode 4 - Hostile Takeover
Competing Factions: Ferengi Alliance vs. Ferengi Traditionalists
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Ishka Issues |
8 | 14 | 18 | 90 | 209 | 440 |
|
60 | 84 | ?? | 600 | 1052 | ?? | 25 | 31 | ?? | One node requires a Gambler or Smuggler with Diplomacy . Morn, Acting Nagus Brunt or Dr. Reyga Normal can drop 1x Klingon K'Vort Bird-of-Prey Schematic | ||
Mission 2: Not Without A Fight |
8 | 14 | 18 | — | — | 60 | 84 | 102 | 600 | 1050 | 1350 | 26 | 31 | ?? | |||
Mission 3: A Kazon Scorned |
8 | 14 | 18 | — | — | 60 | 87 | 102 | 600 | 1050 | 1350 | 26 | 31 | ?? | |||
Mission 4: Common Ground |
8 | 14 | 18 | 95 | 214 | 455 |
|
60 | (86) | ?? | 600 | 1052 | ?? | 26 | 31 | ?? | |||
Mission 5: Deadly Disruptions |
8 | 14 | 20 | 101 | 220 | 469 |
|
64 | 88 | ?? | 600 | 1052 | ?? | 27 | 32 | ?? | One node requires completion of a preceding node, see bug note 1 below. | ||
Mission 6: Self Control |
8 | 14 | 20 | 106 | 224 | 485 |
|
64 | 88 | ?? | 600 | 1052 | ?? | 27 | 32 | ?? | One reward node requires an Undercover Operative or Physician with Medical . Both Commando Crusher and Rakal Troi qualify, though Troi gains MED very slowly. Normal can drop 1x Jem'Hadar Fighter Schematic | ||
Mission 7: Mutual Assured Destruction |
8 | 14 | 20 | — | — | 63 | 87 | 105 | 600 | 1050 | 1500 | 27 | 32 | 34 | Normal has the 2nd best XP/Chr ratio (7.875XP/Chr) for Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Elite For His Own Good and Epic Highwaymen | ||
Mission 8: Arms Race |
10 | 14 | 20 | — | — | 66 | 87 | 105 | 750 | 1050 | 1500 | 27 | ?? | ?? | |||
Mission 9: Fan Club |
10 | 16 | 20 | — | — | 66 | 90 | 105 | 750 | 1200 | 1500 | ?? | ?? | ?? | |||
Mission 10: Trial by Fire |
10 | 16 | 22 | 111 | 229 | 499 |
|
68 | 92 | ?? | 752 | 1200 | ?? | 27 | 32 | ?? | The cost for (Epic ) seems to be bugged as the preceding 5 missions all cost 20, as do the following 2 missions and in every other case, cost slowly increases incrementally, never decreases. | ||
Mission 11: He Means Well |
10 | 16 | 20 | — | — | 69 | 90 | 105 | 750 | 1200 | 1500 | 28 | 32 | 34 | Normal can drop 2x Jem'Hadar Fighter Schematic | ||
Mission 12: For the People |
10 | 16 | 20 | 114 | 234 | 515 |
|
72 | ?? | ?? | 752 | ?? | ?? | 28 | ?? | ?? | One node requires a Changeling or Hologram with Command . Changeling Founder, Jazz Musician Odo, The Professor, or Mobile Doctor. Doctor Chaotica can pass normal at level 100 with Crew Progression/Hidden Skills. | ||
Mission 13: With Friends Like These |
10 | 16 | 22 | 118 | 239 | 529 |
|
72 | ?? | ?? | 752 | ?? | ?? | 28 | ?? | ?? | One node requires a Changeling or Kazon with Command . Elite is possible with First Maje Culluh, Kazon Seska or Constable Odo, for Epic you will need a Changeling like Changeling Founder or Stranded Odo. No Kazon has enough Command for Epic. | ||
Choose Faction: Ferengi Alliance for Dr. Reyga or Ferengi Traditionalists for Acting Nagus Brunt | |||||||||
Mission 14A: Putting the Free in Freedom (Ferengi Alliance Victory) |
10 | 16 | 22 | 120 | 240 | 544 |
|
72 | ?? | ?? | 752 | 1200 | ?? | 29 | ?? | ?? | One node requires Crafty or Inspiring with Diplomacy (Judge Q only?). Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic | ||
Mission 14B: Smiles and Knives (Traditionalists Victory) |
10 | 16 | 22 | 120 | 240 | 544 | 72 | ?? | ?? | 752 | ?? | ?? | (29) | ?? | ?? | One node requires a Changeling or Undercover Operative with Security There are now several choices, the best being Undercover O'Brien, followed by Tailor Garak. Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward |
Episode 5 - Ethical Alternatives
Competing Factions: Terran Empire vs. Section 31
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Quell the Riots |
12 | 16 | 22 | 123 | 275 | 559 |
|
76 | ?? | ?? | 900 | ?? | 1652 | 29 | ?? | ?? | One reward node requires a Human with Command Many choices. Captain Sisko. Wrathful Khan and Captain Janeway are the strongest 3 choices. | ||
Mission 2: A Bold Move |
12 | 16 | 22 | — | — | 78 | 93 | 108 | 900 | 1200 | 1650 | 29 | 33 | 34 | |||
Mission 3: Coursing Hounds |
12 | 16 | 22 | — | — | 78 | 93 | 108 | 900 | 1200 | 1650 | 29 | ?? | 34 | |||
Mission 4: Race to the Finish |
12 | 16 | 22 | 126 | 279 | 574 |
|
76 | 96 | ?? | 900 | 1200 | 1650 | 29 | 33 | ?? | |||
Mission 5: Blunting the Dagger |
12 | 16 | 22 | 129 | 285 | 589 |
|
80 | ?? | ?? | 900 | 1200 | 1650 | 30 | ?? | ?? | One reward node requires Pilot or Saboteur with Security . Realistically only Mirror Archer or Fencing Sulu. Away Team Archer gets enough Security to earn the reward on normal at level 90. | ||
Mission 6: Secure the Chavez |
12 | 16 | 22 | — | — | 78 | 96 | 108 | 900 | 1200 | 1650 | 30 | ?? | 34 | |||
Mission 7: Salvage the Chavez |
12 | 16 | 22 | 132 | 290 | 604 |
|
80 | ?? | ?? | 900 | 1200 | 1650 | 30 | ?? | ?? | One node requires a Vulcan or Android with Command . Mirror Spock is the strongest option. Commander T'Pol and Security Chief Tuvok are viable 4* and 3* options. | ||
Mission 8: Act of Betrayal |
12 | 16 | 22 | 135 | 295 | 619 |
|
80 | ?? | ?? | 900 | 1200 | 1650 | 30 | ?? | ?? | One node requires a Communicator or Crafty with Diplomacy . Several choices, the best of which is Commander Uhura. | ||
Mission 9: Control Over Chaos |
12 | 16 | 22 | 138 | 299 | 634 |
|
84 | 96 | ?? | 900 | 1200 | ?? | ?? | ?? | ?? | One reward node requires Pilot or Maverick with Command . Realistically only Mirror Archer or Fencing Sulu. Three 2* pilots get enough Command to earn the reward on normal- Away Team Archer, Cadet Sito Jaxa, and Commander Riker. | ||
Mission 10: Proof of Concept |
12 | 18 | 22 | — | — | 81 | 99 | 111 | 900 | 1350 | 1650 | 31 | ?? | 34 | |||
Mission 11: Saving Smiley O'Brien |
12 | 18 | 22 | 141 | 304 | 650 |
|
84 | ?? | ?? | 900 | ?? | ?? | 31 | ?? | ?? | |||
Mission 12: Into His Own Hands |
12 | 18 | 22 | — | — | 81 | 99 | 111 | 900 | 1350 | 1650 | 31 | ?? | 34 | |||
Mission 13: Instant Intervention |
14 | 18 | 22 | — | — | 84 | 99 | 111 | 1050 | 1350 | 1650 | ?? | 33 | 34 | |||
Mission 14: Back to School |
14 | 18 | 22 | 144 | 309 | 665 |
|
85 | 120 | ?? | 1050 | 1350 | 1650 | 31 | ?? | ?? | One node requires completion of a proceeding node, see bug notes below. | ||
Mission 15: Turncoat Outpost |
14 | 18 | 22 | 147 | 314 | 680 |
|
84 | ?? | ?? | 1052 | ?? | ?? | 31 | ?? | ?? | |||
Mission 16: Baited Hook |
14 | 18 | 22 | 150 | 319 | 694 |
|
84 | ?? | ?? | 1052 | ?? | ?? | 31 | ?? | ?? | |||
Mission 17: Long Live the King |
14 | 18 | 22 | — | — | 84 | 102 | 111 | 1050 | 1350 | 1650 | 31 | ?? | 34 | |||
Choose Faction: Terran Empire for 50x Defiant-Class Ship Schematic or Section 31 for 50x Nova Class Schematic | |||||||||
Mission 18A: Thy Enemy's Secrets (Terran Empire Victory) |
14 | 18 | 22 | 150 | 319 | 709 |
|
84 | ?? | ?? | 1052 | 1350 | 1650 | 31 | ?? | ?? | One reward node requires Undercover Operative or Resourceful with Command —Rakal Troi, Kazon Seska or Pel are options. The second locked node has no reward and requires Scoundrel or Brutal with Security Last reward node locked by Terran Empire with Security | ||
Mission 18B: The Annihilation Syndrome (Section 31 Victory) |
14 | 18 | 22 | 150 | 319 | 709 |
|
84 | ?? | ?? | (1052) | 1350 | 1650 | 31 | ?? | ?? | Veteran with Command , Duelist with Security , Physician with Medical |
Episode 6 - Something Rotten
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: The Rings of Time |
14 | 18 | 24 | 155 | 375 | 725 |
|
88 | ?? | ?? | 1052 | ?? | ?? | 32 | ?? | ?? | One node requires Android with Security — High level Detective Data is probably the best choice here. Also, Empath with Diplomacy —Commander Troi only A third node requires Quantum Mechanics or Prodigy with Science | ||
Mission 2: Ancient Guardians |
16 | 18 | 24 | — | — | 90 | 102 | 114 | 1200 | 1350 | 1800 | 32 | ?? | ?? | |||
Mission 3: Too Greedily and Too Deep |
14 | 18 | 24 | 160 | 385 | 740 |
|
90 | ?? | ?? | 1050 | ?? | ?? | 32 | ?? | ?? | One node requires a Changeling with Security - Constable Odo or Changeling Bashir - 1* Odo won't suffice. Another node requires a full clear along the bottom node line. Final node is Engineering . | ||
Mission 4: The Time Transporter |
14 | 20 | 24 | 170 | 394 | 754 |
|
88 | ?? | ?? | 1052 | ?? | ?? | 32 | ?? | ?? | The non locked path features 3 Engineering nodes in a row. One node requires Quantum Mechanics OR Prodigy with Science - Feezal Phlox only. Also a Pilot with Command - Mirror Archer or Fencing Sulu, it's also bugged and shows twice. |
Episode 7 - When Falcons Clash
Competing Factions: Romulan Star Empire vs. Klingon-Cardassian Alliance
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Improvised Entry |
16 | 20 | 24 | 167 | 405 | 769 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Undercover Operative with | ||
Mission 2: Battle Shinzon |
16 | 20 | 24 | — | — | 90 | 105 | 114 | 1200 | 1500 | 1800 | 32 | 34 | 34 | |||
Mission 3: Material Assistance |
16 | 20 | 24 | 174 | 415 | 784 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Inspiring with One node requires Saboteur or Scoundrel with | ||
Mission 4: The Raptors' Fury |
16 | 20 | 24 | 181 | 425 | 800 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Marksman with One node requires Saboteur or Veteran with | ||
Mission 5: Right Place, Wrong Time |
16 | 20 | 24 | — | — | 93 | 108 | 114 | 1200 | 1650 | 1800 | ?? | ?? | ?? | |||
Mission 6: Striking at Shadows |
16 | 20 | 24 | 188 | 434 | 815 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Marksman with One node requires Tactician or Hunter with | ||
Mission 7: One Future Ends |
16 | 20 | 24 | 195 | 444 | 830 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Nurse or Exobiology with One node requires Quantum Mechanics or Prodigy with | ||
Mission 8: Retroactive Vengeance |
16 | 20 | 24 | — | — | 98 | 106 | 114 | 1200 | 1650 | 1800 | ?? | ?? | ?? | |||
Mission 9: Researching Future History |
16 | 20 | 24 | 205 | 455 | 844 |
|
96 | 0 | 0 | 1200 | 0 | 0 | 33 | 0 | 0 | One node requires Innovator or Prodigy with One node requires Vulcan with | ||
Mission 10: Trust Issues |
16 | 20 | 24 | 212 | 464 | 860 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Communicator with | ||
Mission 11: Hounded |
16 | 20 | 24 | — | — | 96 | 111 | 114 | 1200 | 1650 | 1800 | ?? | ?? | ?? | Epic has the current best XP (114XP) for Missions. | ||
Mission 12: Lost Legacy |
18 | 22 | 24 | 222 | 475 | 874 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Undercover Operative or Investigator with One node requires Smuggler or Scoundrel with | ||
Choose Faction: Romulan Star Empire for Commander Tomalak or Klingon-Cardassian Alliance for Mirror Garak | |||||||||
Mission 13A: Garak's Gamble |
18 | 22 | 24 | — | — | 99 | 111 | 114 | ?? | ?? | 1800 | ?? | ?? | 34 | Epic has the current best XP (114XP) for Missions. | ||
Mission 13B: Death's Endeavor |
18 | 22 | 24 | 230 | 485 | 890 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Maverick or Inspiring with |
Episode 8 - The Killing Syndrome
Competing Factions: Hirogen vs. Dominion
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Evacuation Orders |
16 | 20 | 24 | 232 | 487 | 881 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Brutal with | ||
Mission 2: Change of Scenery |
16 | 20 | 24 | — | — | 90 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 3: Field Modifications |
16 | 20 | 24 | 235 | 493 | 893 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Ferengi with | ||
Mission 4: Shielding the Prey |
16 | 20 | 24 | — | — | 90 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 5: The Verge of Destruction |
16 | 20 | 24 | 240 | 504 | 912 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Android with | ||
Mission 6: Surveying the Sphere |
16 | 20 | 24 | 244 | 512 | 902 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 7: The Vanguard's Challenge |
16 | 20 | 24 | — | — | ?? | ?? | 114 | ?? | ?? | 1800 | ?? | ?? | 34 | Epic has the current best XP (114XP) for Missions. | ||
Mission 8: Boardroom Politics |
16 | 20 | 24 | — | — | ?? | ?? | 114 | ?? | ?? | 1800 | ?? | ?? | 34 | Epic has the current best XP (114XP) for Missions. | ||
Mission 9: Ostensible Proof |
16 | 20 | 24 | 253 | 531 | 936 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 10: Back Into the Fold |
16 | 20 | 24 | 259 | 543 | 945 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Veteran with | ||
Mission 11: Uprising |
16 | 20 | 24 | 273 | 573 | 996 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 12: Feed A Fever |
16 | 20 | 24 | 284 | 596 | 1008 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | One node requires Dominion with . The traits Dominion and Communicator give a bonus, meaning that Changeling Founder, Kilana, Weyoun Clone 4 and Dominion Dukat are safe choices even at the highest difficulty. | ||
Mission 13: Lashing Out |
16 | 20 | 24 | — | — | ?? | ?? | 114 | ?? | ?? | 1800 | ?? | ?? | 34 | Epic has the current best XP (114XP) for Missions. | ||
Choose Faction: Hirogen for Colonel Karr or Dominion for Weyoun Clone 4 | |||||||||
Mission 14A: Proven Toxicity (Hirogen Victory) |
16 | 20 | 24 | 289 | 606 | 1011 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 14B: Going Viral (Dominion Victory) |
16 | 20 | 24 | 289 | 606 | 1011 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Episode 9 - Strange Bedfellows
Competing Factions: Borg vs. Federation
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Rapid Response |
16 | 20 | 24 | — | — | ?? | ?? | ?? | 1200 | 1500 | 1800 | 923 | 994 | 1034 | |||
Mission 2: Into the Lion's Den |
16 | 20 | 24 | 295 | 619 | 1121 |
|
?? | ?? | ?? | 960 | 1200 | ?? | 923 | 994 | ?? | |||
Mission 3: Kicking the Nest |
16 | 20 | 24 | 305 | 640 | 1159 |
|
?? | ?? | ?? | 1200 | 1500 | ?? | 923 | 994 | ?? | |||
Choose Faction: Borg for Drone Seven of Nine or Federation for Tommy Gun Dixon | |||||||||
Mission 4A: Bearing Up (Borg Victory) |
24 | 16 | 20 | 315 | 661 | 1197 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 4B: Scatter Thine Enemies (Federation Victory) |
18 | 22 | 24 | — | — | ?? | ?? | ?? | 1200 | 1500 | 1800 | 923 | 994 | 1034 |
Episode 10 - Shadow of a Doubt
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Fool Me Twice |
16 | 20 | 24 | — | — | ?? | ?? | ?? | 1200 | 1500 | 1800 | 923 | 994 | 1034 | |||
Mission 2: Highway to Hell |
16 | 20 | 24 | 330 | 693 | 1023 |
|
?? | ?? | ?? | 1204 | ?? | ?? | 923 | ?? | ?? | |||
Mission 3: Ruinous Staycation |
16 | 20 | 24 | 342 | 718 | 1060 |
|
?? | ?? | ?? | 1200 | 1500 | ?? | 923 | 994 | ?? | |||
Mission 4: Flash of Lightning |
16 | 20 | 24 | — | — | ?? | ?? | ?? | 1200 | 1500 | 1800 | 923 | 994 | 1034 | |||
Mission 5: An Infinite Welcome |
16 | 20 | 24 | 354 | 743 | 1097 |
|
?? | ?? | ?? | 1200 | ?? | ?? | 923 | ?? | ?? | |||
Mission 6: Into the Cave |
16 | 20 | 24 | 366 | 768 | 1134 |
|
?? | ?? | ?? | 960 | 1500 | 1800 | 923 | 994 | 1034 | |||
Mission 7: Our Harshest Critic |
16 | 20 | 24 | — | — | ?? | ?? | ?? | 1200 | 1500 | 1800 | 923 | 994 | 1034 |
Distress Calls - Delphic Expanse
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Long Distance Call |
4 | 4 | 8 | — | — | 6 | 33 | 57 | 300 | 300 | 600 | 2 | 15 | 25 | Elite has the current best XP/Chr ratio (8.25XP/Chr) for Missions. This same ratio is also available from the Normal level of The Walls Have Ears–the 10th mission of Episode 2 | ||
Mission 2: A Tale of Forgotten Lore |
4 | 4 | 8 | 25 | 67 | 120 |
|
10 | 35 | 60 | 300 | 300 | 600 | 2 | 15 | 25 | One reward node previously required a Cyberneticist with Science . It no longer does. | ||
Mission 3: Highwaymen |
4 | 6 | 8 | — | — | 6 | 36 | 63 | 300 | 450 | 600 | 2 | 16 | 27 | Epic has the 2nd best XP/Chr ratio (7.875XP/Chr) for Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Elite For His Own Good and Normal Mutual Assured Destruction | ||
Mission 4: A Time of Morn-ing |
4 | 6 | 8 | 35 | 49 | 70 |
|
10 | 40 | 60 | 300 | 450 | 600 | 2 | 16 | 26 | One reward node requires a Diplomat or Communicator with Diplomacy Many good choices added in a patch, the best of which is Grand Nagus Rom | ||
Mission 5: Indiscriminate Mind |
4 | 8 | 10 | — | — | 24 | 60 | 66 | 300 | 600 | 750 | 10 | 26 | 27 | |||
Mission 6: Mortals and Mayhem |
4 | 8 | 10 | 47 | 95 | 160 |
|
25 | 55 | 70 | 300 | 600 | 750 | 10 | 23 | 27 | One reward node requires Prodigy or Quantum Mechanics with Science (any Wesley Crusher, or Feezal Phlox) Other optional non-reward node requires Empath or Cultural Figure with Diplomacy (Counselor Troi, Commander Troi, Vedek Winn Adami, ...) Normal can drop 1x Maquis Raider Schematic | ||
Mission 7: Death in Battle |
4 | 8 | 10 | — | — | 27 | 54 | 69 | 300 | 600 | 750 | 12 | 24 | 28 | |||
Mission 8: Iconian Insider |
4 | 8 | 10 | 68 | 115 | 165 |
|
36 | 60 | 72 | 300 | 600 | 752 | 15 | 25 | 28 | One reward node requires a Romulan OR a Cultural Figure with Diplomacy . Many choices, for example Senator Cretak or Vedek Winn Adami. Normal has the best XP/Chr ratio (9.00) for an Away Missions mission. Normal can drop 2x Maquis Raider Schematic Epic can drop 2x Nova Class Schematic |
Distress Calls - Celestial Temple
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Warranted Pursuit |
8 | 12 | 18 | — | — | 54 | 78 | 99 | 600 | 900 | 1350 | 24 | 30 | ?? | Elite can drop 3x Val Jean Schematic | ||
Mission 2: Rabid Fans |
8 | 14 | 18 | 125 | 300 | 712 |
|
55 | 75 | ?? | 600 | 750 | 900 | 24 | ?? | ?? | BUG: The rare reward of mission stage 4b does not need to be collected to 3-star the normal mission. reported: 2016-06-23 | ||
Mission 3: Pirate Problems |
10 | 14 | 18 | — | — | 66 | 87 | 102 | 750 | 1050 | 1350 | 27 | 32 | 34 | Epic can drop 3x Val Jean Schematic | ||
Mission 4: The Professor's Deadline |
10 | 14 | 20 | 175 | 367 | 804 |
|
72 | ?? | ?? | 752 | 1052 | ?? | 29 | ?? | ?? | Locked Hologram/Tactician node. Epic can only be unlocked by any Hologram, or Tuvix. Epic can only be mastered by Doctor Chaotica or Mobile Doctor. Elite can drop 3x Val Jean Schematic | ||
Mission 5: Death Throes |
10 | 16 | 20 | — | — | 60 | 90 | 105 | 600 | 1200 | 1500 | 29 | 32 | 34 | Normal can drop 2x Val Jean Schematic | ||
Mission 6: Serious Business |
10 | 16 | 20 | 210 | 441 | 903 |
|
72 | 92 | ?? | 752 | 1200 | ?? | 29 | ?? | ?? | |||
Mission 7: No Returns Accepted |
10 | 16 | 22 | — | — | 72 | 93 | 108 | 750 | 1200 | 1650 | 29 | 33 | 34 | Epic can drop 3x Val Jean Schematic | ||
Mission 8: Operation Isolate |
12 | 16 | 22 | 255 | 484 | 994 |
|
72 | ?? | ?? | 752 | ?? | ?? | 31 | ?? | ?? | Normal can drop 3x Val Jean Schematic |
Distress Calls - Klingon Empire
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | |
---|---|---|---|---|---|---|---|---|
Mission 1: Leverage |
4 | 8 | 16 | — | — | 27 | 51 | 90 | 300 | 600 | 1200 | 272 | 573 | 902 | ||
Mission 2: Stolen Command |
4 | 8 | 16 | — | — | 30 | 54 | 93 | 300 | 600 | 1200 | 314 | 594 | 923 | ||
Mission 3: Dogs of War |
6 | 8 | 16 | — | — | 42 | 63 | 96 | 450 | 600 | 1200 | 469 | 687 | 943 | ||
Mission 4: A Ticking Bomb |
6 | 10 | 18 | — | — | 45 | 72 | 99 | 450 | 750 | 1350 | 511 | 769 | 963 | ||
Mission 5: All Sales Are Final |
8 | 12 | 18 | — | — | 54 | 78 | 99 | 600 | 900 | 1350 | 594 | 820 | 963 |
Distress Calls - Infinity
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Xahean Invasion |
4 | 20 | 24 | — | — | 30 | 105 | 114 | 300 | 1500 | 1800 | 191 | ?? | ?? | |||
Mission 2: The Price of Friendship |
4 | 20 | 24 | 51 | 494 | 897 |
|
?? | ?? | ?? | 300 | ?? | ?? | 314 | ?? | ?? | |||
Mission 3: Empty Vessel |
4 | 20 | 24 | — | — | 30 | 105 | 114 | 300 | 1500 | 1800 | 314 | 994 | 1034 | |||
Mission 4: Zora's Invitation |
4 | 20 | 24 | 56 | 543 | 985 |
|
45 | 160 | 175 | 300 | 1500 | 1800 | 314 | 994 | 1034 | |||
Mission 5: Starved for Attention |
4 | 20 | 24 | 61 | 591 | 1073 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 6: Bottom Feeders |
4 | 20 | 24 | — | — | 30 | 105 | 114 | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 7: Stealing the Stars |
4 | 20 | 24 | — | — | 30 | 105 | 114 | ?? | ?? | ?? | ?? | ?? | ?? | |||
Mission 8: Mudd's Enterprise |
4 | 20 | 24 | 67 | 649 | 1179 |
|
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Cadet Challenges
Ex Astris, Scientia
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Bravery in Action |
1 | 55 | 190 | 290 |
|
45 | 75 | 90 | 450 | 750 | 1200 | 21 | 29 | 32 | Ideal crew are Promoted Sisko for CMD/SEC, CMO Crusher for MED and Lt. Commander Scott for ENG. Alternatively, Nurse Paris for MED/CMD, Ensign Seska for SEC/ENG, and any crew. (If maxed, they can 3-star Epic but it's a gamble) | ||
Mission 2: Top Marks |
1 | 70 | 205 | 310 |
|
55 | 75 | 85 | 600 | 900 | 1050 | 23 | 29 | 31 | Ideal crew are Promoted Sisko for CMD/SEC, Lt. Commander Scott for ENG and Acting Ensign Crusher for SCI. | ||
Mission 3: Talk Less, Smile More |
1 | 85 | 215 | 325 |
|
55 | 75 | 90 | 600 | 900 | 1050 | 24 | 29 | 32 | Ideal crew are Enterprise-D Picard for DIP/CMD, Promoted Sisko for CMD/SEC and Cadet Sito Jaxa for CMD/DIP | ||
Mission 4: Back In Time |
1 | 100 | 245 | 345 |
|
65 | 80 | 90 | 600 | 900 | 1050 | 27 | 30 | 32 | Ideal crew are Away Team Archer for CMD, Recovering Spock for SCI, and either CMO Crusher for MED or Lt. Commander Scott for ENG | ||
Mission 5: No Man Left Behind |
1 | 135 | 270 | 380 |
|
70 | 85 | 90 | 750 | 900 | 960 | 28 | 31 | 32 | Ideal crew are for COM nod are Captain Kirk for CMD/DIP, CMO Crusher for MED, and Recovering Spock for SCI. Once the COM nod is unlocked you should switch to Ensign Sato for DIP, CMO Crusher for MED, and Recovering Spock for SCI. |
To see lists of Eligible Crew for this page visit the page: Eligible Crew
The United Federation
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: History Interrupted |
1 | 55 | 190 | 290 |
|
45 | 75 | 90 | 450 | 750 | 1200 | 21 | 29 | 32 | Ideal crew are Festive Jadzia Dax for SCI, Dabo Girl Leeta or Gaia Odo for DIP, and Persis for SEC | ||
Mission 2: Incompatible With Life |
1 | 70 | 205 | 310 |
|
55 | 75 | ?? | 600 | 900 | 1050 | 23 | 29 | 32 | Ideal crew are Dr Phlox for MED, Persis for SEC, and Lt. Naomi Wildman for ENG | ||
Mission 3: First Conflict |
1 | 85 | 215 | 325 |
|
55 | 75 | 90 | 600 | 900 | 1050 | 24 | 29 | 32 | Ideal crew are Lt. Commander Data for SCI/ENG, Dabo Girl Leeta for DIP, and Nurse Kes for MED | ||
Mission 4: Flesh and Blood |
1 | 100 | 245 | 345 |
|
65 | 80 | 90 | 600 | 900? | 840 | 27 | 30 | 32 | Ideal crew are Cadet Sito Jaxa for CMD, Lt. Naomi Wildman for ENG, Persis for SEC and Festive Jadzia Dax for SCI | ||
Mission 5: Of Two Evils |
1 | 135 | 270 | 380 |
|
70 | 85 | 90 | 750 | 900 | 960 | 29 | 31 | 32 | Ideal crew once all nodes crit are Security Chief Worf for CMD OR Nurse Kes for MED node, Persis for DIP and SEC nodes, Seven in Blue for SCI and ENG nodes Gaia Odo can crit the DIP node to clear star most easily |
To see lists of Eligible Crew for this page visit the page: Eligible Crew
A Certain Formality
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: Down Once More |
1 | 55 | 190 | 290 |
|
45 | 75 | 90 | 450 | 750 | 1200 | 21 | 29 | 32 | |||
Mission 2: A Question of Rights |
1 | 70 | 205 | 310 |
|
55 | 75 | 85 | 600 | 900 | 1050 | ?? | 29 | ?? | |||
Mission 3: Talarian Coup |
1 | 85 | 215 | 325 |
|
55 | 75 | ?? | 600 | 900 | ?? | 24 | 29 | 32 | |||
Mission 4: The Coming Storm |
1 | 100 | 245 | 345 |
|
65 | 64 | ?? | 600 | 720 | ?? | 27 | 30 | ?? | When all nodes crit use one of Lt. Tasha Yar/Major Kira/Persis for SEC. Use Nurse Kes for MED and DIP nodes.
Use one of Cadet Sito Jaxa/Ensign Ro for CMD or Ensign Seska/Lt. Naomi Wildman for ENG. To Crit DIP use Sato and Major Kira, Nurse Kes. To Crit SEC use Persis. When trying to crit 2nd MED node use Persis for both SEC and DIP. | ||
Mission 5: Breakwater |
1 | 135 | 270 | 380 |
|
70 | 85 | ?? | 750 | 900 | ?? | 28 | 31 | ?? | Cadet Sito Jaxa should do CMD nodes. Persis or Major Kira can crit SEC node Dabo Girl Leeta can crit 1st and 2nd DIP nodes Ensign Sato has better chance to crit 1st DIP node. Any of suggested combinations will succeed no failure. |
To see lists of Eligible Crew for this page visit the page: Eligible Crew
Adv: A Certain Formality
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | |||
---|---|---|---|---|---|---|---|---|---|---|
Mission 1: Down Once More |
1 | 160 | 280 | 410 |
|
45 | 75 | 90 | 7500 | 32500 | 57500 | 511 | 769 | 902 | Ideal crew: Commando Crusher for , Lieutenant Saavik for & , and Expedition Vash for | |||
Mission 2: A Question of Rights |
1 | 180 | 300 | 420 |
|
55 | 75 | 90 | 12500 | 37500 | 62500 | 573 | 789 | 861 | Ideal crew: Lieutenant Saavik for & , Subcommander T'Pol for , and Ensign Robin Lefler for | |||
Mission 3: Talarian Coup |
1 | 200 | 330 | 440 |
|
55 | 75 | 90 | 17500 | 42500 | 67500 | 594 | 789 | 882 | ||||
Mission 4: The Coming Storm |
1 | 200 | 340 | 450 |
|
65 | 80 | ?? | 22500 | 47500 | 72500 | 687 | 820 | 882 | ||||
Mission 5: Breakwater |
1 | 250 | 400 | 500 |
|
75 | 85 | ?? | 27500 | 52500 | 77500 | 748 | 841 | 902 | Ideal crew: Lwaxana Troi for , and Private S. Money or Expedition Vash for |
To see lists of Eligible Crew for this page visit the page: Eligible Crew
Adv: United Federation
Name | Type | Requirement | Skills Used | Char XP | Credits | Capt XP | Remarks | ||
---|---|---|---|---|---|---|---|---|---|
Mission 1: History Interrupted |
1 | 70 170–220 330–340 |
|
45 | 75 | 90 | 450 | 750 | 1200 | 21 | 29 | 32 | |||
Mission 2: Incompatible With Life |
1 | 70–105 190–210 310–330 |
|
55 | 75 | ?? | 600 | 900 | 1050 | 23 | 29 | 31 | |||
Mission 3: First Conflict |
1 | 100–120 200–250 330–375 |
|
55 | 75 | 90 | 600 | 900 | 1050 | 24 | 29 | 32 | |||
Mission 4: Flesh and Blood |
1 | 115–130 260–280 385–435 |
|
65 | 80 | 90 | 600 | 900 | 1050 | 27 | 30 | 32 | |||
Mission 5: Of Two Evils |
1 | 150–180 300–340 460–540 |
|
70 | 85 | ?? | 750 | 900 | 960 | 29 | 31 | 32 | Ideal crew are Ensign Mendon for ENG/SCI, Acting Nagus Brunt for DIP, Klingon Dukat for COM and Doctor Selar for MED. |
Note: The skill requirements are not constant for all nodes, so check the mission page to find the specific requirements for individual nodes.
Undiscovered Missions
These missions are sometimes found in the listing of places to get equipment.
- Currently none.
Gallery
History
Honor Through Victory
A mirror universe villain and a catastrophic weapon of the past are threatening the Federation. Can you stop them?
The mission Honor Through Victory was shown in the PAX East 2015 Demo.