Lashing Out
Lashing Out [E8-M13] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 13th |
Type Space Battle |
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Mission Rewards |
Lashing Out is the thirteenth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.
Mission Walkthrough
Lashing Out | |||
---|---|---|---|
Against: Rebel Jem'Hadar in Jem'Hadar Fighter Chroniton cost: 16 | 20 | 24 | |||
Shields | 35000 | 42000 | 45000 |
Shield Regeneration | 1200 | 900 | 1000 |
Hull | 75000 | 80000 | 85000 |
Evasion | 3 | 3 | 4 |
Evasion Power | 2300 | 2400 | 2800 |
Attack | 3 | 4 | 4 |
Attack Power | 2600 | 2800 | 3000 |
Attack Speed | 0.9 | 0.9 | 1.0 |
Accuracy | 3 | 3 | 3 |
Accuracy Power | 2400 | 2400 | 2600 |
Crit Rating | 700 | 700 | 800 |
Crit Bonus | 10000 | 10000 | 10000 |
Mission success text |
Mission Rewards
Standard Rewards
- Super Rare Isolinear Chips ★★★★
- Rare Database (Panel) ★★★
- Uncommon Polyalloy ★★
- Common Sensor ★
- Basic Expansion Module
- Super Rare Isolinear Chips ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Incense ★★
- Uncommon Clothing Pattern ★★
- Uncommon Phaser Type 1 ★★
- Common Tulaberry Wine ★
- Super Rare Database (Panel) ★★★★
- Uncommon Expansion Module ★★
Drop Chance
Mission tested: Lashing Out [edit]
| |||
By: middlehead, Siguard, WaldoMag & Elynduil (+ more) Date(s): Dec 2017 – Feb 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Isolinear Chips ★★★★ | 34>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 22 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
338.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 252.43 — 512.94>> |
21.1 |
Rare Database (Panel) ★★★ | 144>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
79.9Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 68.81 — 95.22>> |
5 |
Uncommon Polyalloy ★★ | 526>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 20.33 — 23.67>> |
1.4 |
Common Sensor ★ | 732>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 14.82 — 16.72>> |
1 |
Basic Expansion Module | 721>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 15.04 — 16.99>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Lashing Out [edit]
| |||
By: Elynduil, koba44, middlehead & WaldoMag (+2 more) Date(s): Dec 2017 – Sep 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Isolinear Chips ★★★★ | 23>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
135.7Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 96.41 — 228.79>> |
6.8 |
Rare Clothing Pattern ★★★ | 80>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39.0Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 32.4 — 48.98>> |
2 |
Uncommon Incense ★★ | 193>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 14.56 — 18.17>> |
0.8 |
Uncommon Clothing Pattern ★★ | 172>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 16.18 — 20.65>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Lashing Out [edit]
| |||
By: middlehead, WaldoMag, Elynduil & Crunch (+ more) Date(s): Dec 2017 – Feb 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 680>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.2Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 19.02 — 21.43>> |
0.8 |
Common Tulaberry Wine ★ | 260>> Common Tulaberry Wine ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.7Statistical Strength: Very reliable Range of average cost per Common Tulaberry Wine ★ within 2 standard deviations (~95.5% confidence): 47.3 — 59.51>> |
2.2 |
Super Rare Database (Panel) ★★★★ | 147>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.2Statistical Strength: Very reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 80.52 — 110.69>> |
3.9 |
Uncommon Expansion Module ★★ | 626>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 20.58 — 23.38>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 ?? |
994 ?? |
1034 34 |
Crew XP | 93 | 105 | 114 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
245 ?? |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 1260 |