The Walls Have Ears
| The Walls Have Ears [E2-M10] | |
|---|---|
| Episode 2 - Never Forgive, Never Forget | |
| Mission 10th |
Type Space Battle |
| < Prev | Next > |
| Mission Rewards | |
The Walls Have Ears is the tenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Valo III in the Valo system.
Mission Walkthrough
| The Walls Have Ears | |||
|---|---|---|---|
| Against: Cardassian Cruiser in Cardassian Galor Cruiser Chroniton cost: 4 / 8 / 16 | |||
| Shields | 15000 | 18000 | 26000 |
| Shield Regeneration | 440 | 640 | 1250 |
| Hull | 32000 | 38000 | 52000 |
| Evasion | 1 | 1 | 3 |
| Evasion Power | 1300 | 1400 | 2200 |
| Attack | 2 | 2 | 3 |
| Attack Power | 1600 | 1700 | 2440 |
| Attack Speed | 1.01 | 1.01 | 1.01 |
| Accuracy | 1 | 1 | 3 |
| Accuracy Power | 1400 | 1500 | 2200 |
| Crit Rating | 500 | 700 | 800 |
| Crit Bonus | 5000 | 7000 | 8000 |
| The Cardassian crew attempting to take Chakotay and his crew from Starfleet custody have been routed. We Starfleet officers must now decide their fate. | |||
Mission Rewards
Standard Rewards
- Uncommon Synthesized Polymer ★★
- Common Polyalloy ★
- Common Clothing Pattern ★
- Basic Casing
- Basic Autosuture
- Basic Emergency Transporter Armband
- Uncommon Synthesized Polymer ★★
- Common Polyalloy ★
- Common Desealing Rod ★
- Basic Relay
- Super Rare Power Cell ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Sensor ★★
- Common Sensor ★
- Basic Emitter Crystal
Drop Chance
| Mission tested: The Walls Have Ears [edit]
| |||
| By: CodeHydro, Crunch, Koba44 & TheGambit (+ more) Date(s): May 2016 – Oct 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Basic Emergency Transporter Armband | 641>> Basic Emergency Transporter Armband Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Emergency Transporter Armband within 2 standard deviations (~95.5% confidence): 5.07 — 5.82>> |
1.4 |
| Basic Autosuture | 591>> Basic Autosuture Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Autosuture within 2 standard deviations (~95.5% confidence): 5.48 — 6.34>> |
1.5 |
| Uncommon Synthesized Polymer ★★ | 110>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.6Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 26.63 — 38.85>> |
7.9 |
| Common Clothing Pattern ★ | 398>> Common Clothing Pattern ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.7Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 8 — 9.62>> |
2.2 |
| Common Polyalloy ★ | 227>> Common Polyalloy ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 13.59 — 17.54>> |
3.8 |
| Basic Casing | 640>> Basic Casing Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 5.08 — 5.83>> |
1.4
|
|
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for basic Casing are divided by their former multiplier per policy. | |||
| Mission tested: The Walls Have Ears [edit]
| |||
| By: R'nali, Chapey, bntracy & Joker41NAM (+ more) Date(s): Jun 2016 – Aug 2023 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Desealing Rod ★ | 486>> Common Desealing Rod ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Very reliable Range of average cost per Common Desealing Rod ★ within 2 standard deviations (~95.5% confidence): 12.92 — 15.22>> |
1.7 |
| Uncommon Synthesized Polymer ★★ | 216>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.4Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 27.82 — 36.15>> |
3.9 |
| Common Polyalloy ★ | 926>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 6.97 — 7.74>> |
0.9 |
| Basic Relay | 919>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 7.02 — 7.8>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: The Walls Have Ears [edit]
| |||
| By: KJTW, Astrokaiz, Crunch & Kesss (+ more) Date(s): July 2016 – February 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Power Cell ★★★★ | 5>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
268.8Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 142.43 — 2384.49>> |
16.8 |
| Rare Emitter Crystal ★★★ | 9>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
149.3Statistical Strength: Very unreliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 90.18 — 434.05>> |
9.3 |
| Uncommon Sensor ★★ | 68>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 16.37 — 24.94>> |
1.2 |
| Common Sensor ★ | 81>> Common Sensor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.6Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 14.02 — 20.32>> |
1 |
| Basic Emitter Crystal | 89>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.1Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 12.9 — 18.21>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
? 15 |
625 25 |
923 33 |
| Crew XP | 33 | 57 | 93 | |
| Training XP at Warp 1+10 |
70 ? |
? ? |
? ? | |
| Credits |
300 210 |
600 ? |
1200 ? | |