The Walls Have Ears
The Walls Have Ears [E2-M10] | |
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4 / 8 / 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 10th |
Type Space Battle |
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Mission Rewards |
The Walls Have Ears is the tenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Valo III in the Valo system.
Mission Walkthrough
The Walls Have Ears | |||
---|---|---|---|
Against: Cardassian Cruiser in Cardassian Galor Cruiser Chroniton cost: 4 / 8 / 16 | |||
Shields | 15000 | 18000 | 26000 |
Shield Regeneration | 440 | 640 | 1250 |
Hull | 32000 | 38000 | 52000 |
Evasion | 1 | 1 | 3 |
Evasion Power | 1300 | 1400 | 2200 |
Attack | 2 | 2 | 3 |
Attack Power | 1600 | 1700 | 2440 |
Attack Speed | 1.01 | 1.01 | 1.01 |
Accuracy | 1 | 1 | 3 |
Accuracy Power | 1400 | 1500 | 2200 |
Crit Rating | 500 | 700 | 800 |
Crit Bonus | 5000 | 7000 | 8000 |
The Cardassian crew attempting to take Chakotay and his crew from Starfleet custody have been routed. We Starfleet officers must now decide their fate. |
Mission Rewards
Standard Rewards
- Uncommon Synthesized Polymer ★★
- Common Polyalloy ★
- Common Clothing Pattern ★
- Basic Casing
- Basic Autosuture
- Basic Emergency Transporter Armband
- Uncommon Synthesized Polymer ★★
- Common Polyalloy ★
- Common Desealing Rod ★
- Basic Relay
- Super Rare Power Cell ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Sensor ★★
- Common Sensor ★
- Basic Emitter Crystal
Drop Chance
Mission tested: The Walls Have Ears [edit]
| |||
By: CodeHydro, Crunch, Koba44 & TheGambit (+ more) Date(s): May 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Emergency Transporter Armband | 641>> Basic Emergency Transporter Armband Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Emergency Transporter Armband within 2 standard deviations (~95.5% confidence): 5.07 — 5.82>> |
1.4 |
Basic Autosuture | 591>> Basic Autosuture Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Autosuture within 2 standard deviations (~95.5% confidence): 5.48 — 6.34>> |
1.5 |
Uncommon Synthesized Polymer ★★ | 110>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.6Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 26.63 — 38.85>> |
7.9 |
Common Clothing Pattern ★ | 398>> Common Clothing Pattern ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.7Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 8 — 9.62>> |
2.2 |
Common Polyalloy ★ | 227>> Common Polyalloy ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 13.59 — 17.54>> |
3.8 |
Basic Casing | 640>> Basic Casing Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 5.08 — 5.83>> |
1.4
|
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for basic Casing are divided by their former multiplier per policy. |
Mission tested: The Walls Have Ears [edit]
| |||
By: R'nali, Chapey, bntracy & Joker41NAM (+ more) Date(s): Jun 2016 – Aug 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Desealing Rod ★ | 486>> Common Desealing Rod ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Very reliable Range of average cost per Common Desealing Rod ★ within 2 standard deviations (~95.5% confidence): 12.92 — 15.22>> |
1.7 |
Uncommon Synthesized Polymer ★★ | 216>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.4Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 27.82 — 36.15>> |
3.9 |
Common Polyalloy ★ | 926>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 6.97 — 7.74>> |
0.9 |
Basic Relay | 919>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 7.02 — 7.8>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Walls Have Ears [edit]
| |||
By: KJTW, Astrokaiz, Crunch & Kesss (+ more) Date(s): July 2016 – February 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Power Cell ★★★★ | 5>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
268.8Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 142.43 — 2384.49>> |
16.8 |
Rare Emitter Crystal ★★★ | 9>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
149.3Statistical Strength: Very unreliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 90.18 — 434.05>> |
9.3 |
Uncommon Sensor ★★ | 68>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 16.37 — 24.94>> |
1.2 |
Common Sensor ★ | 81>> Common Sensor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.6Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 14.02 — 20.32>> |
1 |
Basic Emitter Crystal | 89>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.1Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 12.9 — 18.21>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
? 15 |
625 25 |
923 33 |
Crew XP | 33 | 57 | 93 | |
Training XP at Warp 1+10 |
70 ? |
? ? |
? ? | |
Credits at Warp 1 |
300 210 |
600 ? |
1200 ? |