Zora's Invitation

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Zora's Invitation
[I-M4]
AT-Shuttlecraft Under Attack.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
4th
Type
Away Missions
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Mission Rewards
You really wanted to get my attention, didn't you? Well, you have it. Come aboard and show me what else you've got.
~ Zora

Zora's Invitation is the fourth mission in the Infinity Distress Calls series. It takes place at Saturn in the Terran system.

Mission Walkthrough

  Zora's Invitation's Information Zora's Invitation's Structure (Colors Info)
Introduction: A mysterious woman named Zora has invited you to board the otherwise empty Discovery. Seek her out and learn of the crew's fate.
Scan for Life Signs

Requires:
Starfleet
or
Exobiology

Rare Rewards:
Common Medical Lesson
Uncommon Klingon Warnog ★★
Super Rare Clothing Pattern ★★★★

ScienceCommon
Access Security LogsSecurity
Land ShuttleCommand
Inspect Parked Shuttles

Rare Rewards:
Common Identification Code
Common Covert Contacts
Uncommon Case Files ★★

SecurityCommon
Review Treatment RecordsEngineering
Try to Control HelmEngineering
Charm Zora into Reveal

Rare Rewards:
Common Micro-Resonator
Common Encoded Communique
Uncommon Kotra ★★

DiplomacyCommon
Track Through Wilds

Requires:
Physician
or
Costumed

Medicine
Execute Commander Overrides

Rare Rewards:
Common Field Rations
Uncommon Terran Emblem ★★
Super Rare Database ★★★★

CommandCommon
Chroniton Cost: 4 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Board Discovery
Land Shuttle
A. AT-Shuttlecraft Under Attack.png
Command Command
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] expertly pilots a shuttle into the Discovery's open bay.
Choice Failure Message
2.
Explore Shuttlebay
Scan for Life Signs
A. AT-Gold Metamorphosis.png
Science Science
56 | 543 | 985
Starfleet or Exobiology Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Medical Lesson
Elite: Uncommon Klingon Warnog ★★
Epic: Super Rare Clothing Pattern ★★★★
[Character] determins that there is no organic life of any kind currently present aboard Discovery.
Choice Failure Message
Inspect Parked Shuttles
B. AT-Ambushing Borg Drone.png
Security Security
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Identification Code
Elite: Common Covert Contacts
Epic: Uncommon Case Files ★★
[Character] boards and searches every shuttle in the bay and determines none of them show signs of having been used.
Choice Failure Message
3.
Explore Sickbay
Access Security Logs
A. AT-Courtroom Procedings.png
Security Security
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] determines the last patients to visit sickbay were not there due to combat or other violent injuries.
Choice Failure Message
Repair Disabled Equipment
B. AT-Bolian Repairs Console.png
Engineering Engineering
56 | 543 | 985
Choose 2.B Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] reactivates some surgical equipment, only to find the rest reactivates automatically. Does Zora approve?
Choice Failure Message
Review Treatment Records
C. AT-Recovering Orion Beauty.png
Medicine Medicine
56 | 543 | 985
Physician or Costumed
and Choose 2.B
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] review of treatment records determines that the crew did not succumb to a plague.
Choice Failure Message
4.
Explore Bridge
Try to Control Helm
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
56 | 543 | 985
Choose 3.A or Choose 3.B Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] is able to take control of the helm for a brief moment, causing Zora to appear!
Choice Failure Message
Execute Commander Overrides
B. AT-Starfleet Headquarters Meeting.png
Command Command
56 | 543 | 985
Choose 3.B or Choose 3.C Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Field Rations
Elite: Uncommon Terran Emblem ★★
Epic: Super Rare Database (Panel) ★★★★
[Character] uses official Starfleet command codes to interrogate the ships computer about the crew. Zora then appears!
Choice Failure Message
5.
Meet Zora
Charm Zora into Reveal
A. AT-Disguised By Kissing.png
Diplomacy Diplomacy
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Micro-Resonator
Elite: Common Encoded Communique
Epic: Uncommon Kotra ★★
[Character]'s warmth and companionship convince Zora to explain about Craft and Alcor IV
Choice Failure Message
Though we were unable to get the entity known as Zora to divulge the fate of Discovery's crew, she did agree to leave both Alcor IV and a man known as Craft in peace.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Zora's Invitation Normal
By: middlehead
Date(s): Nov 2018 – Feb 2019
Runs: 60   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Command Badge 7>>

Basic Command Badge

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

34.3Statistical Strength: Very unreliable

Range of average cost per
Basic Command Badge
within 2 standard deviations
(~95.5% confidence):

19.67 — 133.49
>>
8.6
Basic Command Communicator 45>>

Basic Command Communicator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

5.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Command Communicator
within 2 standard deviations
(~95.5% confidence):

4.24 — 7.2
>>
1.3
Basic Starfleet Uniform Pattern 62>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

3.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

3.21 — 4.88
>>
1
Basic Power Cell 66>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

3.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

3.04 — 4.53
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Zora's Invitation Elite
By: middlehead & CMO Zoidberg
Date(s): Nov 2018 – Apr 2021
Runs: 55   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 31>>

Basic Communicator (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

35.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

26.79 — 52.55
>>
1.8
Super Rare Isolinear Chips ★★★★ 7>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

157.1Statistical Strength: Very unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

90.21 — 609.02
>>
7.9
Uncommon Synthehol ★★ 59>>

Uncommon Synthehol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthehol ★★
within 2 standard deviations
(~95.5% confidence):

15.42 — 23.58
>>
0.9
Common Interlink 68>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

13.63 — 19.89
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Zora's Invitation Epic
By: middlehead, koba44 & Joker41NAM
Date(s): Nov 2018 – July 2022
Runs: 452   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Authorization Code ★★★ 47>>

Rare Authorization Code ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 44 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 43 runs.

Also, a run dropping only this item is expected
per 24,000 runs or so.

230.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Authorization Code ★★★
within 2 standard deviations
(~95.5% confidence):

179.38 — 323.59
>>
9.6
Common Encoded Communique 33>>

Common Encoded Communique

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 69,000 runs or so.

328.7Statistical Strength: Fairly reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

244.59 — 501.12
>>
13.7
Common Phaser Rifle (DSC) 327>>

Common Phaser Rifle (DSC)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

33.2Statistical Strength: Very reliable

Range of average cost per
Common Phaser Rifle (DSC)
within 2 standard deviations
(~95.5% confidence):

30.26 — 36.71
>>
1.4
Rare Casing ★★★ 489>>

Rare Casing ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

22.2Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

20.69 — 23.91
>>
0.9
Uncommon Emitter Crystal ★★ 460>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

23.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

21.92 — 25.52
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
994
34
1034
34
Crew XP 30 105 115
Training
XP
Warp 1
Warp 10


245
Credits
Credits
regular
Warp 1
300
1500
1800