Mutual Assured Destruction
Mutual Assured Destruction [E4-M7] | |
---|---|
8 / 14 / 20 | |
Episode 4 - Hostile Takeover | |
Mission 7th |
Type Space Battle |
< Prev | Next > |
Mission Rewards |
Mutual Assured Destruction is the seventh mission in Episode 4, Hostile Takeover. It takes place at Hupyria in the Hupyria system.
Mission Walkthrough
Mutual Assured Destruction | |||
---|---|---|---|
Against: Kazon Mercenaries in Ferengi D'Kora Marauder Chroniton cost: 8 / 14 / 20 | |||
Shields | 15000 | 15500 | 32000 |
Shield Regeneration | 700 | 850 | 1200 |
Hull | 34000 | 36000 | 60000 |
Evasion | 2 | 2 | 3 |
Evasion Power | 1600 | 1750 | 2600 |
Attack | 2 | 2 | 3 |
Attack Power | 1650 | 1700 | 2300 |
Attack Speed | 1 | 1 | 1 |
Accuracy | 1 | 2 | 3 |
Accuracy Power | 1500 | 1750 | 2300 |
Crit Rating | 700 | 700 | 700 |
Crit Bonus | 7000 | 8000 | 9000 |
We have successfully disarmed both Kazon-manned ships which refused to accept a bloodless end to the conflict between the two Quarks. Now we must find out what that end is... |
Mission Rewards
Standard Rewards
- Common Authorization Code ★
- Uncommon Polyalloy ★★
- Common Microconnector ★
- Basic Sensor
- Super Rare Casing ★★★★
- Rare Alcohol ★★★
- Uncommon Casing ★★
- Uncommon Backpack ★★
- Common Synthesized Polymer ★
- Super Rare Casing ★★★★
- Rare Optronic Circuit ★★★
- Uncommon Casing ★★
- Uncommon Subprocessor ★★
Drop Chance
Mission tested: Mutual Assured Destruction [edit]
| |||
By: CodeHydro, Dharkus, Captain deMarco & R'nali (+ more) Date(s): Jun 2016 – Feb 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Authorization Code ★ | 138>> Common Authorization Code ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.7Statistical Strength: Very reliable Range of average cost per Common Authorization Code ★ within 2 standard deviations (~95.5% confidence): 12.76 — 17.41>> |
1.8 |
Uncommon Polyalloy ★★ | 78>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 21.45 — 33.17>> |
3.3 |
Common Microconnector ★ | 260>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 7.1 — 8.69>> |
1 |
Basic Sensor | 286>> Basic Sensor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 6.5 — 7.84>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. CodeHydro: Audit on 2016-07-04 found some irregularities which have since been satisfactorily explained. (See comments in source)
|
Mission tested: Mutual Assured Destruction [edit]
| |||
By: Joker41NAM, Trojanneil, middlehead & koba44 (+2 more) Date(s): March 2017 – Feb 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 433>> Uncommon Backpack ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
43Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 39.39 — 47.26>> |
3.1 |
Super Rare Casing ★★★★ | 76>> Super Rare Casing ★★★★ Average (mean) runs per drop: 18 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
244.8Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 199.48 — 316.81>> |
17.5 |
Rare Alcohol ★★★ | 74>> Rare Alcohol ★★★ Average (mean) runs per drop: 18 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
251.4Statistical Strength: Fairly reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 204.36 — 326.69>> |
18 |
Uncommon Casing ★★ | 961>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 18.33 — 20.51>> |
1.4 |
Common Synthesized Polymer ★ | 2443>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 7.43 — 7.81>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Mutual Assured Destruction [edit]
| |||
By: middlehead, Siguard, Vepal & ct (+ more) Date(s): Mar 2017 – May 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Casing ★★★★ | 96>> Super Rare Casing ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
136.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 114.14 — 170.91>> |
6.8 |
Rare Optronic Circuit ★★★ | 386>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34Statistical Strength: Very reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 31.19 — 37.46>> |
1.7 |
Uncommon Casing ★★ | 743>> Uncommon Casing ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.7Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 16.72 — 18.77>> |
0.9 |
Uncommon Subprocessor ★★ | 746>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.6Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.65 — 18.69>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
687 27 |
882 32 |
994 34 |
Crew XP | 63 | 87 | 105 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
220 ? |
Credits |
regular Warp 1 |
600 ? |
1050 ? |
1500 1050 |
Notes
- No notes.