Organian Aid
Organian Aid [E3-M4] | |
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8 | 12 | 18 | |
Episode 3 - From On High | |
Mission 4th |
Type Away Team |
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Mission Rewards |
Organian Aid is the fourth mission in Episode 3, From On High. It takes place at Organia in the Organian system.
Mission Walkthrough
Organian Aid's Information | Organian Aid's Structure (Colors Info) | |||||||||
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Introduction: | The Organians possess the unique ability to detect rifts in the spacetime continuum. Convince them the reward will be worth the physical cost. |
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Cost: | 8 | 12 | 18 | |||||||||
Suggested Traits: |
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Notes: | You will receive only 2 rewards instead of 3 when choosing path 2.A → 3 → 4.B. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Address Organian Council |
Beseech Council to Consider Help A. |
Diplomacy 89 | 189 | 425 |
— | Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
Common Phaser Type 1 ★ Rare Database (Panel) ★★★ Super Rare Sensor ★★★★ |
[Character] was able to convince the Organians to hear out their plea. The council stated their protocol as a barrier. | |||||
[Character] was unconvincing to the Organians and was forced to beg. The council stated their protocol as a barrier. | |||||
2. Refute Organian Protocol |
Show Results of Inaction in Holodeck A. |
Science 89 | 189 | 425 |
— | Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
No Rewards at this Node |
[Character] created a convincing holodeck program to refute the Organian's protocol. Their pain remains a barrier. | |||||
[Character] tried to demonstrate via holo program the consequences of inaction but failed. | |||||
Challenge Flaws in Protocol B. |
Diplomacy 89 | 189 | 425 |
— | Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
Uncommon Isolinear Rod ★★ Rare Database (Panel) ★★★ Super Rare Spices ★★★★ | |
[Character] used their wits to refute the Organians' protocol of inaction. The physical cost remains a barrier. | |||||
[Character] bumbled an attempt to refute the Organians protocol of inaction. The physical cost remains a barrier. Future Effect: +8 Difficulty | |||||
3. Alleviate Organian Pain |
Create Insulator Force Field A. |
Science 89 | 189 | 425 |
Choose 2.A | Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
Uncommon 3d Chess Set ★★ Rare Optronic Circuit ★★★ Super Rare Clothing Pattern ★★★★ |
[Character] created a forcefield which insulates the pain effects from the discordance to the Organians. | |||||
[Character] failed to create a field on a level equal to the Organian's pain receptors. Its effects will be minimal. | |||||
Develop Anesthetic for Discordance B. |
Medicine 89 | 189 | 425 |
— | Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
Uncommon Encoded Communique ★★ Rare Microconnector ★★★ Super Rare Furs ★★★★ | |
[Character] quickly discovered a new way to deaden the effects of the pain experienced by the Organians. | |||||
[Character] struggled to discover a way to mitigate the pain experienced by the Organians from the discordance. | |||||
4. Secure Organian Help |
Capture Organian in Forcefield A. |
Security 89 | 189 | 425 |
Step 3.A Successful |
Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
Uncommon Plasma Rifle ★★ Uncommon Alcohol ★★ Super Rare Polyalloy ★★★★ |
[Character] used the insulator forcefield to capture an Organian to map the discordance. The mission may proceed! | |||||
[Character] attempted to capture an Organian but they escaped! The Organians order us out of their space. | |||||
Convince Organian Volunteers B. |
Diplomacy 89 | 189 | 425 |
— | Trait bonus for tired crew: (+17 | +36 | +84)(+22 | +46 | +105) |
No Rewards at this Node | |
[Character] found sympathetic Organians willing to help the crew map the time discordance using their sensitivity. | |||||
[Character] failed to find any Organians willing to help map the time discordance. We were asked to leave. | |||||
Thanks to the crew's efforts, the Organians will be accompanying us to map the time discordance. This could be key to unlocking its mysteries. | |||||
The crew failed to enlist the Organians to help. The loss of this opportunity could be devastating. |
Mission Rewards
Rare Rewards
- Uncommon Isolinear Rod ★★
- Uncommon Encoded Communique ★★
- Uncommon 3d Chess Set ★★
- Uncommon Plasma Rifle ★★
- Common Phaser Type 1 ★
- Rare Microconnector ★★★
- Rare Optronic Circuit ★★★
- Rare Database (Panel) ★★★
- Rare Database (Panel) ★★★
- Uncommon Alcohol ★★
- Super Rare Clothing Pattern ★★★★
- Super Rare Polyalloy ★★★★
- Super Rare Furs ★★★★
- Super Rare Sensor ★★★★
- Super Rare Spices ★★★★
Standard Rewards
- Uncommon Sensor ★★
- Common Pattern Enhancer ★
- Common Clothing Pattern ★
- Basic Optronic Circuit
- Rare Power Cell ★★★
- Uncommon Expansion Module ★★
- Common Optronic Circuit ★
- Basic Spices
- Super Rare Database (Panel) ★★★★
- Rare Interlink ★★★
- Uncommon Backpack ★★
- Uncommon Relay ★★
- Common Database (Panel) ★
Drop Chance
Mission tested: Organian Aid [edit]
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By: Cpt Nichols, Jauranna, R'nali & Captain deMarco (+ more) Date(s): June 2016 - Aug 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Pattern Enhancer ★ | 285>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.8Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 12.51 — 15.49>> |
1.7 |
Uncommon Sensor ★★ | 136>> Uncommon Sensor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.0Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 24.93 — 34.67>> |
3.6 |
Common Clothing Pattern ★ | 512>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 7.19 — 8.3>> |
1 |
Basic Optronic Circuit | 546>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 6.76 — 7.75>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Organian Aid [edit]
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By: Siguard, bntracy & Joker41NAM Date(s): July – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Power Cell ★★★ | 3>> Rare Power Cell ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
172.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 80.16 — Infinity>> |
14.3 |
Uncommon Expansion Module ★★ | 15>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 23.13 — 67.1>> |
2.9 |
Common Optronic Circuit ★ | 53>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Fairly reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 8.03 — 12.35>> |
0.8 |
Basic Spices | 58>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Fairly reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 7.44 — 11.06>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Organian Aid [edit]
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By: Dharkus, Terfin, Octarolakh & middlehead Date(s): Nov 2016 – Jan 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 70>> Uncommon Backpack ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 37.22 — 58.57>> |
2.5 |
Super Rare Database (Panel) ★★★★ | 9>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
354.0Statistical Strength: Very unreliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 213.05 — 1046.15>> |
19.7 |
Rare Interlink ★★★ | 34>> Rare Interlink ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.7Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 70.34 — 140.31>> |
5.2 |
Uncommon Relay ★★ | 139>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.9Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 20 — 26.84>> |
1.3 |
Common Database (Panel) ★ | 279>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.4Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 10.55 — 12.45>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
594 24 |
841 31 |
# 34 |
Crew XP | 56 | 84 | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
600 ? |
900 ? |
1350 ? |