Rescue the Val Jean
| Rescue the Val Jean [E2-M8] | |
|---|---|
| Episode 2 - Never Forgive, Never Forget | |
| Mission 8th |
Type Away Team |
| < Prev | Next > |
| Mission Rewards | |
Rescue the Val Jean is the eighth mission in Episode 2, Never Forgive, Never Forget. It takes place at the Plasma Storm in the Badlands.
Mission Walkthrough
| Rescue the Val Jean's Information | Rescue the Val Jean's Structure (Colors Info) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Introduction: | The Val Jean—Chakotay's Maquis raider—is caught in a plasma storm. Help them escape! |
| |||||||||||
| 4 | 8 | 16 | |||||||||||||
| Suggested Traits: |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Navigate Deadly Plasma Storm |
Reach Val Jean's Position Safely A. |
Command 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Constellation Class Schematic (x5) Constellation Class Schematic (x10) Rare Emitter Crystal ★★★ |
| [Character] has navigated the Badlands to reach the Val Jean without any structural damage. | |||||
| [Character] finally reached the Val Jean, but the ship has taken heavy damage. | |||||
| 2. Convince or Force Maquis to Accept Help |
Gain Maquis Crew's Trust A. |
Diplomacy 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Civilian Diplomatic Clothing ★★ Uncommon Starfleet Security Uniform (VOY) ★★ Rare Subprocessor ★★★ |
| Thanks to [Character], Chakotay and his Maquis crew are willing to accept help. | |||||
| [Character] was unable to gain the Maquis's trust. The Val Jean must be remotely controlled. | |||||
| Remote Control Val Jean B. |
Engineering 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Photon Grenade ★★ Uncommon Duotronic Probe ★★ Super Rare Expansion Module ★★★★ | |
| [Character]'s technical skill allows the away team to take remote control of all the Val Jean's systems. | |||||
| [Character] does a shoddy job, and the away team will have to fight the Maquis off while remotely controlling their ship. | |||||
| 3. Move Val Jean to Safe Position |
Coordinate Crew Actions A. |
Command 51 | 115 | 260 |
Step 2.A Successful |
Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
No Rewards at this Node |
| [Character] gets the away team and the Maquis crew to work together to free the Val Jean! | |||||
| [Character] is unable to get the away team and the Maquis crew in sync, but somehow the Val Jean breaks free! | |||||
| Use Storm Energy to Free Val Jean B. |
Science 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
No Rewards at this Node | |
| [Character] has used the destructive force of the plasma storms to push the Val Jean free! | |||||
| [Character] was able to conduct the energy of the plasma storm to free the Val Jean, but the ship was damaged. | |||||
| Navigate Val Jean to Safety C. |
Command 51 | 115 | 260 |
Choose 2.B | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
No Rewards at this Node | |
| Showing off legendary piloting skills, [Character] remotely flies the Val Jean to safety! | |||||
| [Character] has difficulty mastering the Val Jean's controls. The ship is freed, but damaged. | |||||
| 4. Escape Plasma Storm |
Convince Val Jean to Free You A. |
Diplomacy 51 | 115 | 260 |
Choose 3.A | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Holoprogram ★★ Uncommon Civilian Command Clothing ★★ Super Rare Microconnector ★★★★ |
| [Character] has convinced the Val Jean to return the favor, and your ship is freed as well! | |||||
| Despite [Character]'s help, the Val Jean refuses to help you escape the plasma storm. Your away team rallies, but barely. | |||||
| Compensate for Storm Damage B. |
Engineering 51 | 115 | 260 |
Choose 3.B or 3.C |
Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Astrometric Chart ★★ Uncommon Authorization Code ★★ Rare Furs ★★★ | |
| [Character] and the away team deftly bounce back from the plasma storm's damage. Your ship is free! | |||||
| Despite [Character] and the away team's efforts, your ship barely escapes the plasma storm intact. | |||||
| We have freed Chakotay and the Val Jean from a plasma storm. However, they went to warp upon exiting the Badlands. Where are they going? | |||||
| We were unable to free Chakotay and the Val Jean from a plasma storm in the Badlands. If we don't hurry, the ship will be destroyed... | |||||
Mission Rewards
Rare Rewards
- Uncommon Holoprogram ★★
- Uncommon Photon Grenade ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Astrometric Chart ★★
- Constellation Class Schematic (x5)
- Uncommon Starfleet Security Uniform (VOY) ★★
- Uncommon Duotronic Probe ★★
- Uncommon Civilian Command Clothing ★★
- Uncommon Authorization Code ★★
- Constellation Class Schematic (x10)
- Super Rare Expansion Module ★★★★
- Super Rare Microconnector ★★★★
- Rare Subprocessor ★★★
- Rare Furs ★★★
- Rare Emitter Crystal ★★★
Standard Rewards
- Uncommon Incense ★★
- Common Incense ★
- Common Database (Panel) ★
- Basic Database (Panel)
- Basic Magnasite-Nitron Tablet
- Basic Isomodulator
- Uncommon Spices ★★
- Common Alcohol ★
- Common Coffee ★
- Basic Emitter Crystal
- Super Rare Expansion Module ★★★★
- Rare Interlink ★★★
- Uncommon Microconnector ★★
- Common Microconnector ★
- Basic Alcohol
Drop Chance
| Mission tested: Rescue the Val Jean [edit]
| |||
| By: CodeHydro, Crunch, Cpt Nichols & Captain deMarco (+ more) Date(s): May 2016 – Jan 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Basic Isomodulator | 1845>> Basic Isomodulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.7Statistical Strength: Very reliable Range of average cost per Basic Isomodulator within 2 standard deviations (~95.5% confidence): 5.46 — 5.92>> |
1.4 |
| Basic Magnasite-Nitron Tablet | 1874>> Basic Magnasite-Nitron Tablet Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.6Statistical Strength: Very reliable Range of average cost per Basic Magnasite-Nitron Tablet within 2 standard deviations (~95.5% confidence): 5.38 — 5.83>> |
1.4 |
| Uncommon Incense ★★ | 392>> Uncommon Incense ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.7Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 24.35 — 29.67>> |
6.7 |
| Common Database (Panel) ★ | 740>> Common Database (Panel) ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.2Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 13.24 — 15.23>> |
3.5 |
| Common Incense ★ | 1097>> Common Incense ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 9.05 — 10.12>> |
2.4 |
| Basic Database (Panel) | 1915>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.5Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 5.27 — 5.7>> |
1.4
|
|
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for basic Database are divided by their former multiplier per policy. | |||
| Mission tested: Rescue the Val Jean [edit]
| |||
| By: middlehead, Finnan, Crunch & SleepingDragon (+ more) Date(s): Aug 2016 – Jan 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Coffee ★ | 1455>> Common Coffee ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Very reliable Range of average cost per Common Coffee ★ within 2 standard deviations (~95.5% confidence): 13.38 — 14.71>> |
1.8 |
| Uncommon Spices ★★ | 678>> Uncommon Spices ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.1Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 28.02 — 32.46>> |
3.8 |
| Common Alcohol ★ | 2766>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 7.15 — 7.6>> |
0.9 |
| Basic Emitter Crystal | 2748>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 7.2 — 7.65>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out. | |||
| Mission tested: Rescue the Val Jean [edit]
| |||
| By: Treasigh, koba44, Crunch & Joker41NAM Date(s): Sep 2016 – Mar 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Expansion Module ★★★★ | 1>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 45 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
720.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 240 — Infinity>> |
45 |
| Rare Interlink ★★★ | 7>> Rare Interlink ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.9Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 59.15 — 393.8>> |
6.4 |
| Uncommon Microconnector ★★ | 27>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 19.82 — 40.75>> |
1.7 |
| Common Microconnector ★ | 46>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Fairly reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 12.62 — 20.6>> |
1 |
| Basic Alcohol | 54>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Fairly reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 11 — 16.91>> |
0.8 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
314 14 |
594 24 |
923 33 |
| Crew XP | 32 | 56 | 96 | |
| Training XP |
Warp 1 Warp 10 |
70 635 |
120 ? |
? ? |
| Credits |
regular Warp 1 |
300 210 |
600 420 |
1200 ? |