Rescue the Val Jean
Rescue the Val Jean [E2-M8] | |
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4 | 8 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 8th |
Type Away Team |
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Mission Rewards |
Rescue the Val Jean is the eighth mission in Episode 2, Never Forgive, Never Forget. It takes place at the Plasma Storm in the Badlands.
Mission Walkthrough
Rescue the Val Jean's Information | Rescue the Val Jean's Structure (Colors Info) | ||||||||||||
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Introduction: | The Val Jean—Chakotay's Maquis raider—is caught in a plasma storm. Help them escape! |
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Cost: | 4 | 8 | 16 | ||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Navigate Deadly Plasma Storm |
Reach Val Jean's Position Safely A. |
Command 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Constellation Class Schematic (x5) Constellation Class Schematic (x10) Rare Emitter Crystal ★★★ |
[Character] has navigated the Badlands to reach the Val Jean without any structural damage. | |||||
[Character] finally reached the Val Jean, but the ship has taken heavy damage. | |||||
2. Convince or Force Maquis to Accept Help |
Gain Maquis Crew's Trust A. |
Diplomacy 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Civilian Diplomatic Clothing ★★ Uncommon Starfleet Security Uniform (VOY) ★★ Rare Subprocessor ★★★ |
Thanks to [Character], Chakotay and his Maquis crew are willing to accept help. | |||||
[Character] was unable to gain the Maquis's trust. The Val Jean must be remotely controlled. | |||||
Remote Control Val Jean B. |
Engineering 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Photon Grenade ★★ Uncommon Duotronic Probe ★★ Super Rare Expansion Module ★★★★ | |
[Character]'s technical skill allows the away team to take remote control of all the Val Jean's systems. | |||||
[Character] does a shoddy job, and the away team will have to fight the Maquis off while remotely controlling their ship. | |||||
3. Move Val Jean to Safe Position |
Coordinate Crew Actions A. |
Command 51 | 115 | 260 |
Step 2.A Successful |
Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
No Rewards at this Node |
[Character] gets the away team and the Maquis crew to work together to free the Val Jean! | |||||
[Character] is unable to get the away team and the Maquis crew in sync, but somehow the Val Jean breaks free! | |||||
Use Storm Energy to Free Val Jean B. |
Science 51 | 115 | 260 |
— | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
No Rewards at this Node | |
[Character] has used the destructive force of the plasma storms to push the Val Jean free! | |||||
[Character] was able to conduct the energy of the plasma storm to free the Val Jean, but the ship was damaged. | |||||
Navigate Val Jean to Safety C. |
Command 51 | 115 | 260 |
Choose 2.B | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
No Rewards at this Node | |
Showing off legendary piloting skills, [Character] remotely flies the Val Jean to safety! | |||||
[Character] has difficulty mastering the Val Jean's controls. The ship is freed, but damaged. | |||||
4. Escape Plasma Storm |
Convince Val Jean to Free You A. |
Diplomacy 51 | 115 | 260 |
Choose 3.A | Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Holoprogram ★★ Uncommon Civilian Command Clothing ★★ Super Rare Microconnector ★★★★ |
[Character] has convinced the Val Jean to return the favor, and your ship is freed as well! | |||||
Despite [Character]'s help, the Val Jean refuses to help you escape the plasma storm. Your away team rallies, but barely. | |||||
Compensate for Storm Damage B. |
Engineering 51 | 115 | 260 |
Choose 3.B or 3.C |
Trait bonus for tired crew: (+8 | +19 | +44)(+11 | +24 | +56) |
Uncommon Astrometric Chart ★★ Uncommon Authorization Code ★★ Rare Furs ★★★ | |
[Character] and the away team deftly bounce back from the plasma storm's damage. Your ship is free! | |||||
Despite [Character] and the away team's efforts, your ship barely escapes the plasma storm intact. | |||||
We have freed Chakotay and the Val Jean from a plasma storm. However, they went to warp upon exiting the Badlands. Where are they going? | |||||
We were unable to free Chakotay and the Val Jean from a plasma storm in the Badlands. If we don't hurry, the ship will be destroyed... |
Mission Rewards
Rare Rewards
- Uncommon Holoprogram ★★
- Uncommon Photon Grenade ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Astrometric Chart ★★
- Constellation Class Schematic (x5)
- Uncommon Starfleet Security Uniform (VOY) ★★
- Uncommon Duotronic Probe ★★
- Uncommon Civilian Command Clothing ★★
- Uncommon Authorization Code ★★
- Constellation Class Schematic (x10)
- Super Rare Expansion Module ★★★★
- Super Rare Microconnector ★★★★
- Rare Subprocessor ★★★
- Rare Furs ★★★
- Rare Emitter Crystal ★★★
Standard Rewards
- Uncommon Incense ★★
- Common Incense ★
- Common Database (Panel) ★
- Basic Database (Panel)
- Basic Magnasite-Nitron Tablet
- Basic Isomodulator
- Uncommon Spices ★★
- Common Alcohol ★
- Common Coffee ★
- Basic Emitter Crystal
- Super Rare Expansion Module ★★★★
- Rare Interlink ★★★
- Uncommon Microconnector ★★
- Common Microconnector ★
- Basic Alcohol
Drop Chance
Mission tested: Rescue the Val Jean [edit]
| |||
By: CodeHydro, Crunch, Cpt Nichols & Captain deMarco (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Isomodulator | 1845>> Basic Isomodulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.7Statistical Strength: Very reliable Range of average cost per Basic Isomodulator within 2 standard deviations (~95.5% confidence): 5.46 — 5.92>> |
1.4 |
Basic Magnasite-Nitron Tablet | 1874>> Basic Magnasite-Nitron Tablet Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.6Statistical Strength: Very reliable Range of average cost per Basic Magnasite-Nitron Tablet within 2 standard deviations (~95.5% confidence): 5.38 — 5.83>> |
1.4 |
Uncommon Incense ★★ | 392>> Uncommon Incense ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.7Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 24.35 — 29.67>> |
6.7 |
Common Database (Panel) ★ | 740>> Common Database (Panel) ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.2Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 13.24 — 15.23>> |
3.5 |
Common Incense ★ | 1097>> Common Incense ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 9.05 — 10.12>> |
2.4 |
Basic Database (Panel) | 1915>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.5Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 5.27 — 5.7>> |
1.4
|
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for basic Database are divided by their former multiplier per policy. |
Mission tested: Rescue the Val Jean [edit]
| |||
By: middlehead, Finnan, Crunch & SleepingDragon (+ more) Date(s): Aug 2016 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Coffee ★ | 1455>> Common Coffee ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Very reliable Range of average cost per Common Coffee ★ within 2 standard deviations (~95.5% confidence): 13.38 — 14.71>> |
1.8 |
Uncommon Spices ★★ | 678>> Uncommon Spices ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.1Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 28.02 — 32.46>> |
3.8 |
Common Alcohol ★ | 2766>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 7.15 — 7.6>> |
0.9 |
Basic Emitter Crystal | 2748>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 7.2 — 7.65>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Rescue the Val Jean [edit]
| |||
By: Treasigh, koba44, Crunch & Joker41NAM Date(s): Sep 2016 – Mar 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 1>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 45 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
720.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 240 — Infinity>> |
45 |
Rare Interlink ★★★ | 7>> Rare Interlink ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.9Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 59.15 — 393.8>> |
6.4 |
Uncommon Microconnector ★★ | 27>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 19.82 — 40.75>> |
1.7 |
Common Microconnector ★ | 46>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Fairly reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 12.62 — 20.6>> |
1 |
Basic Alcohol | 54>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Fairly reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 11 — 16.91>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
314 14 |
594 24 |
923 33 |
Crew XP | 32 | 56 | 96 | |
Training XP |
Warp 1 Warp 10 |
70 635 |
120 ? |
? ? |
Credits |
regular Warp 1 |
300 210 |
600 420 |
1200 ? |