A Logical Response

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A Logical Response [E1-M12]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 4 / 6 / 14
Episode
The Art of War
Mission
12th
Type
Space Battle
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Mission Rewards

A Logical Response is the twelfth mission in Episode 1, The Art of War. It takes place on N'Vak in the N'Vak system.

Mission Walkthrough

A Logical Response
Against: KDF Gowron in Klingon K'Vort Bird-of-Prey UncommonUncommon

Chroniton cost: 4 / 6 / 14

Normal Elite Epic
Shields 10000 14000 17000
Hull 29000 34000 36000
Shield Regeneration 500 800 900
Attack 1 1 2
Attack Power 1500 1500 1700
Attack Speed 1 1.02 1.02
Accuracy 1 2 2
Accuracy Power 1500 1500 1700
Evasion 2 2 2
Evasion Power 1600 1700 1750
Crit Rating 900 950 1000
Crit Bonus 7000 7000 7000
We have rescued T'Pol from Gowron's men, who sought revenge after she informed us of Gowron's
plans to assassinate Kahless. We must now hurry to prevent him from succeeding...

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: A Logical Response Normal
By: CodeHydro, Kschang, Crunch & Captain deMarco (+ more)
Date(s): May 2016 — Jan 2018
Runs: 11063   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Quantum Chronometer 4746>>

Basic Quantum Chronometer

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

9.08 — 9.58
>>
2.3
Basic Combadge (DS9) 4785>>

Basic Combadge (DS9)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 330 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Basic Combadge (DS9)
within 2 standard deviations
(~95.5% confidence):

9.01 — 9.5
>>
2.3
Basic Medical Scanner (Logical) 4698>>

Basic Medical Scanner (Logical)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Logical)
within 2 standard deviations
(~95.5% confidence):

9.17 — 9.68
>>
2.4
Basic Microconnector 9637>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

4.6Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

4.51 — 4.67
>>
1.1
Basic Sensor 9323>>

Basic Sensor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Basic Sensor
within 2 standard deviations
(~95.5% confidence):

4.66 — 4.83
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Logical Response Elite
By: CodeHydro, Chapey, Treasigh & middlehead (+ more)
Date(s): May 2016–Jul 2023
Runs: 717   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phase Pistol 88>>

Common Phase Pistol

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

48.9Statistical Strength: Fairly reliable

Range of average cost per
Common Phase Pistol
within 2 standard deviations
(~95.5% confidence):

40.44 — 61.79
>>
8.1
Common Criminal Activity Report 102>>

Common Criminal Activity Report

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,400 runs or so.

42.2Statistical Strength: Fairly reliable

Range of average cost per
Common Criminal Activity Report
within 2 standard deviations
(~95.5% confidence):

35.34 — 52.28
>>
7
Common Clothing Pattern 661>>

Common Clothing Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

6.11 — 6.96
>>
1.1
Basic Polyalloy 1300>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.5 runs or so.

3.3Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

3.2 — 3.43
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Pre-June totals for component Pollyalloy have been adjusted by dividing their total by their former drop multiplier as per policy.

Mission tested: A Logical Response Epic
By: Treasigh, Siguard, Joker41NAM & Species 8471 (+ more)
Date(s): March 2017 – Jan 2018
Runs: 259   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Relay ★★★ 17>>

Rare Relay ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

213.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

144.11 — 410.22
>>
15.2
Rare Sensor ★★★ 17>>

Rare Sensor ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

213.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

144.11 — 410.22
>>
15.2
Uncommon Power Cell ★★ 170>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 95 runs or so.

21.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

18.78 — 24.68
>>
1.5
Common Expansion Module 573>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.07 — 6.61
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 301.0, 376.3, 31.4, and 5.7.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
147
7
?
21
861
31
Crew XP 18 45 84
Training
XP
Warp 1
Warp 10
45
385
95
?
185
?
Credits
Credits
regular
Warp 1
300
210
450
315
1050
735

Notes

  • No notes.