A Logical Response
A Logical Response [E1-M12] | |
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4 / 6 / 14 | |
Episode The Art of War | |
Mission 12th |
Type Space Battle |
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Mission Rewards |
A Logical Response is the twelfth mission in Episode 1, The Art of War. It takes place on N'Vak in the N'Vak system.
Mission Walkthrough
A Logical Response | |||
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Against: KDF Gowron in Klingon K'Vort Bird-of-Prey Chroniton cost: 4 / 6 / 14 | |||
Shields | 10000 | 14000 | 17000 |
Hull | 29000 | 34000 | 36000 |
Shield Regeneration | 500 | 800 | 900 |
Attack | 1 | 1 | 2 |
Attack Power | 1500 | 1500 | 1700 |
Attack Speed | 1 | 1.02 | 1.02 |
Accuracy | 1 | 2 | 2 |
Accuracy Power | 1500 | 1500 | 1700 |
Evasion | 2 | 2 | 2 |
Evasion Power | 1600 | 1700 | 1750 |
Crit Rating | 900 | 950 | 1000 |
Crit Bonus | 7000 | 7000 | 7000 |
We have rescued T'Pol from Gowron's men, who sought revenge after she informed us of Gowron's plans to assassinate Kahless. We must now hurry to prevent him from succeeding... |
Mission Rewards
Standard Rewards
- Basic Sensor
- Basic Microconnector
- Basic Medical Scanner (Logical)
- Basic Combadge (DS9)
- Basic Quantum Chronometer
- Common Clothing Pattern ★
- Common Criminal Activity Report ★
- Common Phase Pistol ★
- Basic Polyalloy
- Rare Sensor ★★★
- Rare Relay ★★★
- Uncommon Power Cell ★★
- Common Expansion Module ★
Drop Chance
Mission tested: A Logical Response [edit]
| |||
By: CodeHydro, Kschang, Crunch & Captain deMarco (+ more) Date(s): May 2016 — Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Quantum Chronometer | 4746>> Basic Quantum Chronometer Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.3Statistical Strength: Very reliable Range of average cost per Basic Quantum Chronometer within 2 standard deviations (~95.5% confidence): 9.08 — 9.58>> |
2.3 |
Basic Combadge (DS9) | 4785>> Basic Combadge (DS9) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.3Statistical Strength: Very reliable Range of average cost per Basic Combadge (DS9) within 2 standard deviations (~95.5% confidence): 9.01 — 9.5>> |
2.3 |
Basic Medical Scanner (Logical) | 4698>> Basic Medical Scanner (Logical) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.4Statistical Strength: Very reliable Range of average cost per Basic Medical Scanner (Logical) within 2 standard deviations (~95.5% confidence): 9.17 — 9.68>> |
2.4 |
Basic Microconnector | 9637>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 4.51 — 4.67>> |
1.1 |
Basic Sensor | 9323>> Basic Sensor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 4.66 — 4.83>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: A Logical Response [edit]
| |||
By: CodeHydro, Chapey, Treasigh & middlehead (+ more) Date(s): May 2016–Jul 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Phase Pistol ★ | 88>> Common Phase Pistol ★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.9Statistical Strength: Fairly reliable Range of average cost per Common Phase Pistol ★ within 2 standard deviations (~95.5% confidence): 40.44 — 61.79>> |
8.1 |
Common Criminal Activity Report ★ | 102>> Common Criminal Activity Report ★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
42.2Statistical Strength: Fairly reliable Range of average cost per Common Criminal Activity Report ★ within 2 standard deviations (~95.5% confidence): 35.34 — 52.28>> |
7 |
Common Clothing Pattern ★ | 661>> Common Clothing Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 6.11 — 6.96>> |
1.1 |
Basic Polyalloy | 1300>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.3Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 3.2 — 3.43>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Pre-June totals for component Pollyalloy have been adjusted by dividing their total by their former drop multiplier as per policy. |
Mission tested: A Logical Response [edit]
| |||
By: Treasigh, Siguard, Joker41NAM & Species 8471 (+ more) Date(s): March 2017 – Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Relay ★★★ | 17>> Rare Relay ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
213.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 144.11 — 410.22>> |
15.2 |
Rare Sensor ★★★ | 17>> Rare Sensor ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
213.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 144.11 — 410.22>> |
15.2 |
Uncommon Power Cell ★★ | 170>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.78 — 24.68>> |
1.5 |
Common Expansion Module ★ | 573>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.07 — 6.61>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Other Rewards
Currency Rewards |
||||
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Capt XP | 1st-Run Repeat |
147 7 |
? 21 |
861 31 |
Crew XP | 18 | 45 | 84 | |
Training XP |
Warp 1 Warp 10 |
45 385 |
95 ? |
185 ? |
Credits |
regular Warp 1 |
300 210 |
450 315 |
1050 735 |
Notes
- No notes.