A Singular Occurrence
A Singular Occurrence [E3-M3] | |
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8 | 12 | 18 | |
Episode 3 - From On High | |
Mission 3rd |
Type Away Team |
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Mission Rewards |
A Singular Occurrence is the third mission in Episode 3, From On High. It takes place at Cytheria in the Cytherian system.
Mission Walkthrough
A Singular Occurrence's Information | A Singular Occurrence's Structure (Colors Info) | ||||||||||
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Introduction: | The Cytherians will try and repair the timelines via a controlled singularity. Monitor their progress and react quickly if anything goes wrong. |
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Cost: | 8 | 12 | 18 | ||||||||||
Suggested Traits: |
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Notes: | You can get 4 rewards instead of 3 by visiting all science nodes. 1.A → 2.B → 3.A |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Monitor for Anomalies |
Develop Prototype Sensor Routine A. |
Science 81 | 184 | 409 |
— | Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
Common Criminal Activity Report ★ Rare Emitter Crystal ★★★ Super Rare Polyalloy ★★★★ |
[Character] developed a routine to monitor the singularity. The singularity is causing a black hole to form close by! | |||||
[Character] took some time in developing the sensor routine to monitor the singularity. A problem was detected late! | |||||
2. Delay Black Hole Growth |
Create a Gravimetric Torpedo A. |
Security 81 | 184 | 409 |
— | Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
No Rewards at this Node |
[Character] outfitted a torpedo with a gravimetric warhead to slow the growth of the black hole. | |||||
[Character] outfitted a torpedo with a gravimetric warhead but failed to fire it effectively into the black hole. | |||||
Decrease Mass Profile B. |
Science 81 | 184 | 409 |
— | Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
Uncommon Phaser Type 1 ★★ Uncommon Cardassian Encryption Algorithm ★★ Super Rare Clothing Pattern ★★★★ | |
[Character] was able to decrease the starship's mass profile, delaying the crisis of the growing black hole. | |||||
[Character] failed to decrease the starship's mass profile. The black hole continues to expand! | |||||
Pilot Around 'Rim' of Black Hole C. |
Command 81 | 184 | 409 |
Step 1.A Successful |
Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
Uncommon Tricorder Mark VII ★★ Uncommon Neurocortical Monitor ★★ Super Rare Synthesized Polymer ★★★★ | |
[Character]'s quick piloting skills bought time for the starship by setting a course circling the gravity well. | |||||
[Character] laid an inefficient course around the black hole's gravity well. No time was gained. | |||||
3. Upgrade Engine Output |
Create Resonant Graviton Beam A. |
Science 81 | 184 | 409 |
Choose 2.A or 2.B |
Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
Uncommon Scalpel ★★ Uncommon Central Command Uniform ★★ Super Rare Interlink ★★★★ |
[Character] fired a resonant graviton beam to slip the grasp of the black hole momentarily, buying time to escape! | |||||
[Character]'s resonant graviton beam was not fully effective. An escape is possible, but it will be treacherous. | |||||
Cannibalize Systems for Maneuver B. |
Engineering 81 | 184 | 409 |
Choose 2.B or 2.C |
Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
No Rewards at this Node | |
[Character] cannibalized almost all systems to squeeze unheard power from the ship. We have one chance to escape! | |||||
[Character] was inefficient in finding ways to gain more power for the ship. Escape will be difficult. | |||||
4. Escape Black Hole |
Perform Escape Maneuver A. |
Command 81 | 184 | 409 |
— | Trait bonus for tired crew: (+16 | +?? | +80)(+20 | +?? | +101) |
Uncommon Authorization Code ★★ Uncommon Prime Directive ★★ Rare Power Cell ★★★ |
All preparations made, [Character] struggled to wrest free from the black hole and was narrowly successful! | |||||
[Character] attempted to wrest free from the black hole's grasp but was unsuccessful. The ship is lost! | |||||
The Cytherian-created singularity collapsed, creating a black hole near our position. Thanks to the efforts of my quick thinking crew, we were able to escape, but many questions remain... | |||||
The Cytherian-created singularity collapsed creating a black hole near our position. We have no choice but to go down with the ship, and hope Starfleet will memorialize our efforts. |
Mission Rewards
Rare Rewards
- Uncommon Scalpel ★★
- Uncommon Tricorder Mark VII ★★
- Uncommon Phaser Type 1 ★★
- Uncommon Authorization Code ★★
- Common Criminal Activity Report ★
- Rare Emitter Crystal ★★★
- Uncommon Prime Directive ★★
- Uncommon Cardassian Encryption Algorithm ★★
- Uncommon Neurocortical Monitor ★★
- Uncommon Central Command Uniform ★★
- Super Rare Synthesized Polymer ★★★★
- Super Rare Interlink ★★★★
- Super Rare Clothing Pattern ★★★★
- Super Rare Polyalloy ★★★★
- Rare Power Cell ★★★
Standard Rewards
- Uncommon Database (Panel) ★★
- Common Astrometric Chart ★
- Common Casing ★
- Basic Interlink
- Basic Micro-Resonator
- Rare Clothing Pattern ★★★
- Common Microconnector ★
- Basic Subprocessor
- Uncommon Authorization Code ★★
- Super Rare Microconnector ★★★★
- Rare Optronic Circuit ★★★
- Uncommon Interlink ★★
- Common Incense ★
Drop Chance
Mission tested: A Singular Occurrence [edit]
| |||
By: Siguard, Chapey, bntracy & Crunch (+ more) Date(s): Jul 2016 – Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Astrometric Chart ★ | 285>> Common Astrometric Chart ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.2Statistical Strength: Very reliable Range of average cost per Common Astrometric Chart ★ within 2 standard deviations (~95.5% confidence): 10.14 — 12.58>> |
1.4 |
Uncommon Database (Panel) ★★ | 138>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.2Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 19.94 — 27.7>> |
2.9 |
Common Casing ★ | 569>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.6Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 5.27 — 6.03>> |
0.7 |
Basic Interlink | 608>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.3Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.95 — 5.62>> |
0.7 |
Average cost per unit assumes 4 standard rewards per run. Choose 2.B → 3.A to get 4 rewards |
Mission tested: A Singular Occurrence [edit]
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By: Captain deMarco, Crunch, Cap'nCrunch & inorlive (+ more) Date(s): Jun 2016 – Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Micro-Resonator | 238>> Basic Micro-Resonator Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35Statistical Strength: Very reliable Range of average cost per Basic Micro-Resonator within 2 standard deviations (~95.5% confidence): 31.18 — 40>> |
2.9 |
Rare Clothing Pattern ★★★ | 87>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.9Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 79.15 — 121.51>> |
8 |
Common Microconnector ★ | 1219>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 6.56 — 7.15>> |
0.6 |
Basic Subprocessor | 1236>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 6.47 — 7.05>> |
0.6 |
Average cost per unit assumes 4 standard rewards per run. Choose 2.B → 3.A to get 4 rewards |
Mission tested: A Singular Occurrence [edit]
| |||
By: WaldoMag, Siguard, drhseep & Joker41NAM (+1 more) Date(s): October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Authorization Code ★★ | 94>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35Statistical Strength: Fairly reliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 29.38 — 43.41>> |
1.9 |
Super Rare Microconnector ★★★★ | 32>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 76.48 — 157.39>> |
5.7 |
Rare Optronic Circuit ★★★ | 55>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
59.9Statistical Strength: Fairly reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 47.55 — 80.88>> |
3.3 |
Uncommon Interlink ★★ | 171>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 16.99 — 22.24>> |
1.1 |
Common Incense ★ | 380>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.7Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 8.09 — 9.33>> |
0.5 |
Average cost per unit assumes 4 standard rewards per run. Choose 2.B → 3.A to get 4 rewards |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
594 24 |
820 30 |
984 34 |
Crew XP | 56 | 80 | 104 | |
Training XP |
Warp 1 Warp 10 |
120 ? |
170 ? |
? ? |
Credits |
regular Warp 1 |
600 420 |
900 630 |
1352 ? |