A Tale of Forgotten Lore
A Tale of Forgotten Lore [DE-M2] | |
---|---|
4 | 4 | 8 | |
Distress Calls The Delphic Expanse | |
Mission 2nd |
Type Away Team |
< Prev | Next > |
Mission Rewards |
A Tale of Forgotten Lore is the second distress call in The Delphic Expanse. It takes place at Klaestron III in the Klaestron system.
Mission Walkthrough
A Tale of Forgotten Lore's Information | A Tale of Forgotten Lore's Structure (Colors Info) | |
---|---|---|
Introduction: | Lore has beamed aboard your ship, and has begun downloading important information from its computer. Bypass his security lockouts and stop him. |
|
Cost: | 4 | 4 | 8 | |
Suggested Traits: |
||
Notes: | Choose Step 2.B to receive 4 rewards, instead of the usual 3. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Quarantine Lore's Intrusion |
Lock Out Command Codes A. |
Engineering 25 | 67 | 120 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Basic Earl Grey Tea Common Scalpel ★ Uncommon Polyalloy ★★ |
[Character] succesfully locked out the ship's command and control system, preventing Lore from taking over the ship. | |||||
[Character] failed to lock out all of the ship's control systems, allowing Lore to tamper with the ship's helm. | |||||
2. Locate Lore's Hideout Aboard the Ship |
Distract Lore Via Comm Channel A. |
Diplomacy 25 | 67 | 120 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
No Rewards at this Node |
[Character] was able to distract Lore with a discussion of ethics, infuriating Lore. The team had time to locate him. | |||||
[Character]'s attempt to reason with Lore only made him angrier, and more likely to commit violence against your crew. | |||||
Scan for Intrusions B. |
Science 25 | 67 | 120 |
Step 1 Successful |
Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Uncommon Phaser Type 1 ★★ Common Interlink ★ Uncommon Medkit ★★ | |
[Character] successfully ran a Level-III diagnostic on the computer system, pinpointing Lore's avenue of attack. | |||||
[Character] failed to learn much about Lore's decryption and intrusion techniques. The computer remains vulnerable. | |||||
Conduct Room-to-Room Search C. |
Security 25 | 67 | 120 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
No Rewards at this Node | |
[Character] conducted a thorough search for the elusive Lore. He is using advanced exocomp drones to aid his attack. | |||||
[Character] became bogged down in a Class One search for Lore, which yielded no useful clues to his whereabouts. | |||||
3. Determine Strategy to Defeat Lore |
Reconfigure Isolinear Array A. |
Engineering 25 | 67 | 120 |
Choose 2.A or 2.B |
Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
No Rewards at this Node |
[Character] has successfully reconfigured the isolinear array controlling security systems near Lore's hideout. | |||||
[Character] has failed to overcome the challenge of reconfiguring a bypassed security system's isolinear array. | |||||
Evaluate Lore's Psychological State B. |
Medicine 25 | 67 | 120 |
Choose 2.A | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
No Rewards at this Node | |
[Character] successfully evaluated Lore's recent communications for useful insights into his current frame of mind. | |||||
[Character] failed to account for Lore's positronic personality algorithms, and could not offer a useful strategy. | |||||
Trigger Detpacks C. |
Engineering 25 | 67 | 120 |
Choose 2.C | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
No Rewards at this Node | |
[Character] successfully breached through sealed bulkheads with detpacks to get inside Lore's hideout on the ship. | |||||
[Character] failed to use the detpacks properly, and an EPS conduit has been ruptured, spilling plasma into Deck 7. | |||||
4. Take Action Against Lore |
Encrypt Computer Access A. |
Command 25 | 67 | 120 |
Choose 3.A | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Common Rules of Acquisition ★ Uncommon Incense ★★ Uncommon Medical Lesson ★★ |
[Character] successfully locked out the library computer and other sensitive archives from Lore's access. | |||||
[Character] failed to lock out the library computer, and was forced to shut down the ship's entire computer system. | |||||
Create Enervation Web B. |
Science 25 | 67 | 120 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Common Pattern Enhancer ★ Common Isolinear Chips ★ Uncommon Cranial Implant ★★ | |
[Character] has modified the power couplings to emit radiation that would irritate Lore's positronic neural net. | |||||
[Character] failed to create an enervation field with the ship's power couplings. The stand-off with Lore continues. | |||||
5. Force Lore Off the Ship |
Negotiate with Lore A. |
Diplomacy 25 | 67 | 120 |
Step 4.A Successful |
Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Common Astrometric Chart ★ Uncommon Authorization Code ★★ Uncommon Phaser Type 1 ★★ |
[Character] convinced Lore that he was out of options. Lore retreats defeated. | |||||
Lore deftly manipulates [Character] to buy enough time to finish his raid of the files. Lore is victorious. | |||||
Support Security Team Capturing Lore B. |
Medicine 25 | 67 | 120 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Uncommon Medical Experiment ★★ Uncommon Gold-Pressed Latinum ★★ Basic Micro-Resonator | |
[Character]'s rapid medical aid kept Lore's security measures from killing several members of your security team. | |||||
[Character] was unable to revive two security crewmen attempting to storm Lore's hideout aboard the ship. | |||||
Cut Power to Lore's Hideout C. |
Engineering 25 | 67 | 120 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+6 | +16 | +28) |
Common Cadet Engineering Uniform ★ Uncommon Translation Algorithm ★★ Rare Identification Code ★★★ | |
[Character] has successfully cut power to the area of the ship Lore seems to be hiding in. | |||||
[Character] failed to notice Lore's secondary lino to the ship's power systems. Lore is victorious | |||||
Our security team breached into the computer control room, forcing Lore to beam out using a personal transporter device. The ship is safe for now, and we believe Lore did not get the information he wanted. | |||||
Lore was able to beam off our ship and make his escape, unimpeded by our security teams. Having covered his tracks carefully, it is not known what information he may have taken from the ship's computer. Any classified information would be dangerous in his hands. |
Mission Rewards
Rare Rewards
- Uncommon Phaser Type 1 ★★
- Uncommon Medical Experiment ★★
- Common Rules of Acquisition ★
- Common Pattern Enhancer ★
- Common Cadet Engineering Uniform ★
- Basic Maquis Command Outfit
- Basic Earl Grey Tea
- Uncommon Incense ★★
- Uncommon Authorization Code ★★
- Uncommon Gold-Pressed Latinum ★★
- Uncommon Translation Algorithm ★★
- Common Isolinear Chips ★
- Common Scalpel ★
- Common Interlink ★
- Rare Identification Code ★★★
- Uncommon Phaser Type 1 ★★
- Uncommon Cranial Implant ★★
- Uncommon Medical Lesson ★★
- Uncommon Medkit ★★
- Uncommon Polyalloy ★★
- Basic Micro-Resonator
Standard Rewards
- Common Astrometric Chart ★
- Basic Authorization Code
- Basic Phaser Type 2 (TOS)
- Basic Starfleet Uniform Pattern
- Basic Security Codes
- Common Interlink ★
- Common Science Experiment ★
- Common Spices ★
- Basic Synthesized Polymer
- Basic Alpha-wave Inducer
- Rare Database (Panel) ★★★
- Uncommon Alcohol ★★
- Common Clothing Pattern ★
- Basic Interlink
Drop chance
Mission tested: A Tale of Forgotten Lore [edit]
| |||
By: CodeHydro, Captain deMarco, Koba44 & Crunch (+ more) Date(s): May 2017 – Jun 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Astrometric Chart ★ | 1418>> Common Astrometric Chart ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Common Astrometric Chart ★ within 2 standard deviations (~95.5% confidence): 19.91 — 22.09>> |
5.2 |
Basic Authorization Code | 4092>> Basic Authorization Code Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Authorization Code within 2 standard deviations (~95.5% confidence): 7.05 — 7.47>> |
1.8 |
Basic Security Codes | 4131>> Basic Security Codes Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Basic Security Codes within 2 standard deviations (~95.5% confidence): 6.99 — 7.4>> |
1.8 |
Basic Phaser Type 2 (TOS) | 3620>> Basic Phaser Type 2 (TOS) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.2Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 2 (TOS) within 2 standard deviations (~95.5% confidence): 7.96 — 8.47>> |
2.1 |
Basic Starfleet Uniform Pattern | 16435>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 1.79 — 1.83>> |
0.5 |
Average cost per unit assumes 4 standard rewards per run. This costs the same and gives the same rewards as The Wrong Crowd but gives 4 items per run instead of 3. Just be sure to complete step 2.B on every run. |
Mission tested: A Tale of Forgotten Lore [edit]
| |||
By: CodeHydro, Crunch, R'nali & Siguard (+ more) Date(s): May 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Science Experiment ★ | 503>> Common Science Experiment ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.8Statistical Strength: Very reliable Range of average cost per Common Science Experiment ★ within 2 standard deviations (~95.5% confidence): 9.99 — 11.85>> |
2.7 |
Basic Alpha-wave Inducer | 472>> Basic Alpha-wave Inducer Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Basic Alpha-wave Inducer within 2 standard deviations (~95.5% confidence): 10.62 — 12.67>> |
2.9 |
Common Interlink ★ | 709>> Common Interlink ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.19 — 8.27>> |
1.9 |
Common Spices ★ | 264>> Common Spices ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 18.44 — 23.47>> |
5.2 |
Basic Synthesized Polymer | 3504>> Basic Synthesized Polymer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 1.53 — 1.59>> |
0.4 |
Average cost per unit assumes 4 standard rewards per run. |
Mission tested: A Tale of Forgotten Lore [edit]
| |||
By: Tygra Dax, TheGambit, Crunch & writerguy731 (+ more) Date(s): Jun 2016 – Nov 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Database (Panel) ★★★ | 395>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
73.4Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 66.79 — 81.51>> |
9.2 |
Uncommon Alcohol ★★ | 1217>> Uncommon Alcohol ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.8Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 22.59 — 25.21>> |
3 |
Common Clothing Pattern ★ | 6446>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 4.42 — 4.58>> |
0.6 |
Basic Interlink | 6442>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.42 — 4.59>> |
0.6 |
Average cost per unit assumes 4 standard rewards per run. This costs the same and gives the same rewards as The Wrong Crowd but gives 4 items per run instead of 3. Just be sure to complete step 2.B on every run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
37 2 |
355 15 |
625 25 |
Crew XP | 10 | 35 | 60 | |
Training XP |
Warp 1 Warp 10 |
20 135 |
70 695 |
120 1205 |
Credits |
regular Warp 1 |
300 210 |
300 210 |
600 420 |
Notes
- In the past, node 2.B required a Cyberneticist with SCI (2* Lt. Commander Data or 5* Alternate Future Bashir only - however, for normal level this may be done with the unlisted skill of a high-level CMO Crusher.[1]
References