Highway to Hell
Highway to Hell [E10-M2] | |
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16 | 20 | 24 | |
Episode 10 - Shadow of a Doubt | |
Mission 2nd |
Type Away Missions |
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Mission Rewards |
“ | We're about to enter the unknown. Even after everything, the prospect still excites me. I hope Q doesn't show up too quickly. | ” |
~ Michael Burnham |
Highway to Hell is the second mission in Episode 10, Shadow of a Doubt. It takes place at Anomaly in the Quirinus System.
Mission Walkthrough
Highway to Hell's Information | Highway to Hell's Structure (Colors Info) | ||||||||||||||||||||
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Introduction: | You must now enter the anomaly where it all began, in the hopes of attracting Q's attention. Ensure you have your best at hand! |
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Cost: | 16 | 20 | 24 | ||||||||||||||||||||
Suggested Traits: |
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Notes: | Choose path 3.B → 4.A → 5.A → 6.A to receive 5 rewards. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Safely Enter Anomaly |
Maintain Structural Integrity A. |
Engineering 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
No Rewards at this Node |
Through careful monitoring and adjustments, [Character] is able to keep the ship fully intact as it enters the anomaly. | |||||
Choice Failure Message | |||||
2. Deal with Animals |
Lure and Trap Animals A. |
Science 330 | 693 | 1023 |
Resourceful or Hunter |
Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Basic Furs Uncommon Field Rations ★★ Super Rare Polyalloy ★★★★ |
[Character]'s skill with animals allows the crew to capture them without harming them. But where did they come from? | |||||
Choice Failure Message | |||||
Hunt and Kill Animals B. |
Security 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Common First Contact Protocol ★ Uncommon Backpack ★★ Pike's U.S.S. Enterprise Schematic (x100) | |
[Character] expertly dispatches several animals that appeared on the ship. Where did they come from? | |||||
Choice Failure Message | |||||
3. Stop Transporter Malfunction |
Order Combadges Removed A. |
Command 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
No Rewards at this Node |
Choice Success Message | |||||
Choice Failure Message | |||||
Disable Transporters B. |
Engineering 330 | 693 | 1023 |
Choose 2.B | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Common Combadge (TNG) ★ Uncommon EPI Capacitor ★★ Super Rare Synthesized Polymer ★★★★ | |
[Character] manages to cut power to all malfunctioning transporters before anyone is transported into space. | |||||
Choice Failure Message | |||||
4. Escape Tornado |
Counteract Forces with Engines A. |
Engineering 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
No Rewards at this Node |
Using everything the ship's got, [Character] uses pressure to dissipate the tornado that has surrounded the ship. | |||||
Choice Failure Message | |||||
Fly with Winds B. |
Command 330 | 693 | 1023 |
Choose 3.B
|
Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
No Rewards at this Node | |
[Character] manages to keep the ship intact simply by not fighting the tornado's winds. No one will believe this... | |||||
Choice Failure Message | |||||
5. Clear Dangerous Vegetation |
Neutralize with Chemicals A. |
Science 330 | 693 | 1023 |
Choose 4.A | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Common Graviton Emitter ★ Uncommon Synthesized Polymer ★★ Super Rare Neutron Microscope ★★★★ |
Using simple physics and chemistry, [Character] neutralizes every deadly acid and quicksand that has sprouted up. | |||||
Choice Failure Message | |||||
Program Holographic Workarounds B. |
Engineering 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
No Rewards at this Node | |
[Character] quickly sets up portable emitters allowing the crew to get around, under, and over obstacles appearing on deck. | |||||
Choice Failure Message | |||||
6. Repel Entities from Nacelles |
Fire Without Causing Damage A. |
Security 330 | 693 | 1023 |
Choose 5.A
|
Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Common Universal Translator ★ 100 Super Rare Optronic Circuit ★★★★ |
[Character]'s expert targeting skills repels the leeching entities from the warp nacelles without damaging the ship. | |||||
Choice Failure Message | |||||
Synthesize and Release Attractant B. |
Science 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
No Rewards at this Node | |
Choice Success Message | |||||
[Character]'s attractant is flawed and lures only a few of the entities. The rest must be shot off causing damage to the ship. | |||||
Transport to Cargo Bay C. |
Engineering 330 | 693 | 1023 |
Step 3.A Successful Choose 5.B |
Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Common Power Cell ★ Uncommon Gravitic Caliper ★★ 150 | |
[Character] manages to clear enough room to transport all of the entities off the nacelles and into a cargo bay. | |||||
Choice Failure Message | |||||
7. Emerge from Anomaly |
Scan for Exit Point A. |
Command 330 | 693 | 1023 |
— | Trait bonus for tired crew: (+65 | +137 | +203)(+82 | +172 | +254) |
Basic Stun Grenade Uncommon Security Codes ★★ 100 |
[Character] scans are precise and successful. The ship finally breaks free of this anomaly and it's destructive forces! | |||||
[Character] fails to find an exit from the anomaly. The crew appears doomed to suffer forever. | |||||
We have overcome many strange obstacles in our efforts to get Q's attention. I can only hope he appears soon--we have many repairs to make, and we're in no shape for any more surprises. | |||||
We cannot make heads or tails of the strange obstacles this anomaly has created. The strain on both the ship and the crew is beginning to take its toll and we must regroup before we try again. |
Mission Rewards
Rare Rewards
- Basic Furs
- Basic Stun Grenade
- Common Combadge (TNG) ★
- Common Graviton Emitter ★
- Common Power Cell ★
- Common First Contact Protocol ★
- Common Universal Translator ★
- Uncommon Backpack ★★
- Uncommon Gravitic Caliper ★★
- Uncommon EPI Capacitor ★★
- Uncommon Security Codes ★★
- Uncommon Synthesized Polymer ★★
- Uncommon Field Rations ★★
- 100
- 100
- Super Rare Neutron Microscope ★★★★
- Super Rare Optronic Circuit ★★★★
- Super Rare Polyalloy ★★★★
- Super Rare Synthesized Polymer ★★★★
- 150
- Pike's U.S.S. Enterprise Schematic (x100)
Standard Rewards
- Super Rare Sensor ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Database (Panel) ★★
- Uncommon Interlink ★★
- Basic Power Cell
- Super Rare Interlink ★★★★
- Uncommon Microconnector ★★
- Uncommon Furs ★★
- Uncommon Isolinear Chips ★★
- Super Rare Emitter Crystal ★★★★
- Rare Incense ★★★
- Uncommon Database (Panel) ★★
- Common Polyalloy ★
Drop Chance
Mission tested: Highway to Hell [edit]
| |||
By: middlehead & Koba44 Date(s): July 2019 – Oct 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Sensor ★★★★ | 31>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
155.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 114.6 — 241.09>> |
9.7 |
Rare Clothing Pattern ★★★ | 62>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
77.7Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 62.2 — 103.4>> |
4.9 |
Uncommon Database (Panel) ★★ | 395>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.2Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 11.22 — 13.35>> |
0.8 |
Uncommon Interlink ★★ | 497>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 9.03 — 10.46>> |
0.6 |
Basic Power Cell | 520>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.3Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 8.65 — 9.97>> |
0.6 |
Average cost per unit assumes 5 standard rewards per run. |
Mission tested: Highway to Hell [edit]
| |||
By: Koba44 & Valentiores Date(s): July 2019 – January 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Interlink ★★★★ | 4>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 85.38 — 19067.95>> |
8.5 |
Uncommon Microconnector ★★ | 57>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 9.81 — 15.23>> |
0.6 |
Uncommon Furs ★★ | 34>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 15.29 — 28.89>> |
1 |
Uncommon Isolinear Chips ★★ | 75>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 7.73 — 10.97>> |
0.5 |
Average cost per unit assumes 5 standard rewards per run. |
Mission tested: Highway to Hell [edit]
| |||
By: Koba44, middlehead & WaldoMag Date(s): July 2019 – Sept 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Emitter Crystal ★★★★ | 102>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.8Statistical Strength: Very reliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 52.78 — 77.6>> |
2.6 |
Rare Incense ★★★ | 195>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.9Statistical Strength: Very reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 29.02 — 37.88>> |
1.4 |
Uncommon Database (Panel) ★★ | 520>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.3Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 11.53 — 13.23>> |
0.5 |
Common Polyalloy ★ | 518>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.4Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 11.57 — 13.28>> |
0.5 |
Average cost per unit assumes 5 standard rewards per run. |