The Professor's Deadline

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The Professor's Deadline
[CT-M4]
AT-Sabotage Warp Core.png
Chroniton 10 | 14 | 20
Distress Calls
Celestial Temple
Mission
4th
Type
Away Team
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Mission Rewards

The Professor's Deadline is the fourth mission in the Celestial Temple. It takes place on Deneb IV in the Deneb system.

Mission Walkthrough

  The Professor's Deadline's Information The Professor's Deadline's Structure (Colors Info)
Introduction: The self-aware Professor hologram has activated himself on your ship's holodeck, and is attempting to release other holograms.
He must be stopped!
The Professor's Deadline structure.png
Chroniton Cost: 10 | 14 | 20 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Protect the Bridge
Protect Command and Control Systems
A. AT-Sabotage Warp Core.png
Engineering Engineering
175 | 367 | 804
Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
Common Holo-imager
Rare Polyalloy ★★★
Rare Alcohol ★★★
[Character]⁠ managed to shut off Professor's holodeck from access to the ship's command and control circuits.
[Character]⁠ lost the opportunity to prevent Professor from threatening the ship's command pathways.
2.
Defend Against Holograms
Hack Mobile Emitters
A. AT-Gold Metamorphosis.png
Security Security
175 | 367 | 804
Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
Basic Starfleet Engineering Uniform (DS9)
Common Virtual Control Device
Super Rare Optronic Circuit ★★★★
[Character]⁠ successfully hacks into Professor's network of mobile emitters, forcing his army to flee to the holodecks.
[Character]⁠ finally hacks the mobile emitters, forcing Professor's army back to the holodecks, but much damage is done.
Fight Hologram on Hologram
B. AT-Musketeer La Forge.png
Science Science
175 | 367 | 804
Hologram
or
Tactician
Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
Common Starfleet Command Uniform (TOS)
Rare Holo-imager ★★★
Rare Data's Pipe ★★★
[Character]⁠ matches Professor's holographic army in strength and adaptability, forcing them back to the holodecks.
Choice Failure Message
3.
Shut Down Holodecks
Reroute Power
A. AT-Scotty In Jefferies Tube.png
Engineering Engineering
175 | 367 | 804
Choose 2.A Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ ensures the holodecks use power so inefficiently that they are forced to shut down.
Try as [Character]⁠ might, even the holodecks are built efficiently. It takes much time before they are finally overloaded.
Play Programs to Conclusion
B. AT-Kal-if-fee.png
Command Command
175 | 367 | 804
Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ proves quite a director, leading each program to its natural conclusion and shut down.
Choice Failure Message
4.
Deal With Professor
Overwrite Program
A. AT-Bolian Repairs Console.png
Engineering Engineering
175 | 367 | 804
Choose 3.A Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
Common Wrench
Uncommon Imperial Guard Emblem ★★
Uncommon Gravitic Caliper ★★
[Character]⁠ successfully introduces a virus that begins to overwrite Professor's program. He is forced to flee!
[Character]⁠ tries to introduce a virus to Professor's program, but he turns it on the ship's computers instead!
Challenge to Battle of Wits
B. AT-Unlucky Gambler.png
Diplomacy Diplomacy
175 | 367 | 804
Choose 3.B Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
Basic Brain Circuitry Pattern
Uncommon Civilian Diplomatic Clothing ★★
Uncommon Security Codes ★★
[Character]⁠ not only gets Professor to agree to a battle of wits, but wins!
Choice Failure Message
Threaten Countess Regina
C. AT-Federation Brig with Prisoner.png
Security Security
175 | 367 | 804
Choose 3.B Trait bonus for tired crew:
(+35 | +73 | +161)
(+44 | +92 | +202)
No other traits provide a bonus.
Common Poisoned Drink
Uncommon Phase Pistol ★★
Uncommon Hand Scanner ★★
[Character]⁠'s very real threats to the Countess Regina Bartholomew program work. Professor surrenders!
Choice Failure Message
We have defeated Professor holo-character, and erased him from the ship's computer before he could do serious damage.
We have also alerted Starfleet that this holo-character is on the loose.
We were unable to control the Professor holo-character.
He took control of most of the ship's systems, requiring us to take these systems offline for level-one diagnostics and a full-scale damage control check.


Mission Rewards

Rare Rewards

Rare Rewards
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Professor's Deadline Normal
By: inorlive, Crunch, SleepingDragon & Chapey (+ more)
Date(s): July – November 2016
Runs: 217   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 77>>

Basic Communicator (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 600 runs or so.

28.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

23.21 — 35.86
>>
2.8
Uncommon Power Cell ★★ 139>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

13.57 — 18.38
>>
1.6
Uncommon Synthesized Polymer ★★ 127>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

14.74 — 20.33
>>
1.7
Common Subprocessor 308>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.4 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.51 — 7.68
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Professor's Deadline Elite
By: Koba44, Crunch, Octarolakh & Siguard (+ more)
Date(s): Aug 2016 – Aug 2017
Runs: 403   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Val Jean Schematic (x3) 252>>

Val Jean Schematic

Average (mean) runs per x3 drop: 5

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

22.4Statistical Strength: Fairly reliable

Range of average cost per
Val Jean Schematic
within 2 standard deviations
(~95.5% confidence):

18.49 — 28.36
>>
1.6
Uncommon Authorization Code ★★ 257>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

22Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

19.76 — 24.69
>>
1.6
Super Rare Incense ★★★★ 52>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

108.5Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

85.34 — 148.92
>>
7.8
Rare Subprocessor ★★★ 41>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

137.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

105.28 — 198.61
>>
9.8
Uncommon Clothing Pattern ★★ 407>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

13.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

12.83 — 15.08
>>
1
Common Relay 368>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.1 — 16.79
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Professor's Deadline Epic
By: KirkFox
Date(s): Mar 2020
Runs: 10   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 3>>Unable to display streak info due to insufficient sample size. 66.7Statistical Strength: Nearly useless

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

31.53 — Infinity
>>
3.3
Uncommon Power Cell ★★ 7>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

28.6Statistical Strength: Very unreliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

17.08 — 87.43
>>
1.4
Uncommon Synthesized Polymer ★★ 10>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

13.11 — 42.13
>>
1
Common Subprocessor 10>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

13.11 — 42.13
>>
1
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Exact same item drop as Normal difficulty. This is probably a bug.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
769
29
882
32
994
?
Crew XP 72 88 104
Training
XP
Warp 1
Warp 10
?
?
185
?
?
?
Credits
Credits
regular
Warp 1
752
?
1052
735
1500
?

Notes

  • Prior to 10/24/2016 this mission was named 'Moriarty’s Deadline'.