The Professor's Deadline
The Professor's Deadline [CT-M4] | |
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10 | 14 | 20 | |
Distress Calls Celestial Temple | |
Mission 4th |
Type Away Team |
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Mission Rewards |
The Professor's Deadline is the fourth mission in the Celestial Temple. It takes place on Deneb IV in the Deneb system.
Mission Walkthrough
The Professor's Deadline's Information | The Professor's Deadline's Structure (Colors Info) | |
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Introduction: | The self-aware Professor hologram has activated himself on your ship's holodeck, and is attempting to release other holograms. He must be stopped! |
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Cost: | 10 | 14 | 20 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Protect the Bridge |
Protect Command and Control Systems A. |
Engineering 175 | 367 | 804 |
— | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
Common Holo-imager ★ Rare Polyalloy ★★★ Rare Alcohol ★★★ |
[Character] managed to shut off Professor's holodeck from access to the ship's command and control circuits. | |||||
[Character] lost the opportunity to prevent Professor from threatening the ship's command pathways. | |||||
2. Defend Against Holograms |
Hack Mobile Emitters A. |
Security 175 | 367 | 804 |
— | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
Basic Starfleet Engineering Uniform (DS9) Common Virtual Control Device ★ Super Rare Optronic Circuit ★★★★ |
[Character] successfully hacks into Professor's network of mobile emitters, forcing his army to flee to the holodecks. | |||||
[Character] finally hacks the mobile emitters, forcing Professor's army back to the holodecks, but much damage is done. | |||||
Fight Hologram on Hologram B. |
Science 175 | 367 | 804 |
Hologram or Tactician |
Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
Common Starfleet Command Uniform (TOS) ★ Rare Holo-imager ★★★ Rare Data's Pipe ★★★ | |
[Character] matches Professor's holographic army in strength and adaptability, forcing them back to the holodecks. | |||||
Choice Failure Message | |||||
3. Shut Down Holodecks |
Reroute Power A. |
Engineering 175 | 367 | 804 |
Choose 2.A | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
No Rewards at this Node |
[Character] ensures the holodecks use power so inefficiently that they are forced to shut down. | |||||
Try as [Character] might, even the holodecks are built efficiently. It takes much time before they are finally overloaded. | |||||
Play Programs to Conclusion B. |
Command 175 | 367 | 804 |
— | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
No Rewards at this Node | |
[Character] proves quite a director, leading each program to its natural conclusion and shut down. | |||||
Choice Failure Message | |||||
4. Deal With Professor |
Overwrite Program A. |
Engineering 175 | 367 | 804 |
Choose 3.A | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
Common Wrench ★ Uncommon Imperial Guard Emblem ★★ Uncommon Gravitic Caliper ★★ |
[Character] successfully introduces a virus that begins to overwrite Professor's program. He is forced to flee! | |||||
[Character] tries to introduce a virus to Professor's program, but he turns it on the ship's computers instead! | |||||
Challenge to Battle of Wits B. |
Diplomacy 175 | 367 | 804 |
Choose 3.B | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
Basic Brain Circuitry Pattern Uncommon Civilian Diplomatic Clothing ★★ Uncommon Security Codes ★★ | |
[Character] not only gets Professor to agree to a battle of wits, but wins! | |||||
Choice Failure Message | |||||
Threaten Countess Regina C. |
Security 175 | 367 | 804 |
Choose 3.B | Trait bonus for tired crew: (+35 | +73 | +161)(+44 | +92 | +202) |
Common Poisoned Drink ★ Uncommon Phase Pistol ★★ Uncommon Hand Scanner ★★ | |
[Character]'s very real threats to the Countess Regina Bartholomew program work. Professor surrenders! | |||||
Choice Failure Message | |||||
We have defeated Professor holo-character, and erased him from the ship's computer before he could do serious damage. We have also alerted Starfleet that this holo-character is on the loose. | |||||
We were unable to control the Professor holo-character. He took control of most of the ship's systems, requiring us to take these systems offline for level-one diagnostics and a full-scale damage control check. |
Mission Rewards
Rare Rewards
- Basic Brain Circuitry Pattern
- Basic Starfleet Engineering Uniform (DS9)
- Common Starfleet Command Uniform (TOS) ★
- Common Holo-imager ★
- Common Poisoned Drink ★
- Common Wrench ★
- Common Virtual Control Device ★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Imperial Guard Emblem ★★
- Uncommon Phase Pistol ★★
- Rare Holo-imager ★★★
- Rare Polyalloy ★★★
- Uncommon Gravitic Caliper ★★
- Uncommon Security Codes ★★
- Uncommon Hand Scanner ★★
- Rare Alcohol ★★★
- Rare Data's Pipe ★★★
- Super Rare Optronic Circuit ★★★★
Standard Rewards
- Basic Communicator (TOS)
- Uncommon Power Cell ★★
- Uncommon Synthesized Polymer ★★
- Common Subprocessor ★
- Val Jean Schematic (x3)
- Uncommon Authorization Code ★★
- Super Rare Incense ★★★★
- Rare Subprocessor ★★★
- Uncommon Clothing Pattern ★★
- Common Relay ★
- Basic Communicator (TOS)
- Uncommon Power Cell ★★
- Uncommon Synthesized Polymer ★★
- Common Subprocessor ★
Drop Chance
Mission tested: The Professor's Deadline [edit]
| |||
By: inorlive, Crunch, SleepingDragon & Chapey (+ more) Date(s): July – November 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Communicator (TOS) | 77>> Basic Communicator (TOS) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.2Statistical Strength: Fairly reliable Range of average cost per Basic Communicator (TOS) within 2 standard deviations (~95.5% confidence): 23.21 — 35.86>> |
2.8 |
Uncommon Power Cell ★★ | 139>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 13.57 — 18.38>> |
1.6 |
Uncommon Synthesized Polymer ★★ | 127>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 14.74 — 20.33>> |
1.7 |
Common Subprocessor ★ | 308>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.51 — 7.68>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Professor's Deadline [edit]
| |||
By: Koba44, Crunch, Octarolakh & Siguard (+ more) Date(s): Aug 2016 – Aug 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic (x3) | 252>>
Average (mean) runs per x3 drop: 5 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.4Statistical Strength: Fairly reliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 18.49 — 28.36>> |
1.6 |
Uncommon Authorization Code ★★ | 257>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22Statistical Strength: Very reliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 19.76 — 24.69>> |
1.6 |
Super Rare Incense ★★★★ | 52>> Super Rare Incense ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
108.5Statistical Strength: Fairly reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 85.34 — 148.92>> |
7.8 |
Rare Subprocessor ★★★ | 41>> Rare Subprocessor ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
137.6Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 105.28 — 198.61>> |
9.8 |
Uncommon Clothing Pattern ★★ | 407>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.9Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 12.83 — 15.08>> |
1 |
Common Relay ★ | 368>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 14.1 — 16.79>> |
1.1
|
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Professor's Deadline [edit]
| |||
By: KirkFox Date(s): Mar 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Communicator (TOS) | 3>>Unable to display streak info |
66.7Statistical Strength: Nearly useless Range of average cost per Basic Communicator (TOS) within 2 standard deviations (~95.5% confidence): 31.53 — Infinity>> |
3.3 |
Uncommon Power Cell ★★ | 7>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.6Statistical Strength: Very unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 17.08 — 87.43>> |
1.4 |
Uncommon Synthesized Polymer ★★ | 10>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 13.11 — 42.13>> |
1 |
Common Subprocessor ★ | 10>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Somewhat unreliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 13.11 — 42.13>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. Exact same item drop as Normal difficulty. This is probably a bug. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
769 29 |
882 32 |
994 ? |
Crew XP | 72 | 88 | 104 | |
Training XP |
Warp 1 Warp 10 |
? ? |
185 ? |
? ? |
Credits |
regular Warp 1 |
752 ? |
1052 735 |
1500 ? |
Notes
- Prior to 10/24/2016 this mission was named 'Moriarty’s Deadline'.