Down Once More
Down Once More [CF-M1] | |
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1 | |
Cadet Challenges A Certain Formality | |
Mission 1st |
Type Away Team |
Next > | |
Mission Rewards |
“ | The slavers of Orion have grown bold in all this chaos. They've captured an androgynous alien from the Delta quadrant known as Fantome, and plan to hold an auction. | ” |
~ Admiral William T. Riker |
Down Once More is the first mission in Cadet Challenges A Certain Formality. It takes place on Pollux IV in the Beta Geminorum.
Mission Walkthrough
Down Once More's Information | Down Once More's Structure (Colors Info) | |
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Introduction: | The Orion are trying to auction off Fantome, an alien from the Void in the Delta Quadrant. Rescue Fantome before this happens! |
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Cost: | 1 per run | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Ensure Fantome's Health |
Remote Scan Fantome A. |
Medicine 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Brain Circuitry Pattern ★ Uncommon Phaser Rifle (FILM) ★★ Uncommon Orchids ★★ |
[Character] secretly deploys a remote scanning device into Fantome's holding area, and determines the alien is not injured. | |||||
[Character] is unable to get a remote scanning device into Fantome's holding area. The alien's physical state remains a mystery. | |||||
2. Try to Delay Auction |
Cause Technical Difficulties A. |
Engineering 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
No Rewards at this Node |
[Character] overloads the auction networks, ensuring the Orion will have to spend days getting them back up and running. | |||||
[Character] attempts to overload the auction networks, but Orion engineers quickly compensate for the load. | |||||
Create Paperwork B. |
Command 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
No Rewards at this Node | |
[Character] gets officials to require a new slate of documents for moving auctioned slaves through Federation space. | |||||
[Character] fails to convince any Federation officials to help with creating red tape to delay the Orion auction. | |||||
3. Fake Fantome Illness |
Smuggle Hypospray to Fantome A. |
Medicine 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
No Rewards at this Node |
[Character] gets a hypospray to Fantome, who manages to activate it. Fantome now exhibits symptoms of a disease. | |||||
[Character] gets a hypospray to Fantome, who cannot activate it. After some time, it finally goes off accidentally. | |||||
4. Fake Illness Spread |
Release Modified Molecules A. |
Science 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common NX-01 Cap ★ Uncommon Psychology Text ★★ Uncommon Bajoran Earring ★★ Rare Premium Time Portal ★★★ |
Several Orion are now experiencing the same symptoms as Fantome. [Character] has convinced authorities of a plague! | |||||
[Character]'s release method fails, and only a few Orion exhibit the same symptoms as Fantome. Officials are skeptical. | |||||
5. Extract Fantome |
Take Fantome into "Quarantine" A. |
Security 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Gravimetric Scanner ★ Uncommon Quantum Flux Regulator ★★ Uncommon Spring Wine ★★ |
[Character] uses Starfleet and Federation authority to "confiscate" Fantome for "quarantine". Fantome is saved! | |||||
Even with Starfleet and Federation authority, [Character] is unable to convince Orion authorities to relinquish Fantome. | |||||
Convince Authorities to Release B. |
Diplomacy 55 | 190 | 290 Adv: 150 | 270 | 410 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Common Phaser Type 2 (TMP) ★ Uncommon Stun Grenade ★★ Uncommon Terran Knife ★★ Honor (x100) | |
[Character] convinces Orion authorities that Fantome is diseased and not worth selling. Fantome is released to the away team! | |||||
[Character] cannot convince Orion authorities that Fantome is diseased and not worth selling. | |||||
We have successfully extracted the alien known as Fantome from being auctioned off by the Orion Syndicate. Who knows what other sentient beings they might have in their grasp? | |||||
We were unable to reach Fantome before the Orion Syndicate auction. Where Fantome might be now is a mystery. |
Mission Rewards
Rare Rewards
- Common Brain Circuitry Pattern ★
- Common NX-01 Cap ★
- Common Gravimetric Scanner ★
- Common Phaser Type 2 (TMP) ★
- Uncommon Stun Grenade ★★
- Uncommon Quantum Flux Regulator ★★
- Uncommon Phaser Rifle (FILM) ★★
- Uncommon Psychology Text ★★
- Uncommon Bajoran Earring ★★
- Uncommon Terran Knife ★★
- Uncommon Orchids ★★
- Uncommon Spring Wine ★★
Standard Rewards
- Common Basic Shuttle Boost ★ (x10)
- Basic Dermal Regenerator
- Basic Boy Scout Badge
- Basic Cortical Stimulator
- Basic Starfleet Uniform Pattern
- Basic Spices
- Uncommon Standard Shuttle Boost ★★ (x10)
- Basic Casino Chip
- Basic Writing PADD (TOS)
- Basic Starfleet Security Uniform (TNG)
- Basic Exo-Linguistic Text
- Super Rare Premium Shuttle Boost ★★★★ (x3)
- Uncommon Kali-fal ★★
- Uncommon Scalpel ★★
- Basic Bloodwine
- Basic Mass Spectrometer
Drop Chance
Mission tested: Down Once More [edit]
| |||
By: bntracy & Joker41NAM Date(s): January – May 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Dermal Regenerator | 33>> Basic Dermal Regenerator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Fairly reliable Range of average cost per Basic Dermal Regenerator within 2 standard deviations (~95.5% confidence): 0.8 — 1.45>> |
1 |
Basic Boy Scout Badge | 10>> Basic Boy Scout Badge Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.4Statistical Strength: Somewhat unreliable Range of average cost per Basic Boy Scout Badge within 2 standard deviations (~95.5% confidence): 2.12 — 8.58>> |
3.4 |
Basic Cortical Stimulator | 20>> Basic Cortical Stimulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Somewhat unreliable Range of average cost per Basic Cortical Stimulator within 2 standard deviations (~95.5% confidence): 1.21 — 2.85>> |
1.7 |
Basic Starfleet Uniform Pattern | 22>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Fairly reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 1.12 — 2.49>> |
1.5 |
Basic Spices | 17>> Basic Spices Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.0Statistical Strength: Somewhat unreliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 1.38 — 3.6>> |
2 |
Average cost per unit assumes 3 standard rewards per run. This drop test was reset in January 2017. See discussion page for details. |
Mission tested: Down Once More [edit]
| |||
By: Kesss, Chapey, Octarolakh & Siguard (+ more) Date(s): Sep 2016 – Aug 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Casino Chip | 219>> Basic Casino Chip Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Casino Chip within 2 standard deviations (~95.5% confidence): 1.14 — 1.44>> |
1.3 |
Basic Writing PADD (TOS) | 213>> Basic Writing PADD (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Writing PADD (TOS) within 2 standard deviations (~95.5% confidence): 1.17 — 1.48>> |
1.3 |
Basic Starfleet Security Uniform (TNG) | 231>> Basic Starfleet Security Uniform (TNG) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Starfleet Security Uniform (TNG) within 2 standard deviations (~95.5% confidence): 1.08 — 1.36>> |
1.2 |
Basic Exo-Linguistic Text | 171>> Basic Exo-Linguistic Text Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Basic Exo-Linguistic Text within 2 standard deviations (~95.5% confidence): 1.43 — 1.88>> |
1.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Down Once More [edit]
| |||
By: Crunch, benignreality, Octarolakh & WaldoMag (+2 more) Date(s): August 2016 – August 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Kali-fal ★★ | 9>> Uncommon Kali-fal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Kali-fal ★★ within 2 standard deviations (~95.5% confidence): 1.04 — 4.2>> |
1.7 |
Uncommon Scalpel ★★ | 11>> Uncommon Scalpel ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Scalpel ★★ within 2 standard deviations (~95.5% confidence): 0.89 — 2.9>> |
1.4 |
Basic Bloodwine | 10>> Basic Bloodwine Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Somewhat unreliable Range of average cost per Basic Bloodwine within 2 standard deviations (~95.5% confidence): 0.96 — 3.44>> |
1.5 |
Basic Mass Spectrometer | 15>> Basic Mass Spectrometer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.0Statistical Strength: Somewhat unreliable Range of average cost per Basic Mass Spectrometer within 2 standard deviations (~95.5% confidence): 0.7 — 1.74>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
511 21 |
769 29 |
902 32 |
Crew XP | 45 | 75 | 90 | |
Credits | 450 Adv 20450 |
750 Adv ?? |
1200 Adv ?? |