Down Once More

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Down Once More
[CF-M1]
AT-Under Surgery.png
Tickets 1
Cadet Challenges
A Certain Formality
Mission
1st
Type
Away Team
Next >
Mission Rewards
The slavers of Orion have grown bold in all this chaos. They've captured an androgynous alien from the Delta quadrant known as Fantome, and plan to hold an auction.
~ Admiral William T. Riker

Down Once More is the first mission in Cadet Challenges A Certain Formality. It takes place on Pollux IV in the Beta Geminorum.

Mission Walkthrough

  Down Once More's Information Down Once More's Structure (Colors Info)
Introduction: The Orion are trying to auction off Fantome, an alien from the Void in the Delta Quadrant.
Rescue Fantome before this happens!
Down Once More structure.png
Tickets Cost: 1 Tickets per run
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Ensure Fantome's Health
Remote Scan Fantome
A. AT-Under Surgery.png
Medicine Medicine
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Brain Circuitry Pattern
Uncommon Phaser Rifle (FILM) ★★
Uncommon Orchids ★★
[Character]⁠ secretly deploys a remote scanning device into Fantome's holding area, and determines the alien is not injured.
[Character]⁠ is unable to get a remote scanning device into Fantome's holding area. The alien's physical state remains a mystery.
2.
Try to Delay Auction
Cause Technical Difficulties
A. AT-Sabotage Cardassians.png
Engineering Engineering
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ overloads the auction networks, ensuring the Orion will have to spend days getting them back up and running.
[Character]⁠ attempts to overload the auction networks, but Orion engineers quickly compensate for the load.
Create Paperwork
B. AT-Starfleet Headquarters Meeting.png
Command Command
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ gets officials to require a new slate of documents for moving auctioned slaves through Federation space.
[Character]⁠ fails to convince any Federation officials to help with creating red tape to delay the Orion auction.
3.
Fake Fantome Illness
Smuggle Hypospray to Fantome
A. AT-Back Alley Trade.png
Medicine Medicine
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ gets a hypospray to Fantome, who manages to activate it. Fantome now exhibits symptoms of a disease.
[Character]⁠ gets a hypospray to Fantome, who cannot activate it. After some time, it finally goes off accidentally.
4.
Fake Illness Spread
Release Modified Molecules
A. AT-Astrometrics View-Generations.png
Science Science
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common NX-01 Cap
Uncommon Psychology Text ★★
Uncommon Bajoran Earring ★★
Rare Premium Time Portal ★★★
Several Orion are now experiencing the same symptoms as Fantome. [Character]⁠ has convinced authorities of a plague!
[Character]⁠'s release method fails, and only a few Orion exhibit the same symptoms as Fantome. Officials are skeptical.
5.
Extract Fantome
Take Fantome into "Quarantine"
A. AT-Prison Break.png
Security Security
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Gravimetric Scanner
Uncommon Quantum Flux Regulator ★★
Uncommon Spring Wine ★★
[Character]⁠ uses Starfleet and Federation authority to "confiscate" Fantome for "quarantine". Fantome is saved!
Even with Starfleet and Federation authority, [Character]⁠ is unable to convince Orion authorities to relinquish Fantome.
Convince Authorities to Release
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
55 | 190 | 290
Adv: 150 | 270 | 410
Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.

Adv: Trait bonus for tired crew:
(+12 | +24 | +48)
(+15 | +30 | +60)
No other traits provide a bonus.
Common Phaser Type 2 (TMP)
Uncommon Stun Grenade ★★
Uncommon Terran Knife ★★
honorHonor (x100)
[Character]⁠ convinces Orion authorities that Fantome is diseased and not worth selling. Fantome is released to the away team!
[Character]⁠ cannot convince Orion authorities that Fantome is diseased and not worth selling.
We have successfully extracted the alien known as Fantome from being auctioned off by the Orion Syndicate. Who knows what other sentient beings they might have in their grasp?
We were unable to reach Fantome before the Orion Syndicate auction. Where Fantome might be now is a mystery.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Epic

Drop Chance

Mission tested: Down Once More Normal
By: bntracy & Joker41NAM
Date(s): January – May 2017
Runs: 34   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Dermal Regenerator 33>>

Basic Dermal Regenerator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

1Statistical Strength: Fairly reliable

Range of average cost per
Basic Dermal Regenerator
within 2 standard deviations
(~95.5% confidence):

0.8 — 1.45
>>
1
Basic Boy Scout Badge 10>>

Basic Boy Scout Badge

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

3.4Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Boy Scout Badge
within 2 standard deviations
(~95.5% confidence):

2.12 — 8.58
>>
3.4
Basic Cortical Stimulator 20>>

Basic Cortical Stimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

1.7Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Cortical Stimulator
within 2 standard deviations
(~95.5% confidence):

1.21 — 2.85
>>
1.7
Basic Starfleet Uniform Pattern 22>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

1.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.12 — 2.49
>>
1.5
Basic Spices 17>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

2.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

1.38 — 3.6
>>
2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

This drop test was reset in January 2017. See discussion page for details.

Mission tested: Down Once More Elite
By: Kesss, Chapey, Octarolakh & Siguard (+ more)
Date(s): Sep 2016 – Aug 2017
Runs: 278   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Casino Chip 219>>

Basic Casino Chip

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Casino Chip
within 2 standard deviations
(~95.5% confidence):

1.14 — 1.44
>>
1.3
Basic Writing PADD (TOS) 213>>

Basic Writing PADD (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TOS)
within 2 standard deviations
(~95.5% confidence):

1.17 — 1.48
>>
1.3
Basic Starfleet Security Uniform (TNG) 231>>

Basic Starfleet Security Uniform (TNG)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Security Uniform (TNG)
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.36
>>
1.2
Basic Exo-Linguistic Text 171>>

Basic Exo-Linguistic Text

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Basic Exo-Linguistic Text
within 2 standard deviations
(~95.5% confidence):

1.43 — 1.88
>>
1.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Down Once More Epic
By: Crunch, benignreality, Octarolakh & WaldoMag (+2 more)
Date(s): August 2016 – August 2017
Runs: 15   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Uncommon Kali-fal ★★ 9>>

Uncommon Kali-fal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

1.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Kali-fal ★★
within 2 standard deviations
(~95.5% confidence):

1.04 — 4.2
>>
1.7
Uncommon Scalpel ★★ 11>>

Uncommon Scalpel ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

1.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Scalpel ★★
within 2 standard deviations
(~95.5% confidence):

0.89 — 2.9
>>
1.4
Basic Bloodwine 10>>

Basic Bloodwine

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

1.5Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

0.96 — 3.44
>>
1.5
Basic Mass Spectrometer 15>>

Basic Mass Spectrometer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Mass Spectrometer
within 2 standard deviations
(~95.5% confidence):

0.7 — 1.74
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
511
21
769
29
902
32
Crew XP 45 75 90
Credits Credits 450
Adv 20450
750
Adv ??
1200
Adv ??