No Returns Accepted
No Returns Accepted [CT-M7] | |
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12 | 16 | 22 | |
Distress Calls Celestial Temple | |
Mission 7th |
Type Space Battle |
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Mission Rewards |
No Returns Accepted is the seventh distress call mission in the Celestial Temple. It takes place at Volchok Sun in the Volchok system.
Mission Walkthrough
No Returns Accepted | |||
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Against: Fleeing Ferengi Businessman in Ferengi D'Kora Marauder Chroniton cost: 10 | 16 | 22 | |||
Shields | 15000 | 15000 | 16000 |
Shield Regeneration | 700 | 800 | 900 |
Hull | 34000 | 35000 | 36000 |
Evasion | 2 | 2 | 2 |
Evasion Power | 1600 | 1650 | 1700 |
Attack | 2 | 2 | 2 |
Attack Power | 1650 | 1650 | 1650 |
Attack Speed | 1 | 1 | 1 |
Accuracy | 1 | 2 | 2 |
Accuracy Power | 1650 | 1650 | 1700 |
Crit Rating | 700 | 700 | 700 |
Crit Bonus | 7000 | 7000 | 7000 |
We disabled the Ferengi vessel that had attempted to cheat a colony on machines vital to their survival. Quark is pleased we could resolve the matter. OR text |
Mission Rewards
Standard Rewards
- Rare Starfleet Uniform Pattern ★★★
- Uncommon Relay ★★
- Common Expansion Module ★
- Basic Microconnector
- Super Rare Microconnector ★★★★
- Rare Polyalloy ★★★
- Common Database (Panel) ★
- Basic Hand Scanner
- Basic Polyalloy
- Val Jean Schematic (3x)
- Super Rare Incense ★★★★
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Gold-Pressed Latinum ★★★
- Uncommon Emitter Crystal ★★
- Uncommon Incense ★★
Drop Chance
Mission tested: No Returns Accepted [edit]
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By: SleepingDragon, bntracy, Octarolakh & Joker41NAM (+2 more) Date(s): August – December 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Starfleet Uniform Pattern ★★★ | 14>> Rare Starfleet Uniform Pattern ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.4Statistical Strength: Somewhat unreliable Range of average cost per Rare Starfleet Uniform Pattern ★★★ within 2 standard deviations (~95.5% confidence): 43.65 — 138.94>> |
6.6 |
Uncommon Relay ★★ | 42>> Uncommon Relay ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 17.23 — 30.97>> |
2.2 |
Common Expansion Module ★ | 95>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.8Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 8.39 — 11.75>> |
1 |
Basic Microconnector | 128>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 6.43 — 8.35>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: No Returns Accepted [edit]
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By: writerguy731, R'nali, Lunchb0x & Siguard (+ more) Date(s): June 2016 – Oct 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Hand Scanner | 287>> Basic Hand Scanner Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51.6Statistical Strength: Very reliable Range of average cost per Basic Hand Scanner within 2 standard deviations (~95.5% confidence): 46.38 — 58.06>> |
3.2 |
Super Rare Microconnector ★★★★ | 62>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
238.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 190.79 — 318.79>> |
14.9 |
Rare Polyalloy ★★★ | 154>> Rare Polyalloy ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.1Statistical Strength: Very reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 83.09 — 113.96>> |
6 |
Common Database (Panel) ★ | 1110>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 12.74 — 13.98>> |
0.8 |
Basic Polyalloy | 1162>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.7Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 12.19 — 13.33>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: No Returns Accepted [edit]
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By: middlehead, Bechtd, Trojanneil & Rini (+ more) Date(s): Mar 2017 – Mar 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic (x3) | 189>>
Average (mean) runs per x3 drop: 4 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.9Statistical Strength: Fairly reliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 20.1 — 32.75>> |
1.1 |
Super Rare Incense ★★★★ | 29>> Super Rare Incense ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
162.3Statistical Strength: Fairly reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 119.09 — 254.93>> |
7.4 |
Rare Gold-Pressed Latinum ★★★ | 137>> Rare Gold-Pressed Latinum ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.4Statistical Strength: Very reliable Range of average cost per Rare Gold-Pressed Latinum ★★★ within 2 standard deviations (~95.5% confidence): 29.84 — 40.51>> |
1.6 |
Uncommon Emitter Crystal ★★ | 239>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 17.87 — 21.95>> |
0.9 |
Uncommon Incense ★★ | 174>> Uncommon Incense ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.1Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 23.95 — 31.08>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Each "standard reward" of Val Jean schematics above provides 3 Schematics.
Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
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Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
769 29 |
923 33 |
1004 34 |
Crew XP | 72 | 93 | 108 | |
Training XP |
Warp 1 Warp 10 |
? ? |
195 ? |
? ? |
Credits |
regular Warp 1 |
750 ? |
1200 840 |
1650 ? |