Stolen Honor
Stolen Honor [E1-M10] | |
---|---|
4 | 6 | 12 | |
Episode 1 - The Art of War | |
Mission 10th |
Type Away Team |
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Mission Rewards |
Stolen Honor is the tenth mission in Episode 1, The Art of War. It takes place on N'Vak in the N'Vak system.
Mission Walkthrough
Stolen Honor's Information | Stolen Honor's Structure (Colors Info) | |||||||||
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Introduction: | Augment agents have robbed the Klingon Empire of valuable cultural artifacts. Gowron has requested your assistance in their return. |
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Cost: | 4 | 6 | 12 | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Locate Stolen Relics |
Narrow Search For Artifacts A. |
Science 32 | 81 | 184 |
— | Trait bonus for tired crew: (+5 | +13 | +32)(+7 | +17 | +40) |
Basic Phaser Type 2 (TOS) Basic Multidimensional Transporter Device Common Multidimensional Transporter Device ★ |
[Character] filters out the modern materials of the population center and locates what are likely old relics. | |||||
[Character]'s wide sweeps eventually identifies objects from the era of Kahless, but the scan doesn't go undetected. | |||||
2. Prevent Relics from Being Moved |
Falsify Biohazard Inspection A. |
Medicine 32 | 81 | 184 |
— | Trait bonus for tired crew: (+5 | +13 | +32)(+7 | +17 | +40) |
No Rewards at this Node |
[Character] falsifies a biohazard inspection request, preventing normal transport of the relics. | |||||
[Character] fails to delay the shipment of the relics to a new location, complicating recovery efforts. | |||||
Sabotage Transport Vehicle B. |
Engineering 32 | 81 | 184 |
— | Trait bonus for tired crew: (+5 | +13 | +32)(+7 | +17 | +40) |
No Rewards at this Node | |
The Augments have no clue that [Character] is trailing them, leading the away team right to their base of operations. | |||||
[Character] nearly loses the trail in an attempts to stay undetected, but discovers the Augments' base of operations. | |||||
3. Defend Against Counterattack |
Rally Klingon Vigilantes A. |
Diplomacy 32 | 81 | 184 |
— | Trait bonus for tired crew: (+5 | +13 | +32)(+7 | +17 | +40) |
Common Orb Experience ★ Uncommon Q's Robes ★★ Common Bat'leth ★ |
[Character] convinces nearby Klingons to assist in fighting off the Augment thieves. | |||||
[Character] attempts to gain assistance from nearby Klingons, but they are suspicious of the away team's intentions. | |||||
Utilize Terrain to Cover Allies B. |
Security 32 | 81 | 184 |
— | Trait bonus for tired crew: (+5 | +13 | +32)(+7 | +17 | +40) |
Uncommon Phaser Type 2 (TMP) ★★ Uncommon Security Reports ★★ Common Microconnector ★ | |
[Character] adapts a projectile launcher to mark the relic cases with a transponder. The plan works brilliantly! | |||||
[Character] misfires a projectile launcher adapted to shoot a transponder, destroying it in the process. | |||||
4. Reclaim Klingon Relics |
Deploy Forcefield to Secure Relics A. |
Science 32 | 81 | 184 |
— | No trait bonuses. | Uncommon Kal-Toh ★★ Uncommon Field Rations ★★ Basic Wrench |
[Character] creates an impasse by locking the relics within a forcefield. The thieves choose to flee. | |||||
The Augment thieves prevent [Character]'s attempt to lock the relics away. They escape with the goods. | |||||
Intercept Stolen Relics B. |
Command 32 | 81 | 184 |
— | Trait bonus for tired crew: (+5 | +13 | +32)(+7 | +17 | +40) |
Basic Earl Grey Tea Uncommon Science Experiment ★★ Basic Optronic Circuit | |
[Character] seizes the relics safely from the Augments, though the thieves themselves are able to escape. | |||||
The Augment thieves spot [Character]! Only a few of the relics can be safely secured. | |||||
The ancient relics from the history of Emperor Kahless are safely in our possession. They are of no value beyond their cultural significance, which begs many questions as to the Augment's interest in stealing them. Regardless, Gowron will be relieved by their return. | |||||
The Augments were able to hide the Klingon relics before we could take possession of them. We'll have to continue our search or catch the Augments in the act of retrieving them. |
Mission Rewards
Rare Rewards
- Uncommon Phaser Type 2 (TMP) ★★
- Uncommon Kal-Toh ★★
- Common Orb Experience ★
- Basic Phaser Type 2 (TOS)
- Basic Earl Grey Tea
- Uncommon Q's Robes ★★
- Uncommon Security Reports ★★
- Uncommon Field Rations ★★
- Uncommon Science Experiment ★★
- Basic Multidimensional Transporter Device
- Common Multidimensional Transporter Device ★
- Common Microconnector ★
- Common Bat'leth ★
- Basic Wrench
- Basic Optronic Circuit
Standard Rewards
- Basic Isolinear Chips
- Basic Interlink
- Basic Physiostimulator
- Basic Isolinear Rod
- Basic Phaser Type 1
- Basic EPI Capacitor
- Common Casing ★
- Common Identification Code ★
- Common 3d Chess Set ★
- Basic Clothing Pattern
- Rare Emitter Crystal ★★★
- Uncommon Sensor ★★
- Common Casing ★
- Basic Microconnector
Drop Chance
Mission tested: Stolen Honor [edit]
| |||
By: Sky Cap, Koba44, SleepingDragon & The Sisko1 (+ more) Date(s): May 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic EPI Capacitor | 2439>> Basic EPI Capacitor Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Basic EPI Capacitor within 2 standard deviations (~95.5% confidence): 10.16 — 10.96>> |
2.6 |
Basic Phaser Type 1 | 2342>> Basic Phaser Type 1 Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 1 within 2 standard deviations (~95.5% confidence): 10.58 — 11.43>> |
2.7 |
Basic Isolinear Rod | 2341>> Basic Isolinear Rod Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Basic Isolinear Rod within 2 standard deviations (~95.5% confidence): 10.58 — 11.43>> |
2.7 |
Basic Physiostimulator | 2426>> Basic Physiostimulator Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Basic Physiostimulator within 2 standard deviations (~95.5% confidence): 10.22 — 11.02>> |
2.7 |
Basic Interlink | 4772>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 5.26 — 5.53>> |
1.3 |
Basic Isolinear Chips | 4976>> Basic Isolinear Chips Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.2Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 5.05 — 5.3>> |
1.3
|
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Stolen Honor [edit]
| |||
By: Crunch, CodeHydro, TheGambit & Koba44 (+ more) Date(s): May 2016 – Mar 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common 3d Chess Set ★ | 101>> Common 3d Chess Set ★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
42.5Statistical Strength: Fairly reliable Range of average cost per Common 3d Chess Set ★ within 2 standard deviations (~95.5% confidence): 35.61 — 52.79>> |
7.1 |
Common Identification Code ★ | 115>> Common Identification Code ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.4Statistical Strength: Very reliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 31.62 — 45.64>> |
6.2 |
Common Casing ★ | 640>> Common Casing ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 6.3 — 7.19>> |
1.1 |
Basic Clothing Pattern | 1292>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.3Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 3.21 — 3.45>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Clothing Pattern are divided by their former multiplier per policy.
Crunch: Best drop rate ever for basic Clothing Pattern? :o) [when it still dropped x2]
|
Mission tested: Stolen Honor [edit]
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By: Koba44, bntracy, Chapey & Joker41NAM Date(s): July – September 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Emitter Crystal ★★★ | 7>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
222.9Statistical Strength: Very unreliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 127.34 — 891.7>> |
18.6 |
Uncommon Sensor ★★ | 42>> Uncommon Sensor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 28.75 — 52.45>> |
3.1 |
Common Casing ★ | 175>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 8.01 — 10.04>> |
0.7 |
Basic Microconnector | 166>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.4Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 8.41 — 10.65>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
105 5 |
511 21 |
841 31 |
Crew XP | 16 | 48 | 84 | |
Training XP |
Warp 1 Warp 10 |
35 320 |
95 945 |
180 ? |
Credits |
regular Warp 1 |
300 210 |
452 315 |
900 630 |