First Conflict

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First Conflict
[UF-M3]
AT-Kreetassans Apology-Enterprise.png
Tickets 1
Cadet Challenges
The United Federation
Mission
3rd
Type
Away Missions
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Mission Rewards

First Conflict is the third mission in Cadet Challenges The United Federation. It takes place at Gralik in the Xindus system.

Mission Walkthrough

  First Conflict's Information First Conflict's Structure (Colors Info)
Introduction: Zefram Cochrane has been transported to the homeworld of the easily offended Kreetassans while on his historic flight.
Act quickly to save him!
First Conflict structure.png
Tickets Cost: 1 Tickets per run
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Apologize to Kreetassans
Perform Appropriate Ritual
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
85 | 215 | 325
Adv: 120 | 250 | 375
Trait bonus for tired crew:
(+16 | +32 | +56)
(+20 | +40 | +70)
No other traits provide a bonus.
Adv: Trait bonus for tired crew:
(+?? | +32 | +??)
(+?? | +40 | +??)
No Rewards at this Node
[Character]⁠ has correctly identified and performed the most appropriate apology ritual for the Kreetassans.
[Character]⁠ performs a ritual intended for adultery, further offending the Kreetassans.
2.
Calm Zefram Cochrane
Ply Cochrane with Drink
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Security Security
85 | 215 | 325
Adv: 110 | 200 | 350
Trait bonus for tired crew:
(+16 | +32 | +56)
(+20 | +40 | +70)

Adv: No trait bonuses.
Common Novel
Uncommon Terran Sash ★★
Rare Bat'leth ★★★
[Character]⁠ has argued and drank with Zefram Cochrane until he finally sees humor in the situation instead of insult.
[Character]⁠ does not prove an appealing drinking partner for Cochrane, but the historic figure finally grows weary of fighting.
3.
Explain Temporal Situation
Prove Cochrane from Past
A. AT-Under Surgery.png
Medicine Medicine
85 | 215 | 325
Adv: 100 | 240 | 350
Trait bonus for tired crew:
(+16 | +32 | +56)
(+20 | +40 | +70)
No other traits provide a bonus.
Adv: Trait bonus for tired crew:
(+?? | +?? | +??)
(+?? | +?? | +??)
7500 Credits
Uncommon Borg Occipital Implant ★★
Uncommon Linguistic Database ★★
[Character]⁠ has isolated Cochrane's personal chronogon field and proven to the Kreetassans that he is from the past.
[Character]⁠ is unable to isolate chronitons or any other aspect of Cochrane that proves he is from the past.
Tour Cochrane's Ship
B. AT-Son'a Collector.png
Engineering Engineering
85 | 215 | 325
Adv: 110 | 240 | 350
Trait bonus for tired crew:
(+16 | +32 | +56)
(+20 | +40 | +70)
No other traits provide a bonus.
Adv: Trait bonus for tired crew:
(+?? | +?? | +??)
(+?? | +?? | +??)
Common Boy Scout Badge
Uncommon Maquis Emblem ★★
Jem'Hadar Fighter Schematic (x10)
[Character]⁠ has shown the Kreetassans how primitive Cochrane's ship is, proving he is from the past.
[Character]⁠ fails to expose the primitive nature of Cochrane's ship to the Kreetassans, who still believe he is from the present.
4.
Get Cochrane to Apologize
Threaten Zefram Cochrane
A. AT-Kal-if-fee.png
Security Security
85 | 215 | 325
Adv: 110 | 200 | 350
No trait bonuses. No Rewards at this Node
[Character]⁠'s intimidation has the intended effect. Cochrane makes a sincere apology to the Kreetassans.
[Character]⁠ cannot intimidate a grizzled veteran like Cochrane. He makes a mocking apology to the Kreetassans.
Promise Hero's Welcome
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
85 | 215 | 325
Adv: 120 | 250 | 375
Trait bonus for tired crew:
(+16 | +32 | +56)
(+20 | +40 | +70)
No other traits provide a bonus.
Adv: Trait bonus for tired crew:
(+?? | +?? | +??)
(+?? | +?? | +??)
No Rewards at this Node
[Character]⁠ has won Cochrane over with promises of accolades and rewards on Earth. he apologized to the Kreetassans.
[Character]⁠'s promises barely win over a suspicious Cochrane. He grumbles an apology to the Kreetassans.
5.
Repair Cochrane's Ship
Replicate Ancient Technology
A. AT-Bolian Repairs Console.png
Science Science
85 | 215 | 325
Adv: 100 | 235 | 330
Trait bonus for tired crew:
(+16 | +32 | +56)
(+20 | +40 | +70)
No other traits provide a bonus.
Adv: Trait bonus for tired crew:
(+?? | +?? | +??)
(+?? | +?? | +??)
Common Prime Directive
Uncommon Brain Circuitry Pattern ★★
Rare Late Vintage Bloodwine ★★★
[Character]⁠ has successfully managed to create the parts necessary to stabilize Cochrane's ship and remove it from Kreetassa.
[Character]⁠ has been unable to repair Cochrane's ship to the point where it can be safely removed from Kreetassa.
We have managed to extract Zefram Cochrane from Kreetassa without starting a war or further offending our uneasy alliance with them.
Our away team has mortally offended the Kreetassans to the point that they are considering leaving the Federation and declaring war on Earth.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Epic

Drop Chance

Mission tested: First Conflict Normal
By: Chapey, Terfin, Joker41NAM & WaldoMag (+ more)
Date(s): July 2016 – January 2018
Runs: 679   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Romulan Ale 501>>

Basic Romulan Ale

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Romulan Ale
within 2 standard deviations
(~95.5% confidence):

1.26 — 1.47
>>
1.4
Basic Gagh 395>>

Basic Gagh

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

1.7Statistical Strength: Very reliable

Range of average cost per
Basic Gagh
within 2 standard deviations
(~95.5% confidence):

1.58 — 1.89
>>
1.7
Basic Rules of Acquisition 639>>

Basic Rules of Acquisition

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

1 — 1.14
>>
1.1
Basic Optronic Circuit 502>>

Basic Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

1.26 — 1.47
>>
1.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: First Conflict Elite
By: Crunch, Siguard, Koba44 & Octarolakh (+ more)
Date(s): July 2016 – March 2018
Runs: 73   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Common Encoded Communique 50>>

Common Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

1.5Statistical Strength: Fairly reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.17 — 1.94
>>
1.5
Common Romulan Disruptor 35>>

Common Romulan Disruptor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

2.1Statistical Strength: Fairly reliable

Range of average cost per
Common Romulan Disruptor
within 2 standard deviations
(~95.5% confidence):

1.59 — 3.03
>>
2.1
Basic Romulan Encryption Algorithm 66>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

0.92 — 1.39
>>
1.1
Basic Kurlan Naiskos 68>>

Basic Kurlan Naiskos

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Kurlan Naiskos
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.35
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: First Conflict Epic
By: Kesss, MOZangelesSD, koba44 & Joker41NAM
Date(s): Sep 2016 - Jan 2018
Runs: 329   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Uncommon Encoded Communique ★★ 211>>

Uncommon Encoded Communique ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Encoded Communique ★★
within 2 standard deviations
(~95.5% confidence):

1.39 — 1.78
>>
1.6
Uncommon Novel ★★ 243>>

Uncommon Novel ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Novel ★★
within 2 standard deviations
(~95.5% confidence):

1.22 — 1.52
>>
1.4
Common Encoded Communique 263>>

Common Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.13 — 1.4
>>
1.3
Basic Bajoran Earring 270>>

Basic Bajoran Earring

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 49 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Bajoran Earring
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.36
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
594
24
789
29
882
32
Crew XP 55 75 90
Credits Credits 600 900 1050