A Ticking Bomb

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A Ticking Bomb
[KE-M4]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 6 | 10 | 18
Distress Calls
Klingon Empire
Mission
4th
Type
Space Battle
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Mission Rewards
There's been a warp core breach aboard the IKS Hegh'ta. The crew have evacuated, but their ship is still adrift, and its automated defenses are still firing. It gets closer to the H'atoria colony every minute. If we can't destroy it soon, the explosion will wipe out the entire colony.
~ Kurak

A Ticking Bomb is the fourth distress call mission in the Klingon Empire series. It takes place at N'Vak in the N'Vak System.

Mission Walkthrough

A Ticking Bomb

Against: IKS Hegh'ta in a Klingon K'Vort Bird-of-Prey UncommonUncommon
Chroniton cost: 6 | 10 | 18

Normal Elite Epic
Shields 18000 42000 55000
Shield Regeneration 640 900 1100
Hull 38000 90000 120000
Evasion 1 3 4
Evasion Power 1400 2400 3200
Attack 2 4 5
Attack Power 2000 2800 3800
Attack Speed 0.9 0.9 1
Accuracy 1 3 4
Accuracy Power 1500 2400 3200
Crit Rating 700 700 800
Crit Bonus 10000 10000 10000
We destroyed the damaged IKS Hegh'ta before it drifted too close to the Klingon colony on H'atoria. Its former crew will mourn their ship, but at least the colonists are safe.
missing


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: A Ticking Bomb Normal
By: middlehead, Tygra Dax, Crunch & bobboblaw (+ more)
Date(s): July 2017 – Aug 2021
Runs: 392   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phaser Type 1 30>>

Common Phaser Type 1

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 60,000 runs or so.

78.4Statistical Strength: Fairly reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

57.62 — 122.62
>>
13.1
Basic Science Experiment 33>>

Basic Science Experiment

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 45,000 runs or so.

71.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

53.05 — 108.55
>>
11.9
Basic Duotronic Probe 376>>

Basic Duotronic Probe

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Basic Duotronic Probe
within 2 standard deviations
(~95.5% confidence):

5.76 — 6.84
>>
1
Basic Alcohol 408>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

5.8Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

5.34 — 6.27
>>
1
Basic Gold-Pressed Latinum 329>>

Basic Gold-Pressed Latinum

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

6.54 — 7.89
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Ticking Bomb Elite
By: Crunch, Iknamur, Joker41NAM & middlehead (+1 more)
Date(s): July 2017 – Dec 2019
Runs: 77   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Klingon House Crest 23>>

Common Klingon House Crest

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

33.5Statistical Strength: Somewhat unreliable

Range of average cost per
Common Klingon House Crest
within 2 standard deviations
(~95.5% confidence):

23.97 — 55.48
>>
3.3
Common Desealing Rod 37>>

Common Desealing Rod

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

20.8Statistical Strength: Fairly reliable

Range of average cost per
Common Desealing Rod
within 2 standard deviations
(~95.5% confidence):

15.98 — 29.81
>>
2.1
Common Emitter Crystal 77>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

10.0Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

8.43 — 12.29
>>
1
Basic Power Cell 94>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

8.2Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

7.07 — 9.74
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Ticking Bomb Epic
By: Ct, Siguard, Crunch & Joker41NAM (+ more)
Date(s): July 2017 – Jun 2020
Runs: 102   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Klingon House Crest ★★ 9>>

Uncommon Klingon House Crest ★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 39,000 runs or so.

204.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Klingon House Crest ★★
within 2 standard deviations
(~95.5% confidence):

123.05 — 596.26
>>
11.3
Rare Power Cell ★★★ 3>>

Rare Power Cell ★★★

Average (mean) runs per drop: 34

Based on test averages, to get one more drop,
you may need to do another:

  • 24 runs in 50 percent of cases (median)
  • 78 runs in 10 percent of cases
  • 156 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 155 runs.

Also, a run dropping only this item is expected
per 1,100,000 runs or so.

612.0Statistical Strength: Nearly useless

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

284.53 — Infinity
>>
34
Uncommon Sensor ★★ 68>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

27.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

22.24 — 34.36
>>
1.5
Common Furs 107>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.2Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

14.84 — 20.33
>>
1
Basic Polyalloy 119>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

13.49 — 18.01
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
511
21
769
29
963
33
Crew XP 45 72 99
Training XP
at Warp 1+10
?
?
?
?
?
?
Credits Credits
Credits at Warp 1
450
?
750
?
1350
?