Material Assistance
Material Assistance [E7-M3] | |
---|---|
16 | 20 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 3rd |
Type Away Missions |
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Mission Rewards |
Material Assistance is the third mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.
Mission Walkthrough
Material Assistance's Information | Material Assistance's Structure (Colors Info) | |
---|---|---|
Introduction: | Prevent Shinzon from violently overthrowing the Romulan government by blunting his attacks on Sela's command post on Romulus. | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Link to Command Grid |
Get Codes and Spread Word A. |
Science 174 | 415 | 784 |
— | Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
No Rewards at this Node |
[Character] quickly patched into Sela's command network, rerouting communications through the ship's computer. | |||||
[Character] failed to patch into Sela's command network. Useful Romulan military units were left out of contact. | |||||
2. Organize Romulan Forces |
Arm Romulan Allies A. |
Security 174 | 415 | 784 |
— | Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
Basic Combadge (DS9) Uncommon Security Codes ★★ Uncommon Security Codes ★★ |
[Character] successfully armed Romulan civilians loyal to Sela with crates of phaser rifles beamed into key locations. | |||||
[Character] failed to get weapons into the hands of Sela loyalists attempting to hold this segment of the city. | |||||
Organize Resistance to Shinzon B. |
Command 174 | 415 | 784 |
Inspiring or Veteran |
Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
Common First Contact Protocol ★ Uncommon Star Empire Icon ★★ Uncommon Encoded Communique ★★ | |
Choice Success Message | |||||
[Character] really needed a better universal translator. The words came out garbled. | |||||
3. Deal with Shinzon Forces |
Disrupt Communications A. |
Science 174 | 415 | 784 |
— | Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
Common Starfleet Uniform Pattern ★ Uncommon Field Rations ★★ Common Romulan Disruptor ★ |
[Character] took some clever steps to disrupt Shinzon's communications systems. | |||||
[Character] failed to have any impact on Shinzon's communications systems. | |||||
Sabotage Ammunition B. |
Command 174 | 415 | 784 |
Saboteur or Scoundrel |
Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
Common Photon Grenade ★ Uncommon Kanar ★★ Uncommon Romulan Encryption Algorithm ★★ | |
Choice Success Message | |||||
[Character]'s foolhardy sabotage efforts against Shinzon's forces failed, and our team fell back in disarray. | |||||
Incapacitate Guards C. |
Medicine 174 | 415 | 784 |
— | Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
Common Science Experiment ★ Uncommon Alcohol ★★ Rare Emitter Crystal ★★★ | |
Choice Success Message | |||||
[Character] gets the mixture wrong, and Shinzon's forces are only made ill and uncomfortable. | |||||
4. Eliminate Suicide Drones |
Destroy Shinzon's Drone Stations A. |
Security 174 | 415 | 784 |
— | Trait bonus for tired crew: (+33 | +80 | +151)(+42 | +100 | +189) |
Common Romulan Ale ★ Uncommon Alcohol ★★ Uncommon Holoprogram ★★ |
[Character]'s tactics to defeat the advanced drone stations worked. Several phaser shots destroyed the launchers. | |||||
[Character] failed to knock out the cybernetic equipment guarding the drone launch stations. | |||||
Our efforts successfully obliterated Shinzon's forces' ability to launch devastating suicide drones against Sela or anyone else in the Romulan capital city. | |||||
Our efforts to suppress Shinzon's suicide drone launches have failed, one drone went awry and destroyed a heavily populated residential center in the Romulan capital city. The crisis on Romulus has gotten out of control... we'll have to do better next time. |
Mission Rewards
Rare Rewards
- Basic Combadge (DS9)
- Common Science Experiment ★
- Common Romulan Ale ★
- Common Photon Grenade ★
- Common First Contact Protocol ★
- Common Starfleet Uniform Pattern ★
- Uncommon Alcohol ★★
- Uncommon Alcohol ★★
- Uncommon Security Codes ★★
- Uncommon Star Empire Icon ★★
- Uncommon Kanar ★★
- Uncommon Field Rations ★★
- Rare Emitter Crystal ★★★
- Uncommon Encoded Communique ★★
- Uncommon Romulan Encryption Algorithm ★★
- Uncommon Security Codes ★★
- Uncommon Holoprogram ★★
- Common Romulan Disruptor ★
Standard Rewards
- Uncommon Combadge (DS9) ★★
- Super Rare Incense ★★★★
- Rare Casing ★★★
- Uncommon Incense ★★
- Common Gold-Pressed Latinum ★
- Super Rare Furs ★★★★
- Rare Incense ★★★
- Uncommon Furs ★★
- Uncommon Expansion Module ★★
- Uncommon Writing PADD (TNG) ★★
- Basic Science Experiment
- Super Rare Optronic Circuit ★★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Material Assistance [edit]
| |||
By: SleepingDragon, Crunch, ct & CMO Zoidberg (+ more) Date(s): Mar 2017 – Oct 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 36>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 40.17 — 77.38>> |
3.3 |
Super Rare Incense ★★★★ | 14>> Super Rare Incense ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
136.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 89.2 — 286.12>> |
8.5 |
Rare Casing ★★★ | 11>> Rare Casing ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
173.1Statistical Strength: Somewhat unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 108.56 — 426.85>> |
10.8 |
Uncommon Incense ★★ | 79>> Uncommon Incense ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 20.1 — 30.08>> |
1.5 |
Common Gold-Pressed Latinum ★ | 217>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 8.09 — 9.59>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Material Assistance [edit]
| |||
By: middlehead, Tygra Dax, Crunch & ct (+1 more) Date(s): June 2017 – July 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 5>> Super Rare Furs ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
124.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 66.14 — 990.15>> |
6.2 |
Rare Incense ★★★ | 12>> Rare Incense ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51.7Statistical Strength: Somewhat unreliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 33.51 — 112.74>> |
2.6 |
Uncommon Furs ★★ | 32>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 15.04 — 27.21>> |
1 |
Uncommon Expansion Module ★★ | 44>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 11.55 — 18.07>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Material Assistance [edit]
| |||
By: Elynduil, middlehead & WaldoMag Date(s): Mar 2018 – Nov 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 147>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.8Statistical Strength: Very reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 17.52 — 22.64>> |
0.8 |
Common Science Experiment ★ | 54>> Common Science Experiment ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.8Statistical Strength: Fairly reliable Range of average cost per Common Science Experiment ★ within 2 standard deviations (~95.5% confidence): 42.97 — 71.84>> |
2.2 |
Super Rare Optronic Circuit ★★★★ | 34>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 64.37 — 126.91>> |
3.6 |
Uncommon Optronic Circuit ★★ | 128>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.7Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.86 — 26.46>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
902 32 |
994 34 |
1034 34 |
Crew XP | 92 | 108 | 116 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
1500 ? |
1800 ? |