Material Assistance

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Material Assistance
[E7-M3]
AT-Astrometrics View-Generations.png
Chroniton 16 | 20 | 24
Episode
7 - When Falcons Clash
Mission
3rd
Type
Away Missions
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Mission Rewards

Material Assistance is the third mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.

Mission Walkthrough

  Material Assistance's Information Material Assistance's Structure (Colors Info)
Introduction: Prevent Shinzon from violently overthrowing the Romulan government by blunting his attacks on Sela's command post on Romulus.
Material Assistance structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Link to Command Grid
Get Codes and Spread Word
A. AT-Astrometrics View-Generations.png
Science Science
174 | 415 | 784
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
No Rewards at this Node
[Character]⁠ quickly patched into Sela's command network, rerouting communications through the ship's computer.
[Character]⁠ failed to patch into Sela's command network. Useful Romulan military units were left out of contact.
2.
Organize Romulan Forces
Arm Romulan Allies
A. AT-Back Alley Trade.png
Security Security
174 | 415 | 784
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
Basic Combadge (DS9)
Uncommon Security Codes ★★
Uncommon Security Codes ★★
[Character]⁠ successfully armed Romulan civilians loyal to Sela with crates of phaser rifles beamed into key locations.
[Character]⁠ failed to get weapons into the hands of Sela loyalists attempting to hold this segment of the city.
Organize Resistance to Shinzon
B. AT-Peacekeepers and Rioters.png
Command Command
174 | 415 | 784
Inspiring
or
Veteran
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
Common First Contact Protocol
Uncommon Star Empire Icon ★★
Uncommon Encoded Communique ★★
Choice Success Message
[Character]⁠ really needed a better universal translator. The words came out garbled.
3.
Deal with Shinzon Forces
Disrupt Communications
A. AT-Scotty In Jefferies Tube.png
Science Science
174 | 415 | 784
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
Common Starfleet Uniform Pattern
Uncommon Field Rations ★★
Common Romulan Disruptor
[Character]⁠ took some clever steps to disrupt Shinzon's communications systems.
[Character]⁠ failed to have any impact on Shinzon's communications systems.
Sabotage Ammunition
B. AT-Sabotage Cardassians.png
Command Command
174 | 415 | 784
Saboteur
or
Scoundrel
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
Common Photon Grenade
Uncommon Kanar ★★
Uncommon Romulan Encryption Algorithm ★★
Choice Success Message
[Character]⁠'s foolhardy sabotage efforts against Shinzon's forces failed, and our team fell back in disarray.
Incapacitate Guards
C. AT-Under Surgery.png
Medicine Medicine
174 | 415 | 784
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
Common Science Experiment
Uncommon Alcohol ★★
Rare Emitter Crystal ★★★
Choice Success Message
[Character]⁠ gets the mixture wrong, and Shinzon's forces are only made ill and uncomfortable.
4.
Eliminate Suicide Drones
Destroy Shinzon's Drone Stations
A. AT-Corridor Battle-First Contact.png
Security Security
174 | 415 | 784
Trait bonus for tired crew:
(+33 | +80 | +151)
(+42 | +100 | +189)
Common Romulan Ale
Uncommon Alcohol ★★
Uncommon Holoprogram ★★
[Character]⁠'s tactics to defeat the advanced drone stations worked. Several phaser shots destroyed the launchers.
[Character]⁠ failed to knock out the cybernetic equipment guarding the drone launch stations.
Our efforts successfully obliterated Shinzon's forces' ability to launch devastating suicide drones against Sela or anyone else in the Romulan capital city.
Our efforts to suppress Shinzon's suicide drone launches have failed, one drone went awry and destroyed a heavily populated residential center in the Romulan capital city. The crisis on Romulus has gotten out of control... we'll have to do better next time.


Mission Rewards

Rare Rewards

Rare Rewards
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Material Assistance Normal
By: SleepingDragon, Crunch, ct & CMO Zoidberg (+ more)
Date(s): Mar 2017 – Oct 2017
Runs: 119   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 36>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 980 runs or so.

52.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

40.17 — 77.38
>>
3.3
Super Rare Incense ★★★★ 14>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

136.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

89.2 — 286.12
>>
8.5
Rare Casing ★★★ 11>>

Rare Casing ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 34,000 runs or so.

173.1Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

108.56 — 426.85
>>
10.8
Uncommon Incense ★★ 79>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 92 runs or so.

24.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

20.1 — 30.08
>>
1.5
Common Gold-Pressed Latinum 217>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.5 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

8.09 — 9.59
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 46.8, 608.0, 101.3, 27.6, 8.4.

Mission tested: Material Assistance Elite
By: middlehead, Tygra Dax, Crunch & ct (+1 more)
Date(s): June 2017 – July 2022
Runs: 31   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 5>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

124.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

66.14 — 990.15
>>
6.2
Rare Incense ★★★ 12>>

Rare Incense ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 470 runs or so.

51.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

33.51 — 112.74
>>
2.6
Uncommon Furs ★★ 32>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

19.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

15.04 — 27.21
>>
1
Uncommon Expansion Module ★★ 44>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.4 runs or so.

14.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

11.55 — 18.07
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Material Assistance Epic
By: Elynduil, middlehead & WaldoMag
Date(s): Mar 2018 – Nov 2023
Runs: 121   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 147>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

19.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

17.52 — 22.64
>>
0.8
Common Science Experiment 54>>

Common Science Experiment

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

53.8Statistical Strength: Fairly reliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

42.97 — 71.84
>>
2.2
Super Rare Optronic Circuit ★★★★ 34>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

85.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

64.37 — 126.91
>>
3.6
Uncommon Optronic Circuit ★★ 128>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.86 — 26.46
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
994
34
1034
34
Crew XP 92 108 116
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
1200
?
1500
?
1800
?