Serious Business
Serious Business [CT-M6] | |
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10 | 16 | 20 | |
Distress Calls Celestial Temple | |
Mission 6th |
Type Away Team |
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Mission Rewards |
Serious Business is the sixth mission in the Celestial Temple. It takes place on Klaestron IV in the Klaestron system.
Mission Walkthrough
Serious Business's Information | Serious Business's Structure (Colors Info) | |
---|---|---|
Introduction: | The Dosi have come looking to settle a debt with the Ferengi and are none to pleased to be ignored. Stop them from joining in the war! |
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Cost: | 10 | 16 | 20 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Hear Dosi Demands |
Convince Dosi Value of Arbitration A. |
Diplomacy 210 | 441 | 903 |
— | Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
Common Ferengi Bill of Opportunities ★ Basic 20th Century Pistol ? |
[Character]convinced the Dosi to agree to arbitration to resolve the Ferengi debt. | |||||
[Character] failed to convince the Dosi to agree to arbitration. Tensions remain volatile. | |||||
2. Deal with Ferengi Incitement |
Blockade Dosi Fleet A. |
Command 210 | 441 | 903 |
— | Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
No Rewards at this Node |
Though a mix of intimidation and force, [Character] halts the Dosi fleet reacting to the Ferengi insult. | |||||
[Character] attempts to cow the Dosi and force them to back down, but the threats are only responded to in kind. | |||||
Convince Dosi to Bargain B. |
Diplomacy 210 | 441 | 903 |
— | Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
Uncommon Phaser Type 2 (TOS) ★★ Common Isomodulator ★ ? | |
[Character] gets the Dosi to consider letting the Federation take their stock in the Ferengi's place. | |||||
Choice Failure Message | |||||
Employ Ferengi Representative C. |
Diplomacy 210 | 441 | 903 |
Ferengi or Changeling |
Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
Common Translation Algorithm ★ Common Starfleet Diplomacy Uniform (TNG) ★ ? | |
[Character]'s history dealing with the Dosi proves vital in convincing them to consider alternatives to war. | |||||
The Dosi are incensed by the Ferengi's failure to meet with them sooner and threaten [Character]'s life. | |||||
3. Give Dosi Reason to Cooperate |
Engage Dosi Fleet A. |
Security 210 | 441 | 903 |
Choose 2.A
|
Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
Common Phaser Type 2 (DS9) ★ Common Photon Grenade ★ ? |
[Character] coordinates with local authorities to quarantine locations that were exposed to voles. | |||||
[Character]'s forces are eventually able to defeat the brutal Dosi, but the casualties are high. | |||||
Strip Non-Essential Systems to Trade B. |
Engineering 210 | 441 | 903 |
— | Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
No Rewards at this Node | |
[Character] quickly repurposes some non-essential Ferengi ship components into a down payment for the Dosi. | |||||
The Dosi aren't big on promises in place of payment and [Character] is forced to barter valuable components. | |||||
Show Off Latest Technology C. |
Science 210 | 441 | 903 |
Choose 2.C | Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
No Rewards at this Node | |
[Character] dazzles the Dosi with some of the Federation's most recent breakthroughs, piquing their interest. | |||||
Choice Failure Message | |||||
4. Send Dosi Home |
Convince Dosi to Leave A. |
Diplomacy 210 | 441 | 903 |
— | Trait bonus for tired crew: (+40 | +84 | +172)(+50 | +105 | +215) |
Common Linguistic Database ★ Common Desktop Monitor (TNG) ★ ? |
After some fierce negotiating and chest beating, [Character] persuades the Dosi to head home. | |||||
The Dosi refuse to allow the Ferengi's poor dealings with them go unpunished, vowing to return in greater numbers. | |||||
We were able to calm the Dosi and send them back to the Delta Quadrant before the situation got any worse than it was. | |||||
The Dosi have broken off trade agreements with the Ferengi and declared war. Things are about to get colorful for both sides of the schism. |
Mission Rewards
Rare Rewards
- Common Ferengi Bill of Opportunities ★
- Common Linguistic Database ★
- Common Phaser Type 2 (DS9) ★
- Common Translation Algorithm ★
- Uncommon Phaser Type 2 (TOS) ★★
- Basic 20th Century Pistol
- Common Starfleet Diplomacy Uniform (TNG) ★
- Common Photon Grenade ★
- Common Isomodulator ★
- Common Desktop Monitor (TNG) ★
- Common Quantum Chronometer ★
- Common Desktop Monitor (TNG) ★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Imperial Guard Emblem ★★
- Uncommon Starfleet Security Uniform (TNG) ★★
Standard Rewards
- Common Phase Pistol ★
- Uncommon Gold-Pressed Latinum ★★
- Common Subprocessor ★
- Basic Furs
- Super Rare Optronic Circuit ★★★★
- Rare Expansion Module ★★★
- Uncommon Synthesized Polymer ★★
- Common Emitter Crystal ★
- Basic Polyalloy
- Val Jean Schematic (x3)
- Super Rare Emitter Crystal ★★★★
- Super Rare Relay ★★★★
- Rare Relay ★★★
- Uncommon Furs ★★
- Uncommon Expansion Module ★★
Drop Chance
Mission tested: Serious Business [edit]
| |||
By: Chapey, Treasigh, Joker41NAM & middlehead (+1 more) Date(s): Sep 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Phase Pistol ★ | 229>> Common Phase Pistol ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18Statistical Strength: Very reliable Range of average cost per Common Phase Pistol ★ within 2 standard deviations (~95.5% confidence): 16.07 — 20.43>> |
1.8 |
Uncommon Gold-Pressed Latinum ★★ | 83>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 40.95 — 63>> |
5 |
Common Subprocessor ★ | 353>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.71 — 12.83>> |
1.2 |
Basic Furs | 571>> Basic Furs Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 6.8 — 7.69>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Serious Business [edit]
| |||
By: middlehead Date(s): March 2018 – Dec 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Optronic Circuit ★★★★ | 5>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
240.0Statistical Strength: Nearly useless Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 127.23 — 2112.77>> |
15 |
Rare Expansion Module ★★★ | 16>> Rare Expansion Module ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 50.57 — 145.06>> |
4.7 |
Uncommon Synthesized Polymer ★★ | 53>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 18.25 — 29.82>> |
1.4 |
Common Emitter Crystal ★ | 77>> Common Emitter Crystal ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Common Emitter Crystal ★ within 2 standard deviations (~95.5% confidence): 13.15 — 19.13>> |
1 |
Basic Polyalloy | 74>> Basic Polyalloy Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 13.62 — 20.04>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Serious Business [edit]
| |||
By: Middlehead, koba44 & WaldoMag Date(s): April 2018 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic (x3) | 21>>
Average (mean) runs per x3 drop: 6 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40.0Statistical Strength: Very unreliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 23.02 — 152.42>> |
2 |
Super Rare Emitter Crystal ★★★★ | 4>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
210.0Statistical Strength: Nearly useless Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 105.64 — 17394.36>> |
10.5 |
Rare Relay ★★★ | 27>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.1Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 23.17 — 47.32>> |
1.6 |
Uncommon Furs ★★ | 45>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 15.05 — 24.56>> |
0.9 |
Uncommon Expansion Module ★★ | 43>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.65 — 26>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
769 29 |
902 ? |
? ? |
Crew XP | 72 | 92 | ? | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
752 ? |
1200 ? |
? ? |