Serious Business

From Star Trek Timelines
Jump to navigation Jump to search
Serious Business
[CT-M6]
AT-Courtroom Procedings.png
Chroniton 10 | 16 | 20
Distress Calls
Celestial Temple
Mission
6th
Type
Away Team
< Prev Next >
Mission Rewards

Serious Business is the sixth mission in the Celestial Temple. It takes place on Klaestron IV in the Klaestron system.

Mission Walkthrough

  Serious Business's Information Serious Business's Structure (Colors Info)
Introduction: The Dosi have come looking to settle a debt with the Ferengi and are none to pleased to be ignored.
Stop them from joining in the war!
Serious Business structure.png
Chroniton Cost: 10 | 16 | 20 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Hear Dosi Demands
Convince Dosi Value of Arbitration
A. AT-Courtroom Procedings.png
Diplomacy Diplomacy
210 | 441 | 903
Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
Common Ferengi Bill of Opportunities
Basic 20th Century Pistol
?
[Character]⁠convinced the Dosi to agree to arbitration to resolve the Ferengi debt.
[Character]⁠ failed to convince the Dosi to agree to arbitration. Tensions remain volatile.
2.
Deal with Ferengi Incitement
Blockade Dosi Fleet
A. AT-Astrometrics View-Generations.png
Command Command
210 | 441 | 903
Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
No Rewards at this Node
Though a mix of intimidation and force, [Character]⁠ halts the Dosi fleet reacting to the Ferengi insult.
[Character]⁠ attempts to cow the Dosi and force them to back down, but the threats are only responded to in kind.
Convince Dosi to Bargain
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
210 | 441 | 903
Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
Uncommon Phaser Type 2 (TOS) ★★
Common Isomodulator
?
[Character]⁠ gets the Dosi to consider letting the Federation take their stock in the Ferengi's place.
Choice Failure Message
Employ Ferengi Representative
C. AT-Bartering with Ferengi.png
Diplomacy Diplomacy
210 | 441 | 903
Ferengi
or
Changeling
Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
Common Translation Algorithm
Common Starfleet Diplomacy Uniform (TNG)
?
[Character]⁠'s history dealing with the Dosi proves vital in convincing them to consider alternatives to war.
The Dosi are incensed by the Ferengi's failure to meet with them sooner and threaten [Character]⁠'s life.
3.
Give Dosi Reason to Cooperate
Engage Dosi Fleet
A. AT-Shuttlecraft Under Attack.png
Security Security
210 | 441 | 903
Choose 2.A

Pilot

Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
Common Phaser Type 2 (DS9)
Common Photon Grenade
?
[Character]⁠ coordinates with local authorities to quarantine locations that were exposed to voles.
[Character]⁠'s forces are eventually able to defeat the brutal Dosi, but the casualties are high.
Strip Non-Essential Systems to Trade
B. AT-Bolian Repairs Console.png
Engineering Engineering
210 | 441 | 903
Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ quickly repurposes some non-essential Ferengi ship components into a down payment for the Dosi.
The Dosi aren't big on promises in place of payment and [Character]⁠ is forced to barter valuable components.
Show Off Latest Technology
C. AT-Artifact Discussion.png
Science Science
210 | 441 | 903
Choose 2.C Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ dazzles the Dosi with some of the Federation's most recent breakthroughs, piquing their interest.
Choice Failure Message
4.
Send Dosi Home
Convince Dosi to Leave
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
210 | 441 | 903
Trait bonus for tired crew:
(+40 | +84 | +172)
(+50 | +105 | +215)
No other traits provide a bonus.
Common Linguistic Database
Common Desktop Monitor (TNG)
?
After some fierce negotiating and chest beating, [Character]⁠ persuades the Dosi to head home.
The Dosi refuse to allow the Ferengi's poor dealings with them go unpunished, vowing to return in greater numbers.
We were able to calm the Dosi and send them back to the Delta Quadrant before the situation got any worse than it was.
The Dosi have broken off trade agreements with the Ferengi and declared war. Things are about to get colorful for both sides of the schism.


Mission Rewards

Rare Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Serious Business Normal
By: Chapey, Treasigh, Joker41NAM & middlehead (+1 more)
Date(s): Sep 2016 – Oct 2021
Runs: 412   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phase Pistol 229>>

Common Phase Pistol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Common Phase Pistol
within 2 standard deviations
(~95.5% confidence):

16.07 — 20.43
>>
1.8
Uncommon Gold-Pressed Latinum ★★ 83>>

Uncommon Gold-Pressed Latinum ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,300 runs or so.

49.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Gold-Pressed Latinum ★★
within 2 standard deviations
(~95.5% confidence):

40.95 — 63
>>
5
Common Subprocessor 353>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

11.7Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.71 — 12.83
>>
1.2
Basic Furs 571>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

6.8 — 7.69
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Serious Business Elite
By: middlehead
Date(s): March 2018 – Dec 2019
Runs: 75   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Optronic Circuit ★★★★ 5>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

127.23 — 2112.77
>>
15
Rare Expansion Module ★★★ 16>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

75.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

50.57 — 145.06
>>
4.7
Uncommon Synthesized Polymer ★★ 53>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

22.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

18.25 — 29.82
>>
1.4
Common Emitter Crystal 77>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

13.15 — 19.13
>>
1
Basic Polyalloy 74>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

13.62 — 20.04
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Serious Business Epic
By: Middlehead, koba44 & WaldoMag
Date(s): April 2018 – Jan 2019
Runs: 42   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Val Jean Schematic (x3) 21>>

Val Jean Schematic

Average (mean) runs per x3 drop: 6

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,800 runs or so.

40.0Statistical Strength: Very unreliable

Range of average cost per
Val Jean Schematic
within 2 standard deviations
(~95.5% confidence):

23.02 — 152.42
>>
2
Super Rare Emitter Crystal ★★★★ 4>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

210.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

105.64 — 17394.36
>>
10.5
Rare Relay ★★★ 27>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

31.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

23.17 — 47.32
>>
1.6
Uncommon Furs ★★ 45>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

15.05 — 24.56
>>
0.9
Uncommon Expansion Module ★★ 43>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

19.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.65 — 26
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
769
29
902
?
?
?
Crew XP 72 92 ?
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
752
?
1200
?
?
?