Back Into the Fold

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Back Into the Fold
[E8-M10]
AT-Starfleet Headquarters Meeting.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
10th
Type
Away Missions
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Mission Rewards

Back Into the Fold is the tenth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.

Mission Walkthrough

  Back Into the Fold's Information Back Into the Fold's Structure (Colors Info)
Introduction: Help the Federation's efforts to dissuade the Xindi from leaving to join the Dominion.
Back Into the Fold structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Kickoff Effort
Give Public Address
A. AT-Starfleet Headquarters Meeting.png
Diplomacy Diplomacy
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
Basic Orchids
Rare Incense ★★★
Super Rare Casing ★★★★
[Character]⁠ delivered a stirring address to the Xindi reminiscent of great ones from their own history
Choice Failure Message
2.
Recruit Federation Members
Recruit Vulcan Scientists
A. AT-Astrometrics View-Generations.png
Science Science
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
No Rewards at this Node
[Character]⁠ made a logical argument to several top Vulcan scientists who will now aid the Xindi however they can.
Choice Failure Message
Recruit Andorian Duelists
B. AT-With Bat'leth Against Klingons.png
Security Security
259 | 543 | 945
Veteran Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
No Rewards at this Node
Choice Success Message
Choice Failure Message
Recruit Tellarite Lawyers
C. AT-Courtroom Procedings.png
Command Command
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
No Rewards at this Node
Choice Success Message
Choice Failure Message
3.
Provide Aid on Xindus
Upgrade Xindi Infrastructure
A. AT-Scotty In Jefferies Tube.png
Engineering Engineering
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
Rare Database ★★★
Uncommon Clothing Pattern ★★ x2
[Character]⁠ works to standardize Xindi infrastructure to support all its species as well as adapt to visitors.
Choice Failure Message
Train Xindi Warriors
B. AT-Corridor Battle-First Contact.png
Security Security
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
???
Basic Translation Algorithm
honorHonor (x100)
Choice Success Message
Choice Failure Message
Better Allocate Resources
C. AT-Son'a Collector.png
Diplomacy Diplomacy
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
Basic Coffee
Uncommon Encoded Communique ★★
Choice Success Message
Choice Failure Message
4.
Close Effort
Win Xindi Representatives Trust
A. AT-Dune Buggy Attacked-Nemesis.png
Diplomacy Diplomacy
259 | 543 | 945
Trait bonus for tired crew:
(+50 | +105 | +183)
(+63 | +132 | +229)
Rare Sensor ★★★
Uncommon Security Codes ★★
Super Rare Isolinear Chips ★★★★
Xindi officials are impressed with what [Character]⁠ shows them. Perhaps the Federation is worth listening to after all...
Choice Failure Message
We have shown the Xindi the true nature of the Federation through a relief effort designed to help them rebuild after Hirogen attacks. It remains to be seen whether this will be enough to keep them in the fold.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Back Into the Fold Normal
By: Joker41NAM, Chewable C++ & Middlehead
Date(s): December 2017 – Apr 2019
Runs: 119   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 7>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

272.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

155.47 — 1085.97
>>
17
Rare Isolinear Chips ★★★ 16>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

119.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

79.9 — 233.04
>>
7.4
Uncommon Database (Panel) ★★ 90>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

21.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

17.89 — 25.88
>>
1.3
Common Furs 128>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

13.03 — 17.33
>>
0.9
Basic Synthesized Polymer 116>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

16.4Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

14.24 — 19.37
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Back Into the Fold Elite
By: Darxide & Joker41NAM
Date(s): Dec 2017 – Dec 2017
Runs: 11   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Emitter Crystal ★★★★ 1>>Unable to display streak info due to insufficient sample size. 220.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

73.33 — Infinity
>>
11
Rare Relay ★★★ 1>>Unable to display streak info due to insufficient sample size. 220.0Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

73.33 — Infinity
>>
11
Uncommon Furs ★★ 12>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

12.49 — 34.44
>>
0.9
Uncommon Expansion Module ★★ 19>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.2 runs or so.

11.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

8.88 — 16.62
>>
0.6
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Back Into the Fold Epic
By: Crunch & Henka
Date(s): January 2018 – May 2019
Runs: 52   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 28>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

33.18 — 67.89
>>
1.9
Super Rare Isolinear Chips ★★★★ 17>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 770 runs or so.

73.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

50.3 — 135.79
>>
3.1
Rare Incense ★★★ 52>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

19.56 — 31.06
>>
1
Uncommon Optronic Circuit ★★ 59>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

17.54 — 26.64
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
33
994
34
1034
34
Crew XP 96 108 ??
Training
XP
Warp 1
Warp 10
??
??
??
??
??
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
??