The Annihilation Syndrome
The Annihilation Syndrome [E5-M18B] | |
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14 | 18 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 18th |
Type Away Team |
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Mission Rewards |
The Annihilation Syndrome is the eighteenth mission in Episode 5, Ethical Alternatives. It takes place at the Cor Caroli V in the Cor Caroli system.
- This mission is only available if you choose Section 31 Victory, otherwise the mission will be Thy Enemy's Secrets for choosing Terran Empire Victory.
Mission Walkthrough
The Annihilation Syndrome's Information | The Annihilation Syndrome's Structure (Colors Info) | |||||||||||||
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Introduction: | Luther Sloan: We're now in orbit over the target world. We've detected sentinel drones near the beam-down points, and a Tantalus Device prototype has been activated. Remember, you have to eliminate Terran resistance here at all costs, or they will use their prototype to destroy us. |
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Cost: | 14 | 18 | 22 | |||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Assault Terran Empire Military Garrison |
Eliminate Sentinel Drones A. |
Security 150 | 319 | 709 |
— | Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Uncommon Tactical Alert ★★ Uncommon TR-580 Medical Tricorder ★★ Uncommon Hirogen Relic ★★ |
[Character]'s phaser shots saved lives by taking out the drones before the Tantalus Device could kill their targets. | |||||
[Character] didn't kill the sentinel drones fast enough. The Tantalus Device killed two members of the away team. | |||||
2. Breach Tantalus Device Factory |
Heal the Wounded A. |
Medicine 150 | 319 | 709 |
— | Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Common Civilian Disguise ★ Rare Pheromones ★★★ Uncommon Borg Occipital Implant ★★ |
[Character] was able to revive a fallen away team member, giving the numbers needed to break through. | |||||
[Character] was unable to revive a fallen away team member. The Terran Empire defenders are holding out team at bay. | |||||
Execute Risky Diversionary Maneuver B. |
Command 150 | 319 | 709 |
Veteran or Desperate |
Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Uncommon Plasma Rifle ★★ Uncommon Intendant's Suit ★★ Rare Vulcan Tea ★★★ | |
[Character] put lives at risk with a hair-raising tactical diversion, but it worked. The enemy guards are retreating. | |||||
[Character]'s ploy failed to come together as planned. A hapless security specialist was vaporized by enemy forces. | |||||
Execute Transporter Assault C. |
Security 150 | 319 | 709 |
— | Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Basic Encoded Communique Basic Poker Cards Basic Radiation Collector | |
[Character]'s daring plan to overwhelm superior enemy numbers by beaming right into their command post was a success! | |||||
[Character]'s daring plan to beat the enemy by beaming into their command post failed, two crewmen are now missing. | |||||
3. Locate Tantalus Device Replicators |
Analyze Quantum Variance Readings A. |
Science 150 | 319 | 709 |
Choose 2.A OR 2.B |
Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
No Rewards at this Node |
[Character] successfully located the Tantalus Device fabrication plant using a quantum variance scan. | |||||
[Character] failed to decipher the subtle readings of the quantum variance scan. The Tantalus factory remains hidden. | |||||
Scan For Unusual Power Signatures B. |
Engineering 150 | 319 | 709 |
Choose 2.B OR 2.C |
Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
No Rewards at this Node | |
[Character] found a suspicious power reading two levels down. The Tantalus Device factory has been located. | |||||
[Character] failed to collect any suspicious power readings. The Tantalus Device factory remains hidden. | |||||
Organize Search Pattern C. |
Command 150 | 319 | 709 |
Step 2.C Successful | Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
No Rewards at this Node | |
[Character] has organized a quick and thorough search of the complex. The Tantalus Device factory has been located. | |||||
[Character] failed to utilize the available search assets efficiently. The Tantalus Device factory remains hidden. | |||||
4. Deal with Terran Empire Counterattack |
Deploy Hologram Defenders A. |
Science 150 | 319 | 709 |
Choose 3.A OR 3.B |
Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Uncommon Parametric Scanner ★★ Uncommon Linguistic Database ★★ Uncommon Excursion Jacket ★★ |
[Character] repulsed the Terran Empire forces' counterattack by projecting holograms of non-existent defenders. | |||||
[Character]'s hologram ruse failed; the Terran Empire forces weren't fooled and pressed their counterattack. | |||||
Seal Off Factory Tunnels B. |
Engineering 150 | 319 | 709 |
— | Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Uncommon IDIC ★★ Nova Class Schematic Super Rare Synthesized Polymer ★★★★ | |
[Character] successfully blunted the Terran Empire counterattack by sealing off the factory tunnels with blast doors. | |||||
[Character] failed to find the blast door controls in time. The Terran Empire counterattack pushed the away team back. | |||||
Lead the Charge C. |
Security 150 | 319 | 709 |
Duelist or Inspiring Choose |
Trait bonus for tired crew: (+29 | +62 | +140)(+37 | +78 | +175) |
Uncommon Pattern Enhancer ★★ Rare Emitter Crystal ★★★ Galaxy Class Ship Schematic (x5) | |
[Character] has managed to thwart the Terran Empire counterattack with superior tactics and leadership. | |||||
[Character] failed to hold off the Terran Empire's frontal attack. Several members of the away team are casualties. | |||||
Our away team was successful in eliminating Terran Empire resistance at the Tantalus Device factory. We are to wait until Luther Sloan arrives before destroying the facility. | |||||
Our away team met with serious Terran Empire resistance at the Tantalus Device factory. Many security specialists were vaporized by a working Tantalus Device, and Luther Sloan's men are now arriving to finish what we started. |
Mission Rewards
Rare Rewards
- Uncommon Tactical Alert ★★
- Uncommon Plasma Rifle ★★
- Uncommon Parametric Scanner ★★
- Uncommon IDIC ★★
- Uncommon Pattern Enhancer ★★
- Common Civilian Disguise ★
- Basic Encoded Communique
- Rare Emitter Crystal ★★★
- Rare Pheromones ★★★
- Uncommon Linguistic Database ★★
- Uncommon Intendant's Suit ★★
- Uncommon TR-580 Medical Tricorder ★★
- Basic Poker Cards
- Nova Class Schematic
- Super Rare Synthesized Polymer ★★★★
- Rare Vulcan Tea ★★★
- Uncommon Hirogen Relic ★★
- Uncommon Excursion Jacket ★★
- Uncommon Borg Occipital Implant ★★
- Basic Radiation Collector
- Galaxy Class Ship Schematic (x5)
Standard Rewards
- Rare Synthesized Polymer ★★★
- Rare Polyalloy ★★★
- Rare Starfleet Uniform Pattern ★★★
- Uncommon Furs ★★
- Common Polyalloy ★
- Uncommon Field Rations ★★
- Super Rare Clothing Pattern ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Subprocessor ★★
- Common Isolinear Chips ★
- Super Rare Emitter Crystal ★★★★
- Rare Microconnector ★★★
- Rare Furs ★★★
- Uncommon Incense ★★
Drop Chance
Mission tested: The Annihilation Syndrome [edit]
| |||
By: Trojanneil, Species 8471, CMO Zoidberg & middlehead Date(s): Mar 2017 – May 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Starfleet Uniform Pattern ★★★ | 49>> Rare Starfleet Uniform Pattern ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
204.3Statistical Strength: Fairly reliable Range of average cost per Rare Starfleet Uniform Pattern ★★★ within 2 standard deviations (~95.5% confidence): 159.29 — 284.72>> |
14.6 |
Rare Polyalloy ★★★ | 57>> Rare Polyalloy ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
175.6Statistical Strength: Fairly reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 139.22 — 237.77>> |
12.5 |
Rare Synthesized Polymer ★★★ | 37>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
270.5Statistical Strength: Fairly reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 204.02 — 401.41>> |
19.3 |
Uncommon Furs ★★ | 436>> Uncommon Furs ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23Statistical Strength: Very reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 21.15 — 25.11>> |
1.6 |
Common Polyalloy ★ | 1566>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 6.23 — 6.56>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: The Annihilation Syndrome [edit]
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By: Middlehead, Keithustus, Species 8471 & Glorat (+1 more) Date(s): June 2017 – June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Field Rations ★★ | 48>> Uncommon Field Rations ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 30.52 — 52.6>> |
2.1 |
Super Rare Clothing Pattern ★★★★ | 12>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
154.5Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 98.6 — 356.77>> |
8.6 |
Rare Emitter Crystal ★★★ | 19>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
97.6Statistical Strength: Somewhat unreliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 67.52 — 175.89>> |
5.4 |
Uncommon Subprocessor ★★ | 80>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.43 — 28.71>> |
1.3 |
Common Isolinear Chips ★ | 150>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.4Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 11.06 — 14>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Annihilation Syndrome [edit]
| |||
By: Trojanneil, middlehead & koba44 Date(s): Mar 2018 – May 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Emitter Crystal ★★★★ | 14>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.1Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 67.36 — 211.17>> |
4.6 |
Rare Microconnector ★★★ | 78>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 15.59 — 22.25>> |
0.8 |
Rare Furs ★★★ | 36>> Rare Furs ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39.7Statistical Strength: Fairly reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 30.51 — 56.89>> |
1.8 |
Uncommon Incense ★★ | 67>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 17.81 — 26.63>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
861 31 |
984 34 |
1024 # |
Crew XP | 84 | 104 | # | |
Training XP at Warp 1+10 |
? ? |
? ? |
? ? | |
Credits at Warp 1 |
(1050/1052) ? |
1352 ? |
1650 ? |