The Annihilation Syndrome

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The Annihilation Syndrome
[E5-M18B]
AT-Corridor Battle-First Contact.png
Chroniton 14 | 18 | 22
Episode
5 - Ethical Alternatives
Mission
18th
Type
Away Team
< Prev
Mission Rewards

The Annihilation Syndrome is the eighteenth mission in Episode 5, Ethical Alternatives. It takes place at the Cor Caroli V in the Cor Caroli system.

  • This mission is only available if you choose Section 31 Victory, otherwise the mission will be Thy Enemy's Secrets for choosing Terran Empire Victory.

Mission Walkthrough

  The Annihilation Syndrome's Information The Annihilation Syndrome's Structure (Colors Info)
Introduction: Luther Sloan: We're now in orbit over the target world.
We've detected sentinel drones near the beam-down points, and a Tantalus Device prototype has been activated.
Remember, you have to eliminate Terran resistance here at all costs, or they will use their prototype to destroy us.
Heal the Wounded

Rare Rewards:
Common Civilian Disguise
Rare Pheromones ★★★
Uncommon Borg Occipital Implant ★★

MedicineCommon
Analyze Quantum Variance ReadingsScience
Deploy Hologram Defenders

Rare Rewards:
Uncommon Parametric Scanner ★★
Uncommon Linguistic Database ★★
Uncommon Excursion Jacket ★★

ScienceCommon
Eliminate Sentinel Drones

Rare Rewards:
Uncommon Tactical Alert ★★
Uncommon TR-580 Medical Tricorder ★★
Uncommon Hirogen Relic ★★

SecurityCommon
Execute Risky Diversionary Maneuver

Requires:
Veteran
or
Desperate

Rare Rewards:
Uncommon Plasma Rifle ★★
Uncommon Intendant's Suit ★★
Rare Vulcan Tea ★★★

CommandCommon
Scan For Unusual Power SignaturesEngineering
Seal Off Factory Tunnels

Rare Rewards:
Uncommon IDIC ★★
Nova Class Schematic
Super Rare Synthesized Polymer ★★★★

EngineeringCommon
Execute Transporter Assault

Rare Rewards:
Basic Encoded Communique
Basic Poker Cards
Basic Radiation Collector

SecurityCommon
Organize Search PatternCommand
Lead the Charge

Requires:
Duelist
or
Inspiring

Rare Rewards:
Uncommon Pattern Enhancer ★★
Rare Emitter Crystal ★★★
Galaxy Class Ship Schematic (x5)

SecurityCommon
Chroniton Cost: 14 | 18 | 22 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Assault Terran Empire Military Garrison
Eliminate Sentinel Drones
A. AT-Corridor Battle-First Contact.png
Security Security
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Tactical Alert ★★
Uncommon TR-580 Medical Tricorder ★★
Uncommon Hirogen Relic ★★
[Character]⁠'s phaser shots saved lives by taking out the drones before the Tantalus Device could kill their targets.
[Character]⁠ didn't kill the sentinel drones fast enough. The Tantalus Device killed two members of the away team.
2.
Breach Tantalus Device Factory
Heal the Wounded
A. AT-Under Surgery.png
Medicine Medicine
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Common Civilian Disguise
Rare Pheromones ★★★
Uncommon Borg Occipital Implant ★★
[Character]⁠ was able to revive a fallen away team member, giving the numbers needed to break through.
[Character]⁠ was unable to revive a fallen away team member. The Terran Empire defenders are holding out team at bay.
Execute Risky Diversionary Maneuver
B. AT-Ambushing Borg Drone.png
Command Command
150 | 319 | 709
Veteran
or
Desperate
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Plasma Rifle ★★
Uncommon Intendant's Suit ★★
Rare Vulcan Tea ★★★
[Character]⁠ put lives at risk with a hair-raising tactical diversion, but it worked. The enemy guards are retreating.
[Character]⁠'s ploy failed to come together as planned. A hapless security specialist was vaporized by enemy forces.
Execute Transporter Assault
C. AT-Transporter Room.png
Security Security
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Basic Encoded Communique
Basic Poker Cards
Basic Radiation Collector
[Character]⁠'s daring plan to overwhelm superior enemy numbers by beaming right into their command post was a success!
[Character]⁠'s daring plan to beat the enemy by beaming into their command post failed, two crewmen are now missing.
3.
Locate Tantalus Device Replicators
Analyze Quantum Variance Readings
A. AT-Astrometrics View-Generations.png
Science Science
150 | 319 | 709
Choose
2.A OR 2.B
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ successfully located the Tantalus Device fabrication plant using a quantum variance scan.
[Character]⁠ failed to decipher the subtle readings of the quantum variance scan. The Tantalus factory remains hidden.
Scan For Unusual Power Signatures
B. AT-Scotty In Jefferies Tube.png
Engineering Engineering
150 | 319 | 709
Choose
2.B OR 2.C
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ found a suspicious power reading two levels down. The Tantalus Device factory has been located.
[Character]⁠ failed to collect any suspicious power readings. The Tantalus Device factory remains hidden.
Organize Search Pattern
C. AT-Starfleet Headquarters Meeting.png
Command Command
150 | 319 | 709
Step 2.C Successful Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has organized a quick and thorough search of the complex. The Tantalus Device factory has been located.
[Character]⁠ failed to utilize the available search assets efficiently. The Tantalus Device factory remains hidden.
4.
Deal with Terran Empire Counterattack
Deploy Hologram Defenders
A. AT-Musketeer La Forge.png
Science Science
150 | 319 | 709
Choose
3.A OR 3.B
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Parametric Scanner ★★
Uncommon Linguistic Database ★★
Uncommon Excursion Jacket ★★
[Character]⁠ repulsed the Terran Empire forces' counterattack by projecting holograms of non-existent defenders.
[Character]⁠'s hologram ruse failed; the Terran Empire forces weren't fooled and pressed their counterattack.
Seal Off Factory Tunnels
B. AT-Sabotage Cardassians.png
Engineering Engineering
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon IDIC ★★
Nova Class Schematic
Super Rare Synthesized Polymer ★★★★
[Character]⁠ successfully blunted the Terran Empire counterattack by sealing off the factory tunnels with blast doors.
[Character]⁠ failed to find the blast door controls in time. The Terran Empire counterattack pushed the away team back.
Lead the Charge
C. AT-With Bat'leth Against Klingons.png
Security Security
150 | 319 | 709
Duelist
or
Inspiring

Choose
3.B OR 3.C

Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Pattern Enhancer ★★
Rare Emitter Crystal ★★★
Galaxy Class Ship Schematic (x5)
[Character]⁠ has managed to thwart the Terran Empire counterattack with superior tactics and leadership.
[Character]⁠ failed to hold off the Terran Empire's frontal attack. Several members of the away team are casualties.
Our away team was successful in eliminating Terran Empire resistance at the Tantalus Device factory. We are to wait until Luther Sloan arrives before destroying the facility.
Our away team met with serious Terran Empire resistance at the Tantalus Device factory. Many security specialists were vaporized by a working Tantalus Device, and Luther Sloan's men are now arriving to finish what we started.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Annihilation Syndrome Normal
By: Trojanneil, Species 8471, CMO Zoidberg & middlehead
Date(s): Mar 2017 – May 2023
Runs: 715   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Starfleet Uniform Pattern ★★★ 49>>

Rare Starfleet Uniform Pattern ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 84,000 runs or so.

204.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Starfleet Uniform Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

159.29 — 284.72
>>
14.6
Rare Polyalloy ★★★ 57>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 53,000 runs or so.

175.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

139.22 — 237.77
>>
12.5
Rare Synthesized Polymer ★★★ 37>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 89 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 88 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

270.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

204.02 — 401.41
>>
19.3
Uncommon Furs ★★ 436>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

23Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

21.15 — 25.11
>>
1.6
Common Polyalloy 1566>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

6.23 — 6.56
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 371.0 (unreliable), 185.5 (unreliable), 212.0 (unreliable), 28.0, 6.0.

Mission tested: The Annihilation Syndrome Elite
By: Middlehead, Keithustus, Species 8471 & Glorat (+1 more)
Date(s): June 2017 – June 2018
Runs: 103   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 48>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

30.52 — 52.6
>>
2.1
Super Rare Clothing Pattern ★★★★ 12>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

154.5Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

98.6 — 356.77
>>
8.6
Rare Emitter Crystal ★★★ 19>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

97.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

67.52 — 175.89
>>
5.4
Uncommon Subprocessor ★★ 80>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

23.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

19.43 — 28.71
>>
1.3
Common Isolinear Chips 150>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.7 runs or so.

12.4Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

11.06 — 14
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Annihilation Syndrome Epic
By: Trojanneil, middlehead & koba44
Date(s): Mar 2018 – Feb 2020
Runs: 55   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Emitter Crystal ★★★★ 13>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

93.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

60.68 — 199.74
>>
4.2
Rare Microconnector ★★★ 64>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

18.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

15.81 — 23.52
>>
0.9
Rare Furs ★★★ 34>>

Rare Furs ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

35.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

27.24 — 51.32
>>
1.6
Uncommon Incense ★★ 54>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

22.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

18.31 — 28.87
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
861
31
984
34
1024
#
Crew XP 84 104 #
Training XP
at Warp 1+10
?
?
?
?
?
?
Credits Credits
Credits at Warp 1
(1050/1052)
?
1352
?
1650
?