With Friends Like These

From Star Trek Timelines
Jump to navigation Jump to search
With Friends Like These [E4-M13]
AT-Survive Acid Pond.png
Chroniton 10 | 16 | 22
Episode
4 - Hostile Takeover
Mission
13th
Type
Away Team
< Prev Next >
Mission Rewards

With Friends Like These is the thirteenth mission in Episode 4, Hostile Takeover. It takes place on Volchok Prime in the Volchok system.

Mission Walkthrough

  With Friends Like These's Information With Friends Like These's Structure (Colors Info)
Introduction: Rom must stop helping the Traditionalists.
Staging an assassination attempt by Quark and an Alliance rescue should do the trick!
Hire and Direct Mercenaries

Rare Rewards:
Uncommon Civilian Command Clothing ★★
Rare Cranial Implant ★★★
Rare Spices ★★★

CommandCommon
Pose as Alliance Rescuer

Requires:
Changeling
or
Kazon

Rare Rewards:
Uncommon Security Reports ★★
Rare Optronic Circuit ★★★
Rare Vulcan Meditation Lamp ★★★

CommandCommon
Create Clues for Rom

Rare Rewards:
Uncommon Backpack ★★
Common Starfleet Uniform Pattern
Rare Interlink ★★★

SecurityCommon
Sabotage Shuttle to Force LandingEngineering
Disguise Away Team

Rare Rewards:
Uncommon Starfleet Command Uniform (TOS) ★★
Nova Class Schematic (x5)
Uncommon Reman Knife ★★

DiplomacyCommon
Create Hologram to Fool Rom

Rare Rewards:
Uncommon Pattern Enhancer ★★
Uncommon Soong's Research ★★
Rare Single Pot Whiskey ★★★

ScienceCommon
Turn Rom on Traditionalists

Rare Rewards:
Uncommon Prime Directive ★★
Rare Terran Sash ★★★
Rare Stethoscope ★★★

DiplomacyCommon
Chroniton Cost: 10 | 16 | 22 Chroniton
Suggested
Traits
:
Notes: One node requires a Changeling or Kazon with Command.
WARNING: Success at 3A does NOT give access to 4B!
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Plant Evidence Implicating Quark
Create Clues for Rom
A. AT-Survive Acid Pond.png
Security Security
118 | 239 | 529
Trait bonus for tired crew:
(+23 | +46 | +104)
(+29 | +58 | +130)
No other traits provide a bonus.
Uncommon Backpack ★★
Common Starfleet Uniform Pattern
Rare Interlink ★★★
[Character]⁠ left a trail of clues implicating Quark that are painfully obvious.
Despite [Character]⁠'s best efforts, it may not be apparent to Rom that Quark should be responsible.
2.
Lure Rom into Trap
Sabotage Shuttle to Force Landing
A. AT-Shuttlecraft Under Attack.png
Engineering Engineering
118 | 239 | 529
Trait bonus for tired crew:
(+23 | +46 | +104)
(+29 | +58 | +130)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ cripples a key system in Rom's shuttle, forcing it to land at the ambush site.
[Character]⁠'s attempt to cripple Rom's shuttle doesn't work. The plan must be altered.
3.
Kidnap Rom and Fake Rescue
Hire and Direct Mercenaries
A. AT-Peacekeepers and Rioters.png
Command Command
118 | 239 | 529
Trait bonus for tired crew:
(+23 | +46 | +104)
(+29 | +58 | +130)
No other traits provide a bonus.
Uncommon Civilian Command Clothing ★★
Rare Cranial Implant ★★★
Rare Spices ★★★
[Character]⁠ enlists some mercenaries and leaves no room for error in the fake kidnapping and rescue. Rom seems sold.
[Character]⁠ enlists a poor assortment of mercenaries. They fail to fool Rom in the kidnap and rescue.
Disguise Away Team
B. AT-Vulcan Hiding From Romulans.png
Diplomacy Diplomacy
118 | 239 | 529
Trait bonus for tired crew:
(+23 | +46 | +104)
(+29 | +58 | +130)
Uncommon Starfleet Command Uniform (TOS) ★★
Nova Class Schematic (x5)
Uncommon Reman Knife ★★
[Character]⁠ creates a set of convincing disguises for the away team, and they execute the kidnap and rescue successfully.
[Character]⁠ tries to disguise the away team but fails to do so convincingly. Rom is suspicious.
4.
Dupe Rom into Trusting Alliance
Pose as Alliance Rescuer
A. AT-Bartering with Ferengi.png
Command Command
118 | 239 | 529
Changeling
or
Kazon
No trait bonuses. Uncommon Security Reports ★★
Rare Optronic Circuit ★★★
Rare Vulcan Meditation Lamp ★★★
[Character]⁠ wows Rom with tales of how the Alliance sent the away team to his aid.
[Character]⁠ doesn't know enough of the Alliance to lie convincingly. Rom doesn't fall for it.
Create Hologram to Fool Rom
B. AT-Musketeer La Forge.png
Science Science
118 | 239 | 529
Step 3.B
Successful [1]
Trait bonus for tired crew:
(+23 | +46 | +104)
(+29 | +58 | +130)
No other traits provide a bonus.
Uncommon Pattern Enhancer ★★
Uncommon Soong's Research ★★
Rare Single Pot Whiskey ★★★
[Character]⁠ created a believable holoprogram portraying the Alliance as Rom's rescuers.
Rom may fail as a politician, but he is a keen enough engineer to see through [Character]⁠'s holoprogram. The mission fails.
Turn Rom on Traditionalists
C. AT-Spock Mindmelds Picard.png
Diplomacy Diplomacy
118 | 239 | 529
Trait bonus for tired crew:
(+23 | +46 | +104)
(+29 | +58 | +130)
No other traits provide a bonus.
Uncommon Prime Directive ★★
Rare Terran Sash ★★★
Rare Stethoscope ★★★
[Character]⁠ helps Rom piece together recent events, and turns his loyalty against the Traditionalists.
[Character]⁠ tries to convince Rom, but he won't have any of it. He is suspicious and refuses further dialogue.
We have successfully convinced Rom that his brother Quark intended to kill him, and brought Alliance forces to his aid.
What does Rom think of the Traditionalists now?
Rom has proven far smarter than his brother gave him credit for, and hasn't fallen for Quark's plot yet.
We must find a new way to deceive him.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: With Friends Like These Normal
By: Crunch, Tygra Dax, writerguy731 & Fubamh (+ more)
Date(s): July 2016 – October 2016
Runs: 123   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 13>>

Uncommon Backpack ★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

94.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

61.22 — 208.21
>>
9.5
Rare Relay ★★★ 11>>

Rare Relay ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 51 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 50 runs.

Also, a run dropping only this item is expected
per 38,000 runs or so.

111.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

70.12 — 275.94
>>
11.2
Uncommon Isolinear Chips ★★ 21>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

58.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

41.12 — 101.76
>>
5.9
Uncommon Sensor ★★ 17>>

Uncommon Sensor ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

72.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

49.07 — 137.66
>>
7.2
Common Incense 307>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

3.83 — 4.2
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: With Friends Like These Elite
By: Crunch, Siguard, Purplexity & Shadragul (+ more)
Date(s): Jul 2016 – Oct 2021
Runs: 387   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Subcutaneous Transponder 77>>

Basic Subcutaneous Transponder

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

80.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Subcutaneous Transponder
within 2 standard deviations
(~95.5% confidence):

65.9 — 103.14
>>
5
Rare Power Cell ★★★ 39>>

Rare Power Cell ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

158.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

120.74 — 231.77
>>
9.9
Uncommon Database (Panel) ★★ 305>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

18.48 — 22.52
>>
1.3
Common Relay 337>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

16.83 — 20.23
>>
1.1
Basic Incense 403>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

14.22 — 16.71
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 246.9, 78.5, 20.1, 16.8, and 16.3.
[pre-2016/08/23:] ridiculous classification "Basic" for Subcutaneous Transponder...

Mission tested: With Friends Like These Epic
By: middlehead, Joker41NAM & Bloodwine
Date(s): March 2017 - June 2018
Runs: 76   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 4>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 87 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 86 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

418.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

209.7 — 63047.64
>>
19
Rare Clothing Pattern ★★★ 40>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

41.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

32.46 — 58.69
>>
1.9
Uncommon Incense ★★ 92>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.65 — 21.67
>>
0.8
Uncommon Clothing Pattern ★★ 92>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

15.65 — 21.67
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
748
28
902
32
?
?
Crew XP 72 92 ?
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
752
?
1200
?
?
?

Notes

  • Server update May 10, 2016: Added Kazon as a requirement to node 4.A.

References

  1. ItemError.png BUG: This contradicts the graphic. Node inaccessible via Step 3.A.
    reported: 2019-01-11