With Friends Like These
With Friends Like These [E4-M13] | |
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10 | 16 | 22 | |
Episode 4 - Hostile Takeover | |
Mission 13th |
Type Away Team |
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Mission Rewards |
With Friends Like These is the thirteenth mission in Episode 4, Hostile Takeover. It takes place on Volchok Prime in the Volchok system.
Mission Walkthrough
With Friends Like These's Information | With Friends Like These's Structure (Colors Info) | |||||||||||||
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Introduction: | Rom must stop helping the Traditionalists. Staging an assassination attempt by Quark and an Alliance rescue should do the trick! |
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Cost: | 10 | 16 | 22 | |||||||||||||
Suggested Traits: |
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Notes: | One node requires a Changeling or Kazon with Command. WARNING: Success at 3A does NOT give access to 4B! |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Plant Evidence Implicating Quark |
Create Clues for Rom A. |
Security 118 | 239 | 529 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +130) |
Uncommon Backpack ★★ Common Starfleet Uniform Pattern ★ Rare Interlink ★★★ |
[Character] left a trail of clues implicating Quark that are painfully obvious. | |||||
Despite [Character]'s best efforts, it may not be apparent to Rom that Quark should be responsible. | |||||
2. Lure Rom into Trap |
Sabotage Shuttle to Force Landing A. |
Engineering 118 | 239 | 529 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +130) |
No Rewards at this Node |
[Character] cripples a key system in Rom's shuttle, forcing it to land at the ambush site. | |||||
[Character]'s attempt to cripple Rom's shuttle doesn't work. The plan must be altered. | |||||
3. Kidnap Rom and Fake Rescue |
Hire and Direct Mercenaries A. |
Command 118 | 239 | 529 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +130) |
Uncommon Civilian Command Clothing ★★ Rare Cranial Implant ★★★ Rare Spices ★★★ |
[Character] enlists some mercenaries and leaves no room for error in the fake kidnapping and rescue. Rom seems sold. | |||||
[Character] enlists a poor assortment of mercenaries. They fail to fool Rom in the kidnap and rescue. | |||||
Disguise Away Team B. |
Diplomacy 118 | 239 | 529 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +130) |
Uncommon Starfleet Command Uniform (TOS) ★★ Nova Class Schematic (x5) Uncommon Reman Knife ★★ | |
[Character] creates a set of convincing disguises for the away team, and they execute the kidnap and rescue successfully. | |||||
[Character] tries to disguise the away team but fails to do so convincingly. Rom is suspicious. | |||||
4. Dupe Rom into Trusting Alliance |
Pose as Alliance Rescuer A. |
Command 118 | 239 | 529 |
Changeling or Kazon |
No trait bonuses. | Uncommon Security Reports ★★ Rare Optronic Circuit ★★★ Rare Vulcan Meditation Lamp ★★★ |
[Character] wows Rom with tales of how the Alliance sent the away team to his aid. | |||||
[Character] doesn't know enough of the Alliance to lie convincingly. Rom doesn't fall for it. | |||||
Create Hologram to Fool Rom B. |
Science 118 | 239 | 529 |
Step 3.B Successful [1] |
Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +130) |
Uncommon Pattern Enhancer ★★ Uncommon Soong's Research ★★ Rare Single Pot Whiskey ★★★ | |
[Character] created a believable holoprogram portraying the Alliance as Rom's rescuers. | |||||
Rom may fail as a politician, but he is a keen enough engineer to see through [Character]'s holoprogram. The mission fails. | |||||
Turn Rom on Traditionalists C. |
Diplomacy 118 | 239 | 529 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +130) |
Uncommon Prime Directive ★★ Rare Terran Sash ★★★ Rare Stethoscope ★★★ | |
[Character] helps Rom piece together recent events, and turns his loyalty against the Traditionalists. | |||||
[Character] tries to convince Rom, but he won't have any of it. He is suspicious and refuses further dialogue. | |||||
We have successfully convinced Rom that his brother Quark intended to kill him, and brought Alliance forces to his aid. What does Rom think of the Traditionalists now? | |||||
Rom has proven far smarter than his brother gave him credit for, and hasn't fallen for Quark's plot yet. We must find a new way to deceive him. |
Mission Rewards
Rare Rewards
- Uncommon Backpack ★★
- Uncommon Pattern Enhancer ★★
- Uncommon Security Reports ★★
- Uncommon Civilian Command Clothing ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Uncommon Prime Directive ★★
- Rare Cranial Implant ★★★
- Rare Terran Sash ★★★
- Rare Optronic Circuit ★★★
- Uncommon Soong's Research ★★
- Common Starfleet Uniform Pattern ★
- Nova Class Schematic (x5)
- Rare Spices ★★★
- Rare Stethoscope ★★★
- Rare Vulcan Meditation Lamp ★★★
- Rare Interlink ★★★
- Rare Single Pot Whiskey ★★★
- Uncommon Reman Knife ★★
Standard Rewards
- Rare Relay ★★★
- Uncommon Backpack ★★
- Uncommon Isolinear Chips ★★
- Uncommon Sensor ★★
- Common Incense ★
- Rare Power Cell ★★★
- Uncommon Database (Panel) ★★
- Common Relay ★
- Basic Subcutaneous Transponder
- Basic Incense
- Super Rare Isolinear Chips ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Incense ★★
- Uncommon Clothing Pattern ★★
- Transparent Aluminum
Drop Chance
Mission tested: With Friends Like These [edit]
| |||
By: Crunch, Tygra Dax, writerguy731 & Fubamh (+ more) Date(s): July 2016 – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 13>> Uncommon Backpack ★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 61.22 — 208.21>> |
9.5 |
Rare Relay ★★★ | 11>> Rare Relay ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
111.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 70.12 — 275.94>> |
11.2 |
Uncommon Isolinear Chips ★★ | 21>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
58.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 41.12 — 101.76>> |
5.9 |
Uncommon Sensor ★★ | 17>> Uncommon Sensor ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 49.07 — 137.66>> |
7.2 |
Common Incense ★ | 307>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 3.83 — 4.2>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: With Friends Like These [edit]
| |||
By: Crunch, Siguard, Purplexity & Shadragul (+ more) Date(s): Jul 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Subcutaneous Transponder | 77>> Basic Subcutaneous Transponder Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
80.4Statistical Strength: Fairly reliable Range of average cost per Basic Subcutaneous Transponder within 2 standard deviations (~95.5% confidence): 65.9 — 103.14>> |
5 |
Rare Power Cell ★★★ | 39>> Rare Power Cell ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
158.8Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 120.74 — 231.77>> |
9.9 |
Uncommon Database (Panel) ★★ | 305>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 18.48 — 22.52>> |
1.3 |
Common Relay ★ | 337>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 16.83 — 20.23>> |
1.1 |
Basic Incense | 403>> Basic Incense Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.4Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 14.22 — 16.71>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: With Friends Like These [edit]
| |||
By: middlehead, Joker41NAM & Bloodwine Date(s): March 2017 - June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Isolinear Chips ★★★★ | 4>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
418.0Statistical Strength: Nearly useless Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 209.7 — 63047.64>> |
19 |
Rare Clothing Pattern ★★★ | 40>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
41.8Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 32.46 — 58.69>> |
1.9 |
Uncommon Incense ★★ | 92>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 15.65 — 21.67>> |
0.8 |
Uncommon Clothing Pattern ★★ | 92>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 15.65 — 21.67>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
748 28 |
902 32 |
? ? |
Crew XP | 72 | 92 | ? | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
752 ? |
1200 ? |
? ? |
Notes
- Server update May 10, 2016: Added Kazon as a requirement to node 4.A.
References
- ↑ BUG: This contradicts the graphic. Node inaccessible via Step 3.A.
reported: 2019-01-11