Control Over Chaos
Control Over Chaos [E5-M9] | |
---|---|
12 | 16 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 9th |
Type Away Team |
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Mission Rewards |
Control Over Chaos is the ninth mission in Episode 5, Ethical Alternatives. It takes place at Cor Caroli II in the Cor Caroli system.
Mission Walkthrough
Control Over Chaos's Information | Control Over Chaos's Structure (Colors Info) | |||||||||
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Introduction: | Rescue Smiley O'Brien from the planet surface before Terran Empire and Section 31 agents get to him first. |
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Cost: | 12 | 16 | 22 | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Avoid Tractor Beam |
Shadow Enemy Shuttle to Avoid Lock A. |
Command 138 | 299 | 634 |
— | Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
Uncommon Wrist Tricorder ★★ Uncommon Massage Oil ★★ Uncommon Gravitic Caliper ★★ |
[Character] was able to shadow another descending shuttle, avoiding the tractor beam from the Terran Empire vessel. | |||||
[Character]'s failed to shadow the shuttle close enough and was delayed by the Terran Empire starship's tractor beam. | |||||
2. Delay Enemy Strike Teams |
Rig Portable Forcefield A. |
Engineering 138 | 299 | 634 |
— | Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
No Rewards at this Node |
[Character] ably deployed a portable forcefield forcing Smiley O'Brien's pursuers to find a different path. | |||||
[Character] was not able to deploy the portable focefield in time to do much good. | |||||
Place Stun Trap B. |
Security 138 | 299 | 634 |
— | Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
No Rewards at this Node | |
[Character] stunned a group of attackers tracking down Smiley O'Brien, buying him additional time to escape. | |||||
[Character] failed to overpower a group of attackers tracking down Smiley O'Brien. He'll need more help to survive. | |||||
3. Rendezvous with Smiley O'Brien |
Secure Defensible Rendezvous A. |
Security 138 | 299 | 634 |
— | Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
Uncommon Klingon Armor (TNG) ★★ Uncommon Phaser Type 2 (DS9) ★★ Rare Casing ★★★ |
[Character] secured a series of grid coordinates, and gave Smiley O'Brien the directions to reach them. | |||||
[Character] neither reached the coordinates nor was able to update Smiley O'Brien on a backup rendezvous point. | |||||
Deliver Coded Coordinates B. |
Science 138 | 299 | 634 |
— | Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
Uncommon Covert Contacts ★★ Uncommon Latinum Tooth Sharpener ★★ Rare Security Codes ★★★ | |
[Character] successfully encrypted a message for Smiley O'Brien. He rendezvoused with the away team. | |||||
[Character] failed to adjust the communications well enough to reach Smiley O'Brien's, greatly delaying the rendezvous. | |||||
4. Rescue Smiley O'Brien |
Emergency Shuttle Lift-Off A. |
Command 138 | 299 | 634 |
Choose 3.A
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Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
Uncommon Authorization Code ★★ Uncommon Furs ★★ Uncommon Ushaan-tor ★★ |
[Character] deftly piloted the shuttlecraft via remote to the rendezvous, facilitating Smiley O'Brien's rescue. | |||||
[Character] failed to reach the rendezvous with the remotely piloted shuttlecraft. The mission was forced to abort. | |||||
Boost Transporter Lock B. |
Engineering 138 | 299 | 634 |
— | Trait bonus for tired crew: (+26 | +56 | +120)(+33 | +71 | +151) |
Uncommon Backpack ★★ Uncommon Neurocortical Monitor ★★ Rare Single Pot Whiskey ★★★ | |
[Character] has successfully boosted the transporter lock on Smiley O'Brien, facilitating his rescue. | |||||
[Character] failed to get any kind of useful transporter lock onto Smiley O'Brien. The mission was forced to abort. | |||||
The away team successfully retrieved 'Smiley' O'Brien in the nick of time, before the two opposing groups of agents could get to him. He begins to recount the story of the superweapon project he was working on. | |||||
The away team blundered into several deadly ambushes, and failed to keep 'Smiley' O'Brien from either of the two opposing groups of agents searching for him. We've lost contact with him. |
Mission Rewards
Rare Rewards
- Uncommon Backpack ★★
- Uncommon Authorization Code ★★
- Uncommon Covert Contacts ★★
- Uncommon Wrist Tricorder ★★
- Uncommon Klingon Armor (TNG) ★★
- Uncommon Neurocortical Monitor ★★
- Uncommon Furs ★★
- Uncommon Latinum Tooth Sharpener ★★
- Uncommon Massage Oil ★★
- Uncommon Phaser Type 2 (DS9) ★★
- Rare Security Codes ★★★
- Rare Single Pot Whiskey ★★★
- Rare Casing ★★★
- Uncommon Ushaan-tor ★★
- Uncommon Gravitic Caliper ★★
Standard Rewards
- Rare Synthesized Polymer ★★★
- Uncommon Isolinear Chips ★★
- Common Clothing Pattern ★
- Basic Furs
- Super Rare Microconnector ★★★★
- Rare Expansion Module ★★★
- Uncommon Clothing Pattern ★★
- Common Spices ★
- Basic Power Cell
- Super Rare Alcohol ★★★★
- Rare Incense ★★★
- Rare Clothing Pattern ★★★
- Uncommon Expansion Module ★★
Drop Chance
Mission tested: Control Over Chaos [edit]
| |||
By: Middlehead, Chapey Chapey, Tzito & bntracy (+2 more) Date(s): Sep 2016 – Jul 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Synthesized Polymer ★★★ | 36>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
146.7Statistical Strength: Fairly reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 110.37 — 218.54>> |
12.2 |
Uncommon Isolinear Chips ★★ | 107>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49.4Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 41.63 — 60.58>> |
4.1 |
Common Clothing Pattern ★ | 615>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.6Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 8.11 — 9.12>> |
0.7 |
Basic Furs | 562>> Basic Furs Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.4Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 8.83 — 10.04>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Control Over Chaos [edit]
| |||
By: WaldoMag, Iknamur & Middlehead Date(s): February 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Microconnector ★★★★ | 3>>Unable to display streak info |
192.0Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 89.56 — Infinity>> |
12 |
Rare Expansion Module ★★★ | 3>>Unable to display streak info |
192.0Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 89.56 — Infinity>> |
12 |
Uncommon Clothing Pattern ★★ | 29>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 15.06 — 29.17>> |
1.2 |
Common Spices ★ | 32>> Common Spices ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.0Statistical Strength: Fairly reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 13.87 — 25.64>> |
1.1 |
Basic Power Cell | 41>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 11.26 — 18.66>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Control Over Chaos [edit]
| |||
By: Titan Date(s): March 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Alcohol ★★★★ | 8>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
126.5Statistical Strength: Very unreliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 74.91 — 406.5>> |
5.8 |
Rare Incense ★★★ | 34>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.8Statistical Strength: Fairly reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 22.92 — 42.45>> |
1.4 |
Rare Clothing Pattern ★★★ | 28>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.1Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 27 — 54.65>> |
1.6 |
Uncommon Expansion Module ★★ | 68>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.68 — 18>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
841 31 |
943 33 |
1024 34 |
Crew XP | 84 | 96 | 112 | |
Training XP at Warp 1+10 |
? ? |
? ? |
? ? | |
Credits at Warp 1 |
900 ? |
1200 ? |
1652 ? |