The Vanguard's Challenge
The Vanguard's Challenge [E8-M7] | |
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16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 7th |
Type Space Battle |
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Mission Rewards |
The Vanguard's Challenge is the seventh mission in Episode 8, The Killing Syndrome. It takes place at Gralik in the Xindus system.
Mission Walkthrough
The Vanguard's Challenge | |||
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Against: Remata'Klan in Jem'Hadar Fighter Chroniton cost: 16 | 20 | 24 | |||
Shields | 35000 | 42000 | 50000 |
Shield Regeneration | 1200 | 900 | 1000 |
Hull | 77500 | 92000 | 100000 |
Evasion | 3 | 3 | 4 |
Evasion Power | 2300 | 2400 | 2800 |
Attack | 3 | 4 | 4 |
Attack Power | 2600 | 2800 | 2600 |
Attack Speed | 0.9 | 0.9 | 1.0 |
Accuracy | 3 | 3 | 3 |
Accuracy Power | 2400 | 2400 | 2600 |
Crit Rating | 700 | 700 | 800 |
Crit Bonus | 10000 | 10000 | 10000 |
Mission success text |
Mission Rewards
Standard Rewards
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Alcohol ★★★
- Uncommon Emitter Crystal ★★
- Common Casing ★
- Basic Power Cell
- Super Rare Furs ★★★★
- Rare Incense ★★★
- Uncommon Interlink ★★
- Uncommon Expansion Module ★★
- Uncommon Astrometric Chart ★★
- Super Rare Synthesized Polymer ★★★★
- Rare Furs ★★★
- Uncommon Isolinear Chips ★★
Drop Chance
Mission tested: The Vanguard's Challenge [edit]
| |||
By: middlehead, Elynduil, Captain S & Siguard (+2 more) Date(s): Dec 2017 – June 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Starfleet Uniform Pattern ★★★★ | 10>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
272.0Statistical Strength: Very unreliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 167.2 — 728.91>> |
17 |
Rare Alcohol ★★★ | 13>> Rare Alcohol ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
209.2Statistical Strength: Somewhat unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 135.15 — 463.03>> |
13.1 |
Uncommon Emitter Crystal ★★ | 140>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 16.98 — 22.7>> |
1.2 |
Common Casing ★ | 169>> Common Casing ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 14.29 — 18.41>> |
1 |
Basic Power Cell | 178>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 13.63 — 17.39>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Vanguard's Challenge [edit]
| |||
By: Elynduil & WaldoMag Date(s): June 2018 – June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 8>> Super Rare Furs ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
150.0Statistical Strength: Very unreliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 88.59 — 488.83>> |
7.5 |
Rare Incense ★★★ | 31>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.7Statistical Strength: Fairly reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 29.15 — 57.58>> |
1.9 |
Uncommon Interlink ★★ | 76>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 13.44 — 19.14>> |
0.8 |
Uncommon Expansion Module ★★ | 65>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.4 — 23.04>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Vanguard's Challenge [edit]
| |||
By: Crunch, Siguard, ChewableCPP & WaldoMag (+ more) Date(s): Dec 2017 – Feb 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 253>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51.8Statistical Strength: Very reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 46.43 — 58.57>> |
2.2 |
Super Rare Synthesized Polymer ★★★★ | 148>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
88.5Statistical Strength: Very reliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 76.54 — 105.01>> |
3.7 |
Rare Furs ★★★ | 617>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.2Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 19.97 — 22.68>> |
0.9 |
Uncommon Isolinear Chips ★★ | 620>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.1Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 19.88 — 22.56>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 ?? |
994 ?? |
1034 ?? |
Crew XP | 93 | 105 | 114 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |