Assault and Battery
Assault and Battery [E1-M4] | |
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4 | 6 | 10 | |
Episode 1 - The Art of War | |
Mission 4th |
Type Away Team |
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Mission Rewards |
Assault and Battery is the fourth mission in Episode 1, The Art of War. It takes place at Cold Station 12 in the N'Vak system.
Mission Walkthrough
Assault and Battery's Information | Assault and Battery's Structure (Colors Info) | |||||||||||
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Introduction: | Augment forces have kidnapped a version of Data. Board their ship and rescue the famed android Starfleet officer! |
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Cost: | 4 | 6 | 10 | |||||||||||
Suggested Traits: |
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Notes: | Choose path 2.C to receive 4 rewards, instead of the usual 3. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Board Augment Ship |
Transport From Outside Sensor Range A. |
Engineering 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Uncommon Starfleet Command Uniform (TOS) ★★ Constellation Class Schematic (x5) Constellation Class Schematic (x5) |
[Character] has successfully performed a long-range transport, allowing the away team to board the Augment ship. | |||||
[Character] struggled to perform a long-range transport. The away team lost valuable time boarding the Augment ship. | |||||
2. Reach Data's Location |
Storm Ship Corridors A. |
Security 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
No Rewards at this Node |
[Character] leads the away team on a charge through the Augment ship, locating and freeing Data! | |||||
It is a difficult battle for [Character] and the away team, but they finally find and free Data. | |||||
Scan for Positronic Brain B. |
Science 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
No Rewards at this Node | |
[Character] locates Data quickly via a specialized scan for his positronic brain, avoiding bloodshed. | |||||
[Character] is unable to locate Data via a specialized scan. The away team is forced to fight their way to him. | |||||
Disable Intruder Alert and Sneak In C. |
Engineering 23 | 73 | 140 |
Step 1.A Successful |
Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Phaser Type 2 Uncommon Starfleet Command Uniform (TOS) ★★ Common 3d Chess Set ★ | |
[Character] was able to quickly disable the intruder alert. The Augments none the wiser, Data is reached by the team. | |||||
[Character] wasn't able to disable the intruder alert. The away team was forced to fight to Data's location. | |||||
3. Escape Augment Ship |
Steal Shuttle and Avoid Pursuit A. |
Command 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Prime Directive Uncommon Submicron Scanner ★★ Uncommon Torres's Outfit ★★ |
Commandeering an unguarded shuttle, [Character] outmaneuvers the Augment pursuit and pilots the away team to safety! | |||||
[Character] commandeers a shuttle to escape but the away team suffers injuries while trying to outmaneuver the pursuit. | |||||
Disable Augment Ship Shields B. |
Engineering 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Tricorder (TOS) Uncommon Covert Contacts ★★ Uncommon Medkit ★★ | |
[Character] defeated security protocols to disable the Augment shields, allowing Data and the away team to beam away. | |||||
[Character] failed to disable the Augment shields and the away team was forced to fight their way off the Augment ship. | |||||
4. Disable Trap on Data |
Develop Micro-Forcefield A. |
Science 23 | 73 | 140 |
- | Trait bonus for tired crew: (+3 | +12 | +??)(+4 | +16 | +??) |
Basic Psychology Text Uncommon Gagh ★★ Uncommon Andorian Ale ★★ |
[Character] creates a micro-forcefield which allows the device to be detonated harmlessly. Data is free! | |||||
[Character]'s micro-forcefield could not protect Data from the trapped device. The rescue was a failure. | |||||
Defuse Trigger Mechanism B. |
Security 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Dermal Regenerator Uncommon Virtual Display Device ★★ Uncommon Romulan Science Uniform ★★ | |
[Character]'s knowledge of explosives allows them to defuse the trapped collar around Data's neck. Data is free! | |||||
[Character] could not safely defuse the trapped device around Data's neck. The mission failed. | |||||
Though the Augment kidnappers escaped, we were able to beam Data off their ship, rescuing him from an attempted kidnapping. Hopefully he can tell us more about their motives... | |||||
We were unable to safely extract Data from the Augments who have kidnapped him. We are continuing to track the fleeing ship and will make a second attempt later. |
Mission Rewards
Rare Rewards
- Uncommon Starfleet Command Uniform (TOS) ★★
- Basic Tricorder (TOS)
- Basic Psychology Text
- Basic Dermal Regenerator
- Basic Phaser Type 2 (DS9)
- Basic Prime Directive
- Uncommon Submicron Scanner ★★
- Uncommon Gagh ★★
- Uncommon Virtual Display Device ★★
- Uncommon Covert Contacts ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Constellation Class Schematic (x5)
- Uncommon Romulan Science Uniform ★★
- Uncommon Torres's Outfit ★★
- Uncommon Medkit ★★
- Uncommon Andorian Ale ★★
- Common 3d Chess Set ★
- Constellation Class Schematic (x5)
Standard Rewards
- Common Neutron Microscope ★
- Basic Alcohol
- Basic Text Book
- Basic Dermal Regenerator
- Basic Earl Grey Tea
- Common Expansion Module ★
- Common Raktajino ★
- Basic Power Cell
- Basic Desktop Monitor (TNG)
- Basic Darts
- Uncommon Field Rations ★★
- Rare Optronic Circuit ★★★
- Uncommon Clothing Pattern ★★
- Uncommon Subprocessor ★★
- Common Power Cell ★
Drop Chance
Mission tested: Assault and Battery [edit]
| |||
By: CodeHydro, Siguard, Koba44 & Captain deMarco (+ more) Date(s): May 2016 – Mar 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Neutron Microscope ★ | 1424>> Common Neutron Microscope ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.1Statistical Strength: Very reliable Range of average cost per Common Neutron Microscope ★ within 2 standard deviations (~95.5% confidence): 21.04 — 23.34>> |
5.5 |
Basic Earl Grey Tea | 4533>> Basic Earl Grey Tea Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7Statistical Strength: Very reliable Range of average cost per Basic Earl Grey Tea within 2 standard deviations (~95.5% confidence): 6.77 — 7.15>> |
1.7 |
Basic Dermal Regenerator | 4325>> Basic Dermal Regenerator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Dermal Regenerator within 2 standard deviations (~95.5% confidence): 7.09 — 7.5>> |
1.8 |
Basic Text Book | 4434>> Basic Text Book Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Text Book within 2 standard deviations (~95.5% confidence): 6.92 — 7.31>> |
1.8 |
Basic Alcohol | 16804>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 1.86 — 1.9>> |
0.5 |
Average cost per unit assumes 4 standard rewards per run. Be sure you can do node 2.C to maximize rewards. |
Mission tested: Assault and Battery [edit]
| |||
By: Varietas, Crunch, Siguard & Chapey (+ more) Date(s): June 2016–June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Raktajino ★ | 471>> Common Raktajino ★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.9Statistical Strength: Very reliable Range of average cost per Common Raktajino ★ within 2 standard deviations (~95.5% confidence): 26.5 — 31.73>> |
4.8 |
Basic Darts | 2250>> Basic Darts Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.1Statistical Strength: Very reliable Range of average cost per Basic Darts within 2 standard deviations (~95.5% confidence): 5.83 — 6.27>> |
1 |
Basic Desktop Monitor (TNG) | 2297>> Basic Desktop Monitor (TNG) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Desktop Monitor (TNG) within 2 standard deviations (~95.5% confidence): 5.72 — 6.14>> |
1 |
Common Expansion Module ★ | 1761>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.41 — 8.07>> |
1.3 |
Basic Power Cell | 2289>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 5.74 — 6.17>> |
1 |
Average cost per unit assumes 4 standard rewards per run. Be sure you can do node 2.C to maximize rewards. |
Mission tested: Assault and Battery [edit]
| |||
By: Dharkus, Chapey, Kesss & WaldoMag (+ more) Date(s): Jun 2016 – July 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Field Rations ★★ | 90>> Uncommon Field Rations ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
88.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 73.41 — 111.93>> |
8.9 |
Rare Optronic Circuit ★★★ | 91>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
87.7Statistical Strength: Fairly reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 72.67 — 110.54>> |
8.8 |
Uncommon Clothing Pattern ★★ | 168>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.5Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 41.3 — 55.9>> |
4.8 |
Uncommon Subprocessor ★★ | 177>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 39.34 — 52.8>> |
4.5 |
Common Power Cell ★ | 2666>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 2.95 — 3.04>> |
0.3 |
Average cost per unit assumes 4 standard rewards per run. Be sure you can do node 2.C to maximize rewards. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
63 3 |
428 18 |
717 27 |
Crew XP | 12 | 40 | 68 | |
Training XP |
Warp 1 Warp 10 |
25 ? |
85 820 |
145 ? |
Credits |
regular Warp 1 |
300 210 |
452 315 |
752 525 |