Assault and Battery
| Assault and Battery [E1-M4] | |
|---|---|
| Episode 1 - The Art of War | |
| Mission 4th |
Type Away Team |
| < Prev | Next > |
| Mission Rewards | |
Assault and Battery is the fourth mission in Episode 1, The Art of War. It takes place at Cold Station 12 in the N'Vak system.
Mission Walkthrough
| Assault and Battery's Information | Assault and Battery's Structure (Colors Info) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Introduction: | Augment forces have kidnapped a version of Data. Board their ship and rescue the famed android Starfleet officer! |
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| 4 | 6 | 10 | ||||||||||||
| Suggested Traits: |
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| Notes: | Choose path 2.C to receive 4 rewards, instead of the usual 3. |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Board Augment Ship |
Transport From Outside Sensor Range A. |
Engineering 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Uncommon Starfleet Command Uniform (TOS) ★★ Constellation Class Schematic (x5) Constellation Class Schematic (x5) |
| [Character] has successfully performed a long-range transport, allowing the away team to board the Augment ship. | |||||
| [Character] struggled to perform a long-range transport. The away team lost valuable time boarding the Augment ship. | |||||
| 2. Reach Data's Location |
Storm Ship Corridors A. |
Security 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
No Rewards at this Node |
| [Character] leads the away team on a charge through the Augment ship, locating and freeing Data! | |||||
| It is a difficult battle for [Character] and the away team, but they finally find and free Data. | |||||
| Scan for Positronic Brain B. |
Science 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
No Rewards at this Node | |
| [Character] locates Data quickly via a specialized scan for his positronic brain, avoiding bloodshed. | |||||
| [Character] is unable to locate Data via a specialized scan. The away team is forced to fight their way to him. | |||||
| Disable Intruder Alert and Sneak In C. |
Engineering 23 | 73 | 140 |
Step 1.A Successful |
Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Phaser Type 2 Uncommon Starfleet Command Uniform (TOS) ★★ Common 3d Chess Set ★ | |
| [Character] was able to quickly disable the intruder alert. The Augments none the wiser, Data is reached by the team. | |||||
| [Character] wasn't able to disable the intruder alert. The away team was forced to fight to Data's location. | |||||
| 3. Escape Augment Ship |
Steal Shuttle and Avoid Pursuit A. |
Command 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Prime Directive Uncommon Submicron Scanner ★★ Uncommon Torres's Outfit ★★ |
| Commandeering an unguarded shuttle, [Character] outmaneuvers the Augment pursuit and pilots the away team to safety! | |||||
| [Character] commandeers a shuttle to escape but the away team suffers injuries while trying to outmaneuver the pursuit. | |||||
| Disable Augment Ship Shields B. |
Engineering 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Tricorder (TOS) Uncommon Covert Contacts ★★ Uncommon Medkit ★★ | |
| [Character] defeated security protocols to disable the Augment shields, allowing Data and the away team to beam away. | |||||
| [Character] failed to disable the Augment shields and the away team was forced to fight their way off the Augment ship. | |||||
| 4. Disable Trap on Data |
Develop Micro-Forcefield A. |
Science 23 | 73 | 140 |
- | Trait bonus for tired crew: (+3 | +12 | +??)(+4 | +16 | +??) |
Basic Psychology Text Uncommon Gagh ★★ Uncommon Andorian Ale ★★ |
| [Character] creates a micro-forcefield which allows the device to be detonated harmlessly. Data is free! | |||||
| [Character]'s micro-forcefield could not protect Data from the trapped device. The rescue was a failure. | |||||
| Defuse Trigger Mechanism B. |
Security 23 | 73 | 140 |
- | Trait bonus for tired crew: (+4 | +12 | +??)(+5 | +16 | +??) |
Basic Dermal Regenerator Uncommon Virtual Display Device ★★ Uncommon Romulan Science Uniform ★★ | |
| [Character]'s knowledge of explosives allows them to defuse the trapped collar around Data's neck. Data is free! | |||||
| [Character] could not safely defuse the trapped device around Data's neck. The mission failed. | |||||
| Though the Augment kidnappers escaped, we were able to beam Data off their ship, rescuing him from an attempted kidnapping. Hopefully he can tell us more about their motives... | |||||
| We were unable to safely extract Data from the Augments who have kidnapped him. We are continuing to track the fleeing ship and will make a second attempt later. | |||||
Mission Rewards
Rare Rewards
- Uncommon Starfleet Command Uniform (TOS) ★★
- Basic Tricorder (TOS)
- Basic Psychology Text
- Basic Dermal Regenerator
- Basic Phaser Type 2 (DS9)
- Basic Prime Directive
- Uncommon Submicron Scanner ★★
- Uncommon Gagh ★★
- Uncommon Virtual Display Device ★★
- Uncommon Covert Contacts ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Constellation Class Schematic (x5)
- Uncommon Romulan Science Uniform ★★
- Uncommon Torres's Outfit ★★
- Uncommon Medkit ★★
- Uncommon Andorian Ale ★★
- Common 3d Chess Set ★
- Constellation Class Schematic (x5)
Standard Rewards
- Common Neutron Microscope ★
- Basic Alcohol
- Basic Text Book
- Basic Dermal Regenerator
- Basic Earl Grey Tea
- Common Expansion Module ★
- Common Raktajino ★
- Basic Power Cell
- Basic Desktop Monitor (TNG)
- Basic Darts
- Uncommon Field Rations ★★
- Rare Optronic Circuit ★★★
- Uncommon Clothing Pattern ★★
- Uncommon Subprocessor ★★
- Common Power Cell ★
Drop Chance
| Mission tested: Assault and Battery [edit]
| |||
| By: CodeHydro, Siguard, Koba44 & Captain deMarco (+ more) Date(s): May 2016 – Mar 2024 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Neutron Microscope ★ | 1424>> Common Neutron Microscope ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.1Statistical Strength: Very reliable Range of average cost per Common Neutron Microscope ★ within 2 standard deviations (~95.5% confidence): 21.04 — 23.34>> |
5.5 |
| Basic Earl Grey Tea | 4533>> Basic Earl Grey Tea Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7Statistical Strength: Very reliable Range of average cost per Basic Earl Grey Tea within 2 standard deviations (~95.5% confidence): 6.77 — 7.15>> |
1.7 |
| Basic Dermal Regenerator | 4325>> Basic Dermal Regenerator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Dermal Regenerator within 2 standard deviations (~95.5% confidence): 7.09 — 7.5>> |
1.8 |
| Basic Text Book | 4434>> Basic Text Book Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Text Book within 2 standard deviations (~95.5% confidence): 6.92 — 7.31>> |
1.8 |
| Basic Alcohol | 16804>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 1.86 — 1.9>> |
0.5 |
|
Average cost per unit assumes 4 standard rewards per run. Be sure you can do node 2.C to maximize rewards. | |||
| Mission tested: Assault and Battery [edit]
| |||
| By: Varietas, Crunch, Siguard & Chapey (+ more) Date(s): June 2016–June 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Raktajino ★ | 471>> Common Raktajino ★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.9Statistical Strength: Very reliable Range of average cost per Common Raktajino ★ within 2 standard deviations (~95.5% confidence): 26.5 — 31.73>> |
4.8 |
| Basic Darts | 2250>> Basic Darts Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.1Statistical Strength: Very reliable Range of average cost per Basic Darts within 2 standard deviations (~95.5% confidence): 5.83 — 6.27>> |
1 |
| Basic Desktop Monitor (TNG) | 2297>> Basic Desktop Monitor (TNG) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Desktop Monitor (TNG) within 2 standard deviations (~95.5% confidence): 5.72 — 6.14>> |
1 |
| Common Expansion Module ★ | 1761>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.41 — 8.07>> |
1.3 |
| Basic Power Cell | 2289>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 5.74 — 6.17>> |
1 |
|
Average cost per unit assumes 4 standard rewards per run. Be sure you can do node 2.C to maximize rewards. | |||
| Mission tested: Assault and Battery [edit]
| |||
| By: Dharkus, Chapey, Kesss & WaldoMag (+ more) Date(s): Jun 2016 – July 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Field Rations ★★ | 90>> Uncommon Field Rations ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
88.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 73.41 — 111.93>> |
8.9 |
| Rare Optronic Circuit ★★★ | 91>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
87.7Statistical Strength: Fairly reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 72.67 — 110.54>> |
8.8 |
| Uncommon Clothing Pattern ★★ | 168>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.5Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 41.3 — 55.9>> |
4.8 |
| Uncommon Subprocessor ★★ | 177>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 39.34 — 52.8>> |
4.5 |
| Common Power Cell ★ | 2666>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 2.95 — 3.04>> |
0.3 |
|
Average cost per unit assumes 4 standard rewards per run. Be sure you can do node 2.C to maximize rewards. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
63 3 |
428 18 |
717 27 |
| Crew XP | 12 | 40 | 68 | |
| Training XP |
Warp 1 Warp 10 |
25 ? |
85 820 |
145 ? |
| Credits |
regular Warp 1 |
300 210 |
452 315 |
752 525 |