Picking the Bones
Picking the Bones [E2-M16] | |
---|---|
6 | 10 | 18 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 16th |
Type Away Team |
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Mission Rewards |
Picking the Bones is the sixteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Amleth Prime in the Amleth system.
BUG: Epic is currently bugged, and only requires a skill check of 136.
fixed: 2017-05-15
Mission Walkthrough
Picking the Bones's Information | Picking the Bones's Structure (Colors Info) | |||||||||||
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Introduction: | Doctor McCoy is onboard a Maquis transport fleeing its Bajoran pursuers. Can you help them escape? |
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Cost: | 6 | 10 | 18 | |||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Put Space Between Maquis and Bajorans |
Interpose Between Ships A. |
Command 68 | 165 | 350 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Science Experiment ★★ Uncommon Toolbox ★★ Uncommon Microconnector ★★ |
[Character] has deftly maneuvered the ship between the fleeing Maquis and the pursuing Bajorans. | |||||
[Character] is barely able to catch up to both the Maquis and the Bajorans. | |||||
2. Provide Immediate Triage for Maquis |
Triage Critical Patients A. |
Medicine 68 | 165 | 350 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Writing PADD (TNG) ★★ Uncommon Security Codes ★★ Rare Casing ★★★ |
Despite the chase, [Character] beams over and successfully saves many critically wounded Maquis. | |||||
[Character] is unable to get a lock on the critically wounded Maquis. The ships are moving too fast. | |||||
Boost Maquis Shields B. |
Engineering 68 | 165 | 350 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Coffee ★★ Uncommon Astrometric Chart ★★ Super Rare Microconnector ★★★★ | |
[Character] helps the Maquis boost their shields so they can hold out a little longer. | |||||
[Character] fails to boost the Maquis's shields in any significant or helpful way. | |||||
Coordinate Defensive Maneauver C. |
Command 68 | 165 | 350 |
Tactician or Veteran |
Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Boxing Gloves ★★ Uncommon Terran Knife ★★ Uncommon Field Rations ★★ | |
With [Character]'s help, the Maquis manage to get more space between them and the Bajorans. | |||||
[Character] is unable to provide any advice that improves the Maquis's chances. | |||||
3. Discourage Bajoran Pursuers |
Try to Talk Down Bajorans A. |
Diplomacy 68 | 165 | 350 |
Choose 2.A or 2.C |
Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
No Rewards at this Node |
[Character] has managed to convince most of the Bajorans to stop their pursuit. However, one ship refuses to give up! | |||||
[Character] was unable to convince the Bajorans to abandon their pursuit. | |||||
Fire Warning Shots at Bajorans B. |
Security 68 | 165 | 350 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
No Rewards at this Node | |
[Character]'s warning shots have convinced most of the Bajorans to end their pursuit. However, one ship refuses to give up! | |||||
[Character]'s warning shots miss the mark, and the Bajorans continue their pursuit. | |||||
4. Stop Bajorans by Force |
Cut Bajorans Off A. |
Command 68 | 165 | 350 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Cortical Monitor ★★ Uncommon Civilian Diplomatic Clothing ★★ Uncommon Writing PADD (TNG) ★★ |
A skilled pilot, [Character] forces the Bajorans to abandon their pursuit to avoid a collision. The Maquis escape! | |||||
Despite [Character]'s efforts, the Bajorans outmaneuver your ship, and leave you in the stardust. | |||||
Tractor Bajorans to Prevent Warp B. |
Engineering 68 | 165 | 350 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Plasma Torch ★★ Uncommon Plasma Rifle ★★ Uncommon Database ★★ | |
[Character] uses the tractor beam to hold the Bajorans up just long enough for the Maquis to escape! | |||||
[Character] is unable to get a lock on the Bajorans with the tractor beam. They continue their pursuit. | |||||
We have helped Doctor McCoy and a Maquis transport escape their Bajoran pursuers. We must learn the circumstances of this pursuit, lest we make new enemies... | |||||
We were unsuccessful in our attempt to help Doctor McCoy and his Maquis allies escape a Bajoran pursuit. If we do not act, Doctor McCoy may face prosecution... |
Mission Rewards
Rare Rewards
- Uncommon Plasma Torch ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Cortical Monitor ★★
- Uncommon Boxing Gloves ★★
- Uncommon Science Experiment ★★
- Uncommon Coffee ★★
- Uncommon Toolbox ★★
- Uncommon Plasma Rifle ★★
- Uncommon Terran Knife ★★
- Uncommon Security Codes ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Astrometric Chart ★★
- Super Rare Microconnector ★★★★
- Rare Casing ★★★
- Uncommon Field Rations ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Database (Panel) ★★
- Uncommon Microconnector ★★
Standard Rewards
- Uncommon Expansion Module ★★
- Common Emitter Crystal ★
- Basic Relay
- Basic Emergency Transponder
- Basic Communicator (ENT)
- Rare Expansion Module ★★★
- Uncommon Subprocessor ★★
- Uncommon Optronic Circuit ★★
- Uncommon Combadge (DS9) ★★
- Common Furs ★
- Super Rare Furs ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Casing ★★
- Common Synthesized Polymer ★
- Basic Emitter Crystal
Drop Chance
Mission tested: Picking the Bones [edit]
| |||
By: TheGambit, Siguard, Crunch & R'nali (+ more) Date(s): Jun 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Communicator (ENT) | 1813>> Basic Communicator (ENT) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Communicator (ENT) within 2 standard deviations (~95.5% confidence): 7.34 — 7.95>> |
1.3 |
Basic Emergency Transponder | 1811>> Basic Emergency Transponder Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Emergency Transponder within 2 standard deviations (~95.5% confidence): 7.34 — 7.96>> |
1.3 |
Uncommon Expansion Module ★★ | 344>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40.2Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 36.39 — 44.95>> |
6.7 |
Common Emitter Crystal ★ | 1080>> Common Emitter Crystal ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.8Statistical Strength: Very reliable Range of average cost per Common Emitter Crystal ★ within 2 standard deviations (~95.5% confidence): 12.13 — 13.57>> |
2.1 |
Basic Relay | 1870>> Basic Relay Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 7.12 — 7.7>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Picking the Bones [edit]
| |||
By: Raimen, SleepingDragon, middlehead & Chapey (+ more) Date(s): June 2016 – July 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 7>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
197.1Statistical Strength: Very unreliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 112.63 — 789.89>> |
19.7 |
Rare Expansion Module ★★★ | 14>> Rare Expansion Module ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
98.6Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 64.59 — 207.98>> |
9.9 |
Uncommon Optronic Circuit ★★ | 20>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
69.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 48.02 — 122.52>> |
6.9 |
Uncommon Subprocessor ★★ | 29>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 35.03 — 74.19>> |
4.8 |
Common Furs ★ | 344>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 3.84 — 4.2>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Picking the Bones [edit]
| |||
By: Dharkus, SleepingDragon & Joker41NAM Date(s): July 2016 - August 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 1>> Super Rare Furs ★★★★ Average (mean) runs per drop: 46 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
828.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 276 — Infinity>> |
46 |
Rare Clothing Pattern ★★★ | 6>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
138.0Statistical Strength: Very unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 76.6 — 695.07>> |
7.7 |
Uncommon Casing ★★ | 40>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 16.33 — 28.26>> |
1.2 |
Common Synthesized Polymer ★ | 44>> Common Synthesized Polymer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.8Statistical Strength: Fairly reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 15.06 — 25.08>> |
1 |
Basic Emitter Crystal | 47>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.6Statistical Strength: Fairly reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 14.23 — 23.11>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
469 19 |
748 28 |
963 33 |
Crew XP | 44 | 72 | 100 | |
Training XP |
Warp 1 Warp 10 |
95 ? |
? ? |
? ? |
Credits |
regular Warp 1 |
452 315 |
752 ? |
1352 ? |
Notes
- Server update 1.1.1
- Added the Veteran trait as a requirement to node 2c.
- Mission title renamed to Picking the Bones from Hot Pursuit (Away Team). Had caused confusion with Hot Pursuit (Space Battle)
- Server update 2017-05-15[1]
- Epic skill requirement was corrected from 136 to 350.
References