Trial by Fire
Trial by Fire [E4-M10] | |
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10 | 16 | 22 | |
Episode 4 - Hostile Takeover | |
Mission 10th |
Type Away Team |
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Mission Rewards |
Trial by Fire is the tenth mission in Episode 4, Hostile Takeover. It takes place at Ferenginar in the Ferenginar System.
Mission Walkthrough
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Intercept Kazon Warship |
Plot Hidden Approach Vector A. |
Command 111 | 229 | 499 |
— | Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
No Rewards at this Node |
[Character] takes the conn and pilots a course to intercept Culluh stealthily. The crew has the upper hand. | |||||
[Character] is barely able to get into range of the Kazon vessel and gained no advantage. | |||||
2. Disable Kazon Warship |
Execute Maneuver to Attack Engines A. |
Command 111 | 229 | 499 |
— | Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Covert Contacts ★★ Rare Autosuture ★★★ Rare Ceti Eel ★★★ |
[Character] perfectly executes a precarious maneuver to prevent the Kazon ship from protecting their warp nacelle. | |||||
[Character] couldn't maintain an angle on the warp nacelle and was forced to abandon the attempted maneuver. | |||||
Beam Away Team onto Culluh's Ship B. |
Engineering 111 | 229 | 499 |
— | Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Phaser Type 2 ★★ Uncommon Interlink ★★ Rare Augment Icon ★★★ | |
[Character] manages to find and exploit a weakness in the Kazon shields, allowing crew to be to transported aboard. | |||||
[Character] hastily transports the away team on top of the ships defenders, resulting in an ugly firefight. | |||||
3. Neutralize Isolytic Torpedoes |
Secure Torpedo Magazines A. |
Security 111 | 229 | 499 |
Choose 2.A | Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Phaser Type 2 ★★ Common Bajoran Command Uniform ★ Uncommon Reman Knife ★★ |
[Character] takes control of the Kazon torpedo bay, fending off repeated attempts to reclaim it. | |||||
Casualties are high, but [Character] is able to seize control of the torpedo bays. | |||||
Transport Isolytic Torpedoes B. |
Engineering 111 | 229 | 499 |
Step 2.B Successful |
Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Tactical Alert ★★ Uncommon Trident Scanner ★★ Rare Geordi's Hyperspanner ★★★ | |
Reprogramming the transporter, [Character] sends Culluh's isolytic torpedoes drifting harmlessly into space. | |||||
Warp core interference thwarts attempts to transport the torpedoes, [Character] wastes resources stopping the launch. | |||||
Disable Torpedo's Subspace Detonator C. |
Science 111 | 229 | 499 |
Choose 2.B | Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Plasma Rifle ★★ Rare Star Empire Icon ★★★ Rare Single Pot Whiskey ★★★ | |
[Character] manages to remotely disable the subspace detonators on the isolytic torpedoes. | |||||
[Character] struggles to remotely disable the detonators on the isolytic torpedoes, causing damage to other systems. | |||||
4. Stop Jal Culluh's Plan |
Boost Kazon Containment Field A. |
Engineering 111 | 229 | 499 |
Choose 3.A or 3.B |
Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Pattern Enhancer ★★ Uncommon Tailoring Tool ★★ Rare Central Command Insignia ★★★ |
[Character] acts quickly and boosts the warp containment field preventing a disaster. | |||||
[Character]'s actions fail to protect the ships from the chain reaction. The mission fails. | |||||
Reverse Chain Reaction B. |
Science 111 | 229 | 499 |
— | Trait bonus for tired crew: (+?? | +44 | +??)(+?? | +55 | +??) |
Uncommon Encoded Communique ★★ Rare Tactical Alert ★★★ Rare Clothing Pattern ★★★ | |
[Character] repurposes some of the Kazon technology to interrupt and reverse the chain reaction in the warp core. | |||||
[Character]'s attempts fail to prevent the chain reaction destroying the Kazon vessel, the mission fails. | |||||
Thanks to our intervention the isolytic torpedoes now float harmlessly in space and Jal Culluh's warp core is returning to stable readings. He doesn't seem all that pleased about it. | |||||
Despite our team's best efforts, Jal Culluh was able to escape with the isolytic torpedos. We must catch up and disarm him, the fate of the entire sector depends on it. |
Mission Rewards
Rare Rewards
- Uncommon Covert Contacts ★★
- Uncommon Pattern Enhancer ★★
- Uncommon Tactical Alert ★★
- Uncommon Phaser Type 2 (TMP) ★★
- Uncommon Phaser Type 2 (TMP) ★★
- Uncommon Plasma Rifle ★★
- Uncommon Encoded Communique ★★
- Rare Tactical Alert ★★★
- Rare Star Empire Icon ★★★
- Rare Autosuture ★★★
- Uncommon Trident Scanner ★★
- Uncommon Interlink ★★
- Uncommon Tailoring Tool ★★
- Common Bajoran Command Uniform ★
- Rare Central Command Insignia ★★★
- Rare Single Pot Whiskey ★★★
- Rare Geordi's Hyperspanner ★★★
- Rare Ceti Eel ★★★
- Rare Augment Icon ★★★
- Rare Clothing Pattern ★★★
- Uncommon Reman Knife ★★
Standard Rewards
- Uncommon Astrometric Chart ★★
- Rare Spices ★★★
- Uncommon Emitter Crystal ★★
- Uncommon Synthesized Polymer ★★
- Common Incense ★
- Uncommon Backpack ★★
- Super Rare Alcohol ★★★★
- Rare Database (Panel) ★★★
- Uncommon Spices ★★
- Common Synthesized Polymer ★
- Super Rare Interlink ★★★★
- Rare Expansion Module ★★★
- Uncommon Interlink ★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Trial by Fire [edit]
| |||
By: Chapey, bntracy & Joker41NAM Date(s): July – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 3>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 24 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
236.7Statistical Strength: Nearly useless Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 110.12 — Infinity>> |
23.7 |
Rare Spices ★★★ | 7>> Rare Spices ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101.4Statistical Strength: Very unreliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 58.12 — 398>> |
10.1 |
Uncommon Emitter Crystal ★★ | 10>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
71.0Statistical Strength: Very unreliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 43.86 — 186.3>> |
7.1 |
Uncommon Synthesized Polymer ★★ | 11>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
64.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 40.63 — 156.9>> |
6.5 |
Common Incense ★ | 182>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.9Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 3.69 — 4.14>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Trial by Fire [edit]
| |||
By: middlehead, Crunch, Joker41NAM & Vepal Date(s): Mar 2017 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 23>> Uncommon Backpack ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
39Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 28.05 — 63.72>> |
2.4 |
Super Rare Alcohol ★★★★ | 4>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
224.0Statistical Strength: Nearly useless Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 112.51 — 24826.16>> |
14 |
Rare Database (Panel) ★★★ | 5>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
179.2Statistical Strength: Nearly useless Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 95.13 — 1540.19>> |
11.2 |
Uncommon Spices ★★ | 42>> Uncommon Spices ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 16.82 — 29.15>> |
1.3 |
Common Synthesized Polymer ★ | 94>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.5Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 8.38 — 11.05>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: Trial by Fire [edit]
| |||
By: middlehead, Joker41NAM & sorin08 Date(s): Mar 2017 – Mar 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Interlink ★★★★ | 20>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
155.1Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 107.93 — 275.5>> |
7.1 |
Rare Expansion Module ★★★ | 98>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.7Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 26.89 — 38.47>> |
1.4 |
Uncommon Interlink ★★ | 141>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.0Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 19.34 — 25.51>> |
1 |
Uncommon Optronic Circuit ★★ | 164>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.9Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 16.85 — 21.55>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
717 27 |
902 32 |
1004 # |
Crew XP | 68 | 92 | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
752 ? |
1200 ? |
? ? |
Missions | |
---|---|
Prologue | The First Battle → A Violent Birth → A Show of Force → Boots on the Ground |
Episode 1 - The Art of War |
The Wrong Crowd → His Own Man → The Prodigal Son → Assault and Battery → On Their Heels → A Father Figure → Pillage and Plunder → Beyond the Call → Double Trouble → Stolen Honor → Behind Closed Doors → A Logical Response → Right of Conquest → Cleansing Fire / By Hook Or By Crook |
Episode 2 - Never Forgive, Never Forget |
Under New Management → The Vedek's Trail → The Army of Anaydis → The Mad Vedek → Manna from Heaven → Not A Drop to Drink → Hot Pursuit → Rescue the Val Jean → Maquis Incitement → The Walls Have Ears → Off at the Pass → Internal Dispute → For His Own Good → Cardassian Hospitality → Temporary Hold → Picking the Bones → Pretense of Mercy → A Popular Item → The Toss / Man with a Plan / A New Recruit |
Episode 3 - From On High |
Family Squabble → Cytherian Highway → A Singular Occurrence → Organian Aid → Rockslide |
Episode 4 - Hostile Takeover |
Ishka Issues → Not Without A Fight → A Kazon Scorned → Common Ground → Deadly Disruptions → Self Control → Mutual Assured Destruction → Arms Race → Fan Club → Trial by Fire → He Means Well → For the People → With Friends Like These → Putting the Free in Freedom / Smiles and Knives |
Episode 5 - Ethical Alternatives |
Quell the Riots → A Bold Move → Coursing Hounds → Race to the Finish → Blunting the Dagger → Secure the Chavez → Salvage the Chavez → Act of Betrayal → Control Over Chaos → Proof of Concept → Saving Smiley O'Brien → Into His Own Hands → Instant Intervention → Back to School → Turncoat Outpost → Baited Hook → Long Live the King → Thy Enemy's Secrets / The Annihilation Syndrome |
Episode 6 - Something Rotten |
The Rings of Time → Ancient Guardians → Too Greedily and Too Deep → The Time Transporter |
Episode 7 - When Falcons Clash |
Improvised Entry → Battle Shinzon → Material Assistance → The Raptors' Fury → Right Place, Wrong Time → Striking at Shadows → One Future Ends → Retroactive Vengeance → Researching Future History → Trust Issues → Hounded → Lost Legacy → Garak's Gamble / Death's Endeavor |
Episode 8 - The Killing Syndrome |
Evacuation Orders → Change of Scenery → Field Modifications → Shielding the Prey → The Verge of Destruction → Surveying the Sphere → The Vanguard's Challenge → Boardroom Politics → Ostensible Proof → Back Into the Fold → Uprising → Feed A Fever → Lashing Out → Proven Toxicity / Going Viral |
Episode 9 - Strange Bedfellows |
Rapid Response → Into the Lion's Den → Kicking the Nest → Bearing Up / Scatter Thine Enemies |
Episode 10 - Shadow of a Doubt |
Fool Me Twice → Highway to Hell → Ruinous Staycation → Flash of Lightning → An Infinite Welcome → Into the Cave → Our Harshest Critic |
Distress Calls 1 - Delphic Expanse |
Long Distance Call → A Tale of Forgotten Lore → Highwaymen → A Time of Morn-ing → Indiscriminate Mind → Mortals and Mayhem → Death in Battle → Iconian Insider |
Distress Calls 2 - Celestial Temple |
Warranted Pursuit → Rabid Fans → Pirate Problems → The Professor's Deadline → Death Throes → Serious Business → No Returns Accepted → Operation Isolate |
Distress Calls 3 - Klingon Empire |
Leverage → Stolen Command → Dogs of War → A Ticking Bomb → All Sales Are Final |
Distress Calls 4 - Infinity |
Xahean Invasion → The Price of Friendship → Empty Vessel → Zora's Invitation → Starved for Attention → Bottom Feeders → Stealing the Stars → Mudd's Enterprise |