Rabid Fans
Rabid Fans [CT-M2] | |
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8 | 14 | 18 | |
Distress Calls Celestial Temple | |
Mission 2nd |
Type Away Team |
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Mission Rewards |
Rabid Fans is the second distress call mission in the Celestial Temple. It takes place on Ventarus Idrilon III in the Ferenginar System.
Mission Walkthrough
Rabid Fans's Information | Rabid Fans's Structure (Colors Info) | |
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Introduction: | Morn is attempting to establish a vole fighting ring in Ferengi space, unwittingly spreading a virulent strain of Simperian rabies. Shut it down. |
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Cost: | 8 | 14 | 18 | |
Suggested Traits: |
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Notes: | BUG: The epic skill bonus value for Ferengi is 150, not 188 like the others. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Stop Morn from Spreading Infected Voles |
Intercept and Quarantine Morn's Ship A. |
Command 125 | 300 | 712 |
— | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
No Rewards at this Node |
[Character] coordinates a wide spread search for Morn, catching him before he makes any additional stops. | |||||
[Character]'s search teams eventually find Morn, but not before he's visited about a dozen bars. | |||||
2. Triage Rabies Outbreak Hotspots |
Quarantine Infected Bars and Casinos A. |
Diplomacy 125 | 300 | 712 |
— | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
No Rewards at this Node |
[Character] coordinates with local authorities to quarantine locations that were exposed to voles. | |||||
Choice Failure Message | |||||
Design and Deploy Vole Traps B. |
Engineering 125 | 300 | 712 |
— | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
No Rewards at this Node | |
[Character] crafts pest control devices that prove effective in capturing a number of voles Morn misplaced. | |||||
[Character] isn't able to reliably capture vole than Morn misplaced before they mix with the native population. | |||||
Shut Down Fighting Rings C. |
Security 125 | 300 | 712 |
Investigator | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
Uncommon IDIC ★★ Val Jean Schematic Super Rare Emitter Crystal ★★★★ | |
[Character] ferrets out dozens of underground vole fighting rings and seizes their contraband animals. | |||||
[Character] manages to root out a few underground vole fight operations, but it's unlikely to be all of them. | |||||
3. Squelch Outbreak Flare-Up |
Prevent Panic in Population A. |
Diplomacy 125 | 300 | 712 |
Choose 2.A or 2.B |
Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
Uncommon Ferengi Trade By-Laws ★★ Rare Gold-Pressed Latinum ★★★ Super Rare Synthesized Polymer ★★★★ |
[Character] coordinates with local authorities to quarantine locations that were exposed to voles. | |||||
Choice Failure Message | |||||
Provide Humanitarian Aid B. |
Command 125 | 300 | 712 |
Choose 2.A or 2.B |
Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
Uncommon Imperial Guard Emblem ★★ Rare Starfleet Uniform Pattern ★★★ Uncommon Linguistic Database ★★ | |
[Character] provides marching orders for several disaster relief efforts that alleviate the strain of quarantine. | |||||
Choice Failure Message | |||||
Create Predictive Model for Epidemic C. |
Science 125 | 300 | 712 |
Choose 2.C | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
No Rewards at this Node | |
[Character] ferrets out dozens of underground vole fighting rings and seizes their contraband animals. | |||||
[Character] is overwhelmed by the multitude of ways the disease could spread, but models a functional plan of action. | |||||
4. Manage Outbreak Repercussions |
Develop Biofilter Upgrade A. |
Science 125 | 300 | 712 |
— | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
Basic Biological Sample Kit Uncommon Microconnector ★★ Template:Rare |
[Character] created an upgrade for transporter biofilters which diffuses the outbreak flare-up. | |||||
[Character] was not able to upgrade the transporter biofilters to limit the outbreak. | |||||
Exterminate Vermin Nests B. |
Security 125 | 300 | 712 |
Choose 2.C | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
Uncommon Phaser Type 3 (TOS) ★★ Super Rare Spices ★★★★ Rare Parametric Scanner ★★★ | |
[Character] organizes several successful raids on vole nests, thinning the population and mitigating exposure. | |||||
[Character] manages to wipe out a couple small nests, but the feral vole population remains largely unaffected. | |||||
5. Cure Epidemic |
Develop Rabies Treatment A. |
Medicine 125 | 300 | 712 |
— | Trait bonus for tired crew: (+26 | +63 | +150)(+33 | +79 | +188) |
Uncommon Parametric Scanner ★★ Uncommon Starfleet Uniform Pattern ★★ Rare Medical Scanner ★★★ |
[Character] is able to synthesize a cure for Simperian rabies that saves the lives of numerous Ferengi. | |||||
[Character]'s attempts at developing a cure before loss of life occurs fall short and the disease goes unchecked. | |||||
We prevented Morn from creating a full scale epidemic. Hopefully Morn will think twice about smuggling animals in the future. | |||||
We were unable to prevent Morn's voles from being distributed across the sector, pleasing Ferengi vaccine manufacturers and no one else. |
Mission Rewards
Rare Rewards
- Basic Biological Sample Kit
- Uncommon Ferengi Trade By-Laws ★★
- Uncommon Imperial Guard Emblem ★★
- Uncommon IDIC ★★
- Uncommon Phaser Type 3 (TOS) ★★
- Uncommon Parametric Scanner ★★
- Val Jean Schematic
- Uncommon Microconnector ★★
- Uncommon Starfleet Uniform Pattern ★★
- Rare Gold-Pressed Latinum ★★★
- Rare Starfleet Uniform Pattern ★★★
- Super Rare Spices ★★★★
- Uncommon Linguistic Database ★★
- Rare Encoded Communique ★★★
- Rare Parametric Scanner ★★★
- Rare Medical Scanner ★★★
- Super Rare Emitter Crystal ★★★★
- Super Rare Synthesized Polymer ★★★★
Standard Rewards
- Val Jean Schematic
- Basic Imperial Guard Emblem
- Uncommon Starfleet Uniform Pattern ★★
- Common Isolinear Chips ★
- Basic Database (Panel)
- Rare Relay ★★★
- Rare Spices ★★★
- Uncommon Starfleet Uniform Pattern ★★
- Common Interlink ★
- Uncommon Astrometric Chart ★★
- Super Rare Spices ★★★★
- Rare Relay ★★★
- Uncommon Furs ★★
- Common Sensor ★
Drop Chance
Mission tested: Rabid Fans [edit]
| |||
By: koba44, Unclebean, LivewareFailure & Siguard (+ more) Date(s): Jul 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic | 173>>
Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.4Statistical Strength: Very reliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 24.8 — 33.2>> |
3.5 |
Basic Imperial Guard Emblem | 429>> Basic Imperial Guard Emblem Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.5Statistical Strength: Very reliable Range of average cost per Basic Imperial Guard Emblem within 2 standard deviations (~95.5% confidence): 10.56 — 12.51>> |
1.4 |
Uncommon Starfleet Uniform Pattern ★★ | 172>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.6Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 24.94 — 33.41>> |
3.6 |
Common Isolinear Chips ★ | 474>> Common Isolinear Chips ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.4Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 9.6 — 11.25>> |
1.3 |
Basic Database (Panel) | 594>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.3Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 7.75 — 8.87>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Rabid Fans [edit]
| |||
By: middlehead, Siguard, Crunch & Joker41NAM Date(s): Oct 2016– May 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Relay ★★★ | 11>> Rare Relay ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
151.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 94.99 — 373.49>> |
10.8 |
Rare Spices ★★★ | 4>> Rare Spices ★★★ Average (mean) runs per drop: 30 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
416.5Statistical Strength: Nearly useless Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 208.69 — 98640.64>> |
29.8 |
Uncommon Starfleet Uniform Pattern ★★ | 95>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.5Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 14.91 — 21.28>> |
1.3 |
Common Interlink ★ | 247>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 6.3 — 7.26>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Rabid Fans [edit]
| |||
By: WaldoMag Date(s): December 2017 – December 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 14>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 25.82 — 76.22>> |
2.1 |
Super Rare Spices ★★★★ | 3>>Unable to display streak info |
180.0Statistical Strength: Nearly useless Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 84.05 — Infinity>> |
10 |
Rare Relay ★★★ | 7>> Rare Relay ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
77.1Statistical Strength: Very unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 44.59 — 285.72>> |
4.3 |
Uncommon Furs ★★ | 30>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 13.85 — 25.71>> |
1 |
Common Sensor ★ | 36>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.0Statistical Strength: Fairly reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 11.91 — 20.26>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
594 24 |
861 31 |
984 34 |
Crew XP | 55 | 85 | ? | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
600 ? |
900/1050 735 |
1080 945 |
Notes
As of 2017-09-11, only three characters may complete the node 2.C: Detective Data, Doctor La Forge and Tommy Gun Dixon.