History Interrupted
History Interrupted [UF-M1] | |
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1 | |
Cadet Challenges The United Federation | |
Mission 1st |
Type Away Missions |
Next > | |
Mission Rewards |
History Interrupted is the first mission in the Cadet Challenges The United Federation and Adv: United Federation. It takes place at Gralik in the Xindus system.
Mission Walkthrough
History Interrupted's Information | History Interrupted's Structure (Colors Info) | |
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Introduction: | Starfleet's first Xindi recruit has been imprisoned by angry Xindi of the past, who refuse to see one of their own join. Resolve the situation! |
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Cost: | 1 per run | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Overcome Hostile Xindi |
Physically Subdue Attackers A. |
Security 55 | 190 | 290 Adv: 70 | 170 | 340 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +?? | +??)(+15 | +?? | +??) |
No Rewards at this Node |
[Character] has fended off attacks from several angry Xindi without causing injury. | |||||
[Character] was unable to subdue the angry Xindi without causing injury. | |||||
2. Make Contact with Recruit |
Send Binary Message via Vibration A. |
Science 55 | 190 | 290 Adv: 70 | 190 | 330 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +?? | +??)(+15 | +?? | +??) |
Common Identification Code ★ Uncommon Translation Algorithm ★★ Uncommon Tequila ★★ |
[Character] has let the Xindi recruit know that help is on the way, with his captors none the wiser. | |||||
[Character] got the message through to the Xindi recruit, but the seismic activity has caused his captors to increase security. | |||||
3. Convince Xindi Elders |
Reenact Xindi Joining Federation A. |
Diplomacy 55 | 190 | 290 Adv: 70 | 220 | 340 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +?? | +??)(+15 | +?? | +??) |
No Rewards at this Node |
[Character]'s stirring reenactment inspires many of the Xindi elders. But one is so angered by the thought he turns violent! | |||||
[Character]'s reenactment rings hollow with the Xindi elders. One is so angered he turns violent! | |||||
Negotiate Federation Aid B. |
Command 55 | 190 | 290 Adv: 70 | 170 | 340 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
No Rewards at this Node | |
[Character] ensures the Xindi will receive more aid from the Federation than other member worlds. But one elder turns violent! | |||||
[Character] cannot get Federation officials to offer any more to the Xindi than they already get. One Xindi elder turns violent! | |||||
4. Resolve Hostage Situation |
Stun Violent Xindi A. |
Security 55 | 190 | 290 Adv: 70 | 170 | 340 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) |
Jem'Hadar Fighter Schematic (x10) Uncommon Civilian Security Clothing ★★ Uncommon Klingon Disruptor Pistol (DS9) ★★ |
[Character]'s expert marksmanship stuns the violent Xindi elder, freeing the captive Xindi recruit! | |||||
[Character] inadvertantly stuns the Xindi recruit hostage as well as the violent Xindi elder. | |||||
5. Integrate Recruit into Starfleet |
Secure Sponsors for Recruit A. |
Diplomacy 55 | 190 | 290 Adv: 70 | 220 | 340 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +24 | +??)(+15 | +30 | +??) |
Common Tulaberry Wine ★ Uncommon Identification Code ★★ Uncommon Poetry ★★ |
[Character] has convinced some major Federation figures to publicly sponsor the Xindi recruit's entry into the Academy. | |||||
[Character] fails to convince any major Federation figures to sponsor the Xindi recruit. Opposition is high. | |||||
Ensure Accessibility at Academy B. |
Science 55 | 190 | 290 Adv: 70 | 190 | 330 |
— | Trait bonus for tired crew: (+12 | +24 | +48)(+15 | +30 | +60) Adv: Trait bonus for tired crew: (+12 | +?? | +??)(+15 | +?? | +??) |
Common Prime Directive ★ Uncommon Stethoscope ★★ Rare Novel ★★★ | |
[Character] Ensures the Xindi recruit will not only be able to survive on Earth, but will also be comfortable at the Academy. | |||||
[Character] was unable to ensure even basic survivability for the Xindi recruit on Earth. | |||||
We have convinced the Xindi elders to allow one of their own to enroll at Starfleet Academy. Hopefully this goes a long way towards securing the present peace between humanity and the Xindi... | |||||
The Xindi elders remain intransigent, refusing to see the younger generation fall in with their old enemies, Humanity. We must clear the path for this recruit, somehow... |
Mission Rewards
Rare Rewards
- Common Prime Directive ★
- Common Identification Code ★
- Common Tulaberry Wine ★
- Jem'Hadar Fighter Schematic (x10)
- Uncommon Identification Code ★★
- Uncommon Civilian Security Clothing ★★
- Uncommon Stethoscope ★★
- Uncommon Translation Algorithm ★★
- Uncommon Klingon Disruptor Pistol (DS9) ★★
- Uncommon Poetry ★★
- Uncommon Tequila ★★
- Rare Novel ★★★
Standard Rewards
- Basic Imperial Guard Emblem
- Basic Identification Code
- Basic Bajoran Phaser
- Basic Spices
- Intermediate Command Training (x5) (Cadet)
- Common Replicator Ration (fuel) ★ (x4) (Adv)
- Basic Multidimensional Transporter Device
- Basic Flux Coupler
- Basic EJ-7 Interlock
- Common Maquis Emblem ★
- Advanced Tactical Training (x2-x3) (Cadet)
- Common Replicator Ration (fuel) ★ (x7) (Adv)
- Uncommon Klingon House Crest ★★
- Uncommon Terran Slave Emblem ★★
- Basic Multidimensional Transporter Device
- Basic Imperial Guard Emblem
- Dynamic Officer Training (x1-x2) (Cadet)
- Uncommon Replicator Ration (fuel) ★★ (x5) (Adv)
Drop Chance
Mission tested: History Interrupted [edit]
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By: SleepingDragon, TheGambit, CodeHydro & Chapey (+ more) Date(s): June 2016 – July 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Imperial Guard Emblem | 153>> Basic Imperial Guard Emblem Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Imperial Guard Emblem within 2 standard deviations (~95.5% confidence): 1.07 — 1.41>> |
1.2 |
Basic Identification Code | 127>> Basic Identification Code Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Basic Identification Code within 2 standard deviations (~95.5% confidence): 1.27 — 1.74>> |
1.5 |
Basic Bajoran Phaser | 135>> Basic Bajoran Phaser Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Bajoran Phaser within 2 standard deviations (~95.5% confidence): 1.2 — 1.62>> |
1.4 |
Basic Spices | 143>> Basic Spices Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 1.14 — 1.52>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: History Interrupted [edit]
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By: CodeHydro, R'nali, Crunch & Chapey (+ more) Date(s): June 2016 – Dec 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Maquis Emblem ★ | 103>> Common Maquis Emblem ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Common Maquis Emblem ★ within 2 standard deviations (~95.5% confidence): 1.31 — 1.86>> |
1.5 |
Basic Multidimensional Transporter Device | 114>> Basic Multidimensional Transporter Device Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Multidimensional Transporter Device within 2 standard deviations (~95.5% confidence): 1.19 — 1.66>> |
1.4 |
Basic Flux Coupler | 130>> Basic Flux Coupler Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Flux Coupler within 2 standard deviations (~95.5% confidence): 1.06 — 1.43>> |
1.2 |
Basic EJ-7 Interlock | 127>> Basic EJ-7 Interlock Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic EJ-7 Interlock within 2 standard deviations (~95.5% confidence): 1.08 — 1.47>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Additionally, you receive 2 to 3 Super Rare Advanced Tactical Training ★★★★, averaging at about 2.8 per run. Combined with the regular crew XP, I got 537 XP per crew member per run! |
Mission tested: History Interrupted [edit]
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By: Koba44, Crunch, benign reality & LapplandsCohan (+1 more) Date(s): June–November 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Klingon House Crest ★★ | 21>> Uncommon Klingon House Crest ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Klingon House Crest ★★ within 2 standard deviations (~95.5% confidence): 0.93 — 2.07>> |
1.3 |
Uncommon Terran Slave Emblem ★★ | 24>> Uncommon Terran Slave Emblem ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Terran Slave Emblem ★★ within 2 standard deviations (~95.5% confidence): 0.84 — 1.72>> |
1.1 |
Basic Multidimensional Transporter Device | 22>> Basic Multidimensional Transporter Device Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Fairly reliable Range of average cost per Basic Multidimensional Transporter Device within 2 standard deviations (~95.5% confidence): 0.9 — 1.94>> |
1.2 |
Basic Imperial Guard Emblem | 14>> Basic Imperial Guard Emblem Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Somewhat unreliable Range of average cost per Basic Imperial Guard Emblem within 2 standard deviations (~95.5% confidence): 1.3 — 3.78>> |
1.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
511 21 |
769 29 |
902 32 |
Crew XP | 45 | 75 | 90 | |
Credits | 450 | 750 | 1200 |