No Man Left Behind
| No Man Left Behind [EA-M5] | |
|---|---|
| Cadet Challenges Ex Astris, Scientia | |
| Mission 5th |
Type Away Missions |
| < Prev | |
| Mission Rewards | |
No Man Left Behind is the fifth mission in Cadet Challenge Ex Astris, Scientia. It takes place at Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
| No Man Left Behind's Information | No Man Left Behind's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Admiral Riker is the only one left on Starbase 24, trapped by a fallen beam. Send an away team down to rescue him! |
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| 1 | ||
| Suggested Traits: |
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| Notes: |
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| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Determine Safe Beam Down Location |
Predict Next Anomaly A. |
Science 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
No Rewards at this Node |
| [Character] finally determines a predictable pattern to the anomalies, allowing the away team to beam down. | |||||
| [Character]'s calculations are off. An away team member is lost to an anomaly during transport! | |||||
| 2. Try to Revive Riker |
Synthesize Modified Adrenaline A. |
Medicine 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
Common Starfleet Medicine Uniform (TNG) β
Uncommon Translation Algorithm β β Nova Class Schematic (x10) |
| [Character]'s modified adrenaline hypospray renders the Admiral both conscious and coherent. | |||||
| [Character]'s mixture is off. The hypospray wakes the Admiral, but he is delirious. | |||||
| 3. Free Riker from Beam |
Coordinate Team Lift A. |
Command 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
Uncommon Encoded Communique β
β
Uncommon Tricorder Mark VII β β Rare Security Codes β β β |
| [Character]'s coordination ensures that none of the away team is injured in freeing Admiral Riker. | |||||
| [Character] cannot coordinate the away team properly. Several officers pull muscles in freeing the Admiral. | |||||
| Use Leverage to Lift Beam B. |
Science 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
Uncommon Tricorder Mark VII β
β
Uncommon Encoded Communique β β Uncommon Quantum Chronometer β β | |
| With the help of fallen cables, [Character] and the away team lift the fallen beam and pull Admiral Riker free! | |||||
| [Character] cannot determine a way to ease the lifting of the beam. The away team strains muscles in freeing the Admiral. | |||||
| 4. Escape Starbase 24 |
Repair Escape Pod A. |
Engineering 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
No Rewards at this Node |
| [Character] eliminates the need for a dangerous transport by repairing one of Starbase 24's escape pods! | |||||
| [Character] cannot repair one of Starbase 24's escape pods. The team must undergo a dangerous transport. | |||||
| Request Romulan Aid B. |
Diplomacy 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
No Rewards at this Node | |
| [Character] finally convinces nearby Romulan authorities to dock at Starbase 24, allowing the away team to escape. | |||||
| [Character]'s entreaties fall on deaf earsβthe Romulans refuse to help. The team must undergo a dangerous transport. | |||||
| 5. Stabilize Riker |
Perform Emergency Surgery A. |
Medicine 135 | 270 | 380 |
β | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90) |
Common Scalpel β
Uncommon Cortical Monitor β β Uncommon Medical Lesson β β |
| Despite Admiral Riker's injuries, [Character] has not only stabilized him but ensured his leg will heal properly. | |||||
| [Character] fails to understand the stress being trapped on Starbase 24 has put on Admiral Riker. He flatlines! | |||||
| We have rescued Admiral Riker from Starbase 24 after it was rocked by a series of temporal anomalies. I disobeyed a direct order to do so, and I must now face Admiral Riker's wrath.... | |||||
| We have been unable to extricate Admiral Riker from Starbase 24. If we do not hurry, we risk losing him to another timeline forever. | |||||
Mission Rewards
Rare Rewards
- Common Medical Lesson β
- Common Starfleet Medicine Uniform β
- Common Scalpel β
- Constellation Class Schematic (x10)
- Uncommon Encoded Communique β β
- Uncommon Cortical Monitor β β
- Uncommon Translation Algorithm β β
- Uncommon Tricorder Mark VII β β
- Uncommon Quantum Chronometer β β
- Rare Security Codes β β β
- Uncommon Medical Lesson β β
- Nova Class Schematic (x10)
Standard Rewards
- Basic Hyperspanner (DS9)
- Basic Translation Algorithm
- Common Poker Cards β
- Common Incense β
- Chronitons (x15)
- Common Case Files β
- Basic Casino Chip
- Basic Communicator (TOS)
- Basic Wrench
- Chronitons (x20)
- Uncommon First Contact Protocol β β
- Basic Encoded Communique
- Common Boy Scout Badge β
- Basic Translation Algorithm
- Chronitons (x25)
Drop Chance
| Mission tested: No Man Left Behind [edit]
| |||
| By: Crunch, Chapey, LivewareFailure & Joker41NAM (+ more) Date(s): June β October 2016 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Poker Cards β | 175>> Common Poker Cards β Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Very reliable Range of average cost per Common Poker Cards β within 2 standard deviations (~95.5% confidence): 1.52 β 2>> |
1.7 |
| Basic Hyperspanner (DS9) | 182>> Basic Hyperspanner (DS9) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.7Statistical Strength: Very reliable Range of average cost per Basic Hyperspanner (DS9) within 2 standard deviations (~95.5% confidence): 1.47 β 1.92>> |
1.7 |
| Basic Translation Algorithm | 240>> Basic Translation Algorithm Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Translation Algorithm within 2 standard deviations (~95.5% confidence): 1.14 β 1.42>> |
1.3 |
| Common Incense β | 312>> Common Incense β Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Common Incense β within 2 standard deviations (~95.5% confidence): 0.89 β 1.07>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: No Man Left Behind [edit]
| |||
| By: Captain Sheridan, Octarolakh, Treasigh & Joker41NAM Date(s): September 2016 β March 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Case Files β | 60>> Common Case Files β Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Fairly reliable Range of average cost per Common Case Files β within 2 standard deviations (~95.5% confidence): 1.54 β 2.48>> |
1.9 |
| Basic Casino Chip | 64>> Basic Casino Chip Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Fairly reliable Range of average cost per Basic Casino Chip within 2 standard deviations (~95.5% confidence): 1.45 β 2.3>> |
1.8 |
| Basic Communicator (TOS) | 96>> Basic Communicator (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Communicator (TOS) within 2 standard deviations (~95.5% confidence): 1.01 β 1.44>> |
1.2 |
| Basic Wrench | 122>> Basic Wrench Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
0.9Statistical Strength: Very reliable Range of average cost per Basic Wrench within 2 standard deviations (~95.5% confidence): 0.82 β 1.09>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: No Man Left Behind [edit]
| |||
| By: Koba44, Geo La Forge, Kesss & SneakyAmanda (+ more) Date(s): July 2018 β Aug 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon First Contact Protocol β β | 405>> Uncommon First Contact Protocol β β Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Uncommon First Contact Protocol β β within 2 standard deviations (~95.5% confidence): 1.62 β 1.94>> |
1.8 |
| Common Boy Scout Badge β | 472>> Common Boy Scout Badge β Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Common Boy Scout Badge β within 2 standard deviations (~95.5% confidence): 1.4 β 1.65>> |
1.5 |
| Basic Encoded Communique | 556>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.2 β 1.39>> |
1.3 |
| Basic Translation Algorithm | 715>> Basic Translation Algorithm Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.0Statistical Strength: Very reliable Range of average cost per Basic Translation Algorithm within 2 standard deviations (~95.5% confidence): 0.94 β 1.07>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
748 28 |
841 31 |
902 32 |
| Crew XP | 70 | 85 | 90 | |
| Credits |
750 | 900 | 1200 | |
| Chronitons |
15 | 20 | 25 | |