Talk Less, Smile More
Talk Less, Smile More [EA-M3] | |
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1 | |
Cadet Challenges Ex Astris, Scientia | |
Mission 3rd |
Type Away Missions |
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Mission Rewards |
Talk Less, Smile More is the third mission in Cadet Challenge Ex Astris, Scientia. It takes place on Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
Talk Less, Smile More's Information | Talk Less, Smile More's Structure (Colors Info) | |
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Introduction: | Refugees of the temporal anomaly crisis are incensed at the requirements to assimilate into Ferengi Traditionalist society. Can you find a compromise? |
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Cost: | 1 per run | |
Suggested Traits: |
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Notes: | Ideal crew are Enterprise-D Picard for /, Promoted Sisko for / and Cadet Sito Jaxa for / |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Prevent Violent Escalation |
Arrest Agitators on Both Sides A. |
Security 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
Common Identification Code ★ Constellation Class Schematic (x5) Nova Class Schematic (x10) |
All of the refugees and Traditionalist Ferengi encouraging violence have been taken into [Character]'s custody. | |||||
Both sides claim [Character] was unfairly biased in arrests. It takes considerable time to calm the storms. | |||||
2. Establish Refugee Camp |
Identify Non-Lucrative Land A. |
Command 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
Common Tactical Alert ★ Common Scalpel ★ Uncommon Starfleet Uniform Pattern ★★ |
[Character] and Traditionalist authorities identify portions of land that could be let go for a reasonable price. | |||||
The Traditionalists know value is as much as someone is willing to pay, and [Character] pays a lot. | |||||
3. Amend Ferengi Law |
Threaten Trade Sanctions A. |
Command 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
No Rewards at this Node |
[Character]'s implications of so much lost profit frightens Traditionalist authorities enough to establish some provisional laws. | |||||
The Traditionalists call [Character]'s bluff, forcing the Federation to offically issue sanctions. Provisional laws soon follow. | |||||
Find Way to Monetize B. |
Diplomacy 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
No Rewards at this Node | |
[Character] has convinced the Traditionalists that the refugees will provide a much needed boost to their economy. | |||||
[Character] is unable to convince the Traditionalists that the refugees will anything but a burden. Trade sanctions follow. | |||||
4. Calm Ferengi Protests |
Subdue Protest Leader A. |
Security 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
No Rewards at this Node |
Once [Character] arrest the leader of the protests, the other disgruntled Ferengi give up and go home. | |||||
[Character]'s arrest of the protest leader only incites the disgruntled Ferengi more. Violence ensues. | |||||
5. Enforce Amended Laws |
Arrest Refugee Lawbreakers A. |
Diplomacy 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
Common Backpack ★ Common Case Files ★ Rare First Contact Protocol ★★★ |
[Character]'s arrest of refuges breaking the provisional laws reassures all parties that this situation is sustainable. | |||||
[Character] arrests innocent refugees, prompting a massive outcry from the refugee population. | |||||
We have established a set of amended Ferengi laws that will allow the refugees to live on Traditionalist worlds but maintain their dignity. I hope Admiral Riker approves of our solution. | |||||
We can find no common ground between the Ferengi Traditionalists and the refugees who have nowhere else to turn. We must find some if we are to avoid violence. |
Mission Rewards
Rare Rewards
- Common Backpack ★
- Common Identification Code ★
- Uncommon Tactical Alert ★★
- Common Case Files ★
- Common Scalpel ★
- Constellation Class Schematic (x5)
- Uncommon Starfleet Uniform Pattern ★★
- Rare First Contact Protocol ★★★
- Nova Class Schematic (x10)
Standard Rewards
- Basic Medical Experiment
- Common Identification Code ★
- Basic Hoverball
- Basic Optronic Circuit
- Chronitons (x15)
- Common Andorian Ale ★
- Basic Encoded Communique
- Basic Holoprogram
- Basic Writing PADD (TOS)
- Chronitons (x20)
- Uncommon Prime Directive ★★
- Basic Science Experiment
- Common Pattern Enhancer ★
- Uncommon Starfleet Uniform Pattern ★★
- Chronitons (x25)
Drop Chance
Mission tested: Talk Less, Smile More [edit]
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By: SleepingDragon, Captain deMarco, Cpt Nichols & Koba44 (+ more) Date(s): June 2016 – March 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Identification Code ★ | 109>> Common Identification Code ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 1.26 — 1.78>> |
1.5 |
Basic Medical Experiment | 89>> Basic Medical Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Medical Experiment within 2 standard deviations (~95.5% confidence): 1.52 — 2.24>> |
1.8 |
Basic Hoverball | 137>> Basic Hoverball Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Hoverball within 2 standard deviations (~95.5% confidence): 1.03 — 1.37>> |
1.2 |
Basic Optronic Circuit | 148>> Basic Optronic Circuit Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
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1.1Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 0.96 — 1.26>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Talk Less, Smile More [edit]
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By: Crunch, SleepingDragon, R'nali & drsheep (+ more) Date(s): June 2016 – Mar 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Andorian Ale ★ | 113>> Common Andorian Ale ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Common Andorian Ale ★ within 2 standard deviations (~95.5% confidence): 1.63 — 2.31>> |
1.9 |
Basic Encoded Communique | 157>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.21 — 1.6>> |
1.4 |
Basic Holoprogram | 227>> Basic Holoprogram Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Holoprogram within 2 standard deviations (~95.5% confidence): 0.86 — 1.07>> |
1 |
Basic Writing PADD (TOS) | 151>> Basic Writing PADD (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Writing PADD (TOS) within 2 standard deviations (~95.5% confidence): 1.25 — 1.67>> |
1.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Talk Less, Smile More [edit]
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By: Varietas, R'nali, Koba44 & Siguard (+ more) Date(s): June 2016 – Aug 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Prime Directive ★★ | 1076>> Uncommon Prime Directive ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Uncommon Prime Directive ★★ within 2 standard deviations (~95.5% confidence): 1.84 — 2.05>> |
1.9 |
Common Pattern Enhancer ★ | 1689>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 1.19 — 1.29>> |
1.2 |
Basic Science Experiment | 2113>> Basic Science Experiment Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 0.95 — 1.02>> |
1 |
Uncommon Starfleet Uniform Pattern ★★ | 1383>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 1.44 — 1.58>> |
1.5 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
594 24 |
789 29 |
882 32 |
Crew XP | 55 | 75 | 90 | |
Credits | 600 | 900 | 1050 | |
Chronitons | 15 | 20 | 25 |