Back to School

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Back to School [E5-M14]
AT-Gold Metamorphosis.png
Chroniton 14 | 18 | 22
Episode
5 - Ethical Alternatives
Mission
14th
Type
Away Team
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Mission Rewards

Back to School is the fourteenth mission in Episode 5, Ethical Alternatives. It takes place at Trill in the Trill system.

Mission Walkthrough

  Back to School's Information Back to School's Structure (Colors Info)
Introduction: Zefram Cochrane University has been indoctrinating Terran Empire subjects and creating extremists.
Help Mirror Sisko sabotage the education program.
Hack Staff Terminal for Admin AccessScience
Dose Dean's Food with Tranquilizer

Rare Rewards:
Uncommon Cardassian Encryption Algorithm ★★
Uncommon Temporal Prime Directive ★★
Rare Flux Coupler ★★★

MedicineCommon
Develop Doctrine VirusScience
Pose As New Faculty

Rare Rewards:
Constellation Class Schematic (x10)
Uncommon Agonizer ★★
Uncommon Jet Pack ★★

DiplomacyCommon
Forge Keycard to Server RoomEngineering
Blackmail Dean with Exposed Secret

Rare Rewards:
Uncommon Prime Directive ★★
Basic Ancient Film
Uncommon Boy Scout Badge ★★

DiplomacyCommon
Overload Server Environment ControlsEngineering
Incite Riot Among Students

Rare Rewards:
Uncommon Klingon Armor (TNG) ★★
Uncommon Wrist Tricorder ★★
Common Dominion PADD

CommandCommon
Recruit Sympathizer from FacultyDiplomacy
Chroniton Cost: 14 | 18 | 22 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Infiltrate University of Education
Pose As New Faculty
A. AT-Gold Metamorphosis.png
Diplomacy Diplomacy
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
Constellation Class Schematic (x10)
Uncommon Agonizer ★★
Uncommon Jet Pack ★★
Combined with some forged credentials, [Character]⁠ was able to pose as new faculty and fool university staff.
[Character]⁠'s acting has left their new colleagues very suspicious. The remainder of the operation is in jeopardy.
2.
Gain Access to University Archives
Hack Staff Terminal for Admin Access
A. AT-Sabotage Warp Core.png
Science Science
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ was able to gain access to the university archives by hacking a staff terminal for admin access.
[Character]⁠ failed to hack a staff terminal for admin access. The away team's future efforts will be limited.
Forge Keycard to Server Room
B. AT-Borg Accessing Console.png
Engineering Engineering
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ was able to forge a keycard to the university server room.
[Character]⁠'s attempt to forge a keycard took much longer than expected and may be unreliable.
Recruit Sympathizer from Faculty
C. AT-Disguised By Kissing.png
Diplomacy Diplomacy
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ was able to find an ally within the university staff who has admin access.
[Character]⁠ blundered attempts to find an ally on the existing university staff. Options are becoming limited.
3.
Deal with Suspicious Dean
Dose Dean's Food with Tranquilizer
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Medicine Medicine
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
Uncommon Cardassian Encryption Algorithm ★★
Uncommon Temporal Prime Directive ★★
Rare Flux Coupler ★★★
[Character]⁠ dosed the suspicious dean's lunch with a tranquilizer from the science lab. He won't pose a problem.
[Character]⁠ missed an opportunity to dose the suspecting dean. The away team must take more caution.
Blackmail Dean with Exposed Secret
B. AT-Back Alley Trade.png
Diplomacy Diplomacy
144 | 309 | 665
Step 2.C
Successful
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
Uncommon Prime Directive ★★
Basic Ancient Film
Uncommon Boy Scout Badge ★★
[Character]⁠ learned of a scandal involving the dean and used it to intimidate him into submission.
[Character]⁠ failed to intimidate the suspecting dean forcing a distracting confrontation.
4.
Replace Indoctrination Programming
Develop Doctrine Virus
A. AT-Cybernetic Brain Surgery.png
Science Science
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ used their expertise to create and implant a virus which erodes the effectiveness of the indoctrination.
[Character]⁠ developed the virus, but it failed to perform undetected. The virus's exposure has threatened the mission.
Overload Server Environment Controls
B. AT-Sabotage Cardassians.png
Engineering Engineering
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ sabotaged the server room environmental controls, destroying the university servers and all backups.
[Character]⁠ failed to effectively sabotage the server room environment controls. Damage was done, but time was lost.
5.
Exfiltrate From University
Incite Riot Among Students
A. AT-Peacekeepers and Rioters.png
Command Command
144 | 309 | 665
Trait bonus for tired crew:
(+?? | +60 | +128)
(+?? | +75 | +161)
No other traits provide a bonus.
Uncommon Klingon Armor (TNG) ★★
Uncommon Wrist Tricorder ★★
Common Dominion PADD
[Character]⁠ inspired students to lash out at the faculty. With this distraction, the away team left undetected.
[Character]⁠ attempted to create a distraction but failed. The away team was caught and the mission was a failure.
Our away team managed to infiltrate the University and completely destroy the indoctrination programming.
The Terran Empire will have to spend years recreating their brainwashing methods.
Our away team failed to infiltrate and undermine the University and its program of indoctrination.
We must make a second attempt to continue the mission.


Mission Rewards

Rare Rewards

Rare Rewards
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Back to School Normal
By: Joker41NAM, middlehead & CMO Zoidberg
Date(s): March 2017 – Dec 2023
Runs: 587   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Gold-Pressed Latinum ★★★ 43>>

Rare Gold-Pressed Latinum ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 69,000 runs or so.

191.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Gold-Pressed Latinum ★★★
within 2 standard deviations
(~95.5% confidence):

146.86 — 273.55
>>
13.7
Rare Synthesized Polymer ★★★ 39>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 92,000 runs or so.

210.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

160.03 — 308.42
>>
15.1
Uncommon Casing ★★ 385>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 96 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

19.58 — 23.46
>>
1.5
Common Power Cell 1294>>

Common Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

6.17 — 6.54
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 219.3, 109.7, 36.6, and 5,8.

Mission tested: Back to School Elite
By: WaldoMag, Siguard & Joker41NAM
Date(s): September 2016
Runs: 49   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 12>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

73.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

47.26 — 165.23
>>
4.1
Super Rare Relay ★★★★ 3>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 75 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 74 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

294.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

136.95 — Infinity
>>
16.3
Rare Clothing Pattern ★★★ 14>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

63.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

41.72 — 128.62
>>
3.5
Uncommon Microconnector ★★ 44>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

20.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

15.99 — 26.84
>>
1.1
Common Microconnector 74>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

11.9Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

10.24 — 14.26
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Back to School Epic
By: Iknamur & middlehead
Date(s): Apr 2017–Aug 2021
Runs: 465   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Translation Algorithm 281>>

Basic Translation Algorithm

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

36.4Statistical Strength: Very reliable

Range of average cost per
Basic Translation Algorithm
within 2 standard deviations
(~95.5% confidence):

32.9 — 40.75
>>
1.7
Super Rare Spices ★★★★ 91>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

112.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

93.47 — 141.01
>>
5.1
Rare Database (Panel) ★★★ 316>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 86 runs or so.

32.4Statistical Strength: Very reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

29.46 — 35.93
>>
1.5
Uncommon Spices ★★ 707>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

13.74 — 15.28
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
861
31
963
#
1024
#
Crew XP 85 120 ?
Training XP
at Warp 1+10
?
?
210
?
?
?
Credits Credits
Credits at Warp 1
1050
?
1350
?
1650
?