Back to School
Back to School [E5-M14] | |
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14 | 18 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 14th |
Type Away Team |
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Mission Rewards |
Back to School is the fourteenth mission in Episode 5, Ethical Alternatives. It takes place at Trill in the Trill system.
Mission Walkthrough
Back to School's Information | Back to School's Structure (Colors Info) | ||||||||||||
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Introduction: | Zefram Cochrane University has been indoctrinating Terran Empire subjects and creating extremists. Help Mirror Sisko sabotage the education program. |
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Cost: | 14 | 18 | 22 | ||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Infiltrate University of Education |
Pose As New Faculty A. |
Diplomacy 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
Constellation Class Schematic (x10) Uncommon Agonizer ★★ Uncommon Jet Pack ★★ |
Combined with some forged credentials, [Character] was able to pose as new faculty and fool university staff. | |||||
[Character]'s acting has left their new colleagues very suspicious. The remainder of the operation is in jeopardy. | |||||
2. Gain Access to University Archives |
Hack Staff Terminal for Admin Access A. |
Science 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
No Rewards at this Node |
[Character] was able to gain access to the university archives by hacking a staff terminal for admin access. | |||||
[Character] failed to hack a staff terminal for admin access. The away team's future efforts will be limited. | |||||
Forge Keycard to Server Room B. |
Engineering 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
No Rewards at this Node | |
[Character] was able to forge a keycard to the university server room. | |||||
[Character]'s attempt to forge a keycard took much longer than expected and may be unreliable. | |||||
Recruit Sympathizer from Faculty C. |
Diplomacy 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
No Rewards at this Node | |
[Character] was able to find an ally within the university staff who has admin access. | |||||
[Character] blundered attempts to find an ally on the existing university staff. Options are becoming limited. | |||||
3. Deal with Suspicious Dean |
Dose Dean's Food with Tranquilizer A. |
Medicine 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
Uncommon Cardassian Encryption Algorithm ★★ Uncommon Temporal Prime Directive ★★ Rare Flux Coupler ★★★ |
[Character] dosed the suspicious dean's lunch with a tranquilizer from the science lab. He won't pose a problem. | |||||
[Character] missed an opportunity to dose the suspecting dean. The away team must take more caution. | |||||
Blackmail Dean with Exposed Secret B. |
Diplomacy 144 | 309 | 665 |
Step 2.C Successful |
Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
Uncommon Prime Directive ★★ Basic Ancient Film Uncommon Boy Scout Badge ★★ | |
[Character] learned of a scandal involving the dean and used it to intimidate him into submission. | |||||
[Character] failed to intimidate the suspecting dean forcing a distracting confrontation. | |||||
4. Replace Indoctrination Programming |
Develop Doctrine Virus A. |
Science 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
No Rewards at this Node |
[Character] used their expertise to create and implant a virus which erodes the effectiveness of the indoctrination. | |||||
[Character] developed the virus, but it failed to perform undetected. The virus's exposure has threatened the mission. | |||||
Overload Server Environment Controls B. |
Engineering 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
No Rewards at this Node | |
[Character] sabotaged the server room environmental controls, destroying the university servers and all backups. | |||||
[Character] failed to effectively sabotage the server room environment controls. Damage was done, but time was lost. | |||||
5. Exfiltrate From University |
Incite Riot Among Students A. |
Command 144 | 309 | 665 |
— | Trait bonus for tired crew: (+?? | +60 | +128)(+?? | +75 | +161) |
Uncommon Klingon Armor (TNG) ★★ Uncommon Wrist Tricorder ★★ Common Dominion PADD ★ |
[Character] inspired students to lash out at the faculty. With this distraction, the away team left undetected. | |||||
[Character] attempted to create a distraction but failed. The away team was caught and the mission was a failure. | |||||
Our away team managed to infiltrate the University and completely destroy the indoctrination programming. The Terran Empire will have to spend years recreating their brainwashing methods. | |||||
Our away team failed to infiltrate and undermine the University and its program of indoctrination. We must make a second attempt to continue the mission. |
Mission Rewards
Rare Rewards
- Uncommon Prime Directive ★★
- Uncommon Klingon Armor (TNG) ★★
- Uncommon Cardassian Encryption Algorithm ★★
- Constellation Class Schematic (x10)
- Uncommon Wrist Tricorder ★★
- Uncommon Temporal Prime Directive ★★
- Uncommon Agonizer ★★
- Basic Ancient Film
- Rare Flux Coupler ★★★
- Uncommon Boy Scout Badge ★★
- Uncommon Jet Pack ★★
- Common Dominion PADD ★
Standard Rewards
- Rare Gold-Pressed Latinum ★★★
- Rare Synthesized Polymer ★★★
- Uncommon Casing ★★
- Common Power Cell ★
- Uncommon Astrometric Chart ★★
- Super Rare Relay ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Microconnector ★★
- Common Microconnector ★
- Basic Translation Algorithm
- Super Rare Spices ★★★★
- Rare Database (Panel) ★★★
- Uncommon Spices ★★
Drop Chance
Mission tested: Back to School [edit]
| |||
By: Joker41NAM, middlehead & CMO Zoidberg Date(s): March 2017 – Dec 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Gold-Pressed Latinum ★★★ | 43>> Rare Gold-Pressed Latinum ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
191.1Statistical Strength: Fairly reliable Range of average cost per Rare Gold-Pressed Latinum ★★★ within 2 standard deviations (~95.5% confidence): 146.86 — 273.55>> |
13.7 |
Rare Synthesized Polymer ★★★ | 39>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
210.7Statistical Strength: Fairly reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 160.03 — 308.42>> |
15.1 |
Uncommon Casing ★★ | 385>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.4Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 19.58 — 23.46>> |
1.5 |
Common Power Cell ★ | 1294>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.17 — 6.54>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Back to School [edit]
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By: WaldoMag, Siguard & Joker41NAM Date(s): September 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 12>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
73.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 47.26 — 165.23>> |
4.1 |
Super Rare Relay ★★★★ | 3>> Super Rare Relay ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
294.0Statistical Strength: Nearly useless Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 136.95 — Infinity>> |
16.3 |
Rare Clothing Pattern ★★★ | 14>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
63.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 41.72 — 128.62>> |
3.5 |
Uncommon Microconnector ★★ | 44>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.99 — 26.84>> |
1.1 |
Common Microconnector ★ | 74>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.9Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 10.24 — 14.26>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Back to School [edit]
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By: Iknamur & middlehead Date(s): Apr 2017–Aug 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Translation Algorithm | 281>> Basic Translation Algorithm Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.4Statistical Strength: Very reliable Range of average cost per Basic Translation Algorithm within 2 standard deviations (~95.5% confidence): 32.9 — 40.75>> |
1.7 |
Super Rare Spices ★★★★ | 91>> Super Rare Spices ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
112.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 93.47 — 141.01>> |
5.1 |
Rare Database (Panel) ★★★ | 316>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.4Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 29.46 — 35.93>> |
1.5 |
Uncommon Spices ★★ | 707>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 13.74 — 15.28>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run.
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Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
861 31 |
963 # |
1024 # |
Crew XP | 85 | 120 | ? | |
Training XP at Warp 1+10 |
? ? |
210 ? |
? ? | |
Credits at Warp 1 |
1050 ? |
1350 ? |
1650 ? |