Boardroom Politics
Boardroom Politics [E8-M8] | |
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16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 8th |
Type Space Battle |
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Mission Rewards |
Boardroom Politics is the eighth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.
Mission Walkthrough
Boardroom Politics | |||
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Against: Angered Xindi in NX-01 Enterprise Chroniton cost: 16 | 20 | 24 | |||
Shields | 18000 | 20000 | 25000 |
Shield Regeneration | 1000 | 1000 | 1200 |
Hull | 100000 | 120000 | 140000 |
Evasion | 3 | 3 | 3 |
Evasion Power | 2300 | 2400 | 2600 |
Attack | 4 | 4 | 5 |
Attack Power | 3000 | 3250 | 2600 |
Attack Speed | 1.08 | 1.08 | 1.08 |
Accuracy | 3 | 3 | 3 |
Accuracy Power | 2400 | 2500 | 2600 |
Crit Rating | 800 | 800 | 800 |
Crit Bonus | 10000 | 10000 | 10000 |
Mission success text |
Mission Rewards
Standard Rewards
- Super Rare Furs ★★★★
- Rare Power Cell ★★★
- Uncommon Polyalloy ★★
- Common Incense ★
- Basic Optronic Circuit
- Super Rare Interlink ★★★★
- Rare Expansion Module ★★★
- Uncommon Interlink ★★
- Uncommon Optronic Circuit ★★
- Uncommon Pattern Enhancer ★★
- Super Rare Relay ★★★★
- Rare Sensor ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Boardroom Politics [edit]
| |||
By: Joker41NAM, Crunch, Siguard & WaldoMag Date(s): December 2017 – December 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 2>> Super Rare Furs ★★★★ Average (mean) runs per drop: 22 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
344.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 142.82 — Infinity>> |
21.5 |
Rare Power Cell ★★★ | 2>> Rare Power Cell ★★★ Average (mean) runs per drop: 22 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
344.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 142.82 — Infinity>> |
21.5 |
Uncommon Polyalloy ★★ | 23>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 21.68 — 48.21>> |
1.9 |
Common Incense ★ | 53>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13Statistical Strength: Fairly reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 10.71 — 16.47>> |
0.8 |
Basic Optronic Circuit | 49>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Fairly reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 11.45 — 18.14>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Boardroom Politics [edit]
| |||
By: middlehead, Joker41NAM, Crunch & WaldoMag Date(s): Dec 2017 – Jan 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Interlink ★★★★ | 5>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
144.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 76.7 — 1175.99>> |
7.2 |
Rare Expansion Module ★★★ | 15>> Rare Expansion Module ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 32.4 — 92.56>> |
2.4 |
Uncommon Interlink ★★ | 40>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 14.38 — 24.07>> |
0.9 |
Uncommon Optronic Circuit ★★ | 48>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 12.33 — 19.14>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Boardroom Politics [edit]
| |||
By: Crunch, Siguard & WaldoMag Date(s): December 2017 – December 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 70>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
56.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 46.03 — 72.24>> |
2.3 |
Super Rare Relay ★★★★ | 35>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
112.5Statistical Strength: Fairly reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 84.8 — 166.89>> |
4.7 |
Rare Sensor ★★★ | 191>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.6Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 18.51 — 23.24>> |
0.9 |
Uncommon Clothing Pattern ★★ | 196>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 18.08 — 22.59>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 ?? |
994 ?? |
1034 ?? |
Crew XP | 93 | 105 | 114 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |