Blunting the Dagger
Blunting the Dagger [E5-M5] | |
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12 | 16 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 5th |
Type Away Team |
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Mission Rewards |
Blunting the Dagger is the fifth mission in Episode 5, Ethical Alternatives. It takes place at the Gaia Station in the Trill system.
Mission Walkthrough
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Detect Intruders |
Identify Section 31 Attack Vector A. |
Science 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
Rare Sensor ★★★ Rare Gold-Pressed Latinum ★★★ Super Rare Database ★★★★ |
[Character] detected an impulse signature which led to the discovery of assassins searching for Hoshi Sato's shuttle. | |||||
[Character] failed to detect the Section 31 runabout until the assassins nearly reached Hoshi Sato's shuttle. | |||||
2. Section 31 Block Escape |
Run Section 31 Gauntlet A. |
Security 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
No Rewards at this Node |
[Character] led 'Mirror' Hoshi Sato's ship safely past the Section 31 vessel attempting to set up a blockade. | |||||
[Character] swerved in error, and led 'Mirror' Hoshi Sato's ship into an ambush by the Section 31 vessel. | |||||
Modulate 'Mirror' Hoshi's Shields B. |
Science 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
No Rewards at this Node | |
[Character] modulated the shields on 'Mirror' Hoshi Sato's shuttlecraft to better resist an attack from Section 31. | |||||
[Character] wasn't able to improve the shielding on 'Mirror' Hoshi Sato's shuttle. Additional efforts will be needed. | |||||
3. Assassins Deploy Special Tactics |
Counter Assassin's Tractor Beam A. |
Engineering 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
Uncommon Writing PADD (TNG) ★★ Uncommon Borg Exo-Plating ★★ Uncommon Resistance Cipher ★★ |
[Character] successfully deflected the tractor beam being used by the Section 31 assassins. | |||||
[Character]'s attempts to deflect the assassins' tractor beam. The assassins draw closer to their quarry. | |||||
Engage In Hit-And-Run Tactics B. |
Security 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
Uncommon Combadge (DS9) ★★ Uncommon Microconnector ★★ Rare Multidimensional Transporter Device ★★★ | |
[Character] led a brazen guerilla-style attack on the Section 31 runabout. Their ability to pursue is curtailed. | |||||
[Character] failed to harass the Section 31 agents in any meaningful way. They maintain the upper hand. | |||||
4. Eliminate Assassin Threat |
Fake 'Mirror' Hoshi Sato's Death A. |
Medicine 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
Uncommon Phaser Type 1 ★★ Common Cardassian Encryption Algorithm ★ Uncommon Criminal Activity Report ★★ |
[Character] was able deceive the assassins by faking 'Mirror' Hoshi Sato's genetic material in her shuttle wreckage. | |||||
[Character] failed to deceive Section 31 with faked genetic material. The mission was a failure. | |||||
Blind the Section 31 Runabout B. |
Science 129 | 285 | 589 |
— | Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
Uncommon Tricorder Mark VII ★★ Common Parametric Scanner ★ Common Klingon Armor ★ | |
[Character] used the deflector array to bombard the Section 31 runabout with data. The rescue was a success. | |||||
[Character] tried a last ditch effort to blind the assassin's runabout but failed. The rescue was a failure. | |||||
Disable Section 31 Runabout C. |
Security 129 | 285 | 589 |
Choose 3.B
|
Trait bonus for tired crew: (+24 | +54 | +112)(+31 | +68 | +141) |
Uncommon Photon Grenade ★★ Rare Photon Grenade ★★★ Common Scalpel ★ | |
[Character]'s bold shuttle attack knocked the Section 31 pursuers off balance, giving 'Mirror' Hoshi time to escape. | |||||
[Character] failed to disable the Section 31 runabout. 'Mirror' Hoshi Sato falls to the assassins. | |||||
The away team cleverly kept Section 31 pursuit ships from getting a clear shot at 'Mirror' Hoshi Sato's shuttle. She has made it aboard our ship with a story to tell. | |||||
The away team wasn't able to prevent 'Mirror' Hoshi Sato's shuttle from being boarded by Section 31 forces. If she makes it out of this predicament alive, it will be nothing short of miraculous. |
Mission Rewards
Rare Rewards
- Rare Sensor ★★★
- Uncommon Tricorder Mark VII ★★
- Uncommon Photon Grenade ★★
- Uncommon Phaser Type 1 ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Combadge (DS9) ★★
- Rare Photon Grenade ★★★
- Rare Gold-Pressed Latinum ★★★
- Uncommon Borg Exo-Plating ★★
- Uncommon Microconnector ★★
- Common Parametric Scanner ★
- Common Cardassian Encryption Algorithm ★
- Super Rare Database (Panel) ★★★★
- Rare Multidimensional Transporter Device ★★★
- Uncommon Criminal Activity Report ★★
- Uncommon Resistance Cipher ★★
- Common Scalpel ★
- Common Klingon Armor (TNG) ★
Standard Rewards
- Rare Polyalloy ★★★
- Uncommon Gold-Pressed Latinum ★★
- Common Spices ★
- Basic Polyalloy
- Super Rare Casing ★★★★
- Rare Synthesized Polymer ★★★
- Uncommon Isolinear Chips ★★
- Common Synthesized Polymer ★
- Basic Expansion Module
- Super Rare Synthesized Polymer ★★★★
- Rare Relay ★★★
- Rare Sensor ★★★
- Basic Casing
Drop Chance
Mission tested: Blunting the Dagger [edit]
| |||
By: Jauranna, Crunch, SleepingDragon & bntracy (+ more) Date(s): June – November 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Polyalloy ★★★ | 33>> Rare Polyalloy ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
124.0Statistical Strength: Fairly reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 92.35 — 188.64>> |
10.3 |
Uncommon Gold-Pressed Latinum ★★ | 98>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
41.8Statistical Strength: Very reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 35.02 — 51.69>> |
3.5 |
Common Spices ★ | 441>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.3Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 8.66 — 10>> |
0.8 |
Basic Polyalloy | 451>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 8.48 — 9.76>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Blunting the Dagger [edit]
| |||
By: Astrokaiz, Digitaleel, WaldoMag & Joker41NAM (+2 more) Date(s): July 2016 – Jan 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Casing ★★★★ | 15>> Super Rare Casing ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
237.9Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 157.43 — 486.39>> |
14.9 |
Rare Synthesized Polymer ★★★ | 31>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
115.1Statistical Strength: Fairly reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 85.19 — 177.36>> |
7.2 |
Uncommon Isolinear Chips ★★ | 157>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.7Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 19.94 — 26.42>> |
1.4 |
Common Synthesized Polymer ★ | 221>> Common Synthesized Polymer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 14.54 — 18.14>> |
1 |
Basic Expansion Module | 245>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.22 — 16.21>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Blunting the Dagger [edit]
| |||
By: Iknamur, WaldoMag, CMO Zoidberg & middlehead Date(s): May 2017 – June 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Synthesized Polymer ★★★★ | 25>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
142.6Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 102.56 — 233.7>> |
6.5 |
Rare Relay ★★★ | 115>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 26.65 — 37.03>> |
1.4 |
Rare Sensor ★★★ | 108>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.0Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 28.21 — 39.75>> |
1.5 |
Basic Casing | 238>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 13.7 — 16.5>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run.
|
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
820 30 |
943 33 |
1004 34 |
Crew XP | 80 | 96 | 108 | |
Training XP at Warp 1+10 |
? ? |
? 2020 |
235 ? | |
Credits at Warp 1 |
900 ? |
1200 840 |
1652 1155 |
Missions | |
---|---|
Prologue | The First Battle → A Violent Birth → A Show of Force → Boots on the Ground |
Episode 1 - The Art of War |
The Wrong Crowd → His Own Man → The Prodigal Son → Assault and Battery → On Their Heels → A Father Figure → Pillage and Plunder → Beyond the Call → Double Trouble → Stolen Honor → Behind Closed Doors → A Logical Response → Right of Conquest → Cleansing Fire / By Hook Or By Crook |
Episode 2 - Never Forgive, Never Forget |
Under New Management → The Vedek's Trail → The Army of Anaydis → The Mad Vedek → Manna from Heaven → Not A Drop to Drink → Hot Pursuit → Rescue the Val Jean → Maquis Incitement → The Walls Have Ears → Off at the Pass → Internal Dispute → For His Own Good → Cardassian Hospitality → Temporary Hold → Picking the Bones → Pretense of Mercy → A Popular Item → The Toss / Man with a Plan / A New Recruit |
Episode 3 - From On High |
Family Squabble → Cytherian Highway → A Singular Occurrence → Organian Aid → Rockslide |
Episode 4 - Hostile Takeover |
Ishka Issues → Not Without A Fight → A Kazon Scorned → Common Ground → Deadly Disruptions → Self Control → Mutual Assured Destruction → Arms Race → Fan Club → Trial by Fire → He Means Well → For the People → With Friends Like These → Putting the Free in Freedom / Smiles and Knives |
Episode 5 - Ethical Alternatives |
Quell the Riots → A Bold Move → Coursing Hounds → Race to the Finish → Blunting the Dagger → Secure the Chavez → Salvage the Chavez → Act of Betrayal → Control Over Chaos → Proof of Concept → Saving Smiley O'Brien → Into His Own Hands → Instant Intervention → Back to School → Turncoat Outpost → Baited Hook → Long Live the King → Thy Enemy's Secrets / The Annihilation Syndrome |
Episode 6 - Something Rotten |
The Rings of Time → Ancient Guardians → Too Greedily and Too Deep → The Time Transporter |
Episode 7 - When Falcons Clash |
Improvised Entry → Battle Shinzon → Material Assistance → The Raptors' Fury → Right Place, Wrong Time → Striking at Shadows → One Future Ends → Retroactive Vengeance → Researching Future History → Trust Issues → Hounded → Lost Legacy → Garak's Gamble / Death's Endeavor |
Episode 8 - The Killing Syndrome |
Evacuation Orders → Change of Scenery → Field Modifications → Shielding the Prey → The Verge of Destruction → Surveying the Sphere → The Vanguard's Challenge → Boardroom Politics → Ostensible Proof → Back Into the Fold → Uprising → Feed A Fever → Lashing Out → Proven Toxicity / Going Viral |
Episode 9 - Strange Bedfellows |
Rapid Response → Into the Lion's Den → Kicking the Nest → Bearing Up / Scatter Thine Enemies |
Episode 10 - Shadow of a Doubt |
Fool Me Twice → Highway to Hell → Ruinous Staycation → Flash of Lightning → An Infinite Welcome → Into the Cave → Our Harshest Critic |
Distress Calls 1 - Delphic Expanse |
Long Distance Call → A Tale of Forgotten Lore → Highwaymen → A Time of Morn-ing → Indiscriminate Mind → Mortals and Mayhem → Death in Battle → Iconian Insider |
Distress Calls 2 - Celestial Temple |
Warranted Pursuit → Rabid Fans → Pirate Problems → The Professor's Deadline → Death Throes → Serious Business → No Returns Accepted → Operation Isolate |
Distress Calls 3 - Klingon Empire |
Leverage → Stolen Command → Dogs of War → A Ticking Bomb → All Sales Are Final |
Distress Calls 4 - Infinity |
Xahean Invasion → The Price of Friendship → Empty Vessel → Zora's Invitation → Starved for Attention → Bottom Feeders → Stealing the Stars → Mudd's Enterprise |