Behind Closed Doors

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Behind Closed Doors [E1-M11]
AT-Vulcan Hiding From Romulans.png
Chroniton 4 | 6 | 12
Episode
1 - The Art of War
Mission
11th
Type
Away Missions
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Mission Rewards

Behind Closed Doors is the eleventh mission in Episode 1, The Art of War. It takes place on N'Vak in the N'Vak system.

Mission Walkthrough

  Behind Closed Doors's Information Behind Closed Doors's Structure (Colors Info)
Introduction: The Vulcan T'Pol has accused Gowron of being in league with the Augments and plotting to usurp Emperor Kahless.
Find proof of this, if you can.
Duplicate Computer in Holodeck

Rare Rewards:
Common Archaeology Text
Uncommon Astrometric Chart ★★
Common Polyalloy

ScienceCommon
Contain Virus on Holodeck Simulation

Requires:
Step 2.A Successful

Rare Rewards:
Uncommon Medkit ★★
Uncommon Starfleet Engineering Uniform (DS9) ★★
Common Case Files

ScienceCommon
Sneak into the House of Gowron

Rare Rewards:

Trait bonus for tired crew:
(+6 | +15 | +52)
(+8 | +19 | +65)
No other traits provide a bonus.

CommandCommon
Reroute Security Protocols

Rare Rewards:
Basic Phaser Type 2 (DS9)
Uncommon Raktajino ★★
Common Database (Panel)

EngineeringCommon
Counter Gowron's VirusEngineering
Convince Klingons of Gowron's Guilt

Rare Rewards:
Basic Communicator
Uncommon Klingon Armor (TNG) ★★
Common Identification Code

CommandCommon
Convince Relative to Assist

Rare Rewards:
Basic Prime Directive
Uncommon Bloodwine ★★
Common Database (Panel)

DiplomacyCommon
Chroniton Cost: 4 | 6 | 12 Chroniton
Suggested
Traits
:
Notes: Visit both Science nodes (Choice 2.A and 3.A) to receive 4 rewards instead of 3.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Infiltrate the House of Gowron
Sneak into the House of Gowron
A. AT-Vulcan Hiding From Romulans.png
Command Command
34 | 83 | 184
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
Common Boxing Gloves
Constellation Class Schematic (x5)
Constellation Class Schematic (x5)
[Character]⁠ managed to cause a diversion and smuggle the away team into the House of Gowron, joining them shortly after.
[Character]⁠ was caught trying to enter. The away team must abandon on of their own to Klingon authorities.
2.
Overcome Security Measures
Duplicate Computer in Holodeck
A. AT-Musketeer La Forge.png
Science Science
34 | 83 | 184
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
Common Archaeology Text
Uncommon Astrometric Chart ★★
Common Polyalloy
[Character]⁠ is able to simulate Gowron's databanks within the confines of the Holodeck, allowing deeper analysis.
[Character]⁠ failed to simulate Gowron's databanks within the Holodeck. Full access is impossible.
Reroute Security Protocols
B. AT-Scotty In Jefferies Tube.png
Engineering Engineering
34 | 83 | 184
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
Basic Phaser Type 2 (DS9)
Uncommon Raktajino ★★
Common Database (Panel)
[Character]⁠ is able to reroute security protocols, allowing backdoor access to Gowron's databanks.
[Character]⁠ barely manages to access the data, and parts of it are corrupted due to ineptitude.
Convince Relative to Assist
C. AT-Back Alley Trade.png
Diplomacy Diplomacy
34 | 83 | 184
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
Basic Prime Directive
Uncommon Bloodwine ★★
Common Database (Panel)
[Character]⁠ convinces one of Gowron's relatives that they do no want to be include in his dishonor.
[Character]⁠ not only fails to convince Gowron's relative to help, but must incapacitate him to continue on!
3.
Save Databanks from Virus
Contain Virus on Holodeck Simulation
A. AT-Astrometrics View-Generations.png
Science Science
34 | 83 | 184
Step 2.A
Successful
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
Uncommon Medkit ★★
Uncommon Starfleet Engineering Uniform (DS9) ★★
Common Case Files
[Character]⁠ utilizes the holodeck simulation to neutralize the booby trap virus Gowron had in his databanks.
[Character]⁠ fails to overcome the booby trap virus Gowron had in his databanks. Much of the data is unrecoverable.
Counter Gowron's Virus
B. AT-Bolian Repairs Console.png
Engineering Engineering
34 | 83 | 184
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ created a ingenious security subroutine to hunt down and neutralize the virus. The evidence is secure.
[Character]⁠ failed to stop the virus from rampaging through the ship's systems. The evidence is corrupted.
4.
Convince Klingons of Gowron's Guilt
Challenge House with Evidence
A. AT-Courtroom Procedings.png
Command Command
34 | 83 | 184
Trait bonus for tired crew:
(+6 | +15 | +??)
(+8 | +19 | +??)
No other traits provide a bonus.
Basic Communicator
Uncommon Klingon Armor (TNG) ★★
Common Identification Code
[Character]⁠ proved Gowron's guilt beyond a reasonable doubt. Will it be enough to stop him?
[Character]⁠ failed to convince Gowron's fellow house members of his guilt. The mission failed.
We have uncovered proof of Gowron's plot to frame the Augments for the assassination of Emperor Kahless, after he has taken the throne. We must stop Gowron from carrying out his plan!
The away team was unable to recover any proof of T'Pol's claims. Could she have her own reasons for accusing Gowron of targeting Emperor Kahless?


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Behind Closed Doors Normal
By: CodeHydro, Captain deMarco, Koba44 & Tygra Dax (+ more)
Date(s): May 2016 – Oct 2020
Runs: 2051   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Casino Chip 1226>>

Basic Casino Chip

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Basic Casino Chip
within 2 standard deviations
(~95.5% confidence):

6.36 — 7.06
>>
1.7
Basic Decoupler 1163>>

Basic Decoupler

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,500 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Decoupler
within 2 standard deviations
(~95.5% confidence):

6.69 — 7.46
>>
1.8
Basic Quantum Flux Regulator 1167>>

Basic Quantum Flux Regulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Flux Regulator
within 2 standard deviations
(~95.5% confidence):

6.67 — 7.43
>>
1.8
Basic Gold-Pressed Latinum 2281>>

Basic Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

3.47 — 3.73
>>
0.9
Basic Optronic Circuit 2367>>

Basic Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

3.5Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

3.35 — 3.59
>>
0.9

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Be sure you can do node 3.A to maximize rewards.

Mission tested: Behind Closed Doors Elite
By: Siguard, Koba44, Varietas & Chapey (+ more)
Date(s): June 2016 – May 2023
Runs: 1304   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 252>>

Uncommon Backpack ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

31.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

27.65 — 35.4
>>
5.2
Common Authorization Code 265>>

Common Authorization Code

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

29.5Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

26.37 — 33.54
>>
4.9
Common Polyalloy 1563>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

5Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.8 — 5.23
>>
0.8
Basic Casing 3136>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.44 — 2.55
>>
0.4

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Choose 2.A->3.A for 4 rewards

Mission tested: Behind Closed Doors Epic
By: Siguard, Iknamur, Joker41NAM & ct (+ more)
Date(s): March 2017 – Jan 2018
Runs: 1852   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Interlink ★★★ 168>>

Rare Interlink ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 51 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 50 runs.

Also, a run dropping only this item is expected
per 3,800,000 runs or so.

132.3Statistical Strength: Very reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

114.78 — 156.1
>>
11
Rare Expansion Module ★★★ 164>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 4,200,000 runs or so.

135.5Statistical Strength: Very reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

117.38 — 160.26
>>
11.3
Uncommon Alcohol ★★ 1548>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.74 — 15.04
>>
1.2
Common Polyalloy 5528>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 3.2 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

3.97 — 4.08
>>
0.3

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Visit both Science nodes (Choice 2.A and 3.A) to receive 4 rewards instead of 3.
Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 160.0, 96.0, 20.9, and 3.7.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
147
7
511
21
841
31
Crew XP 20 48 84
Training XP Warp 1
Warp 10
45
385
95
945
170
?
Credits Credits
Credits at Warp 1
300
210
452
315
900
630