Off at the Pass
| Off at the Pass [E2-M11] | |
|---|---|
| Episode 2 - Never Forgive, Never Forget | |
| Mission 11th |
Type Away Team |
| < Prev | Next > |
| Mission Rewards | |
Off at the Pass is the eleventh mission in Episode 2, Never Forgive, Never Forget. It takes place at Valo I in the Valo system.
Note: Server update May 10, 2016: Rare rewards added to nodes 2.A and 2.B. Brutal was added as a trait to node 3.C.
Mission Walkthrough
| Off at the Pass's Information | Off at the Pass's Structure (Colors Info) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Introduction: | Shakaar wants to prove the Maquis and Bajoran resistance are a force for good. Help by convincing a rioting colony not to attack the Cardassians. |
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| 6 | 8 | 16 | |||||||||||
| Suggested Traits: |
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| Notes: | Security Chief Worf and Command Wrap Kirk are particularly useful on this mission as they have the combination of |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Provide Cover for Evacuees |
Guard Cardassian Evacuees A. |
Security 58 | 127 | 290 |
— | Trait bonus for tired crew: (+10 | +22 | +52)(+13 | +28 | +65) |
Uncommon Starfleet Sleeveless Undershirt ★★ Uncommon Saddle ★★ Rare Polyalloy ★★★ |
| [Character] has ensured the Cardassian forces on this world are able to pack up and leave in peace. | |||||
| [Character] fails to prevent Bajoran colonists from harrassing some of the Cardassians as they try to leave. | |||||
| 2. Gain Colony's Trust |
Support Bajoran/Maquis Cause A. |
Diplomacy 58 | 127 | 290 |
— | Trait bonus for tired crew: (+10 | +22 | +52)(+13 | +28 | +65) |
Basic Holoprogram Common Holoprogram ★ Uncommon Holoprogram ★★ |
| [Character] has convinced the Bajoran colonists that the away team are not in bed with the Cardassians. | |||||
| [Character] was unable to convince the already hostile Bajoran colonists that the away team shares their concerns. | |||||
| Repair Key Colony Systems B. |
Engineering 58 | 127 | 290 |
— | Trait bonus for tired crew: (+10 | +22 | +52)(+13 | +28 | +65) |
Maquis Raider Schematic (x5) Klingon K'Vort Bird-of-Prey Schematic (x5) Common Science Experiment ★ | |
| [Character] has gained the colonists' trust by repairing several critical colony systems with ease. | |||||
| [Character] was unable to make any meaningful repairs around the colony. The colonists are not impressed. | |||||
| 3. Halt Attack on Cardassians |
Deliver Peace Speech A. |
Diplomacy 58 | 127 | 290 |
Step 2.A Successful |
Trait bonus for tired crew: (+10 | +22 | +52)(+13 | +28 | +65) |
Uncommon Medkit ★★ Uncommon Phaser Type 2 (TNG) ★★ Super Rare Power Cell ★★★★ |
| Finding earlier common ground with the colonists allows [Character] to convince them to call off their attack! | |||||
| Despite finding common ground earlier, [Character] is unable to convince the colonists to call of their attack. | |||||
| Destroy Colony's Weapons B. |
Security 58 | 127 | 290 |
— | Trait bonus for tired crew: (+10 | +22 | +52)(+13 | +28 | +65) |
Uncommon Bat'leth ★★ Uncommon IDIC ★★ Rare Interlink ★★★ | |
| [Character] storms past the colonists to destroy their weapon stores, forcing them to call off their attack. | |||||
| When [Character] tries to reach the colonists' weapon stores, they force the away team off the planet. | |||||
| Prove Colonists Unfit for Battle C. |
Security 58 | 127 | 290 |
Brutal or Duelist |
Trait bonus for tired crew: (+10 | +22 | +52)(+13 | +28 | +65) |
Uncommon Borg Occipital Implant ★★ Uncommon 3d Chess Set ★★ Rare Polyalloy ★★★ | |
| In a few moves, [Character] shows the colonists they won't beat the Cardassians. They pledge to seek peaceful changes! | |||||
| [Character] is unable to defeat any colonists in hand-to-hand combat. The colonists continue their riot. | |||||
| We have stopped a Bajoran colony from launching an ill-advised attack on the Cardassians. It remains to be seen whether this will put a better face on Shakaar's movement... | |||||
| We have been unable to convince a fired-up Bajoran colony to abandon plans to attack the Cardassians. We must prevent this attack from happening to continue this mission. | |||||
Mission Rewards
Rare Rewards
- Uncommon Starfleet Sleeveless Undershirt ★★
- Uncommon Medkit ★★
- Uncommon Borg Occipital Implant ★★
- Uncommon Bat'leth ★★
- Basic Holoprogram
- Maquis Raider Schematic (x5)
- Uncommon Saddle ★★
- Uncommon Phaser Type 2 (TNG) ★★
- Uncommon IDIC ★★
- Uncommon 3d Chess Set ★★
- Common Holoprogram ★
- Klingon K'Vort Bird-of-Prey Schematic (x5)
- Super Rare Power Cell ★★★★
- Rare Polyalloy ★★★
- Rare Polyalloy ★★★
- Rare Interlink ★★★
- Uncommon Holoprogram ★★
- Common Science Experiment ★
Standard Rewards
- Uncommon Optronic Circuit ★★
- Uncommon Writing PADD (TNG) ★★
- Basic Database (Panel)
- Basic Interphasic Scanner
- Basic Hypospray (TOS)
- Uncommon Incense ★★
- Common Relay ★
- Common Pattern Enhancer ★
- Basic Text Book
- Nova Class Schematic
- Super Rare Polyalloy ★★★★
- Rare Microconnector ★★★
- Uncommon Spices ★★
- Common Expansion Module ★
- Basic Relay
Drop Chances
| Mission tested: Off at the Pass [edit]
| |||
| By: Siguard, CodeHydro, Chapey & R'nali (+ more) Date(s): Jun 2016 – Dec 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Writing PADD (TNG) ★★ | 390>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13Statistical Strength: Very reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 11.85 — 14.28>> |
2.2 |
| Basic Hypospray (TOS) | 651>> Basic Hypospray (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Basic Hypospray (TOS) within 2 standard deviations (~95.5% confidence): 7.27 — 8.32>> |
1.3 |
| Basic Interphasic Scanner | 679>> Basic Interphasic Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Interphasic Scanner within 2 standard deviations (~95.5% confidence): 6.98 — 7.96>> |
1.2 |
| Uncommon Optronic Circuit ★★ | 122>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
41.4Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 35.19 — 50.3>> |
6.9 |
| Basic Database (Panel) | 684>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 6.93 — 7.9>> |
1.2 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Off at the Pass [edit]
| |||
| By: R'nali, Ecaello, Chapey & bntracy (+ more) Date(s): Jun 2016 – Sept 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Nova Class Schematic | 205>>
Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.9Statistical Strength: Very reliable Range of average cost per Nova Class Schematic within 2 standard deviations (~95.5% confidence): 24.6 — 32.13>> |
3.5 |
| Common Pattern Enhancer ★ | 368>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.5Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 14.18 — 17.15>> |
1.9 |
| Basic Text Book | 697>> Basic Text Book Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.2Statistical Strength: Very reliable Range of average cost per Basic Text Book within 2 standard deviations (~95.5% confidence): 7.71 — 8.74>> |
1 |
| Uncommon Incense ★★ | 242>> Uncommon Incense ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.6Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 21.05 — 26.86>> |
3 |
| Common Relay ★ | 630>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 8.5 — 9.72>> |
1.1 |
|
Average cost per unit assumes 3 standard rewards per run. According to the in-game sorting, the drop rate for basic Text Book is better than Assault and Battery. | |||
| Mission tested: Off at the Pass [edit]
| |||
| By: Treasigh, Joker41NAM, WaldoMag & middlehead Date(s): February 2017 – Oct 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Polyalloy ★★★★ | 9>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
192.0Statistical Strength: Very unreliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 115.78 — 561.99>> |
12 |
| Rare Microconnector ★★★ | 12>> Rare Microconnector ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
144.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 91.87 — 332.9>> |
9 |
| Uncommon Spices ★★ | 84>> Uncommon Spices ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.6Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 17.31 — 25.34>> |
1.3 |
| Common Expansion Module ★ | 108>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.0Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 13.82 — 18.99>> |
1 |
| Basic Relay | 111>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 13.49 — 18.4>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
386 16 |
656 26 |
943 ? |
| Crew XP | 36 | 60 | ? | |
| Training XP at Warp 1+10 |
75 ? |
125 ? |
? ? | |
| Credits |
450 315 |
600 420 |
1200 ? | |