The Wrong Crowd
The Wrong Crowd [E1-M1] | |
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4 | 4 | 8 | |
Episode 1 - The Art of War | |
Mission 1st |
Type Away Team |
Next > | |
Mission Rewards |
“ | The Augments are attacking the House of Martok–with aid from my son, Alexander. I require assistance to stop these petaQ without causing permanent damage to my son. | ” |
~ Lieutenant Commander Worf |
The Wrong Crowd is the first mission in Episode 1, The Art of War. It takes place on K'thar in the Qo'noS system.
Mission Walkthrough
The Wrong Crowd's Information | The Wrong Crowd's Structure (Colors Info) | ||||||||||||
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Introduction: | An adult version of Worf's son Alexander has joined the Augments! Repel them from the House of Marktok on Worf's behalf. |
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Cost: | 4 | 4 | 8 | ||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Evacuate Civilians from House |
Lead Mass Transporter Evac A. |
Command 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
Basic Starfleet Uniform (TOS) Common Criminal Activity Report ★ Uncommon Microconnector ★★ |
Under [Character]'s leadership and coordination, all but Marktok's wife and son were evacuated. | |||||
[Character]'s poor leadership led to delays in evacuating the civilians. Martok's wife and son remain missing. | |||||
2. Repel Main Augments Raiding Party |
Inspire Klingon Civilians to Fight A. |
Command 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
Basic Authorization Code Uncommon Starfleet Command Uniform (TOS) ★★ Uncommon Phaser Rifle (FILM) ★★ |
[Character]'s inspiring presence gives a numerical advantage to the away team, and they defeat the raiding party! | |||||
[Character] fails to inspire any other warriors to help repel the raiding party. The way team takes losses. | |||||
Beam into Hand to Hand Combat B. |
Security 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
Basic Phaser Type 2 (TOS) Uncommon Novel ★★ Uncommon Kanar ★★ | |
The Augments suddenly find themselves overwhelmed, thanks to [Character]'s surprise tactic. | |||||
[Character] is unable to get a lock on more than a handful of Augments, and the surprise attack lacks momentum. | |||||
3. Locate Martok's Family |
Interrogate Captured Augment Raider A. |
Diplomacy 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
No Rewards at this Node |
[Character] interrogated a raider and was able to find out where Alexander is holding Martok's wife and son. | |||||
[Character]'s interrogation failed to garner any information. The away team was delayed in reaching the hostages. | |||||
Remote Scan for Klingon Signatures B. |
Science 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
No Rewards at this Node | |
[Character] quickly dialed in the ship's sensor array to locate Sirella and Drex. | |||||
[Character]'s scan failed to reveal Sirella and Drex. A grueling manual search was required. | |||||
Reconfigure Security System C. |
Engineering 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
No Rewards at this Node | |
[Character] quickly reconfigured the house's security system to locate Sirella and Drex. | |||||
[Character]'s attempt to gain access to the house's internal security failed. A grueling manual search was required. | |||||
4. Rescue Hostage from Alexander |
Distract Alexander A. |
Command 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
Basic Combadge (TNG) Uncommon Phaser Type 3 (TNG) ★★ Uncommon Poetry ★★ |
[Character]'s arguments cause Alexander to hesitate, allowing the hostages to be rescued though Alexander escapes. | |||||
[Character]'s please fall on death ears. Alexander follows his new Augment comrades and escapes with the hostages. | |||||
Challenge Alexander for Hostages B. |
Security 21 | 67 | 119 |
— | Trait bonus for tired crew: (+4 | +12 | +22)(+5 | +16 | +28) |
Common Field Rations ★ Uncommon Rules of Acquisition ★★ Uncommon Starfleet Test Cylinder ★★ | |
[Character] defeated Alexander, but his skills were great. Alexander escaped thanks to Augment intercession. | |||||
[Character] is defeated by Alexander and the hostages are taken. The mission failed. | |||||
We have stopped the Augment raid on the House of Martok and rescued the Martok family, though the Augments themselves and Alexander have fled. His father, Worf, will know where to go from here... | |||||
We were unable to stop the Augments and Alexander from violating the House of Martok. We cannot allow them to compete this dishonorable act. |
Mission Rewards
Rare Rewards
- Common Field Rations ★
- Basic Starfleet Uniform (TOS)
- Basic Phaser Type 2 (TOS)
- Basic Combadge (TNG)
- Basic Authorization Code
- Uncommon Rules of Acquisition ★★
- Uncommon Phaser Type 3 (TNG) ★★
- Uncommon Novel ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Common Criminal Activity Report ★
- Uncommon Phaser Rifle (FILM) ★★
- Uncommon Poetry ★★
- Uncommon Kanar ★★
- Uncommon Starfleet Test Cylinder ★★
- Uncommon Microconnector ★★
Standard Rewards
- Common Astrometric Chart ★
- Basic Starfleet Uniform Pattern
- Basic Phaser Type 2 (TOS)
- Basic Security Codes
- Basic Authorization Code
- Common Interlink ★
- Basic Synthesized Polymer
- Basic Alpha-wave Inducer
- Basic Optronic Data Core
- Constellation Class Schematic (x2)
- Rare Database (Panel) ★★★
- Uncommon Alcohol ★★
- Common Clothing Pattern ★
- Basic Interlink
Drop Chance
Mission tested: The Wrong Crowd [edit]
| |||
By: CodeHydro, Crunch, Maltheser & Koba44 (+ more) Date(s): May 2016 - Jan 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Astrometric Chart ★ | 105>> Common Astrometric Chart ★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.5Statistical Strength: Very reliable Range of average cost per Common Astrometric Chart ★ within 2 standard deviations (~95.5% confidence): 28.97 — 42.68>> |
8.6 |
Basic Authorization Code | 365>> Basic Authorization Code Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.9Statistical Strength: Very reliable Range of average cost per Basic Authorization Code within 2 standard deviations (~95.5% confidence): 9.05 — 11>> |
2.5 |
Basic Security Codes | 392>> Basic Security Codes Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.2Statistical Strength: Very reliable Range of average cost per Basic Security Codes within 2 standard deviations (~95.5% confidence): 8.45 — 10.2>> |
2.3 |
Basic Phaser Type 2 (TOS) | 420>> Basic Phaser Type 2 (TOS) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.6Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 2 (TOS) within 2 standard deviations (~95.5% confidence): 7.92 — 9.48>> |
2.2 |
Basic Starfleet Uniform Pattern | 1436>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.5Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 2.44 — 2.62>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. This mission has identical drops as A Tale of Forgotten Lore , which also costs 4 chronitons; however, the other mission can yield up to 4 items per run, and thus is probably better (though yields slightly less XP) than this mission. |
Mission tested: The Wrong Crowd [edit]
| |||
By: CodeHydro, Inorlive, Chapey & Yoda of Borg (+ more) Date(s): May 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Constellation Class Schematic (x2) | 1750>>
Average (mean) runs per x2 drop: 4 Based on test averages, to get one more x2 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Very reliable Range of average cost per Constellation Class Schematic within 2 standard deviations (~95.5% confidence): 5.81 — 6.6>> |
1.5 |
Basic Optronic Data Core | 1825>> Basic Optronic Data Core Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Optronic Data Core within 2 standard deviations (~95.5% confidence): 5.69 — 6.18>> |
1.5 |
Basic Alpha-wave Inducer | 1693>> Basic Alpha-wave Inducer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Basic Alpha-wave Inducer within 2 standard deviations (~95.5% confidence): 6.12 — 6.68>> |
1.6 |
Common Interlink ★ | 1426>> Common Interlink ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.24 — 7.97>> |
1.9 |
Basic Synthesized Polymer | 2293>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 4.56 — 4.89>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Basic Replicator Ration are divided by their former multiplier per policy. |
Mission tested: The Wrong Crowd [edit]
| |||
By: Siguard, writerguy731, R'nali & Chapey (+ more) Date(s): May 2016 – Aug 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Database (Panel) ★★★ | 46>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.3Statistical Strength: Fairly reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 73.83 — 134.39>> |
11.9 |
Uncommon Alcohol ★★ | 131>> Uncommon Alcohol ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.5Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 28.66 — 40.21>> |
4.2 |
Common Clothing Pattern ★ | 743>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 5.6 — 6.24>> |
0.7 |
Basic Interlink | 724>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.1Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 5.74 — 6.41>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
42 2 |
355 15 |
625 25 |
Crew XP | 12 | 36 | 60 | |
Training XP | Warp 1 Warp 10 |
20 ? |
70 ? |
120 ? |
Credits at Warp 1 |
300 210 |
300 210 |
600 420 |
Rewards Per |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
10.5 0.5 |
88.75 3.75 |
678.125 3.125 |
Crew XP | 3 | 9 | 7.5 | |
Training XP | Warp 1 Warp 10 |
5 ? |
17.5 ? |
15 ? |
Credits at Warp 1 |
75 52.5 |
75 52.5 |
75 52.5 |