The Wrong Crowd

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The Wrong Crowd [E1-M1]
AT-Romulan Chasing Federation.png
Chroniton 4 | 4 | 8
Episode
1 - The Art of War
Mission
1st
Type
Away Team
Next >
Mission Rewards
The Augments are attacking the House of Martok–with aid from my son, Alexander. I require assistance to stop these petaQ without causing permanent damage to my son.
~ Lieutenant Commander Worf

The Wrong Crowd is the first mission in Episode 1, The Art of War. It takes place on K'thar in the Qo'noS system.

Mission Walkthrough

  The Wrong Crowd's Information The Wrong Crowd's Structure (Colors Info)
Introduction: An adult version of Worf's son Alexander has joined the Augments! Repel them from the House of Marktok on Worf's behalf.
Inspire Klingon Civilians to Fight

Rare Rewards:
Basic Authorization Code
Uncommon Starfleet Command Uniform (TOS) ★★
Uncommon Phaser Rifle (FILM) ★★

CommandCommon
Interrogate Captured Augment RaiderDiplomacy
Distract Alexander

Rare Rewards:
Basic Combadge (TNG)
Uncommon Phaser Type 3 (TNG) ★★
Uncommon Poetry ★★

CommandCommon
Lead Mass Transporter Evac

Rare Rewards:
Basic Starfleet Uniform (TOS)
Common Criminal Activity Report
Uncommon Microconnector ★★

CommandCommon
Beam into Hand to Hand Combat

Rare Rewards:
Basic Phaser Type 2 (TOS)
Uncommon Novel ★★
Uncommon Kanar ★★

SecurityCommon
Remote Scan for Klingon SignaturesScience
Challenge Alexander for Hostages

Rare Rewards:
Common Field Rations
Uncommon Rules of Acquisition ★★
Uncommon Starfleet Test Cylinder ★★

SecurityCommon
Reconfigure Security SystemEngineering
Chroniton Cost: 4 | 4 | 8 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Evacuate Civilians from House
Lead Mass Transporter Evac
A. AT-Romulan Chasing Federation.png
Command Command
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
Basic Starfleet Uniform (TOS)
Common Criminal Activity Report
Uncommon Microconnector ★★
Under [Character]⁠'s leadership and coordination, all but Marktok's wife and son were evacuated.
[Character]⁠'s poor leadership led to delays in evacuating the civilians. Martok's wife and son remain missing.
2.
Repel Main Augments Raiding Party
Inspire Klingon Civilians to Fight
A. AT-Klingon Death Ritual.png
Command Command
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
Basic Authorization Code
Uncommon Starfleet Command Uniform (TOS) ★★
Uncommon Phaser Rifle (FILM) ★★
[Character]⁠'s inspiring presence gives a numerical advantage to the away team, and they defeat the raiding party!
[Character]⁠ fails to inspire any other warriors to help repel the raiding party. The way team takes losses.
Beam into Hand to Hand Combat
B. AT-Transporter Room.png
Security Security
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
Basic Phaser Type 2 (TOS)
Uncommon Novel ★★
Uncommon Kanar ★★
The Augments suddenly find themselves overwhelmed, thanks to [Character]⁠'s surprise tactic.
[Character]⁠ is unable to get a lock on more than a handful of Augments, and the surprise attack lacks momentum.
3.
Locate Martok's Family
Interrogate Captured Augment Raider
A. AT-Courtroom Procedings.png
Diplomacy Diplomacy
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ interrogated a raider and was able to find out where Alexander is holding Martok's wife and son.
[Character]⁠'s interrogation failed to garner any information. The away team was delayed in reaching the hostages.
Remote Scan for Klingon Signatures
B. AT-Gold Metamorphosis.png
Science Science
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ quickly dialed in the ship's sensor array to locate Sirella and Drex.
[Character]⁠'s scan failed to reveal Sirella and Drex. A grueling manual search was required.
Reconfigure Security System
C. AT-Borg Accessing Console.png
Engineering Engineering
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ quickly reconfigured the house's security system to locate Sirella and Drex.
[Character]⁠'s attempt to gain access to the house's internal security failed. A grueling manual search was required.
4.
Rescue Hostage from Alexander
Distract Alexander
A. AT-Kreetassans Apology-Enterprise.png
Command Command
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
Basic Combadge (TNG)
Uncommon Phaser Type 3 (TNG) ★★
Uncommon Poetry ★★
[Character]⁠'s arguments cause Alexander to hesitate, allowing the hostages to be rescued though Alexander escapes.
[Character]⁠'s please fall on death ears. Alexander follows his new Augment comrades and escapes with the hostages.
Challenge Alexander for Hostages
B. AT-With Bat'leth Against Klingons.png
Security Security
21 | 67 | 119
Trait bonus for tired crew:
(+4 | +12 | +22)
(+5 | +16 | +28)
No other traits provide a bonus.
Common Field Rations
Uncommon Rules of Acquisition ★★
Uncommon Starfleet Test Cylinder ★★
[Character]⁠ defeated Alexander, but his skills were great. Alexander escaped thanks to Augment intercession.
[Character]⁠ is defeated by Alexander and the hostages are taken. The mission failed.
We have stopped the Augment raid on the House of Martok and rescued the Martok family, though the Augments themselves and Alexander have fled. His father, Worf, will know where to go from here...
We were unable to stop the Augments and Alexander from violating the House of Martok. We cannot allow them to compete this dishonorable act.


Mission Rewards

Rare Rewards

Rare Rewards
Elite
Epic

Standard Rewards

Drop Chance

Mission tested: The Wrong Crowd Normal
By: CodeHydro, Crunch, Maltheser & Koba44 (+ more)
Date(s): May 2016 - Jan 2022
Runs: 906   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Astrometric Chart 105>>

Common Astrometric Chart

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

34.5Statistical Strength: Very reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

28.97 — 42.68
>>
8.6
Basic Authorization Code 365>>

Basic Authorization Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 410 runs or so.

9.9Statistical Strength: Very reliable

Range of average cost per
Basic Authorization Code
within 2 standard deviations
(~95.5% confidence):

9.05 — 11
>>
2.5
Basic Security Codes 392>>

Basic Security Codes

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 330 runs or so.

9.2Statistical Strength: Very reliable

Range of average cost per
Basic Security Codes
within 2 standard deviations
(~95.5% confidence):

8.45 — 10.2
>>
2.3
Basic Phaser Type 2 (TOS) 420>>

Basic Phaser Type 2 (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 2 (TOS)
within 2 standard deviations
(~95.5% confidence):

7.92 — 9.48
>>
2.2
Basic Starfleet Uniform Pattern 1436>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.8 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

2.44 — 2.62
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

This mission has identical drops as A Tale of Forgotten Lore Normal, which also costs 4 chronitons; however, the other mission can yield up to 4 items per run, and thus is probably better (though yields slightly less XP) than this mission.

Mission tested: The Wrong Crowd Elite
By: CodeHydro, Inorlive, Chapey & Yoda of Borg (+ more)
Date(s): May 2016 – Feb 2019
Runs: 2704   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x2) 1750>>

Constellation Class Schematic

Average (mean) runs per x2 drop: 4

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 800 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

5.81 — 6.6
>>
1.5
Basic Optronic Data Core 1825>>

Basic Optronic Data Core

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Data Core
within 2 standard deviations
(~95.5% confidence):

5.69 — 6.18
>>
1.5
Basic Alpha-wave Inducer 1693>>

Basic Alpha-wave Inducer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Basic Alpha-wave Inducer
within 2 standard deviations
(~95.5% confidence):

6.12 — 6.68
>>
1.6
Common Interlink 1426>>

Common Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.24 — 7.97
>>
1.9
Basic Synthesized Polymer 2293>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

4.56 — 4.89
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Basic Replicator Ration are divided by their former multiplier per policy.

Mission tested: The Wrong Crowd Epic
By: Siguard, writerguy731, R'nali & Chapey (+ more)
Date(s): May 2016 – Aug 2021
Runs: 548   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Database (Panel) ★★★ 46>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 46,000 runs or so.

95.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

73.83 — 134.39
>>
11.9
Uncommon Alcohol ★★ 131>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

33.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

28.66 — 40.21
>>
4.2
Common Clothing Pattern 743>>

Common Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

5.6 — 6.24
>>
0.7
Basic Interlink 724>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

6.1Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

5.74 — 6.41
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
42
2
355
15
625
25
Crew XP 12 36 60
Training XP Warp 1
Warp 10
20
?
70
?
120
?
Credits Credits
Credits at Warp 1
300
210
300
210
600
420
Rewards
Per Chroniton
Normal Elite Epic
Capt XP 1st-Run
Repeat
10.5
0.5
88.75
3.75
678.125
3.125
Crew XP 3 9 7.5
Training XP Warp 1
Warp 10
5
?
17.5
?
15
?
Credits Credits
Credits at Warp 1
75
52.5
75
52.5
75
52.5