The Coming Storm
The Coming Storm [CF-M4] | |
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1 | |
Cadet Challenges A Certain Formality | |
Mission 4th |
Type Away Team |
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Mission Rewards |
“ | Authorities on Angel I want to prepare for the worst. They've requested we help establish triage centers, deliver medical supplies, and evacuate civilians. | ” |
~ Admiral William T. Riker |
The Coming Storm is the fourth mission in Cadet Challenges: A Certain Formality. It takes place on Pollux IV in the Beta Geminorum.
Mission Walkthrough
The Coming Storm's Information | The Coming Storm's Structure (Colors Info) | |
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Introduction: | The Talarians are expected to attack Angel I. Every attempt will be made to stop them, but Angel I must also prepare for the worst. |
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Cost: | 1 per run | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Learn Military Operations |
Embed with Local Forces A. |
Security 100 | 245 | 345 Adv: 200 | 330 | 440 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+?? | +40 | +64)(+?? | +50 | +80) |
Common Backpack ★ Uncommon IDIC ★★ Rare Jadzia's Disguise ★★★ Rare Premium Time Portal ★★★ (x3) |
[Character] and the away team are well prepared to help defend the planet, and even taught the locals a few things. | |||||
[Character] only manages to get in the way. Angel I authorities think it best if the away team stays on the ship. | |||||
2. Prevent Biological Attack |
Innoculate Civilians A. |
Medicine 100 | 245 | 345 Adv: 200 | 330 | 440 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+?? | +40 | +64)(+?? | +50 | +80) |
No Rewards at this Node |
[Character] has ensured that Angel I's population is inured against even the rarest of biological attacks. | |||||
[Character] has only managed to inoculate Angel I's population against the most common biological attacks. | |||||
3. Mitigate Bombardment |
Reinforce Structures A. |
Engineering 100 | 245 | 345 Adv: 200 | 330 | 430 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+?? | +40 | +64)(+?? | +50 | +80) |
No Rewards at this Node |
[Character] has ensured Angel I's tallest structures will be able to withstand orbital bombardment or other damage. | |||||
[Character] is unable to secure any of Angel I's taller structures. Only two-story buildings will survive a bombardment. | |||||
Organize City Evacuation B. |
Command 100 | 245 | 345 Adv: 200 | 330 | 440 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+?? | +40 | +64)(+?? | +50 | +80) |
No Rewards at this Node | |
[Character] has worked with the Mistresses and the Elected One to evacuate the young, the old, and the infirm to a safe location. | |||||
[Character] bungles the logistics of a planet-wide evacuation. A scattered handful of civilians are moved. | |||||
4. Make Peaceful Overtures |
Propose Summit with Talarians A. |
Diplomacy 100 | 245 | 345 Adv: 200 | 330 | 440 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+?? | +40 | +64)(+?? | +50 | +80) |
Common Toolbox ★ Rare Hot Chocolate ★★★ Rare Pattern Enhancer ★★★ Basic Supply Kit |
[Character] convinces the Talarians to agree to a peace summit. The summit fails, but the effort is appreciated. | |||||
[Character] cannot even get the Talarians to consider a peace summit, and may have angered them further. | |||||
5. Prepare for the Worst |
Establish Triage Centers A. |
Medicine 100 | 245 | 345 Adv: 200 | 330 | 440 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) Adv: Trait bonus for tired crew: (+?? | +40 | +64)(+?? | +50 | +80) |
Common Civilian Medical Clothing ★ Uncommon Mass Spectrometer ★★ Rare Starfleet Medicine Uniform (DS9) ★★★ Honor (x250) |
Should the Talarian attack occur and cause widespread injury, [Character] has ensured Angel I is ready to respond. | |||||
[Character]'s efforts to establish triage centers cause a panic. Angel I is in disarray. | |||||
We have ensured Angel I is supplied, trained, and ready for a potential Talarian attack. All that's left now is to wait for the enemy to appear.... | |||||
My away team has clashed with authorities on Angel I. We must find a way to work together if we are to prepare for a potential Talarian attack. |
Mission Rewards
Rare Rewards
- Common Backpack ★
- Common Civilian Medical Clothing ★
- Common Toolbox ★
- Uncommon IDIC ★★
- Uncommon Mass Spectrometer ★★
- Rare Hot Chocolate ★★★
- Rare Jadzia's Disguise ★★★
- Rare Pattern Enhancer ★★★
- Rare Starfleet Medicine Uniform (DS9) ★★★
Standard Rewards
- Common Basic Shuttle Boost ★ (x10)
- Common Poker Cards ★
- Basic Authorization Code
- Basic Bone-Knitting Laser
- Basic Casing
- Uncommon Standard Shuttle Boost ★★ (x10)
- Common Pattern Enhancer ★
- Common Science Experiment ★
- Common Orb Experience ★
- Basic Dermal Regenerator
- Uncommon Standard Shuttle Boost ★★ (x3)
- Uncommon Tactical Alert ★★
- Common Coffee ★
- Common Klingon Disruptor Rifle ★
- Basic Phaser Rifle (FILM)
Drop Chance
Mission tested: The Coming Storm [edit]
| |||
By: Chapey, bntracy, Octarolakh & Joker41NAM Date(s): July – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Poker Cards ★ | 24>> Common Poker Cards ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3Statistical Strength: Somewhat unreliable Range of average cost per Common Poker Cards ★ within 2 standard deviations (~95.5% confidence): 2.19 — 4.95>> |
3 |
Basic Authorization Code | 55>> Basic Authorization Code Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Basic Authorization Code within 2 standard deviations (~95.5% confidence): 1.08 — 1.73>> |
1.3 |
Basic Bone-Knitting Laser | 75>> Basic Bone-Knitting Laser Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Bone-Knitting Laser within 2 standard deviations (~95.5% confidence): 0.82 — 1.2>> |
1 |
Basic Casing | 65>> Basic Casing Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Fairly reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 0.93 — 1.42>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Coming Storm [edit]
| |||
By: Koba44, Crunch, Kesss & Octarolakh (+ more) Date(s): Aug 2016 – Aug 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Pattern Enhancer ★ | 60>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Fairly reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 0.9 — 1.4>> |
1.1 |
Common Science Experiment ★ | 46>> Common Science Experiment ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Fairly reliable Range of average cost per Common Science Experiment ★ within 2 standard deviations (~95.5% confidence): 1.14 — 1.94>> |
1.4 |
Common Orb Experience ★ | 42>> Common Orb Experience ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Fairly reliable Range of average cost per Common Orb Experience ★ within 2 standard deviations (~95.5% confidence): 1.23 — 2.17>> |
1.6 |
Basic Dermal Regenerator | 50>> Basic Dermal Regenerator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Fairly reliable Range of average cost per Basic Dermal Regenerator within 2 standard deviations (~95.5% confidence): 1.06 — 1.75>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: The Coming Storm [edit]
| |||
By: koba44, WaldoMag & Joker41NAM Date(s): October 2016, January 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Tactical Alert ★★ | 27>> Uncommon Tactical Alert ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Tactical Alert ★★ within 2 standard deviations (~95.5% confidence): 1.05 — 2.13>> |
1.4 |
Common Coffee ★ | 27>> Common Coffee ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Fairly reliable Range of average cost per Common Coffee ★ within 2 standard deviations (~95.5% confidence): 1.05 — 2.13>> |
1.4 |
Common Klingon Disruptor Rifle ★ | 32>> Common Klingon Disruptor Rifle ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Fairly reliable Range of average cost per Common Klingon Disruptor Rifle ★ within 2 standard deviations (~95.5% confidence): 0.91 — 1.7>> |
1.2 |
Basic Phaser Rifle (FILM) | 28>> Basic Phaser Rifle (FILM) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Fairly reliable Range of average cost per Basic Phaser Rifle (FILM) within 2 standard deviations (~95.5% confidence): 1.02 — 2.02>> |
1.4 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
687 27 |
820 30 |
882 32 |
Crew XP | 65 | 80 | 90 | |
Credits | 600 Adv |
900 Adv |
1050 Adv 73550 |