Striking at Shadows
Striking at Shadows [E7-M6] | |
---|---|
16 | 22 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 6th |
Type Away Missions |
< Prev | Next > |
Mission Rewards |
Striking at Shadows is the sixth mission in Episode 7, When Falcons Clash. It takes place in Alpha Onias III in the Alpha Onias System.
Mission Walkthrough
Striking at Shadows's Information | Striking at Shadows's Structure (Colors Info) | |
---|---|---|
Introduction: | Sela has released a series of sensor decoys and mines to impede Shinzon's fleet, but your ship is vulnerable to them. Disable the mines and decoys. | |
Cost: | 16 | 22 | 24 | |
Suggested Traits: |
||
Notes: | Choose 2.B to get 3 rewards. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Initiate Anti-Mine Measures |
Adjust Helm Controls A. |
Engineering 188 | 434 | 815 |
— | Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
No Rewards at this Node |
[Character] successfully adjusted the ship's helm controls to respond better to sudden course changes. | |||||
Choice Failure Message | |||||
2. Tune Sensors for Mine Detection |
Adjust Sensor Harmonics A. |
Science 188 | 434 | 815 |
— | Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
No Rewards at this Node |
Choice Success Message | |||||
Choice Failure Message | |||||
Rig Countermeasure Probes B. |
Engineering 188 | 434 | 815 |
— | Trait bonus for tired crew: (+36 | +84 | +159)(+46 | +106 | +199) |
Uncommon Science Experiment ★★ Uncommon Starfleet Uniform Pattern ★★ Uncommon Reman Knife ★★ | |
[Character] succeeded in rigging our science probes to act as minefield clearing drones. | |||||
Choice Failure Message | |||||
3. Destroy or Disable Mines |
Bullseye Mines from Distance A. |
Security 188 | 434 | 815 |
Marksman or Augments |
Trait bonus for tired crew: (+36 | +84 | +159)(+46 | +106 | +199) |
Common Quantum Chronometer ★ Uncommon Prime Directive ★★ Rare Field Rations ★★★ |
[Character] successfully picked off nearly all mines, clearing a path for the ship. | |||||
Choice Failure Message | |||||
Remotely Disarm Mines B. |
Science 188 | 434 | 815 |
— | Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
Common Desktop Monitor (TNG) ★ Uncommon Central Command Insignia ★★ Uncommon Authorization Code ★★ | |
[Character] successfully hacks into the mine network, disarming nearly all of them! | |||||
Choice Failure Message | |||||
Follow and Protect Probes C. |
Command 188 | 434 | 815 |
Choose 2.B
|
Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
Uncommon Agonizer ★★ Uncommon Astrometric Chart ★★ Uncommon Covert Contacts ★★ | |
Choice Success Message | |||||
Choice Failure Message | |||||
4. Take Evasive Action |
Avoid Missed Mine A. |
Command 188 | 434 | 815 |
— | Trait bonus for tired crew: (+36 | +84 | +159)(+46 | +106 | +199) |
Common Dermal Regenerator ★ Uncommon First Contact Protocol ★★ Rare Identification Code ★★★ |
[Character] correctly saw a potential threat in a dim cluster of sensor contacts, and moved the ship away from them. | |||||
Choice Failure Message | |||||
Our ship detected all of Sela's mines, and was able to dodge away from each of them before they damaged the ship. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Uncommon Agonizer ★★
- Uncommon Science Experiment ★★
- Common Dermal Regenerator ★
- Common Desktop Monitor (TNG) ★
- Common Quantum Chronometer ★
- Uncommon Astrometric Chart ★★
- Uncommon Prime Directive ★★
- Uncommon Central Command Insignia ★★
- Uncommon Starfleet Uniform Pattern ★★
- Uncommon First Contact Protocol ★★
- Rare Identification Code ★★★
- Rare Field Rations ★★★
- Uncommon Authorization Code ★★
- Uncommon Covert Contacts ★★
- Uncommon Reman Knife ★★
Standard Rewards
- Uncommon Writing PADD (TNG) ★★
- Super Rare Expansion Module ★★★★
- Rare Alcohol ★★★
- Uncommon Polyalloy ★★
- Common Polyalloy ★
- Uncommon Astrometric Chart ★★
- Rare Interlink ★★★
- Uncommon Alcohol ★★
- Uncommon Furs ★★
- Uncommon Astrometric Chart ★★
- Super Rare Synthesized Polymer ★★★★
- Rare Furs ★★★
- Uncommon Isolinear Chips ★★
Drop Chance
Mission tested: Striking at Shadows [edit]
| |||
By: middlehead, Koba44, Siguard & LapplandsCohan (+1 more) Date(s): Aug 2016–Nov 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 42>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 34.55 — 62.77>> |
2.8 |
Super Rare Expansion Module ★★★★ | 11>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 106.74 — 419.52>> |
10.6 |
Rare Alcohol ★★★ | 7>> Rare Alcohol ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
267.4Statistical Strength: Very unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 152.87 — 1067.24>> |
16.7 |
Uncommon Polyalloy ★★ | 93>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 17.09 — 24.49>> |
1.3 |
Common Polyalloy ★ | 198>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.5Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 8.64 — 10.44>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Striking at Shadows [edit]
| |||
By: Middlehead Date(s): March 2018 – March 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 2>>Unable to display streak info |
210.0Statistical Strength: Nearly useless Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 87.4 — Infinity>> |
10.5 |
Rare Interlink ★★★ | 12>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 22.97 — 73.47>> |
1.8 |
Uncommon Alcohol ★★ | 26>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 12.4 — 23.18>> |
0.8 |
Uncommon Furs ★★ | 23>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 13.68 — 27.46>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Striking at Shadows [edit]
| |||
By: Middlehead, Crunch & WaldoMag Date(s): March 2018 – March 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 37>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 39.82 — 74.45>> |
2.2 |
Super Rare Synthesized Polymer ★★★★ | 15>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
128.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 85.27 — 256.54>> |
5.3 |
Rare Furs ★★★ | 96>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 17.26 — 23.77>> |
0.8 |
Uncommon Isolinear Chips ★★ | 92>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 17.93 — 24.97>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
1004 34 |
# # |
Crew XP | 96 | 108 | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
1652 ? |
? ? |