Striking at Shadows
| Striking at Shadows [E7-M6] | |
|---|---|
| Episode 7 - When Falcons Clash | |
| Mission 6th |
Type Away Missions |
| < Prev | Next > |
| Mission Rewards | |
Striking at Shadows is the sixth mission in Episode 7, When Falcons Clash. It takes place in Alpha Onias III in the Alpha Onias System.
Mission Walkthrough
| Striking at Shadows's Information | Striking at Shadows's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Sela has released a series of sensor decoys and mines to impede Shinzon's fleet, but your ship is vulnerable to them. Disable the mines and decoys. | |
| 16 | 22 | 24 | ||
| Suggested Traits: |
||
| Notes: | Choose 2.B to get 3 rewards. |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Initiate Anti-Mine Measures |
Adjust Helm Controls A. |
Engineering 188 | 434 | 815 |
— | Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
No Rewards at this Node |
| [Character] successfully adjusted the ship's helm controls to respond better to sudden course changes. | |||||
| Choice Failure Message | |||||
| 2. Tune Sensors for Mine Detection |
Adjust Sensor Harmonics A. |
Science 188 | 434 | 815 |
— | Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
No Rewards at this Node |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| Rig Countermeasure Probes B. |
Engineering 188 | 434 | 815 |
— | Trait bonus for tired crew: (+36 | +84 | +159)(+46 | +106 | +199) |
Uncommon Science Experiment ★★ Uncommon Starfleet Uniform Pattern ★★ Uncommon Reman Knife ★★ | |
| [Character] succeeded in rigging our science probes to act as minefield clearing drones. | |||||
| Choice Failure Message | |||||
| 3. Destroy or Disable Mines |
Bullseye Mines from Distance A. |
Security 188 | 434 | 815 |
Marksman or Augments |
Trait bonus for tired crew: (+36 | +84 | +159)(+46 | +106 | +199) |
Common Quantum Chronometer ★ Uncommon Prime Directive ★★ Rare Field Rations ★★★ |
| [Character] successfully picked off nearly all mines, clearing a path for the ship. | |||||
| Choice Failure Message | |||||
| Remotely Disarm Mines B. |
Science 188 | 434 | 815 |
— | Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
Common Desktop Monitor (TNG) ★ Uncommon Central Command Insignia ★★ Uncommon Authorization Code ★★ | |
| [Character] successfully hacks into the mine network, disarming nearly all of them! | |||||
| Choice Failure Message | |||||
| Follow and Protect Probes C. |
Command 188 | 434 | 815 |
Choose 2.B
|
Trait bonus for tired crew: (+?? | +84 | +159)(+?? | +106 | +199) |
Uncommon Agonizer ★★ Uncommon Astrometric Chart ★★ Uncommon Covert Contacts ★★ | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| 4. Take Evasive Action |
Avoid Missed Mine A. |
Command 188 | 434 | 815 |
— | Trait bonus for tired crew: (+36 | +84 | +159)(+46 | +106 | +199) |
Common Dermal Regenerator ★ Uncommon First Contact Protocol ★★ Rare Identification Code ★★★ |
| [Character] correctly saw a potential threat in a dim cluster of sensor contacts, and moved the ship away from them. | |||||
| Choice Failure Message | |||||
| Our ship detected all of Sela's mines, and was able to dodge away from each of them before they damaged the ship. | |||||
| Mission Failed Message | |||||
Mission Rewards
Rare Rewards
- Uncommon Agonizer ★★
- Uncommon Science Experiment ★★
- Common Dermal Regenerator ★
- Common Desktop Monitor (TNG) ★
- Common Quantum Chronometer ★
- Uncommon Astrometric Chart ★★
- Uncommon Prime Directive ★★
- Uncommon Central Command Insignia ★★
- Uncommon Starfleet Uniform Pattern ★★
- Uncommon First Contact Protocol ★★
- Rare Identification Code ★★★
- Rare Field Rations ★★★
- Uncommon Authorization Code ★★
- Uncommon Covert Contacts ★★
- Uncommon Reman Knife ★★
Standard Rewards
- Uncommon Writing PADD (TNG) ★★
- Super Rare Expansion Module ★★★★
- Rare Alcohol ★★★
- Uncommon Polyalloy ★★
- Common Polyalloy ★
- Uncommon Astrometric Chart ★★
- Rare Interlink ★★★
- Uncommon Alcohol ★★
- Uncommon Furs ★★
- Uncommon Astrometric Chart ★★
- Super Rare Synthesized Polymer ★★★★
- Rare Furs ★★★
- Uncommon Isolinear Chips ★★
Drop Chance
| Mission tested: Striking at Shadows [edit]
| |||
| By: middlehead, Koba44, Siguard & LapplandsCohan (+1 more) Date(s): Aug 2016–Nov 2023 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Writing PADD (TNG) ★★ | 42>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 34.55 — 62.77>> |
2.8 |
| Super Rare Expansion Module ★★★★ | 11>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 106.74 — 419.52>> |
10.6 |
| Rare Alcohol ★★★ | 7>> Rare Alcohol ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
267.4Statistical Strength: Very unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 152.87 — 1067.24>> |
16.7 |
| Uncommon Polyalloy ★★ | 93>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 17.09 — 24.49>> |
1.3 |
| Common Polyalloy ★ | 198>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.5Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 8.64 — 10.44>> |
0.6 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Striking at Shadows [edit]
| |||
| By: Middlehead Date(s): March 2018 – March 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Astrometric Chart ★★ | 2>>Unable to display streak info |
210.0Statistical Strength: Nearly useless Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 87.4 — Infinity>> |
10.5 |
| Rare Interlink ★★★ | 12>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 22.97 — 73.47>> |
1.8 |
| Uncommon Alcohol ★★ | 26>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 12.4 — 23.18>> |
0.8 |
| Uncommon Furs ★★ | 23>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 13.68 — 27.46>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. | |||
| Mission tested: Striking at Shadows [edit]
| |||
| By: Middlehead, Crunch & WaldoMag Date(s): March 2018 – March 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Astrometric Chart ★★ | 37>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 39.82 — 74.45>> |
2.2 |
| Super Rare Synthesized Polymer ★★★★ | 15>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
128.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 85.27 — 256.54>> |
5.3 |
| Rare Furs ★★★ | 96>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 17.26 — 23.77>> |
0.8 |
| Uncommon Isolinear Chips ★★ | 92>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 17.93 — 24.97>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
923 33 |
1004 34 |
# # |
| Crew XP | 96 | 108 | # | |
| Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
| Credits |
regular Warp 1 |
1200 ? |
1652 ? |
? ? |