Trust Issues
Trust Issues [E7-M10] | |
---|---|
16 | 22 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 10th |
Type Away Missions |
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Mission Rewards |
Trust Issues is the tenth mission in Episode 7, When Falcons Clash. It takes place at Galorndon Core in the Yadalla system.
Mission Walkthrough
Trust Issues's Information | Trust Issues's Structure (Colors Info) | |
---|---|---|
Introduction: | Praetor Sela is the target of an assassin, and believes it is Federation who is attempting to have her deposed. Prevent the situation from escalating. | |
Cost: | 16 | 22 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Take Precautions |
Formulate Counter Assassination Plan A. |
Command 212 | 464 | 860 |
— | Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
No Rewards at this Node |
Analyzing the Tal'Shiar's information, [Character] offers them a fresh perspective on protection details. | |||||
Choice Failure Message | |||||
2. Stop Outside Meddling |
Remove Restrictions A. |
Diplomacy 212 | 464 | 860 |
Communicator or Romulan |
Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
Common TR-580 Medical Tricorder ★ Uncommon Cardassian Disruptor Pistol ★★ Rare Clothing Pattern ★★★ |
[Character] convinces the Tal'Shiar that their paranoia is interfering with the away team's goal of protecting Sela. | |||||
Choice Failure Message | |||||
Elude Tal'Shiar Watchers B. |
Command 212 | 464 | 860 |
— | Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
Common Database (Panel) ★ Uncommon Desktop Monitor (TNG) ★★ Uncommon First Contact Protocol ★★ | |
[Character] devises the best way to occupy the away team's minders and prevent their interference in the team's work. | |||||
Choice Failure Message | |||||
3. Prepare Countermeasures |
Survey Stronghold Grounds A. |
Engineering 212 | 464 | 860 |
Step 2.A Successful |
Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
Common Identification Code ★ Uncommon Hyperspanner (DS9) ★★ Uncommon Gold-Pressed Latinum ★★ |
Scans of Sela's current location help [Character] reinforce previously unnotices vulnerabilities before they're exploited. | |||||
Choice Failure Message | |||||
Establish Bodyguard Unit B. |
Security 212 | 464 | 860 |
— | Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
Common Medical Experiment ★ Common Prime Directive ★ Uncommon Romulan Encryption Algorithm ★★ | |
Gathering the most loyal and talented of Sela's people, [Character] forms a round the clock guard for the ruler. | |||||
Choice Failure Message | |||||
4. Foil Assassination |
Fortify Sela against Assassin A. |
Medicine 212 | 464 | 860 |
Choose 2.A -> 3.A |
Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
Common Neurocortical Monitor ★ Uncommon Clothing Pattern ★★ Rare Medical Experiment ★★★ |
[Character] injects Sela with anti-venom and ensures she is wearing armor. The assassination faills! | |||||
Choice Failure Message | |||||
Prevent Assassin From Killing Sela B. |
Security 212 | 464 | 860 |
— | Trait bonus for tired crew: (+42 | +92 | +172)(+53 | +116 | +215) |
Common Starfleet Uniform Pattern ★ Uncommon KCA Icon ★★ Rare Kazon Disruptor Pistol ★★★ | |
The assassin proves to be quite resourceful, but [Character] ensures Sela comes away from the attack unharmed. | |||||
Choice Failure Message | |||||
We were able to prevent the assassin from claiming Sela's life, but they remain at large. It's only a matter of time before another attempt is made, something Sela is sure to remind us. We must convince her that the Federation was not involved. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Database (Panel) ★
- Common Medical Experiment ★
- Common Identification Code ★
- Common Neurocortical Monitor ★
- Common Starfleet Uniform Pattern ★
- Common TR-580 Medical Tricorder ★
- Uncommon Cardassian Disruptor Pistol ★★
- Uncommon Hyperspanner (DS9) ★★
- Uncommon KCA Icon ★★
- Uncommon Desktop Monitor (TNG) ★★
- Uncommon Clothing Pattern ★★
- Common Prime Directive ★
- Rare Kazon Disruptor Pistol ★★★
- Rare Clothing Pattern ★★★
- Rare Medical Experiment ★★★
- Uncommon Romulan Encryption Algorithm ★★
- Uncommon Gold-Pressed Latinum ★★
- Uncommon First Contact Protocol ★★
Standard Rewards
- Super Rare Power Cell ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Subprocessor ★★
- Common Casing ★
- Basic Microconnector
- Super Rare Emitter Crystal ★★★★
- Rare Interlink ★★★
- Uncommon Isolinear Chips ★★
- Uncommon Relay ★★
- Basic Compression Rifle
- Super Rare Alcohol ★★★★
- Rare Spices ★★★
- Uncommon Incense ★★
Drop Chance
Mission tested: Trust Issues [edit]
| |||
By: middlehead, Thricetwice, Chapey & Loulybob (+1 more) Date(s): Nov 2016 – June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Power Cell ★★★★ | 3>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 24 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
378.7Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 176.19 — Infinity>> |
23.7 |
Rare Isolinear Chips ★★★ | 20>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
56.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 39.81 — 99.08>> |
3.6 |
Uncommon Subprocessor ★★ | 49>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.53 — 30.97>> |
1.4 |
Common Casing ★ | 65>> Common Casing ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.5Statistical Strength: Fairly reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 14.48 — 22.05>> |
1.1 |
Basic Microconnector | 76>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 12.62 — 18.33>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Trust Issues [edit]
| |||
By: SleepingDragon Date(s): March 2017 – May 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Emitter Crystal ★★★★ | 6>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
146.7Statistical Strength: Very unreliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 81.52 — 730.26>> |
6.7 |
Rare Interlink ★★★ | 35>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.1Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 19.56 — 35.2>> |
1.1 |
Uncommon Isolinear Chips ★★ | 33>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 20.55 — 37.97>> |
1.2 |
Uncommon Relay ★★ | 46>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 15.52 — 24.93>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Trust Issues [edit]
| |||
By: SleepingDragon, Titan, Crunch & Terfin (+1 more) Date(s): March 2017 – April 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Compression Rifle | 54>> Basic Compression Rifle Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.9Statistical Strength: Fairly reliable Range of average cost per Basic Compression Rifle within 2 standard deviations (~95.5% confidence): 42.27 — 70.62>> |
2.2 |
Super Rare Alcohol ★★★★ | 33>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.6Statistical Strength: Fairly reliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 64.97 — 129.59>> |
3.6 |
Rare Spices ★★★ | 131>> Rare Spices ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.8Statistical Strength: Very reliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 19.14 — 25.33>> |
0.9 |
Uncommon Incense ★★ | 139>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.6Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 18.14 — 23.69>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
943 33 |
1004 34 |
# # |
Crew XP | 96 | 112 | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
1652 ? |
? ? |