Researching Future History
Researching Future History [E7-M9] | |
---|---|
16 | 22 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 9th |
Type Away Missions |
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Mission Rewards |
Researching Future History is the ninth mission in Episode 7, When Falcons Clash. It takes place in Arloff IX in the Arloff System.
Mission Walkthrough
Researching Future History's Information | Researching Future History's Structure (Colors Info) | |
---|---|---|
Introduction: | Find evidence to support or challenge the commander of the Hadley's decision to retroactively assassinate Doctor R'Mor. | |
Cost: | 16 | 22 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Analyze Salvaged Memory Banks |
Analyze Damaged Memory Banks A. |
Science 205 | 455 | 844 |
— | Trait bonus for tired crew: (+42 | +93 | +174)(+53 | +117 | +218) |
Uncommon Starfleet Uniform Pattern ★★ Uncommon Security Codes ★★ Uncommon Raktajino ★★ |
[Character] analyzed the damaged memory banks from R'Mor's ship and from the U.S.S. Hadley. | |||||
Choice Failure Message | |||||
2. Reconstruct Computer Memory |
Attempt Technical Restoration A. |
Engineering 205 | 455 | 844 |
Innovator or Prodigy |
Trait bonus for tired crew: (+42 | +93 | +174)(+53 | +117 | +218) |
Common Romulan Disruptor ★ Uncommon Romulan Encryption Algorithm ★★ Rare Sensor ★★★ |
Choice Success Message | |||||
[Character] failed to extract as much from the damaged memory banks as one might have hoped. | |||||
Write Reconstruction Algorithms B. |
Science 205 | 455 | 844 |
— | Trait bonus for tired crew: (+?? | +93 | +174)(+?? | +117 | +218) |
Common Submicron Scanner ★ ? Rare Synthesized Polymer ★★★ | |
[Character] used ship's computer's enhancement algorithms to reconstruct damaged data volumes. | |||||
Choice Failure Message | |||||
3. Find Reasons For Hadley's Attack |
Perform Mindmeld With Hadley Crewman A. |
Diplomacy 205 | 455 | 844 |
Choose 2.A
|
Trait bonus for tired crew: (+42 | +93 | +174)(+53 | +117 | +218) |
Common Quantum Chronometer ★ Uncommon Kotra ★★ Rare Starfleet Uniform Pattern ★★★ |
Choice Success Message | |||||
[Character] failed to glean anything useful from the mindmeld with the dying crewman. | |||||
Recunstruct Future Narrative B. |
Science 205 | 455 | 844 |
— | Trait bonus for tired crew: (+?? | +93 | +174)(+?? | +117 | +218) |
Common Translation Algorithm ★ Uncommon Vulcan Meditation Lamp ★★ Rare Klingon Armor ★★★ | |
[Character] was able to establish a fragmentary timeline of twenty-ninth century events from the data. | |||||
Choice Failure Message | |||||
4. Develop Findings About R'Mor's Research |
Conduct Scaled Experiment A. |
Engineering 205 | 455 | 844 |
Choose 2.A -> 3.A |
Trait bonus for tired crew: (+?? | +93 | +174)(+?? | +117 | +218) |
No Rewards at this Node |
[Character] carries out experiments on R'Mor's work in the safety of the holodeck, confirming the Hadley crew's suspicions. | |||||
Choice Failure Message | |||||
Conduct Mock Trial B. |
Command 205 | 455 | 844 |
Choose 3.B | Trait bonus for tired crew: (+?? | +93 | +174)(+?? | +117 | +218) |
No Rewards at this Node | |
[Character] determined that R'Mor's research inspired the efforts that created wormhole portals in the future. | |||||
Choice Failure Message | |||||
Our crew has come to the conclusion that Doctor R'Mor's research only tangentially helped create the disaster which devastated the galaxy in the twenty-ninth century. Yet, serious questions about his time-traveling remain. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Uncommon Starfleet Uniform Pattern ★★
- Common Quantum Chronometer ★
- Common Romulan Disruptor ★
- Common Submicron Scanner ★
- Common Translation Algorithm ★
- Uncommon Romulan Ale ★★
- Uncommon Security Codes ★★
- Uncommon Romulan Encryption Algorithm ★★
- Uncommon Kotra ★★
- Uncommon Vulcan Meditation Lamp ★★
- Rare Klingon Armor (TNG) ★★★
- Rare Starfleet Uniform Pattern ★★★
- Rare Synthesized Polymer ★★★
- Rare Sensor ★★★
- Uncommon Raktajino ★★
Standard Rewards
- Super Rare Isolinear Chips ★★★★
- Rare Database (Panel) ★★★
- Uncommon Polyalloy ★★
- Common Sensor ★
- Basic Expansion Module
- Jem'Hadar Fighter Schematic (x3)
- Super Rare Clothing Pattern ★★★★
- Rare Spices ★★★
- Rare Subprocessor ★★★
- Uncommon Expansion Module ★★
- Uncommon Writing PADD (TNG) ★★
- Super Rare Isolinear Chips ★★★★
- Rare Incense ★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Researching Future History [edit]
| |||
By: Jules, Iknamur & middlehead Date(s): August 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Isolinear Chips ★★★★ | 4>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 29 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
452.0Statistical Strength: Nearly useless Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 226.5 — 101624.16>> |
28.3 |
Rare Database (Panel) ★★★ | 14>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
129.1Statistical Strength: Somewhat unreliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 84.73 — 271.39>> |
8.1 |
Uncommon Polyalloy ★★ | 79>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 19.11 — 28.51>> |
1.4 |
Common Sensor ★ | 122>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 12.94 — 17.33>> |
0.9 |
Basic Expansion Module | 120>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.14 — 17.66>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Researching Future History [edit]
| |||
By: ryansemo, Siguard, Fredou & CMO Zoidberg (+2 more) Date(s): March 2017 – Nov 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Jem'Hadar Fighter Schematic (x3) | 18>>
Average (mean) runs per x3 drop: 14 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
99.0Statistical Strength: Very unreliable Range of average cost per Jem'Hadar Fighter Schematic within 2 standard deviations (~95.5% confidence): 54.76 — 515.67>> |
4.5 |
Super Rare Clothing Pattern ★★★★ | 7>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
254.6Statistical Strength: Very unreliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 145.76 — 1004.22>> |
11.6 |
Rare Spices ★★★ | 56>> Rare Spices ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.8Statistical Strength: Fairly reliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 25.77 — 41.59>> |
1.4 |
Rare Subprocessor ★★★ | 88>> Rare Subprocessor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 17.3 — 24.42>> |
0.9 |
Uncommon Expansion Module ★★ | 86>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.65 — 25.08>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Researching Future History [edit]
| |||
By: Middlehead Date(s): March 2018 – March 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 5>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.0Statistical Strength: Nearly useless Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 26.22 — 283.11>> |
2 |
Super Rare Isolinear Chips ★★★★ | 1>>Unable to display streak info |
240.0Statistical Strength: Nearly useless Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 80 — Infinity>> |
10 |
Rare Incense ★★★ | 11>> Rare Incense ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 14.66 — 42.62>> |
0.9 |
Uncommon Optronic Circuit ★★ | 13>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 12.96 — 32.09>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
943 33 |
# 34 |
# # |
Crew XP | 96 | # | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
235 ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
? 1155 |
? ? |