Researching Future History

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Researching Future History
[E7-M9]
AT-Artifact Discussion.png
Chroniton 16 | 22 | 24
Episode
7 - When Falcons Clash
Mission
9th
Type
Away Missions
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Mission Rewards

Researching Future History is the ninth mission in Episode 7, When Falcons Clash. It takes place in Arloff IX in the Arloff System.

Mission Walkthrough

  Researching Future History's Information Researching Future History's Structure (Colors Info)
Introduction: Find evidence to support or challenge the commander of the Hadley's decision to retroactively assassinate Doctor R'Mor.
Researching Future History structure.png
Chroniton Cost: 16 | 22 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Analyze Salvaged Memory Banks
Analyze Damaged Memory Banks
A. AT-Artifact Discussion.png
Science Science
205 | 455 | 844
Trait bonus for tired crew:
(+42 | +93 | +174)
(+53 | +117 | +218)
Uncommon Starfleet Uniform Pattern ★★
Uncommon Security Codes ★★
Uncommon Raktajino ★★
[Character]⁠ analyzed the damaged memory banks from R'Mor's ship and from the U.S.S. Hadley.
Choice Failure Message
2.
Reconstruct Computer Memory
Attempt Technical Restoration
A. AT-Musketeer La Forge.png
Engineering Engineering
205 | 455 | 844
Innovator
or
Prodigy
Trait bonus for tired crew:
(+42 | +93 | +174)
(+53 | +117 | +218)
Common Romulan Disruptor
Uncommon Romulan Encryption Algorithm ★★
Rare Sensor ★★★
Choice Success Message
[Character]⁠ failed to extract as much from the damaged memory banks as one might have hoped.
Write Reconstruction Algorithms
B. AT-Bolian Repairs Console.png
Science Science
205 | 455 | 844
Trait bonus for tired crew:
(+?? | +93 | +174)
(+?? | +117 | +218)
Common Submicron Scanner
?
Rare Synthesized Polymer ★★★
[Character]⁠ used ship's computer's enhancement algorithms to reconstruct damaged data volumes.
Choice Failure Message
3.
Find Reasons For Hadley's Attack
Perform Mindmeld With Hadley Crewman
A. AT-Spock Mindmelds Picard.png
Diplomacy Diplomacy
205 | 455 | 844
Choose 2.A

Vulcan

Trait bonus for tired crew:
(+42 | +93 | +174)
(+53 | +117 | +218)
Common Quantum Chronometer
Uncommon Kotra ★★
Rare Starfleet Uniform Pattern ★★★
Choice Success Message
[Character]⁠ failed to glean anything useful from the mindmeld with the dying crewman.
Recunstruct Future Narrative
B. AT-Astrometrics View-Generations.png
Science Science
205 | 455 | 844
Trait bonus for tired crew:
(+?? | +93 | +174)
(+?? | +117 | +218)
Common Translation Algorithm
Uncommon Vulcan Meditation Lamp ★★
Rare Klingon Armor ★★★
[Character]⁠ was able to establish a fragmentary timeline of twenty-ninth century events from the data.
Choice Failure Message
4.
Develop Findings About R'Mor's Research
Conduct Scaled Experiment
A. AT-Musketeer La Forge.png
Engineering Engineering
205 | 455 | 844
Choose
2.A -> 3.A
Trait bonus for tired crew:
(+?? | +93 | +174)
(+?? | +117 | +218)
No Rewards at this Node
[Character]⁠ carries out experiments on R'Mor's work in the safety of the holodeck, confirming the Hadley crew's suspicions.
Choice Failure Message
Conduct Mock Trial
B. AT-Courtroom Procedings.png
Command Command
205 | 455 | 844
Choose 3.B Trait bonus for tired crew:
(+?? | +93 | +174)
(+?? | +117 | +218)
No Rewards at this Node
[Character]⁠ determined that R'Mor's research inspired the efforts that created wormhole portals in the future.
Choice Failure Message
Our crew has come to the conclusion that Doctor R'Mor's research only tangentially helped create the disaster which devastated the galaxy in the twenty-ninth century. Yet, serious questions about his time-traveling remain.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Researching Future History Normal
By: Jules, Iknamur & middlehead
Date(s): August 2016 – Oct 2021
Runs: 113   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 4>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 29

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 65 runs in 10 percent of cases
  • 130 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 129 runs.

Also, a run dropping only this item is expected
per 610,000 runs or so.

452.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

226.5 — 101624.16
>>
28.3
Rare Database (Panel) ★★★ 14>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

129.1Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

84.73 — 271.39
>>
8.1
Uncommon Polyalloy ★★ 79>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

22.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

19.11 — 28.51
>>
1.4
Common Sensor 122>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

12.94 — 17.33
>>
0.9
Basic Expansion Module 120>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.1Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

13.14 — 17.66
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Researching Future History Elite
By: ryansemo, Siguard, Fredou & CMO Zoidberg (+2 more)
Date(s): March 2017 – Nov 2018
Runs: 81   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Jem'Hadar Fighter Schematic (x3) 18>>

Jem'Hadar Fighter Schematic

Average (mean) runs per x3 drop: 14

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 66,000 runs or so.

99.0Statistical Strength: Very unreliable

Range of average cost per
Jem'Hadar Fighter Schematic
within 2 standard deviations
(~95.5% confidence):

54.76 — 515.67
>>
4.5
Super Rare Clothing Pattern ★★★★ 7>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 53 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 52 runs.

Also, a run dropping only this item is expected
per 42,000 runs or so.

254.6Statistical Strength: Very unreliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

145.76 — 1004.22
>>
11.6
Rare Spices ★★★ 56>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

31.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

25.77 — 41.59
>>
1.4
Rare Subprocessor ★★★ 88>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

17.3 — 24.42
>>
0.9
Uncommon Expansion Module ★★ 86>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

17.65 — 25.08
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Researching Future History Epic
By: Middlehead
Date(s): March 2018 – March 2018
Runs: 10   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 5>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

48.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

26.22 — 283.11
>>
2
Super Rare Isolinear Chips ★★★★ 1>>Unable to display streak info due to insufficient sample size. 240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

80 — Infinity
>>
10
Rare Incense ★★★ 11>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

14.66 — 42.62
>>
0.9
Uncommon Optronic Circuit ★★ 13>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

18.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

12.96 — 32.09
>>
0.8
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
943
33
#
34
#
#
Crew XP 96 # #
Training
XP
Warp 1
Warp 10
?
?
235
?
?
?
Credits
Credits
regular
Warp 1
1200
?
?
1155
?
?