Instant Intervention
Instant Intervention [E5-M13] | |
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14 / 18 / 22 | |
Episode 5 - Ethical Alternatives | |
Mission 13th |
Type Space Battle |
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Mission Rewards |
Instant Intervention is the thirteenth mission in Episode 5, Ethical Alternatives. It takes place at Trill in the Trill system.
Mission Walkthrough
Instant Intervention | |||
---|---|---|---|
Against: Terran Empire Pursuers in Constitution Class Ship Chroniton cost: 14 / 18 / 22 | |||
Shields | 14000 | 25000 | 120000 |
Hull | 38000 | 50000 | 240000 |
Attack | 2 | 3 | 5 |
Attack Power | 1600 | 2300 | 4000 |
Attack Speed | 1.0s | 1.0s | 1.0s |
Accuracy | 2 | 3 | 5 |
Accuracy Power | 1700 | 2500 | 4000 |
Evasion | 2 | 3 | 5 |
Evasion Power | 1700 | 2400 | 4200 |
Shield Regeneration | 900 | 1200 | 2600 |
Crit Rating | 800 | 800 | 1000 |
Crit Bonus | 8000 | 8000 | 10000 |
We have saved a mirror universe version of Benjamin Sisko from his Terran Empire pursuers. Hopefully now he'll reveal the reason behind this mysterious conflict... |
Mission Rewards
Standard Rewards
- Rare Incense ★★★
- Rare Relay ★★★
- Uncommon Subprocessor ★★
- Common Subprocessor ★
- Super Rare Subprocessor ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Polyalloy ★★
- Uncommon Combadge (DS9) ★★
- Common Subprocessor ★
- Super Rare Microconnector ★★★★
- Rare Spices ★★★
- Uncommon Microconnector ★★
- Uncommon Isolinear Chips ★★
Drop Chance
Mission tested: Instant Intervention [edit]
| |||
By: Joker41NAM, Keithustus, Aggros & WaldoMag Date(s): March 2017 – July 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Incense ★★★ | 4>> Rare Incense ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
210.0Statistical Strength: Nearly useless Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 105.44 — 24954.56>> |
15 |
Rare Relay ★★★ | 6>> Rare Relay ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
140.0Statistical Strength: Very unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 77.56 — 717.99>> |
10 |
Uncommon Subprocessor ★★ | 34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.86 — 35.79>> |
1.8 |
Common Subprocessor ★ | 136>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 5.69 — 6.75>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Instant Intervention [edit]
| |||
By: Crunch, Siguard, Captain deMarco & Astrokaiz (+2 more) Date(s): June–July 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 25>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 32.51 — 71.21>> |
2.5 |
Super Rare Subprocessor ★★★★ | 3>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
372.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 173.15 — Infinity>> |
20.7 |
Rare Isolinear Chips ★★★ | 15>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
74.4Statistical Strength: Somewhat unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 49.72 — 147.76>> |
4.1 |
Uncommon Polyalloy ★★ | 52>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 17.36 — 28.09>> |
1.2 |
Common Subprocessor ★ | 91>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.66 — 14.43>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Instant Intervention [edit]
| |||
By: WaldoMag & User2 Date(s): July 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Microconnector ★★★★ | 3>>Unable to display streak info |
220.0Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 102.72 — Infinity>> |
10 |
Rare Spices ★★★ | 15>> Rare Spices ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 29.85 — 83.66>> |
2 |
Uncommon Microconnector ★★ | 24>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 20.35 — 42.41>> |
1.3 |
Uncommon Isolinear Chips ★★ | 48>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 11.47 — 17.15>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
861 31 |
963 33 |
1024 34 |
Crew XP | 84 | 99 | 111 | |
Training XP at Warp 1+10 |
? ? |
210 ? |
? 2335 | |
Credits at Warp 1 |
1050 ? |
1350 ? |
1650 1155 |
Notes
- No notes.