Instant Intervention

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Instant Intervention [E5-M13]
SB-Constitution Class.png
Chroniton 14 / 18 / 22
Episode
5 - Ethical Alternatives
Mission
13th
Type
Space Battle
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Mission Rewards

Instant Intervention is the thirteenth mission in Episode 5, Ethical Alternatives. It takes place at Trill in the Trill system.

Mission Walkthrough

Instant Intervention
Against: Terran Empire Pursuers in Constitution Class Ship RareRareRare
Chroniton cost: 14 / 18 / 22
Normal Elite Epic
Shields 14000 25000 120000
Hull 38000 50000 240000
Attack 2 3 5
Attack Power 1600 2300 4000
Attack Speed 1.0s 1.0s 1.0s
Accuracy 2 3 5
Accuracy Power 1700 2500 4000
Evasion 2 3 5
Evasion Power 1700 2400 4200
Shield Regeneration 900 1200 2600
Crit Rating 800 800 1000
Crit Bonus 8000 8000 10000
We have saved a mirror universe version of Benjamin Sisko from his Terran Empire pursuers.
Hopefully now he'll reveal the reason behind this mysterious conflict...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Instant Intervention Normal
By: Joker41NAM, Keithustus, Aggros & WaldoMag
Date(s): March 2017 – July 2017
Runs: 60   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Incense ★★★ 4>>

Rare Incense ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

210.0Statistical Strength: Nearly useless

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

105.44 — 24954.56
>>
15
Rare Relay ★★★ 6>>

Rare Relay ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

140.0Statistical Strength: Very unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

77.56 — 717.99
>>
10
Uncommon Subprocessor ★★ 34>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

24.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.86 — 35.79
>>
1.8
Common Subprocessor 136>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.69 — 6.75
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 231.0, 173.3, 37.5, and 5.6.

Mission tested: Instant Intervention Elite
By: Crunch, Siguard, Captain deMarco & Astrokaiz (+2 more)
Date(s): June–July 2016
Runs: 62   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 25>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 410 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

32.51 — 71.21
>>
2.5
Super Rare Subprocessor ★★★★ 3>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 48 runs in 10 percent of cases
  • 95 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 94 runs.

Also, a run dropping only this item is expected
per 240,000 runs or so.

372.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

173.15 — Infinity
>>
20.7
Rare Isolinear Chips ★★★ 15>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

74.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

49.72 — 147.76
>>
4.1
Uncommon Polyalloy ★★ 52>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

21.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

17.36 — 28.09
>>
1.2
Common Subprocessor 91>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

12.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.66 — 14.43
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Instant Intervention Epic
By: WaldoMag & User2
Date(s): July 2016
Runs: 30   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Microconnector ★★★★ 3>>Unable to display streak info due to insufficient sample size. 220.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

102.72 — Infinity
>>
10
Rare Spices ★★★ 15>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

44.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

29.85 — 83.66
>>
2
Uncommon Microconnector ★★ 24>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

27.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

20.35 — 42.41
>>
1.3
Uncommon Isolinear Chips ★★ 48>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.6 runs or so.

13.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

11.47 — 17.15
>>
0.6
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
861
31
963
33
1024
34
Crew XP 84 99 111
Training XP
at Warp 1+10
?
?
210
?
?
2335
Credits Credits
Credits at Warp 1
1050
?
1350
?
1650
1155

Notes

  • No notes.