A Popular Item

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A Popular Item [E2-M18]
SB-Maquis Raider.png
Chroniton 6 / 10 / 18
Episode
2 - Never Forgive, Never Forget
Mission
18th
Type
Space Battle
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Mission Rewards

A Popular Item is the eighteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Amleth Prime in the Amleth system.

Mission Walkthrough

A Popular Item
Against: Rogue Maquis Raider in Maquis Raider

Chroniton cost: 6 / 10 / 18

Normal Elite Epic
Shields 12000 16000 22000
Shield Regeneration 600 900 1100
Hull 33000 35000 48000
Evasion 2 2 3
Evasion Power 1800 1900 2500
Attack 1 2 3
Attack Power 1400 1600 2100
Attack Speed 1.03 1.03 1.03
Accuracy 1 2 3
Accuracy Power 1500 1600 2100
Crit Rating 1100 1100 1100
Crit Bonus 8000 8000 8000
We defeated the rogue Maquis raider trying to steal the confiscated weapons.
Doctor McCoy must have an interesting perspective now.

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic
  1. As of 6/1/2016, it seems to drop only one at a time (though the warp/travel window still shows it as a 2x-drop in the possible rewards). I have records from a few weeks ago of it dropping two at a time, so this is a recent change. Glitch maybe? Keep an eye out to see if it changes back eventually.

Drop Chance

Mission tested: A Popular Item Normal
By: CodeHydro, Geo La Forge, Tygra Dax & Chapey (+ more)
Date(s): Jun 2016 – Dec 2018
Runs: 340   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Medical Scanner (Popular) 266>>

Basic Medical Scanner (Popular)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Popular)
within 2 standard deviations
(~95.5% confidence):

6.94 — 8.57
>>
1.3
Basic Emergency Transponder 246>>

Basic Emergency Transponder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

8.3Statistical Strength: Very reliable

Range of average cost per
Basic Emergency Transponder
within 2 standard deviations
(~95.5% confidence):

7.46 — 9.33
>>
1.4
Uncommon Microconnector ★★ 52>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

39.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

30.88 — 53.76
>>
6.5
Common Relay 160>>

Common Relay

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

11.13 — 14.92
>>
2.1
Basic Database (Panel) 296>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

6.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

6.28 — 7.64
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for database are divided by their former multiplier per policy.

Mission tested: A Popular Item Elite
By: Captain deMarco, TheGambit, Koba44 & Chapey (+ more)
Date(s): Jun 2016 – Sept 2021
Runs: 809   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 65>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 52,000 runs or so.

124.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

99.99 — 164.8
>>
12.4
Rare Subprocessor ★★★ 78>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

103.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

84.82 — 133.46
>>
10.4
Uncommon Polyalloy ★★ 143>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,900 runs or so.

56.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

48.67 — 67.53
>>
5.7
Uncommon Synthesized Polymer ★★ 144>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,800 runs or so.

56.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

48.36 — 67.02
>>
5.6
Common Casing 1997>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.98 — 4.13
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: A Popular Item Epic
By: middlehead, TheGambit, Koba44 & Siguard (+ more)
Date(s): Jun 2016 – Nov 2023
Runs: 1088   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 421>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 470 runs or so.

46.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

42.64 — 51.17
>>
2.6
Super Rare Clothing Pattern ★★★★ 113>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 44 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 43 runs.

Also, a run dropping only this item is expected
per 24,000 runs or so.

173.3Statistical Strength: Very reliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

146.27 — 212.62
>>
9.6
Rare Sensor ★★★ 208>>

Rare Sensor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

94.2Statistical Strength: Very reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

83.01 — 108.75
>>
5.2
Uncommon Alcohol ★★ 875>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

22.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

21.16 — 23.76
>>
1.2
Common Polyalloy 1647>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

11.9Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

11.49 — 12.32
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
511
21
?
29
963
33
Crew XP 45 72 99
Training XP
at Warp 1+10
95
945
160
?
210
?
Credits Credits
Credits at Warp 1
450
315
750
525
1350
945

Notes

  • No notes.