Pirate Problems
Pirate Problems [CT-M3] | |
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10 | 14 | 18 | |
Distress Calls Celestial Temple | |
Mission 3rd |
Type Space Battle |
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Mission Rewards |
Pirate Problems is the third distress call mission in the Celestial Temple. It takes place at an Asteroid in the Badlands.
Mission Walkthrough
Pirate Problems | |||
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Against: Rogue Maquis Pirates in Maquis Raider Chroniton cost: 10 | 14 | 18 | |||
Shields | 12000 | 16000 | 16000 |
Shield Regeneration | 600 | 900 | 1000 |
Hull | 33000 | 35000 | 36000 |
Evasion | 2 | 2 | 2 |
Evasion Power | 1800 | 1900 | 1900 |
Attack | 1 | 2 | 2 |
Attack Power | 1400 | 1600 | 1600 |
Attack Speed | 1.03 | 1.03 | 1.03 |
Accuracy | 1 | 2 | 2 |
Accuracy Power | 1500 | 1600 | 1600 |
Crit Rating | 1100 | 1100 | 1100 |
Crit Bonus | 8000 | 8000 | 8000 |
We defeated the pirates preying on vessels in this area. Hopefully this will dissuade further pirate activity. OR text |
Mission Rewards
Standard Rewards
- Uncommon Field Rations ★★
- Uncommon Gold-Pressed Latinum ★★
- Uncommon Relay ★★
- Common Starfleet Uniform Pattern ★
- Super Rare Interlink ★★★★
- Rare Synthesized Polymer ★★★
- Rare Sensor ★★★
- Uncommon Relay ★★
- Common Subprocessor ★
- Val Jean Schematic (x3)
- Super Rare Subprocessor ★★★★
- Rare Casing ★★★
- Uncommon Database (Panel) ★★
- Uncommon Polyalloy ★★
Drop Chance
Mission tested: Pirate Problems [edit]
| |||
By: The Sisko1, Crunch, Jauranna & Koba44 (+ more) Date(s): June 2016–Apr 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Field Rations ★★ | 59>> Uncommon Field Rations ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
43.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 34.84 — 58.11>> |
4.4 |
Uncommon Gold-Pressed Latinum ★★ | 239>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.8Statistical Strength: Very reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 9.71 — 12.05>> |
1.1 |
Uncommon Relay ★★ | 150>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 14.94 — 20.08>> |
1.7 |
Common Starfleet Uniform Pattern ★ | 323>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 7.33 — 8.69>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Pirate Problems [edit]
| |||
By: koba44 & HoshiLit Date(s): June 2020 - June 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Interlink ★★★★ | 219>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.3Statistical Strength: Very reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 90.35 — 117.84>> |
7.3 |
Rare Synthesized Polymer ★★★ | 127>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
176.4Statistical Strength: Very reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 150.09 — 213.82>> |
12.6 |
Rare Sensor ★★★ | 98>> Rare Sensor ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
228.6Statistical Strength: Fairly reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 190.48 — 285.71>> |
16.3 |
Uncommon Relay ★★ | 975>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 21.73 — 24.37>> |
1.6 |
Common Subprocessor ★ | 3381>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.5 — 6.75>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Pirate Problems [edit]
| |||
By: middlehead, 84wb, Siguard & Crunch (+ more) Date(s): Mar 2017 – Feb 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic (x3) | 2103>>
Average (mean) runs per x3 drop: 5 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.2Statistical Strength: Very reliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 22.57 — 26.09>> |
1.3 |
Super Rare Subprocessor ★★★★ | 365>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
139.5Statistical Strength: Very reliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 126.51 — 155.38>> |
7.7 |
Rare Casing ★★★ | 1526>> Rare Casing ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.4Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 31.88 — 34.98>> |
1.9 |
Uncommon Database (Panel) ★★ | 2951>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 16.75 — 17.78>> |
1 |
Uncommon Polyalloy ★★ | 2941>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 16.81 — 17.84>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
717 27 |
882 32 |
984 34 |
Crew XP | 66 | 87 | 102 | |
Training XP |
Warp 1 Warp 10 |
145 ? |
? ? |
220 ? |
Credits |
regular Warp 1 |
750 525 |
1050 ? |
1350 944 |