Pirate Problems

From Star Trek Timelines
Jump to navigation Jump to search
Pirate Problems [CT-M3]
SB-Maquis Raider.png
Chroniton 10 | 14 | 18
Distress Calls
Celestial Temple
Mission
3rd
Type
Space Battle
< Prev Next >
Mission Rewards

Pirate Problems is the third distress call mission in the Celestial Temple. It takes place at an Asteroid in the Badlands.

Mission Walkthrough

Pirate Problems
Against: Rogue Maquis Pirates in Maquis Raider Common
Chroniton cost: 10 | 14 | 18
Normal Elite Epic
Shields 12000 16000 16000
Shield Regeneration 600 900 1000
Hull 33000 35000 36000
Evasion 2 2 2
Evasion Power 1800 1900 1900
Attack 1 2 2
Attack Power 1400 1600 1600
Attack Speed 1.03 1.03 1.03
Accuracy 1 2 2
Accuracy Power 1500 1600 1600
Crit Rating 1100 1100 1100
Crit Bonus 8000 8000 8000
We defeated the pirates preying on vessels in this area.
Hopefully this will dissuade further pirate activity.

OR
text

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Pirate Problems Normal
By: The Sisko1, Crunch, Jauranna & Koba44 (+ more)
Date(s): June 2016–Apr 2018
Runs: 257   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 59>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

43.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

34.84 — 58.11
>>
4.4
Uncommon Gold-Pressed Latinum ★★ 239>>

Uncommon Gold-Pressed Latinum ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

10.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Gold-Pressed Latinum ★★
within 2 standard deviations
(~95.5% confidence):

9.71 — 12.05
>>
1.1
Uncommon Relay ★★ 150>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

14.94 — 20.08
>>
1.7
Common Starfleet Uniform Pattern 323>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

8Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

7.33 — 8.69
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Pirate Problems Elite
By: koba44 & HoshiLit
Date(s): June 2020 - June 2021
Runs: 1600   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Interlink ★★★★ 219>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

102.3Statistical Strength: Very reliable

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

90.35 — 117.84
>>
7.3
Rare Synthesized Polymer ★★★ 127>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

176.4Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

150.09 — 213.82
>>
12.6
Rare Sensor ★★★ 98>>

Rare Sensor ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 75 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 74 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

228.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

190.48 — 285.71
>>
16.3
Uncommon Relay ★★ 975>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

23Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

21.73 — 24.37
>>
1.6
Common Subprocessor 3381>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.9 runs or so.

6.6Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.5 — 6.75
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

The items of this DropTest were modified, so old data had to be removed.

Mission tested: Pirate Problems Epic
By: middlehead, 84wb, Siguard & Crunch (+ more)
Date(s): Mar 2017 – Feb 2023
Runs: 2828   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Val Jean Schematic (x3) 2103>>

Val Jean Schematic

Average (mean) runs per x3 drop: 5

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

24.2Statistical Strength: Very reliable

Range of average cost per
Val Jean Schematic
within 2 standard deviations
(~95.5% confidence):

22.57 — 26.09
>>
1.3
Super Rare Subprocessor ★★★★ 365>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

139.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

126.51 — 155.38
>>
7.7
Rare Casing ★★★ 1526>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

33.4Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

31.88 — 34.98
>>
1.9
Uncommon Database (Panel) ★★ 2951>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

16.75 — 17.78
>>
1
Uncommon Polyalloy ★★ 2941>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

16.81 — 17.84
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: VJS 22.7, Sub 317.1, Casing 44.5, Database 16.0, Polyalloy 16.8.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
717
27
882
32
984
34
Crew XP 66 87 102
Training
XP
Warp 1
Warp 10
145
?
?
?
220
?
Credits
Credits
regular
Warp 1
750
525
1050
?
1350
944