Shielding the Prey
Shielding the Prey [E8-M4] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 4th |
Type Space Battle |
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Mission Rewards |
Shielding the Prey is the fourth mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.
Mission Walkthrough
Shielding the Prey | |||
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Against: Hirogen Hunters in Hirogen Hunter Ship Chroniton cost: 16 | 20 | 24 | |||
Shields | 34000 | 37000 | 40000 |
Shield Regeneration | 1300 | 1300 | 1300 |
Hull | 70000 | 75000 | 80000 |
Evasion | 3 | 4 | 4 |
Evasion Power | 2500 | 2700 | 2700 |
Attack | 4 | 4 | 4 |
Attack Power | 2700 | 2900 | 3100 |
Attack Speed | 1.08 | 1.08 | 1.08 |
Accuracy | 3 | 4 | 12 |
Accuracy Power | 2600 | 2700 | 2600 |
Crit Rating | 1000 | 800 | 800 |
Crit Bonus | 10000 | 10000 | 10000 |
You have successfully disabled Idrin's engines and weapons. With the thrill of the hunt fading, perhaps now he can be more reasonable. |
Mission Rewards
Standard Rewards
- Basic Hand Scanner
- Super Rare Microconnector ★★★★
- Rare Polyalloy ★★★
- Common Database (Panel) ★
- Basic Polyalloy
- Super Rare Optronic Circuit ★★★★
- Rare Synthesized Polymer ★★★
- Uncommon Spices ★★
- Uncommon Subprocessor ★★
- Uncommon Writing PADD (TNG) ★★
- Basic Science Experiment
- Super Rare Optronic Circuit ★★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Shielding the Prey [edit]
| |||
By: middlehead, Elynduil, WaldoMag & Henka (+2 more) Date(s): Dec 2017 – May 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Hand Scanner | 527>> Basic Hand Scanner Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.9Statistical Strength: Very reliable Range of average cost per Basic Hand Scanner within 2 standard deviations (~95.5% confidence): 48.82 — 57.62>> |
3.3 |
Super Rare Microconnector ★★★★ | 136>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
204.8Statistical Strength: Very reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 175.17 — 246.56>> |
12.8 |
Rare Polyalloy ★★★ | 307>> Rare Polyalloy ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.7Statistical Strength: Very reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 81.69 — 102.04>> |
5.7 |
Common Database (Panel) ★ | 2064>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.5Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 13.05 — 13.97>> |
0.8 |
Basic Polyalloy | 2189>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.7Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 12.32 — 13.15>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Shielding the Prey [edit]
| |||
By: Middlehead, Crunch, WaldoMag & Siguard (+ more) Date(s): Dec 2017 – Dec 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Optronic Circuit ★★★★ | 125>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
162.7Statistical Strength: Very reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 138.46 — 197.29>> |
8.1 |
Rare Synthesized Polymer ★★★ | 606>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.6Statistical Strength: Very reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 31.29 — 36.2>> |
1.7 |
Uncommon Spices ★★ | 1120>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 17.34 — 19.07>> |
0.9 |
Uncommon Subprocessor ★★ | 1200>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.22 — 17.75>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Shielding the Prey [edit]
| |||
By: Crunch, WaldoMag, Biolectra & Henka Date(s): December 2017 – August 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 166>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.5Statistical Strength: Very reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 18.31 — 23.37>> |
0.9 |
Common Science Experiment ★ | 71>> Common Science Experiment ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.0Statistical Strength: Fairly reliable Range of average cost per Common Science Experiment ★ within 2 standard deviations (~95.5% confidence): 39.44 — 61.3>> |
2 |
Super Rare Optronic Circuit ★★★★ | 33>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
103.3Statistical Strength: Fairly reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 77.37 — 155.25>> |
4.3 |
Uncommon Optronic Circuit ★★ | 156>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.37 — 25.04>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
902 32 |
994 ?? |
1034 ?? |
Crew XP | 90 | 105 | 114 | |
Training XP |
Warp 1 Warp 10 |
195 1895 |
230 ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 840 |
1500 1050 |
1800 ?? |