Flash of Lightning

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Flash of Lightning
[E10-M4]
SB-Borg Scout Ship.png
Chroniton 16 | 20 | 24
Episode
10 - Shadow of a Doubt
Mission
4th
Type
Space Battle
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Mission Rewards
A Borg cube? Uh... I meant to do that. A punishment, for summoning me like some kind of servant. Clean up this mess, and then perhaps we'll continue!
~ Q

Flash of Lightning is the fourth mission in Episode 10, Shadow of a Doubt. It takes place at Earth in the Terran System.

Mission Walkthrough

Flash of Lightning
Against: Borg Cube LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 30000 38000 42000
Hull 90000 95000 10000
Attack 3 3 3
Accuracy 3 3 4
Evasion 3 3 3
Attack Power 2400 2500 2600
Attack Speed 1.02 1.02 1.02
Accuracy Power 2200 2600 2800
Evasion Power 2100 2100 2400
Shield Regeneration 1200 700 800
Crit Rating 700 800 900
Crit Bonus 6000 7000 8000
We've managed to survive a surprise attack from the Borg vessel, summoning forth by Q--though apparently not with conscious intent.
I'm beginning to wonder if he even knows how to reach the Continuum....
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Flash of Lightning Normal
By: middlehead, WaldoMag & FlyingFox
Date(s): July 2019 – Nov 2021
Runs: 227   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Polyalloy ★★★★ 22>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

165.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

116.28 — 284.52
>>
10.3
Rare Expansion Module ★★★ 35>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,400 runs or so.

103.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

78.05 — 154.77
>>
6.5
Uncommon Interlink ★★ 167>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

21.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

19.17 — 25.13
>>
1.4
Uncommon Expansion Module ★★ 234>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.03 — 17.36
>>
1
Basic Polyalloy 223>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

14.67 — 18.3
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Flash of Lightning Elite
By: Koba44, middlehead & WaldoMag
Date(s): July 2019 – Oct 2023
Runs: 153   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Gold-Pressed Latinum ★★★★ 14>>

Super Rare Gold-Pressed Latinum ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 35,000 runs or so.

218.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Gold-Pressed Latinum ★★★★
within 2 standard deviations
(~95.5% confidence):

143.15 — 461.98
>>
10.9
Uncommon Subprocessor ★★ 100>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 97 runs or so.

30.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

26 — 37.18
>>
1.5
Common Database (Panel) 159>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

19.3Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

17.06 — 22.08
>>
1
Common Isolinear Chips 186>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.78 — 18.55
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Flash of Lightning Epic
By: middlehead & WaldoMag
Date(s): July 2019 – Feb 2023
Runs: 93   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 120>>

Uncommon Backpack ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

18.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

16.34 — 21.58
>>
0.8
Super Rare Furs ★★★★ 20>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,700 runs or so.

111.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

77.95 — 196.36
>>
4.7
Rare Synthesized Polymer ★★★ 35>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 510 runs or so.

63.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

48.43 — 93.33
>>
2.7
Common Emitter Crystal 104>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.5Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

18.57 — 25.42
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Notes

ItemError.png BUG: The Hull of the Borg Cube on Epic Difficulty is 10k instead of 100k
reported: 2019-07-12