Hot Pursuit
Hot Pursuit [E2-M7] | |
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4 / 8 / 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 7th |
Type Space Battle |
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Mission Rewards |
Not to be confused with Hot Pursuit (Away Team) (As of 5/6/2016 - now called Picking the Bones)
Hot Pursuit is the seventh mission in Episode 2, Never Forgive, Never Forget. It takes place at Klaestron I in the Klaestron system.
Mission Walkthrough
Hot Pursuit | |||
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Against: Intendant Kira in Klingon K'Vort Bird-of-Prey Chroniton cost: 4 / 8 / 16 | |||
Shields | 10000 | 14000 | 19000 |
Shield Regeneration | 500 | 800 | 1000 |
Hull | 29000 | 34000 | 45000 |
Evasion | 2 | 2 | 3 |
Evasion Power | 1600 | 1700 | 2400 |
Attack | 1 | 1 | 3 |
Attack Power | 1500 | 1500 | 2200 |
Attack Speed | 1 | 1.02 | 1.02 |
Accuracy | 1 | 2 | 3 |
Accuracy Power | 1500 | 1600 | 2200 |
Crit Rating | 900 | 950 | 1000 |
Crit Bonus | 7000 | 7000 | 7000 |
We have defeated Intendant Kira's Bajoran interceptor in a space battle, and taken the Intendant herself into custody. We must now decide her fate... |
Mission Rewards
Standard Rewards
- Uncommon Starfleet Uniform Pattern ★★
- Common Astrometric Chart ★
- Basic Tricorder Mark VII
- Basic Phaser Type 3 (TOS)
- Basic Kadis-Kot
- Basic Imperial Guard Emblem
- Uncommon Alcohol ★★
- Common Incense ★
- Common Phase Pistol ★
- Basic Spices
- Super Rare Database (Panel) ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Isolinear Chips ★★
- Common Spices ★
- Basic Database (Panel)
Drop Chance
Mission tested: Hot Pursuit [edit]
| |||
By: CodeHydro, Crunch, Captain deMarco & Koba44 (+ more) Date(s): May 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Astrometric Chart ★ | 168>> Common Astrometric Chart ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.4Statistical Strength: Very reliable Range of average cost per Common Astrometric Chart ★ within 2 standard deviations (~95.5% confidence): 21.2 — 28.69>> |
6.1 |
Basic Imperial Guard Emblem | 196>> Basic Imperial Guard Emblem Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Basic Imperial Guard Emblem within 2 standard deviations (~95.5% confidence): 18.36 — 24.25>> |
5.2 |
Basic Kadis-Kot | 833>> Basic Kadis-Kot Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.9Statistical Strength: Very reliable Range of average cost per Basic Kadis-Kot within 2 standard deviations (~95.5% confidence): 4.64 — 5.23>> |
1.2 |
Basic Phaser Type 3 (TOS) | 906>> Basic Phaser Type 3 (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 3 (TOS) within 2 standard deviations (~95.5% confidence): 4.28 — 4.79>> |
1.1 |
Basic Tricorder Mark VII | 858>> Basic Tricorder Mark VII Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Basic Tricorder Mark VII within 2 standard deviations (~95.5% confidence): 4.51 — 5.07>> |
1.2 |
Uncommon Starfleet Uniform Pattern ★★ | 111>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.9Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 31.1 — 45.36>> |
9.2
|
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Hot Pursuit [edit]
| |||
By: Middlehead, R'nali, Aalders & bntracy (+ more) Date(s): June 2016 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Phase Pistol ★ | 40>> Common Phase Pistol ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Fairly reliable Range of average cost per Common Phase Pistol ★ within 2 standard deviations (~95.5% confidence): 13.02 — 23.68>> |
2.1 |
Uncommon Alcohol ★★ | 31>> Uncommon Alcohol ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 16.21 — 32.7>> |
2.7 |
Common Incense ★ | 89>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 6.45 — 9.11>> |
0.9 |
Basic Spices | 92>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.3Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 6.26 — 8.76>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Hot Pursuit [edit]
| |||
By: writerguy731, Fubamh, Siguard & KaenathPryde (+ more) Date(s): Jul 2016 – Feb 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Database (Panel) ★★★★ | 28>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
224.6Statistical Strength: Fairly reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 163.49 — 358.52>> |
14 |
Rare Emitter Crystal ★★★ | 53>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
118.6Statistical Strength: Fairly reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 93.52 — 162.21>> |
7.4 |
Uncommon Isolinear Chips ★★ | 274>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 20.75 — 25.67>> |
1.4 |
Common Spices ★ | 403>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 14.44 — 16.98>> |
1 |
Basic Database (Panel) | 421>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 13.85 — 16.2>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
? 14 |
594 24 |
923 33 |
Crew XP | 30 | 54 | 93 | |
Training XP at Warp 1+10 |
70 ? |
? ? |
? ? | |
Credits at Warp 1 |
300 210 |
600 ? |
1200 ? |
Notes
- No notes.