Hot Pursuit

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Hot Pursuit [E2-M7]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 4 / 8 / 16
Episode
2 - Never Forgive, Never Forget
Mission
7th
Type
Space Battle
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Mission Rewards

Not to be confused with Hot Pursuit (Away Team) (As of 5/6/2016 - now called Picking the Bones)

Hot Pursuit is the seventh mission in Episode 2, Never Forgive, Never Forget. It takes place at Klaestron I in the Klaestron system.

Mission Walkthrough

Hot Pursuit
Against: Intendant Kira in Klingon K'Vort Bird-of-Prey UncommonUncommon
Chroniton cost: 4 / 8 / 16
Normal Elite Epic
Shields 10000 14000 19000
Shield Regeneration 500 800 1000
Hull 29000 34000 45000
Evasion 2 2 3
Evasion Power 1600 1700 2400
Attack 1 1 3
Attack Power 1500 1500 2200
Attack Speed 1 1.02 1.02
Accuracy 1 2 3
Accuracy Power 1500 1600 2200
Crit Rating 900 950 1000
Crit Bonus 7000 7000 7000
We have defeated Intendant Kira's Bajoran interceptor in a space battle,
and taken the Intendant herself into custody. We must now decide her fate...

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Hot Pursuit Normal
By: CodeHydro, Crunch, Captain deMarco & Koba44 (+ more)
Date(s): May 2016 – Feb 2019
Runs: 1024   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Astrometric Chart 168>>

Common Astrometric Chart

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

24.4Statistical Strength: Very reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

21.2 — 28.69
>>
6.1
Basic Imperial Guard Emblem 196>>

Basic Imperial Guard Emblem

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Basic Imperial Guard Emblem
within 2 standard deviations
(~95.5% confidence):

18.36 — 24.25
>>
5.2
Basic Kadis-Kot 833>>

Basic Kadis-Kot

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Kadis-Kot
within 2 standard deviations
(~95.5% confidence):

4.64 — 5.23
>>
1.2
Basic Phaser Type 3 (TOS) 906>>

Basic Phaser Type 3 (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TOS)
within 2 standard deviations
(~95.5% confidence):

4.28 — 4.79
>>
1.1
Basic Tricorder Mark VII 858>>

Basic Tricorder Mark VII

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Basic Tricorder Mark VII
within 2 standard deviations
(~95.5% confidence):

4.51 — 5.07
>>
1.2
Uncommon Starfleet Uniform Pattern ★★ 111>>

Uncommon Starfleet Uniform Pattern ★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 21,000 runs or so.

36.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Starfleet Uniform Pattern ★★
within 2 standard deviations
(~95.5% confidence):

31.1 — 45.36
>>
9.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Hot Pursuit Elite
By: Middlehead, R'nali, Aalders & bntracy (+ more)
Date(s): June 2016 – May 2018
Runs: 84   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phase Pistol 40>>

Common Phase Pistol

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

16.8Statistical Strength: Fairly reliable

Range of average cost per
Common Phase Pistol
within 2 standard deviations
(~95.5% confidence):

13.02 — 23.68
>>
2.1
Uncommon Alcohol ★★ 31>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 540 runs or so.

21.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.21 — 32.7
>>
2.7
Common Incense 89>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

6.45 — 9.11
>>
0.9
Basic Spices 92>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

6.26 — 8.76
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Hot Pursuit Epic
By: writerguy731, Fubamh, Siguard & KaenathPryde (+ more)
Date(s): Jul 2016 – Feb 2022
Runs: 393   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 28>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 75,000 runs or so.

224.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

163.49 — 358.52
>>
14
Rare Emitter Crystal ★★★ 53>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

118.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

93.52 — 162.21
>>
7.4
Uncommon Isolinear Chips ★★ 274>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 80 runs or so.

23Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.75 — 25.67
>>
1.4
Common Spices 403>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

14.44 — 16.98
>>
1
Basic Database (Panel) 421>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.85 — 16.2
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
?
14
594
24
923
33
Crew XP 30 54 93
Training XP
at Warp 1+10
70
?
?
?
?
?
Credits Credits
Credits at Warp 1
300
210
600
?
1200
?

Notes

  • No notes.