Cardassian Hospitality
Cardassian Hospitality [E2-M14] | |
---|---|
6 | 8 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 14th |
Type Away Team |
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Mission Rewards |
Cardassian Hospitality is the fourteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Cardassia Prime in the Cardassian system.
Mission Walkthrough
Cardassian Hospitality's Information | Cardassian Hospitality's Structure (Colors Info) | |||||||||||
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Introduction: | The Cardassians claim you can meet the healed Michael Eddington for yourself, but Odo is suspicious. Verify Eddington's identity and report back. |
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Cost: | 6 | 8 | 16 | |||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Evaluate Michael Eddington |
Deep Scan Eddington A. |
Medicine 63 | 144 | 320 |
— | No trait bonuses. | Uncommon Desealing Rod ★★ Uncommon Writing PADD (TNG) ★★ Common Optronic Circuit ★ |
[Character] scanned Eddington and found suspect DNA on the first pass. | |||||
[Character]'s scans were fraught with errors. Eventually, suspect DNA was found. | |||||
2. Confront the Imposter |
Appeal to Imposter A. |
Diplomacy 63 | 144 | 320 |
— | Trait bonus for tired crew: (+12 | +34 | +60)(+15 | +43 | +76) |
Uncommon Dom-Jot Cue ★★ Uncommon Combadge (DS9) ★★ Uncommon Clothing Pattern ★★ |
[Character]'s efforts bear fruit - 'Eddington' breaks down and admits he is an impostor. His Cardassian handlers immediately grab him and flee! | |||||
[Character] fails–'Eddington' continues to insist he is Eddington, but the Cardassians' suspicions are aroused. They flee with the imposter! | |||||
Hack Tricorder to Model Brain Waves B. |
Science 63 | 144 | 320 |
— | Trait bonus for tired crew: (+12 | +34 | +60)(+15 | +43 | +76) |
Uncommon Hand Scanner ★★ Uncommon Field Rations ★★ Uncommon Clothing Pattern ★★ | |
[Character]'s easily shows visual proof that 'Eddington' is not who the Cardassians say he is. They take the imposter and flee! | |||||
[Character] was unable to provide the Cardassians with visual proof of their lies. They flee with the impostor! | |||||
Interrogate Imposter C. |
Security 63 | 144 | 320 |
Constable or Interrogator |
No trait bonuses. | Uncommon Soba Noodles ★★ Uncommon Civilian Diplomatic Clothing ★★ Super Rare Casing ★★★★ | |
[Character]'s questions came fast and furious, and 'Eddington' buckled under questioning. The Cardassians immediately grab him and flee! | |||||
[Character] was unable to extract a confession out of 'Eddington', and the Cardassians have had enough. They flee with the imposter! | |||||
3. Capture the Imposter |
Tackle Imposter From Balcony A. |
Security 63 | 144 | 320 |
Choose 2.A OR 2.B |
Trait bonus for tired crew: (+12 | +34 | +60)(+15 | +43 | +76) |
No Rewards at this Node |
[Character] made a heroic leap and tackled the imposter Eddington. But the Cardassians shoot him dead before he can speak! | |||||
[Character] failed to tackle the imposter, taking time to recover. But the Cardassians aren't taking any chances–they shoot the imposter dead! | |||||
Devise Capture Tactic B. |
Command 63 | 144 | 320 |
Choose 2.B OR 2.C |
Trait bonus for tired crew: (+12 | +34 | +60)(+15 | +43 | +76) |
No Rewards at this Node | |
[Character] quickly organized the away team to corner the impostor. But the Cardassians shoot him dead before he can speak! | |||||
[Character] tried to organize the away team but squandered chances. But the Cardassians aren't taking any chances–they shoot the imposter dead! | |||||
4. Locate the Real Michael Eddington |
Autopsy Eddington A. |
Medicine 63 | 144 | 320 |
— | No trait bonuses. | Uncommon Strategema ★★ Uncommon Tricorder Mark VII ★★ Rare Polyalloy ★★★ |
[Character] autopsied the imposter and found that the procedure could only have been done at one facility. | |||||
[Character] failed to find any clues in the autopsy. The real Michael Eddington's location remains unknown. | |||||
Question Cardassians B. |
Diplomacy 63 | 144 | 320 |
— | Trait bonus for tired crew: (+12 | +34 | +60)(+15 | +43 | +76) |
Uncommon Starfleet Command Uniform (TNG) ★★ Uncommon Coffee ★★ Uncommon Casing ★★ | |
With the imposter as leverage, [Character] convinced the captured Cardassians to reveal the real Michael Eddington's location. | |||||
Even captures, the Cardassians refused to reveal to [Character] where the real Michael Eddington is being held. | |||||
The Cardassians tried to fool us with a clone of Michael Eddington. Luckily the away team was able to turn the tables, and we now know where the real Eddington is being held. | |||||
We were unable to determine the identity of the Eddington brought to the meeting, or if the real Eddington is elsewhere. We must learn the truth to continue the mission. |
Mission Rewards
Rare Rewards
- Uncommon Strategema ★★
- Uncommon Hand Scanner ★★
- Uncommon Desealing Rod ★★
- Uncommon Soba Noodles ★★
- Uncommon Dom-Jot Cue ★★
- Uncommon Starfleet Command Uniform (TNG) ★★
- Uncommon Tricorder Mark VII ★★
- Uncommon Field Rations ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Combadge (DS9) ★★
- Uncommon Coffee ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Super Rare Casing ★★★★
- Rare Polyalloy ★★★
- Uncommon Clothing Pattern ★★
- Uncommon Clothing Pattern ★★
- Uncommon Casing ★★
- Common Optronic Circuit ★
Standard Rewards
- Uncommon Spices ★★
- Common Spices ★
- Common Sensor ★
- Basic Microconnector
- Basic Sonic Driver
- Basic Mass Spectrometer
- Common Phaser Type 1 ★
- Uncommon Clothing Pattern ★★
- Common Expansion Module ★
- Basic Power Cell
- Super Rare Subprocessor ★★★★
- Rare Relay ★★★
- Uncommon Furs ★★
- Common Furs ★
- Basic Isolinear Chips
Drop Chance
Mission tested: Cardassian Hospitality [edit]
| |||
By: Koba44, SleepingDragon, Cpt Nichols & TheGambit (+ more) Date(s): Jun 2016 – Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Mass Spectrometer | 807>> Basic Mass Spectrometer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.8Statistical Strength: Very reliable Range of average cost per Basic Mass Spectrometer within 2 standard deviations (~95.5% confidence): 7.39 — 8.35>> |
1.3 |
Basic Sonic Driver | 773>> Basic Sonic Driver Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.2Statistical Strength: Very reliable Range of average cost per Basic Sonic Driver within 2 standard deviations (~95.5% confidence): 7.71 — 8.74>> |
1.4 |
Uncommon Spices ★★ | 141>> Uncommon Spices ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.9Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 38.55 — 53.74>> |
7.5 |
Common Sensor ★ | 176>> Common Sensor ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 31.37 — 42.14>> |
6 |
Common Spices ★ | 486>> Common Spices ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 12.02 — 14.21>> |
2.2 |
Basic Microconnector | 782>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.1Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 7.62 — 8.63>> |
1.3
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Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Cardassian Hospitality [edit]
| |||
By: Crunch, Chapey, Octarolakh & Moncapitaine (+ more) Date(s): Jul 2016 – July 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Phaser Type 1 ★ | 542>> Common Phaser Type 1 ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.2Statistical Strength: Very reliable Range of average cost per Common Phaser Type 1 ★ within 2 standard deviations (~95.5% confidence): 13.21 — 15.42>> |
1.8 |
Uncommon Clothing Pattern ★★ | 261>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.6Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 26.43 — 33.5>> |
3.7 |
Common Expansion Module ★ | 1090>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.75 — 7.43>> |
0.9 |
Basic Power Cell | 999>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 7.34 — 8.14>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Cardassian Hospitality [edit]
| |||
By: middlehead, WaldoMag, bntracy & Mr. Homn (+ more) Date(s): Oct 2016 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Subprocessor ★★★★ | 7>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
210.3Statistical Strength: Very unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 120.33 — 833.27>> |
13.1 |
Rare Relay ★★★ | 5>> Rare Relay ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
294.4Statistical Strength: Nearly useless Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 155.94 — 2626.19>> |
18.4 |
Uncommon Furs ★★ | 72>> Uncommon Furs ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 16.99 — 25.65>> |
1.3 |
Common Furs ★ | 104>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.2Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 12.25 — 16.75>> |
0.9 |
Basic Isolinear Chips | 88>> Basic Isolinear Chips Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.7Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 14.22 — 20.31>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
? 18 |
687 27 |
943 33 |
Crew XP | 40 | 64 | 96 | |
Training XP at Warp 1+10 |
? ? |
135 ? |
? ? | |
Credits at Warp 1 |
452 ? |
600 420 |
1200 ? |
Notes
- Server Update May 10, 2016: Added Constable trait to node 2c.