Mudd's Enterprise
Mudd's Enterprise [I-M8] | |
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4 | 20 | 24 | |
Distress Calls Infinity | |
Mission 8th |
Type Away Missions |
< Prev | |
Mission Rewards |
“ | Well, well, Captain. You've gotten this far, but smarter, bolder, better-looking officers than you have gotten farther. Let's see who gets off this ship with their prize first, eh? | ” |
~ Time Loop Mudd |
Mudd's Enterprise is the eighth mission in the Infinity Distress Calls series. It takes place at Saturn in the Terran system.
Mission Walkthrough
Mudd's Enterprise's Information | Mudd's Enterprise's Structure (Colors Info) | |||||||||||||
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Introduction: | The criminal Harry Mudd has been caught trying to steal a Galaxy-class starship. Can your away team apprehend him before he escapes the disabled ship? |
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Cost: | 4 | 20 | 24 | |||||||||||||
Suggested Traits: |
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Notes: | You can get 2 rewards instead of 1 by visiting all diplomacy nodes.
2.B → 3.C → 4.B |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Board the Ship |
Consult Schematics A. |
Engineering 67 | 649 | 1179 |
— | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
No Rewards at this Node |
[Character] quickly cross-references schematics of Galaxy-class starships to determine the best place to transport in. | |||||
Choice Failure Message | |||||
2. Track Red Mudd |
Scan for Organic Matter A. |
Medicine 67 | 649 | 1179 |
— | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
No Rewards at this Node |
[Character] is able to determine that Red Mudd has such a minimal amount of organic matter that he cannot be the real Mudd. | |||||
Choice Failure Message | |||||
Activate Security Fields B. |
Security 67 | 649 | 1179 |
— | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
No Rewards at this Node | |
[Character] activates specially calibrated fields that will disable any android... including Red Mudd. | |||||
Choice Failure Message | |||||
3. Track Yellow Mudd |
Threaten with Charges A. |
Command 67 | 649 | 1179 |
Choose 2.A | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
Normal: Uncommon Tactical Flashlight (DSC) ★★ Elite: Uncommon IDIC ★★ Epic: Super Rare Sensor ★★★★ |
[Character]'s threats grow worse until Yellow Mudd begins to fear for his own liberty and confesses that he is not the real Mudd. | |||||
Choice Failure Message | |||||
Remotely Disable Mudd B. |
Engineering 67 | 649 | 1179 |
Choose 2.B | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
No Rewards at this Node | |
Choice Success Message | |||||
Choice Failure Message | |||||
Engage in Verbal Wordplay C. |
Diplomacy 67 | 649 | 1179 |
Crafty or Communicator and Choose 2.B |
Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
Normal: Basic Medical Lesson Elite: Uncommon Command Badge ★★ Epic: Super Rare Starfleet Uniform Pattern ★★★★ | |
[Character]'s deft mastery of languages trips up even the most sophisticated of androids, and Yellow Mudd shuts down. | |||||
Choice Failure Message | |||||
4. Track Blue Mudd |
Try to Injure Mudd A. |
Security 67 | 649 | 1179 |
— | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
No Rewards at this Node |
[Character] scores a direct hit, exposing Blue Mudd's arm of circuits and wires! | |||||
Choice Failure Message | |||||
Pit Mudds Against Each Other B. |
Diplomacy 67 | 649 | 1179 |
Diplomat or Inspiring and Choose 3.C |
Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
Normal: Uncommon Tactical Vest (DSC) ★★ Elite: Rare Polyalloy ★★★ Epic: Rare Criminal Activity Report ★★★ | |
[Character]'s verbal mastery enables them to issue commands to Yellow Mudd, who attacks Blue Mudd. | |||||
Choice Failure Message | |||||
5. Corner the Real Mudd |
Work Out a Deal A. |
Command 67 | 649 | 1179 |
— | Trait bonus for tired crew: (+10 | +100 | +182)(+13 | +126 | +228) |
No Rewards at this Node |
[Character] makes enough convincing promises to make the real Mudd drop his guard, allowing the away team to arrest him! | |||||
Choice Failure Message | |||||
Our away team did not allow themselves to be distracted by Mudd's android doppelgangers, but methodically pursued the real Mudd until he had nowhere left to run. This version of Mudd has been apprehended... but I'm certain another is waiting in the temporal wings. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Basic Medical Lesson
- Uncommon Tactical Flashlight (DSC) ★★
- Uncommon Tactical Vest (DSC) ★★
- Uncommon Command Badge ★★
- Uncommon IDIC ★★
- Rare Polyalloy ★★★
- Rare Criminal Activity Report ★★★
- Super Rare Starfleet Uniform Pattern ★★★★
- Super Rare Sensor ★★★★
Standard Rewards
- Basic Microconnector
- Basic Gold-Pressed Latinum
- Basic Expansion Module
- Basic Spices
- Super Rare Power Cell ★★★★
- Rare Power Cell ★★★
- Uncommon Isolinear Chips ★★
- Uncommon Subprocessor ★★
- Uncommon Phaser Rifle (DSC) ★★
- Super Rare Optronic Circuit ★★★★
- Rare Synthesized Polymer ★★★
- Uncommon Subprocessor ★★
Drop Chance
Mission tested: Mudd's Enterprise [edit]
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By: middlehead Date(s): Jan 2019 – Apr 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Microconnector | 40>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.0Statistical Strength: Fairly reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 4.76 — 8.1>> |
1.5 |
Basic Gold-Pressed Latinum | 38>> Basic Gold-Pressed Latinum Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
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6.3Statistical Strength: Fairly reliable Range of average cost per Basic Gold-Pressed Latinum within 2 standard deviations (~95.5% confidence): 4.98 — 8.64>> |
1.6 |
Basic Expansion Module | 39>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Fairly reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 4.87 — 8.36>> |
1.5 |
Basic Spices | 3>> Basic Spices Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
80.0Statistical Strength: Nearly useless Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 37.3 — Infinity>> |
20 |
Average cost per unit assumes 2 standard rewards per run. |
Mission tested: Mudd's Enterprise [edit]
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By: Koba44, middlehead & WaldoMag Date(s): Jan 2019 – Jan 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Power Cell ★★★★ | 2>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 25 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
500.0Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 207.72 — Infinity>> |
25 |
Rare Power Cell ★★★ | 16>> Rare Power Cell ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 42.79 — 115.86>> |
3.1 |
Uncommon Isolinear Chips ★★ | 36>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 21.91 — 37.95>> |
1.4 |
Uncommon Subprocessor ★★ | 46>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.85 — 27.79>> |
1.1 |
Average cost per unit assumes 2 standard rewards per run. |
Mission tested: Mudd's Enterprise [edit]
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By: middlehead, Koba44, WaldoMag & CMO Zoidberg Date(s): Jan 2019 – July 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Rifle (DSC) ★★ | 90>> Uncommon Phaser Rifle (DSC) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.3Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Rifle (DSC) ★★ within 2 standard deviations (~95.5% confidence): 44.98 — 65.51>> |
2.2 |
Super Rare Optronic Circuit ★★★★ | 21>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
228.6Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 160.36 — 397.76>> |
9.5 |
Rare Synthesized Polymer ★★★ | 150>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.0Statistical Strength: Very reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 28.34 — 36.75>> |
1.3 |
Uncommon Subprocessor ★★ | 139>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.5Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 30.37 — 40.02>> |
1.4 |
Average cost per unit assumes 2 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
314 |
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Crew XP | ||||
Training XP |
Warp 1 Warp 10 |
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Credits |
regular Warp 1 |
300 |