Maquis Incitement
Maquis Incitement [E2-M9] | |
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4 | 8 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 9th |
Type Away Missions |
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Mission Rewards |
Maquis Incitement is the ninth mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo III, in the Valo system.
Mission Walkthrough
Maquis Incitement's Information | Maquis Incitement's Structure (Colors Info) | ||||||||||||
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Introduction: | The crew of the Val Jean plans to fire a Bajoran weapon at a Bajoran target to incite war! Can you stop them? |
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Cost: | 4 | 8 | 16 | ||||||||||||
Suggested Traits: |
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Notes: | Visit 2.B *or* the locked 3.A to receive 3 rewards. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Locate Weapon Maquis Intend to Fire |
Track Maquis to Bunker A. |
Command 54 | 119 | 274 |
— | Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
Common Alcohol ★ Common Alcohol ★ Common Alcohol ★ |
[Character] has tracked the Maquis and found the bunker in record time. | |||||
[Character] encounters difficulty tracking the Maquis. They have quite the head start by the time the bunker is found. | |||||
2. Overcome Hostile Maquis Forces |
Talk Maquis into Cease-fire A. |
Diplomacy 54 | 119 | 274 |
— | Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
No Rewards at this Node |
Chakotay and his Maquis crew lay down their weapons and agree to hear [Character] and the away team out. | |||||
[Character] was unable to convince the Maquis to negotiate. The away team battles them into submission. | |||||
Overwhelm Maquis Defenders B. |
Security 54 | 119 | 274 |
— | Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
Uncommon Civilian Command Clothing ★★ Uncommon Science Experiment ★★ Uncommon Spices ★★ | |
Led by [Character], the away team handily defeats the Maquis, forcing them to listen. | |||||
[Character] and the away team barely manage to defeat the Maquis. Many are injured in the fight. | |||||
3. Get the Maquis to Abandon Plan |
Appeal to Maquis as Ally A. |
Diplomacy 54 | 119 | 274 |
Choose 2.A
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Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
Uncommon TR-580 Medical Tricorder ★★ Uncommon Klingon Armor (TNG) ★★ Uncommon Gold-Pressed Latinum ★★ |
[Character] finally convinces the Maquis of the damage their actions will cause to the Bajoran people. | |||||
[Character] isn't able to convince the Maquis that what they are doing is ultimately wrong, but they have no choice but to stop. | |||||
Offer Leniency in Trial B. |
Command 54 | 119 | 274 |
— | Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
No Rewards at this Node | |
[Character] has convinced the Maquis they will be leniently dealt with by the Federation. | |||||
The Maquis do not trust [Character]'s promises of leniency, but the have no choice but to stop. | |||||
Make an Example C. |
Security 54 | 119 | 274 |
— | Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
No Rewards at this Node | |
[Character] has sufficiently cowed the Maquis into abandoning their plans. | |||||
[Character] fails to intimidate the Maquis, but they have no choice but to stop. | |||||
4. Stop Weapon from Hitting Bajorans |
Disarm Bajoran Weapon A. |
Engineering 54 | 119 | 274 |
Choose 3.A | Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
Uncommon Wrench ★★ Uncommon Phaser Type 1 ★★ Super Rare Clothing Pattern ★★★★ |
With the help of the Maquis, [Character] has disarmed the Bajoran weapon and prevented it from firing at all. | |||||
Despite [Character]'s help, the Maquis fail to disarm the Bajoran weapon. It must be redirected away from the Bajorans. | |||||
Change Bajoran Weapon Target B. |
Security 54 | 119 | 274 |
Choose 3.B or 3.C |
Trait bonus for tired crew: (+10 | +19 | +52)(+13 | +24 | +66) |
Uncommon Dom-Jot Cue ★★ Uncommon Phaser Type 1 ★★ Super Rare Synthesized Polymer ★★★★ | |
Despite the Maquis crew's best efforts, [Character] has made certain the Bajoran weapon will not fire on the Bajorans. | |||||
Despite [Character] and the away team's efforts, the Bajoran weapon cannot be redirected away from the Bajorans. | |||||
We have stopped Chakotay and the crew of the Val Jean from provoking war between the Bajorans and the Cardassians. What will happen to them now? | |||||
We were unable to stop Chakotay and the crew of the Val Jean from arming a Bajoran weapon. We must prevent that weapon from firing to avoid a war. |
Mission Rewards
Rare Rewards
- Uncommon Wrench ★★
- Uncommon TR-580 Medical Tricorder ★★
- Uncommon Dom-Jot Cue ★★
- Uncommon Civilian Command Clothing ★★
- Common Alcohol ★
- Uncommon Phaser Type 1 ★★
- Uncommon Phaser Type 1 ★★
- Uncommon Science Experiment ★★
- Uncommon Klingon Armor (TNG) ★★
- Common Alcohol ★
- Super Rare Synthesized Polymer ★★★★
- Super Rare Clothing Pattern ★★★★
- Uncommon Spices ★★
- Uncommon Gold-Pressed Latinum ★★
- Common Alcohol ★
Standard Rewards
- Uncommon Clothing Pattern ★★
- Common Power Cell ★
- Common Casing ★
- Basic Clothing Pattern
- Basic Hand Scanner
- Basic Hoverball
- Uncommon Power Cell ★★
- Common Database (Panel) ★
- Common 3d Chess Set ★
- Basic Expansion Module
- Super Rare Furs ★★★★
- Rare Power Cell ★★★
- Uncommon Polyalloy ★★
- Common Incense ★
- Basic Optronic Circuit
Drop Chance
Mission tested: Maquis Incitement [edit]
| |||
By: Siguard, Captain deMarco, CodeHydro & TheGambit (+ more) Date(s): May 2016 – June 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Hoverball | 994>> Basic Hoverball Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.8Statistical Strength: Very reliable Range of average cost per Basic Hoverball within 2 standard deviations (~95.5% confidence): 5.49 — 6.13>> |
1.4 |
Basic Hand Scanner | 958>> Basic Hand Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6Statistical Strength: Very reliable Range of average cost per Basic Hand Scanner within 2 standard deviations (~95.5% confidence): 5.68 — 6.37>> |
1.5 |
Uncommon Clothing Pattern ★★ | 204>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.2Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 24.82 — 32.68>> |
7.1 |
Common Casing ★ | 677>> Common Casing ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.5Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 7.94 — 9.15>> |
2.1 |
Common Power Cell ★ | 432>> Common Power Cell ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 12.21 — 14.66>> |
3.3 |
Basic Clothing Pattern | 1052>> Basic Clothing Pattern Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.5Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 5.19 — 5.78>> |
1.4
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Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Maquis Incitement [edit]
| |||
By: middlehead, Captain_deMarco, writerguy731 & Crunch (+ more) Date(s): Jun 2016 – Oct 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common 3d Chess Set ★ | 319>> Common 3d Chess Set ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.1Statistical Strength: Very reliable Range of average cost per Common 3d Chess Set ★ within 2 standard deviations (~95.5% confidence): 13.68 — 16.78>> |
1.9 |
Uncommon Power Cell ★★ | 177>> Uncommon Power Cell ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.2Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 23.77 — 31.69>> |
3.4 |
Common Database (Panel) ★ | 673>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 6.73 — 7.61>> |
0.9 |
Basic Expansion Module | 634>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 7.13 — 8.1>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Maquis Incitement [edit]
| |||
By: Crunch, LapplandsCohan, Treasigh & Joker41NAM Date(s): November 2016 – May 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 3>> Super Rare Furs ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
224.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 104.41 — Infinity>> |
14 |
Rare Power Cell ★★★ | 5>> Rare Power Cell ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
134.4Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 71.49 — 1120>> |
8.4 |
Uncommon Polyalloy ★★ | 26>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 19.13 — 39.81>> |
1.6 |
Common Incense ★ | 46>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.6Statistical Strength: Fairly reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 11.82 — 19.12>> |
0.9 |
Basic Optronic Circuit | 46>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.6Statistical Strength: Fairly reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 11.82 — 19.12>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
? 14 |
625 25 |
923 33 |
Crew XP | 32 | 60 | 96 | |
Training XP |
Warp 1 Warp 10 |
70 635 |
150 ? |
? ? |
Credits |
regular Warp 1 |
300 210 |
600 420 |
1200 ? |